Knife of Dreams
Kin, the: Even during the Trolloc Wars, more than two thousand years ago (circa 1000-1350 AB), the White Tower continued to maintain its standards, putting out women who failed to measure up. One group of these women, fearing to return home in the midst of the wars, fled to Barashta (near the present-day site of Ebou Dar), as far from the fighting as was possible to go at that time. Calling themselves the Kin, and Kinswomen, they kept in hiding and offered a safe haven for others who had been put out. In time, their approaches to women told to leave the Tower led to contacts with runaways, and while the exact reasons may never be known, the Kin began to accept runaways, as well. They made great efforts to keep these girls from learning anything about the Kin until they were sure that Aes Sedai would not swoop down and retake them. After all, everyone knew that runaways were always caught sooner or later, and the Kin knew that unless they held themselves secret, they themselves would be punished severely.
Unknown to the Kin, Aes Sedai in the Tower were aware of their existence almost from the very first, but prosecution of the wars left no time for dealing with them. By the end of the wars, the Tower realized that it might not be in their best interests to snuff out the Kin. Prior to that time, a majority of runaways actually had managed to escape, whatever the Tower's propaganda, but once the Kin began helping them, the Tower knew exactly where any runaway was heading, and they began retaking nine out of ten. Since Kinswomen moved in and out of Barashta (and later Ebou Dar) in an effort to hide their existence and their numbers, never staying anywhere more than ten years lest someone notice that they did not age at a normal speed, the Tower believed they were few, and they certainly were keeping themselves low. In order to use the Kin as a trap for runaways, the Tower decided to leave them alone, unlike any other similar group in history, and to keep the very existence of the Kin a secret known only to full Aes Sedai.
The Kin do not have laws, but rather rules (called "the Rule") based in large part on the rules for novices and Accepted in the White Tower, and in part on the necessity of maintaining secrecy. As might be expected given the origins of the Kin, all of their members maintain their rules very firmly.
Recent open contacts between Aes Sedai and Kinswomen, while known only to a handful of sisters, have produced a number of shocks, including the facts that there are twice as many Kinswomen as Aes Sedai and that some have lived more than a hundred years longer than any Aes Sedai since before the Trolloc Wars. The effect of these revelations, both on Aes Sedai and on Kinswomen, is as yet a matter for speculation. See also Knitting Circle, the.
Knitting Circle, the: The leaders of the Kin. Since no member of the Kin has ever known how Aes Sedai arrange their own hierarchy—knowledge passed on only when an Accepted has passed her test for the shawl—they put no store in strength in the Power but give great weight to age, with the older woman always standing above the younger. The Knitting Circle (a title chosen, like the Kin, because it is innocuous) thus consists of the thirteen oldest Kinswomen resident in Ebou Dar, with the oldest given the title of Eldest. By the rules, all will have to step down when it is time for them to move on, but so long as they are resident in Ebou Dar, they have supreme authority over the Kin, to a degree that any Amyrlin Seat would envy. Since the Kin have left Ebou Dar, the Knitting Circle does not technically exist. See also Kin, the.
Lance-Captain: In most lands, noblewomen do not personally lead their armsmen into battle under normal circumstances. Instead, they hire a professional soldier, almost always a commoner, who is responsible both for training and leading their armsmen. Depending on the land, this man can be called a Lance-Captain, Sword-Captain, Master of the Horse or Master of the Lances. Rumors of closer relationships than Lady and servant often spring up, perhaps inevitably. Sometimes they are true.
Legion of the Dragon, the: A large military formation, all infantry, giving allegiance to the Dragon Reborn, trained by Davram Bashere along lines worked out by himself and Mat Cauthon, lines which depart sharply from the usual employment of foot. While many men simply walk in to volunteer, large numbers of the Legion are scooped up by recruiting parties from the Black Tower, who first gather all of the men in an area who are willing to follow the Dragon Reborn, and only after taking them through gateways near Caemlyn winnow out those who can be taught to channel. The remainder, by far the greater number, are sent to Bashere’s training camps.
Legion of the Wall: Formerly an elite military formation of Ghealdan which provided not only a core to any army that was raised from the Ghealdanin nobilty's armsmen but also provided a bodyguard for the ruler of Ghealdan, and policed Jehannah, the capital, in place of a City Watch. After they were slaughtered and the survivors dispersed by the followers of the Prophet Masema, the nobles of the Crown High Council decided that without the Legion, their own power and their influence over any ruler was increased, so they managed to stop the Legion from being re-formed. The current Queen, Alliandre Maritha Kigarin, has plans to do just that, however; plans which would have an explosive effect if they became known to the Crown High Council.
Length, units of: 10 inches = 1 foot: 3 feet = 1 pace; 2 paces = 1 span; 1000 spans = 1 mile; 4 miles = 1 league.
Listeners: A Seanchan spy organization. Almost anyone in the household of a Seanchan noble, merchant or banker may be a Listener, including da'covale occasionally, though seldom so'jhin. They take no active role, merely watching, listening and reporting. Their reports are sent to Lesser Hands who control both them and the Seekers and decide what should be passed on to the Seekers for further action. See also Seekers, Hand.
marath'damane: In the Old Tongue, "those who must be leashed," and also "one who must be leashed." The term applied by the Seanchan to any woman capable of channeling who has not been collared as a damane.
march: See Area, units of
Master of the Horse; Master of the Lances: See Lance-Captain.
Mellar, Doilin: See Hanlon, Daved.
Mera'din: In the Old Tongue, "the Brotherless." The name adopted, as a society, by those Aiel who abandoned clan and sept and went to the Shaido because they could not accept Rand al'Thor, a wet-lander, as the Car’a’carn, or because they refused to accept his revelations concerning the history and origins of the Aiel. Deserting clan and sept for any reason is anathema among the Aiel, therefore their own warrior societies among the Shaido were unwilling to take them in, and they formed this society, the Brotherless.
morat-: In the Old Tongue, "handler." Among the Seanchan, it is used for those who handle exotics, such as morat'raken, a raken handler or rider, also informally called a flier. See also der’morat-.
Prophet, the: More formally, the Prophet of the Lord Dragon. Once known as Masema Dagar, a Shienaran soldier, he underwent a revelation and decided that he had been called to spread the word of the Dragon's Rebirth. He believes that nothing—nothing!—is more important than acknowledging the Dragon Reborn as the Light made flesh and being ready when the Dragon Reborn calls, and he and his followers will use any means to force others to sing the glories of the Dragon Reborn. Those who refuse are marked for death, and those who are slow may find their homes and shops burned and themselves flogged. Forsaking any name but "the Prophet," he has brought chaos to much of Ghealdan and Amadicia, large parts of which he controlled, although with him gone, the Seanchan are reestablishing order in Amadicia and the Crown High Council in Ghealdan. He joined with Perrin Aybara, who was sent to bring him to Rand, and has, for reasons unknown, stayed with him even though this delays his going to the Dragon Reborn. He is followed by men and women of the lowest sort; if they were not so when they were pulled in by his charisma, they have become so under his influence.
Queen's Guards, the: The elite military formation in Andor. In peacetime the Guard is responsible for upholding the Queen's law and keeping the peace across Andor. The uniform of the Queen's Guard includes a red undercoat, gleaming mail and plate armor, a brilliant red cloak and a conical helmet with a barred faceguard. High-ranking officers wear knots of rank
on their shoulder and golden lion-head spurs. A recent addition to the Queen's Guards is the Daughter-Heir's personal bodyguard, which is composed entirely of women with the sole exception of its captain, Doilin Mellar. These Guardswomen wear much more elaborate uniforms than their male counterparts, including broad-brimmed hats with white plumes, red-lacquered breastplates and helmets trimmed in white and lace-edged sashes bearing the White Lion of Andor.
Questioners, the: An order within the Children of the Light. They refer to themselves as the Hand of the Light—they intensely dislike being called Questioners—and their avowed purposes are to discover the truth in disputations and uncover Darkfriends. In the search for truth and the Light, their normal method of inquiry is torture; their normal manner is that they know the truth already and must only make their victim confess to it. At times they act as if they are entirely separate from the Children and the Council of the Anointed, which commands the Children. The head of the Questioners is the High Inquisitor, at present Rhadam Asunawa, who sits on the Council of the Anointed. Their sign is a blood-red shepherd's crook.
Redarms: Soldiers of the Band of the Red Hand, who have been chosen out for temporary police duty to make sure that other soldiers of the Band cause no trouble or damage in a town or village where the Band has stopped. So named because, while on duty, they wear very broad red armbands that reach from cuff to elbow. Usually chosen from among the most experienced and reliable men. Since any damages must be paid for by the men serving as Redarms, they work hard to make sure all is quiet and peaceful. A number of former Redarms were chosen to accompany Mat Cauthen to Ebou Dar. See also Sben an Calhar.
Return, the: See Corenne.
Rhyagelle, the: Old Tongue for "Those Who Come Home." Another name for the Seanchan who have returned to the lands once held by Artur Hawkwing. See also Corenne, Hailene.
Sea Folk hierarchy: The Atha'an Miere, the Sea Folk, are ruled by the Mistress of the Ships to the Atha'an Miere. She is assisted by the Windfinder to the Mistress of the Ships, and by the Master of the Blades. Below this come the clan Wavemistresses, each assisted by her Windfinder and her Swordmaster. Below each Wavemistress are the Sailmistresses (ship captains) of her clan, each assisted by her Windfinder and her Cargomaster. The Windfinder to the Mistress of the Ships has authority over all Windfinders to clan Wavemistresses, who in turn have authority over all the Windfinders of her clan. Likewise, the Master of the Blades has authority over all Swordmasters, and they in turn over the Cargomasters of their clans. Rank is not hereditary among the Sea Folk. The Mistress of the Ships is chosen, for life, by the First Twelve of the Atha'an Miere, the twelve most senior clan Wavemistresses. A clan Wavemistress is elected by the twelve seniormost Sailmistresses of her clan, called simply the First Twelve, a term which is also used to designate the senior Sailmistresses present anywhere. She can also be removed by a unanimous vote of her clan's First Twelve. In fact, anyone other than the Mistress of the Ships can be demoted, even all the way down to deckhand, for malfeasance, cowardice or other crimes. Also, the Windfinder to a Wavemistress or Mistress of the Ship who dies will, of necessity, have to serve a lower ranking woman, and her own rank thus decreases to the lowest level, equivalent to one who was first raised from apprentice to Windfinder on the day she herself put off her higher honors.
The Atha'an Miere, who have until recently kept their distance from Aes Sedai by various means and diversions, are aware that women who can channel have much longer lifespans than other people, though life at sea is dangerous enough that they seldom live out their entire lifespan, and thus they know that a Windfinder may rise to a height and fall to the depths to begin again many times before she dies.
Seandar: The Imperial capital of Seanchan, located in the northeast of the Seanchan continent. It is also the largest city in the empire.
Seekers: More formally, Seekers for Truth, they are a police/spy organization of the Seanchan Imperial Throne. Although most Seekers are da'covale and the property of the Imperial family, they have wide-ranging powers. Even one of the Blood can be arrested for failure to answer any question put by a Seeker, or for failure to cooperate fully with a Seeker, this last defined by the Seekers themselves, subject only to review by the Empress. Their reports are sent to Lesser Hands, who control both them and the Listeners. Most Seekers feel that the Hands do not pass on as much information as they should. Unlike the Listeners', the Seekers' role is active. Those Seekers who are da'covale are marked on either shoulder with a raven and a tower. Unlike the Deathwatch Guards. Seekers are seldom eager to show their ravens, in part because it necessitates revealing who and what they are. See also Hand, Listeners.
sei'mosiev: In the Old Tongue, "lowered eyes," or "downcast eyes." Among the Seanchan, to say that one has "become sei'mosiev" means that one has "lost face." See also sei'taer.
sei'taer: In the Old Tongue, "straight eyes," or "level eyes." Among the Seanchan, it refers to honor or face, to the ability to meet someone's eyes. It is possible to "be" or "have" sei'taer, meaning that one has honor and face, and also to "gain" or "lose" sei'taer. See also sei'mosiev.
Shara: A mysterious land to the east of the Aiel Waste which is the source of silk and ivory, among other trade goods. The land is protected both by inhospitable natural features and by man-made walls. Little is known about Shara, as the people of that land work to keep their culture secret. The Sharans deny that the Trolloc Wars touched them, despite Aiel statements to the contrary. They deny knowledge of Artur Hawkwing's attempted invasion, despite the accounts of eyewitnesses from the Sea Folk. The little information that has leaked out reveals that the Sharans are ruled by a single absolute monarch, a Sh'boan if a woman and a Sh'botay if a man. That monarch rules for exactly seven years, then dies. The rule then passes to the mate of that ruler, who rules for seven years and then dies. This pattern has repeated itself since the time of the Breaking of the World. The Sharans believe that the deaths are the "Will of the Pattern."
There are channelers in Shara, known as the Ayyad, who are tattooed on their faces at birth. The women of the Ayyad enforce the Ayyad laws stringently. A sexual relationship between Ayyad and non-Ayyad is punishable by death for the non-Ayyad, and the Ayyad is also executed if force on his or her part can be proven. If a child is born of the union, it is left exposed to the elements, and dies. Male Ayyad are used as breeding stock only. They are not educated in any fashion, not even how to read or write, and when they reach their twenty-first year or begin to channel, whichever comes first, they are killed and the body cremated. Supposedly, the Ayyad channel the One Power only at the command of the Sh'boan or Sh'botay, who is always surrounded by Ayyad women.
Even the name of the land is in doubt. The natives have been known to call it many different names, including Shamara, Co'dansin, Tomaka, Kigali and Shibouya.
Shen an Calhar: In the Old Tongue, "the Band of the Red Hand." (1) A legendary group of heroes who had many exploits, finally dying in the defense of Manetheren when that land was destroyed during the Trolloc Wars. (2) A military formation put together almost by accident by Mat Cauthon and organized along the lines of military forces during what is considered the height of the military arts, the days of Artur Hawkwing and the centuries immediately preceding.
Sisnera, Darlin: A High Lord in Tear, he was formerly in rebellion against the Dragon Reborn, but now serves as Steward for the Dragon Reborn in Tear.
Snakes and Foxes: A game that is much loved by children until they mature enough to realize that it can never be won without breaking the rules. It is played with a board that has a web of lines with arrows indicating direction. There are ten discs inked with triangles to represent the foxes, and ten discs inked with wavy lines to represent the snakes. The game is begun by saying "Courage to strengthen, fire to blind, music to dazzle, iron to bind," while describing a triangle with a wavy line through it with one's hand. Dice are rolled to determine moves for the players and the snakes and foxes. If a snake or fox lands on a player's piece, he is o
ut of the game, and as long as the rules are followed, this always happens.
so'jhin: The closest translation from the Old Tongue would be "a height among lowness," though some translate it as meaning "both sky and valley" among several other possibilities. So'jhin is the term applied by the Seanchan to hereditary upper servants. They are da'covale, property, yet occupy positions of considerable authority and often power. Even the Blood step carefully around so'jhin of the Imperial family, and speak to so'jhin of the Empress herself as to equals. See also Blood, the; da'covale.
Standardbearer: A Seanchan rank equivalent to Bannerman.
Stump: A public meeting among the Ogier. The meeting can be within or between stedding. It is presided over by the Council of Elders of a stedding, but any adult Ogier may speak, or may choose an advocate to speak for him. A Stump is often held at the largest tree stump in a stedding, and may last for several years. When a question arises that affects all Ogier, a Great Stump is held, and Ogier from all stedding meet to address the question. The various stedding take turns hosting the Great Stump.
Succession: In general, when one House succeeds another on the throne. In Andor, the term is widely used for the struggle for the throne that arose upon Mordrellen's death. Tigraine's disappearance had left Mantear without a Daughter-Heir, and two years passed before Morgase, of House Trakand, took the throne. Outside of Andor, this conflict was known as the Third War of Andoran Succession.
Sword-Captain: See Lance-Captain.
Taborwin, Breane: Once a bored noblewoman in Cairhien, she lost her wealth and status and is now not only a servant, but in a serious romantic relationship with a man whom once she would have scorned.
Taborwin, Dobraine: A lord in Cairhien. He presently serves as Steward for the Dragon Reborn in Cairhien.