Farm-Fresh Italian Dressing
You will need:
olive oil
vinegar
lemon juice
dill
garlic
salt
pepper
Here’s what you do:
1. Mix together ¼ cup oil with ¼ cup vinegar.
2. Add a splash of lemon juice.
3. Add the dill, garlic, salt, and pepper to taste.
4. Refrigerate.
5. Shake and serve over fresh vegetables.
Really Yummy Russian Dressing
You will need:
ketchup
mayonnaise
pickle relish
salt
pepper
Here’s what you do:
1. Mix together ¼ cup ketchup with ¼ cup mayonnaise.
2. Stir in a teaspoon of pickle relish.
3. Add salt and pepper to taste.
4. Refrigerate.
5. Stir well and serve over fresh vegetables.
Never-Bored Board Game Ideas!
You can make board games just like Karen and Tia, the Invention Sisters! Copy the instructions Karen gives you in chapter 12 to make the boards and spinners. Use the spinners to tell you how many spaces to move. Then, instead of playing On the Farm, add your own themes to the games. Here are some ideas for your own board game themes!
Visit to Stoneybrook!
This game is a super salute to Karen’s hometown. Start is at the Big House. Finish is at the Little House. Fill in the spaces on your board with sayings about Karen. Here are a few ideas, and of course, you can add some of your own:
“You were caught using your outdoor voice indoors. Go back one space.”
“The Krushers won a softball game! Move ahead two spaces!”
“Stay here and keep an eye on Morbidda Destiny. Lose a turn.”
“Nannie takes you for a ride in the Pink Clinker. Spin again.”
Silly Stuff Board Game
This game will keep you giggling as you go around the board. To make the game, fill in each square on the board with a silly stunt. When a player lands on a space, he or she has to do the silly stunt written on the square. Keep going until someone lands at the finish space. Here are a few ideas for stunts. Add more of your own:
“Make the silliest face you can.”
“Hop on one leg and sing The Flintstones theme song.”
“Bark like a dog.”
“Make believe you are a chicken and walk around the room clucking and flapping your wings.”
Super Chutes and Ladders!
To make your own Super Chutes and Ladders game, set up your game board with 50 spaces. Number them as you see in the picture. Draw an equal number of chutes and ladders coming from the spaces. When a player lands on a chute, he or she must sink down to the space where the chute lands. If the player lands on a ladder, he or she climbs up to a higher space. The first player to reach the end wins!
Print Hints!
You can make potato prints just like Karen’s!
You will need:
1 large potato cut in half
1 spoon
1 paintbrush
a saucer of tempera paint
construction paper
Here’s what you do:
1. Use the spoon to scoop out designs in each of the potato halves. Use the end of the paintbrush to poke holes into your design.
2. Dip your potato design-side down into the paint.
3. Press the potato onto the paper. Carefully lift the potato. Your design will be printed on the paper.
4. Repeat steps 2 and 3 using different colors of paint.
If you want to make a special design, ask a grown-up to help you make these super-deluxe potato prints.
1. Use a knife to carve out designs into the potato half. If you are carving out any words or letters, remember, whatever you carve out will appear-backwards when you make your print. So write the letters in reverse.
2. Repeat steps 2 and 3 above.
Here are some cool shapes you and a grown-up can make.
Egg-citing News!
Karen had never seen a real chick hatch before! Did you know that crocodiles, lizards, snakes, and some fish hatch from eggs? The giant dinosaurs hatched from eggs, too!
Fast Facts About Animals!
Amaze your pals with these amazing animal facts!
Did you know that animal mommies keep track of their babies by smell? Every animal baby has his or her own smell, and the mother animal adds to that by licking her babies. The mother’s sense of smell is so keen, she can tell her babies from all the others.
Did you know that pigs make real pigs out of themselves? That’s right, they’ll eat anything that’s edible, including acorns, eggs, tree bark, and plant roots. Pigs are smart, too. They can’t be herded like other animals, because pigs will only go where they want to go!
Did you know that mother cats have their kittens in dark places? That’s to protect the kittens’ eyes from the light. Newborn kittens don’t open their eyes all the way for eight to ten days. The bright light on their new eyes could hurt them.
Karen’s Top Ten Books to Read!
If you’re going on a long trip, you’d better load up on fun things to do. For starters, why not take along some of these books? They’re Karen’s favorites!
Little Toot, by Hardie Gramatkie
The Witch Next Door, by Norman Bridwell
Winnie-the-Pooh, by A. A. Milne
Mrs. Frisby and the Rats of NIMH, by Robert C. O’Brien
Charlotte’s Web, by E. B. White
Mrs. Piggle-Wiggle, by Betty MacDonald
Matilda, by Roald Dahl
Charlie and the Chocolate Factory, by Roald Dahl
James and the Giant Peach, by Roald Dahl
The Witches, by Roald Dahl
Gigundo-Great Games to Play!
These fun games are great for the plane, train, car, or just about anywhere!
Tic-Tac-Toe
This game’s an old favorite! All you need is a pencil and some paper.
Here’s what you do:
You be X. Your pal will be O. Draw a grid like the one you see in the picture.
Decide which player will go first. The first player puts his or her mark in a square. Now it is the second player’s turn. The first player to get three of his or her symbols in a straight line — up, down, across, or diagonally — is the winner!
Toe-Tac-Tic
For Tic-Tac-Toe with a switch, try this game. The rules are the same as Tic-Tac-Toe, with one change…. Any player to get three of his or her symbols in a straight line — up, down, across, or diagonally — loses!
Paper Football Fun!
Here’s a way to play football — inside! And the best part is, you don’t even need a ball!
Take one regular-size piece of paper. Fold it in half the long way twice. Now keep folding one end over and over again until you have a small, thick triangle that looks like this:
Tuck in the loose end. Now you have a football!
You need two players to play this game. The players sit at opposite ends of the table and take turns shooting the football across the table. The player does this with his or her index finger. No fair sliding the football!
If a player shoots the football to the edge of the table so that part of the football is hanging over the edge, that’s a touchdown! If the football falls off the table, it doesn’t count. A touchdown is worth six points. The player who has scored the touchdown takes the football back to his or her side of the table and holds it upright, as you see in the picture below. The other player must put his or her index fingers together to form a goalpost at the opposite end of the table. Now the player with the football must use his or her index finger and thumb to kick the football across the table and through the goalpost. If that play succeeds, he or she gets an extra point! Keep playing until one player scores more than 21 points.
Hangman
You’ll love t
his word game — once you get the hang of it!
To play Hangman, divide your friends into two equal teams.
The first team chooses a word. The word should have at least five letters in it. Don’t tell the word to the other team. On a piece of paper, the team captain draws one dash for every letter in the word. For example, you would draw eight dashes for AIRPLANE: _ _ _ _ _ _ _ _.
Now the second team must start to fill in the blanks of the mystery word by guessing letters. If the second team guesses a letter that is in the word, the first team’s captain must write the letter in every blank where it appears. For example, A: A _ _ _ _ A _ _. If the second team guesses the wrong letter, the first team’s captain draws the first part of the hanging man.
Throughout the game, the first team adds a new part of the hanging man’s body each time a wrong letter is guessed. If the hanging man is completed before the second team guesses the mystery word, they lose the game. If the team guesses the word before the hanging man is completed, they win the game. This is what the hanging man should look like:
Ghost!
Ghost is one game that will keep you spellbound! To play, three or more players sit in a row. The first player begins by saying any letter of the alphabet. The next player adds a letter. Each player must add a letter, but no one can complete a word (two-letter words don’t count). The player who spells a word loses that round and earns a letter G. Each time a player loses a round, he or she adds another letter to the word ghost. When a player has lost five rounds, he or she is out. The last player left in the game wins.
About the Author
ANN M. MARTIN is the acclaimed and bestselling author of a number of novels and series, including Belle Teal, A Corner of the Universe (a Newbery Honor book), A Dog’s Life, Here Today, P.S. Longer Letter Later (written with Paula Danziger), the Family Tree series, the Doll People series (written with Laura Godwin), the Main Street series, and the generation-defining series The Baby-sitters Club. She lives in New York.
Copyright © 1991 by Ann M. Martin
Activities by Nancy E. Krulik
All rights reserved. Published by Scholastic Inc., Publishers since 1920. SCHOLASTIC, BABY-SITTERS LITTLE SISTER, and associated logos are trademarks and/or registered trademarks of Scholastic Inc.
The publisher does not have any control over and does not assume any responsibility for author or third-party websites or their content.
All rights reserved under International and Pan-American Copyright Conventions. No part of this publication may be reproduced, transmitted, downloaded, decompiled, reverse engineered, or stored in or introduced into any information storage and retrieval system, in any form or by any means, whether electronic or mechanical, now known or hereafter invented, without the express written permission of the publisher. For information regarding permission, write to Scholastic Inc., Attention: Permissions Department, 557 Broadway, New York, NY 10012.
This book is a work of fiction. Names, characters, places, and incidents are either the product of the author’s imagination or are used fictitiously, and any resemblance to actual persons, living or dead, business establishments, events, or locales is entirely coincidental.
First edition, 1991
e-ISBN 978-1-338-09426-8
Ann M. Martin, Karen's Plane Trip
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