The Scions of Shannara
She pursed her lips thoughtfully. It had been more than two days now since they had first discovered they were being followed—sensed it, really, since their shadow had remained carefully hidden from them. He or she or it—they still didn’t know. Garth had backtracked that morning to find out, stripping off his brightly colored clothing and donning mud-streaked plains garb, shading his face, hands, and hair, disappearing into the heat like a wraith.
Whoever was tracking them was in for an unpleasant surprise. Still, it was nearing day’s end and the giant Rover hadn’t returned. Their shadow might be more clever than they imagined.
“What does it want?” she mused.
She had asked Garth the same question that morning, and he had drawn his finger slowly across his throat. She tried to argue against it, but she lacked the necessary conviction. It could be an assassin following them as easily as anyone else.
Her gaze wandered to the expanse of the plains east. It was disturbing enough to be tracked like this. It was even more disturbing to realize that it probably had something to do with her inquiries about the Elves.
She sighed fitfully, vaguely irritated with the way things were working out. She had come back from her meeting with the shade of Allanon in an unsettled state, dissatisfied with what she had heard, uncertain as to what she should do. Common sense told her that what the shade had asked of her was impossible. But something inside, that sixth sense she relied upon so heavily, whispered that maybe it wasn’t, that Druids had always known more than humans, that their warnings and chargings to the people of the Races had always had merit. Par believed. He was probably already in search of the missing Sword of Shannara. And while Walker had departed from them in a rage, vowing never to have anything to do with the Druids, his anger had been momentary. He was too rational, too controlled to dismiss the matter so easily. Like her, he would be having second thoughts.
She shook her head ruefully. She had believed her own decision irrevocable for a time. She had persuaded herself that common sense must necessarily govern her course of action, and she had returned with Garth to her people, putting the business of Allanon and the missing Elves behind her. But the doubts had persisted, a nagging sense of something being not quite right about her determination to drop the matter. So, almost reluctantly, she had begun to ask questions about the Elves. It was easy enough to do; the Rovers were a migrating people and traveled the Westland from end to end during the course of a year’s time, trading for what they needed, bartering with what they had. Villages and communities came and went, and there were always new people to talk to. What harm could it do them to inquire about the Elves?
Sometimes she had asked her questions directly, sometimes almost jokingly. But the answers she had received were all the same. The Elves were gone, had been since before anyone could remember, since before the time of their grandfathers and grandmothers. No one had ever seen an Elf. Most weren’t sure there had ever really been any to see.
Wren had begun to feel foolish even asking, had begun to consider giving up asking at all. She broke away from her people to hunt with Garth, anxious to be alone to think, hoping to gain some insight into the dilemma through solitary consideration of it.
And then their shadow had appeared, stalking them. Now she was wondering if there wasn’t something to be found out after all.
She saw movement out of the corner of her eye, a vague blur in the swelter of the plains, and she came cautiously to her feet. She stood without moving in the shadow of the oak as the shape took form and became Garth. The giant Rover trotted up to her, sweat coating his heavily muscled frame. He seemed barely winded, a tireless machine that even the intense midsummer heat could not affect. He signed briefly, shaking his head. Whoever was out there had eluded him.
Wren held his gaze a moment, then reached down to hand him the waterskin. As he drank, she draped her lanky frame against the roughened bark of the oak and stared out into the empty plains. One hand came up in an unconscious movement to touch the small leather bag about her neck. She rolled the contents thoughtfully between her fingers. Make-believe Elfstones. Her good luck charm. What sort of luck were they providing her now?
She brushed aside her uneasiness, her sun-browned face a mask of determination. It didn’t matter. Enough was enough. She didn’t like being followed, and she was going to put an end to it. They would change the direction of their travel, disguise their trail, backtrack once or twice, ride all night if need be, and lose their shadow once and for all.
She took her hand away from the bag and her eyes were fierce.
Sometimes you had to make your own luck.
Walker Boh entered the Hall of Kings on cat’s feet, passing noiselessly between the massive stone sentinels, stepping through the cavern mouth into the blackness beyond. He paused there, letting his eyes adjust. There was light, a faint greenish phosphorescence given off by the rock. He would not need to light a torch to find the way.
A picture of the caverns flashed momentarily in his mind, a reconstruction of what he expected to find. Cogline had drawn it for him on paper once, long ago. The old man had never been into the caverns himself, but others of the Druids had, Allanon among them, and Cogline had studied the maps that they had devised and revealed their secrets to his pupil. Walker felt confident that he could find the way.
He started ahead.
The passageway was broad and level, its walls and floors free from sharp projections and crevices. The near-dark was wrapped in silence, deep and hushed, and there was only the faint echo of his boots as he walked. The air was bone-chilling, a cold that had settled into the mountain rock over the centuries and could not be dislodged. It seeped into Walker despite his clothing and made him shiver. A prickling of unpleasant feelings crept through him—loneliness, insignificance, futility. The caverns dwarfed him; they reduced him to nothing, a tiny creature whose very presence in such an ancient, forbidden place was an affront. He fought back against the feelings, recognizing what they would do to him, and after a brief struggle they faded back into the cold and the silence.
He reached the cave of the Sphinxes shortly after. He paused again, this time to steady his mind, to take himself deep down inside where the stone spirits couldn’t reach him. When he was there, wrapped in whispers of caution and warning, blanketed in words of power, he went forward. He kept his eyes fixed on the dusty floor, watching the stone pass away, looking only at the next few feet he must cover.
In his mind, he saw the Sphinxes looming over him, massive stone monoliths fashioned by the same hands that had made the sentinels. The Sphinxes were said to have human faces carved on the bodies of beasts—creatures of another age that no living man had ever seen. They were old, so incredibly ancient that their lives could be measured by hundreds of generations of mortal men. So many monarchs had passed beneath their gaze, carried from life to endless rest within their mountain tombs. So many, never to return.
Look at us, they whispered! See how wondrous we are!
He could sense their eyes on him, hear the whisper of their voices in his mind, feel them tearing and ripping at the layers of protection he had fashioned for himself, begging him to look up. He moved more quickly now, fighting to banish the whispers, resisting the urge to obey them. The stone monsters seemed to howl at him, harsh and insistent.
Walker Boh! Look at us! You must!
He struggled forward, his mind swarming with their voices, his resolve crumbling. Sweat beaded on his face despite the cold, and his muscles knotted until they hurt. He gritted his teeth against his weakness, chiding himself, thinking suddenly of Allanon in a bitter, desperate reminder that the Druid had come this way before him with seven men under his protection and had not given in.
In the end, neither did he. Just as he thought he would, that he must, he reached the far end of the cavern and stepped into the passageway beyond. The whispers faded and were gone. The Sphinxes were left behind. He looked up again, carefully resisted the urge to glance back, then m
oved ahead once more.
The passageway narrowed and began to wind downward. Walker slowed, uncertain as to what might lurk around the darkened corners. The greenish light could be found only in small patches here, and the corridor was thick with shadows. He dropped into a crouch, certain that something waited to attack him, feeling its presence grow nearer with every step he took. He considered momentarily using his magic to light the passageway so that he might better see what hid from him, but he quickly discarded the idea. If he invoked the magic, he would alert whatever might be there that he possessed special powers. Better to keep the magic secret, he thought. It was a weapon that would serve him best if its use was unexpected.
Yet nothing appeared. He shrugged his uneasiness aside and pressed on until the passageway straightened and began to widen out again.
Then the sound began.
He knew it was coming, that it would strike all at once, and still he was not prepared when it came. It lashed out at him, wrapping about with the strength of iron chains, dragging him ahead. It was the scream of winds through a canyon, the howl and rip of storms across a plain, the pounding of seas against shoreline cliffs. And beneath, just under the skin of it, was the horrifying shriek of souls in unimaginable pain, scraping their bones against the rock of the cavern walls.
Frantically, Walker Boh brought his defenses to bear. He was in the Corridor of Winds, and the Banshees were upon him. He blocked everything away in an instant, closing off the terrifying sound with a strength of will that rocked him, focusing his thoughts on a single picture within his mind—an image of himself. He constructed the image with lines and shadings, coloring in the gaps, giving himself life and strength and determination. He began to walk forward. He muffled the sound of the Banshees until they were no more than a strange buzzing that whipped and tore about him, trying to break through. He watched the Corridor of Winds pass away about him, a bleak and empty cavern in which everything was invisible but the wailing, a whirl of color that flashed like maddened lightning through the black.
Nothing Walker did would lessen it. The shrieks and howls hammered into him, buffeting his body as if they were living things. He could feel his strength ebbing as it had before the onslaught of the Sphinxes, his defenses giving way. The fury of the attack was frightening. He fought back against it, a hint of desperation creeping through him as he watched the image he had drawn of himself begin to shimmer and disappear. He was losing control. In another minute, maybe two, his protection would crumble completely.
And then, once again, he broke clear just when it seemed he must give way. He stumbled from the Corridor of Winds into a small cave that lay beyond. The screams of the Banshees vanished. Walker collapsed against the closest wall, sliding down the smooth rock into a sitting position, his entire body shaking. He breathed in and out slowly, steadily, coming back to himself in bits and pieces. Time slowed, and for a moment he allowed his eyes to close.
When he opened them again, he was looking at a pair of massive stone doors fastened to the rock by iron hinges. Runes were carved into the doors, the ancient markings as red as fire. He had reached the Assembly, the Tomb where the Kings of the Four Lands were interred.
He climbed to his feet, hitched up the rucksack, and walked to the doors. He studied the markings a moment, then placed one hand carefully upon them and shoved. The door swung open and Walker Boh stepped through.
He stood in a giant, circular cavern streaked by greenish light and shadow. Sealed vaults lined the walls, the dead within closed away by mortar and stone. Statues stood guarding their entombed rulers, solemn and ageless. Before each was piled the wealth of the master in casks and trunks—jewels, furs, weapons, treasures of all sorts. They were so covered with dust that they were barely recognizable. The walls of the chamber loomed upward until they disappeared, the ceiling an impenetrable canopy of black.
The chamber appeared empty of life.
At its far end, a second pair of doors stood closed. It was beyond that the serpent Valg had lived. The Pyre of the Dead was there, an altar on which the deceased rulers of the Four Lands lay in state for a requisite number of days before their interment. A set of stone stairs led down from the altar to a pool of water in which Valg hid. Supposedly, the serpent kept watch over the dead. Walker wouldn’t have been surprised to learn that he just fed on them.
He listened for long moments for the sound of anything moving, anything breathing. He heard nothing. He studied the Tomb. The Black Elfstone was hidden here—not in the cavern beyond. If he were quick and if he were careful, he might avoid having to discover whether or not the serpent Valg was still alive.
He began moving slowly, noiselessly past the crypts of the dead, their statues and their wealth. He ignored the treasures; he knew from Cogline that they were coated with a poison instantly fatal to anyone who touched them. He picked his way forward, skirting each bastion of death, studying the rock walls and the rune markings that decorated them. He circled the chamber and found himself back where he had started.
Nothing.
His brow furrowed in thought. Where was the pocket that contained the Black Elfstone?
He studied the cavern a second time, letting his eyes drift through the haze of greenish light, skipping from one pocket of shadows to the next. He must have missed something. What was it?
He closed his eyes momentarily and let his thoughts reach out, searching the blackness. He could feel something, a very small presence that seemed to whisper his name. His eyes snapped open again. His lean, ghostlike face went taut. The presence was not in the wall; it was in the floor!
He began moving again, this time directly across the chamber, letting himself be guided by what he sensed was waiting there. It was the Black Elfstone, he concluded. An Elfstone would have life of its own, a presence that it could summon if called upon. He strode away from the statues and their treasures, away from the vaults, no longer even seeing them, his eyes fastening on a point almost at the center of the cavern.
When he reached that point, he found a rectangular slab of rock resting evenly on the floor. Runes were carved in its surface, markings so faded that he could not make them out. He hesitated, uneasy that the writing was so obscured. But if the runes were Elven script, they might be thousands of years old; he could not expect to be able to read them now.
He knelt down, a solitary figure in the center of the cavern, isolated even from the dead. He brushed at the stone markings and tried a moment longer to decipher them. Then, his patience exhausted, he gave up. Using both hands, he pushed at the stone. It gave easily, moving aside without a sound.
He felt a momentary rush of excitement.
The hole beneath was dark, so cloaked in shadow that he could make nothing out. Yet there was something . . .
Casting aside momentarily the caution that had served him so well, Walker Boh reached down into the opening.
Instantly, something wrapped about his hand, seizing him. There was a moment of excruciating pain and then numbness. He tried to jerk free, but he could not move. Panic flooded through him. He still could not see what was down there.
Desperate now, he used the magic, his free hand summoning light and sending it swiftly down into the hole.
What he saw caused him to go cold. There was no Elfstone. Instead, a snake was fastened to his hand, coiled tightly about it. But this was no ordinary snake. This was something far more deadly, and he recognized it instantly. It was an Asphinx, a creature out of the old legends, conceived at the same time as its massive counterparts in the caves without, the Sphinxes. But the Asphinx was a creature of flesh and blood until it struck. Only then did it turn to stone.
And whatever it struck turned to stone as well.
Walker’s teeth clenched against what he saw happening. His hand was already turning gray, the Asphinx still wrapped firmly about it, dead now and hardened, cemented against the floor of the compartment in a tight spiral from which it could not be broken loose.
Walker Boh pull
ed violently against the creature’s grasp. But there was no escape. He was embedded in stone, fastened to the Asphinx and the cavern floor as surely as if by chains.
Fear ripped through him, tearing at him as a knife edge might his flesh. He was poisoned. Just as his hand was turning to stone, so would the rest of him. Slowly. Inexorably.
Until he was a statue.
XXIX
Dawn at the Jut brought a change in the weather as the leading edge of the storm that was passing through Tyrsis drifted north into the Parma Key. It was still dark when the first cloud banks began to blanket the skies, blotting out the moon and stars and turning the whole of the night an impenetrable black. Then the wind died, its whisper fading away almost before anyone still awake in the outlaw camp noticed it was gone, and the air became still and sullen. A few drops fell, splashing on the upturned faces of the watch, spattering onto the dry, dusty rock of the bluff in widening stains. Everything grew hushed as the drops came quicker. Steam rose off the floor of the forestland below, lifting above the treetops to mix with the clouds until there was nothing left to see, even with the sharpest eyes. When dawn finally broke, it came as a line of brightness along the eastern horizon so faint that it went almost unnoticed. By then, the rain was falling steadily, a heavy drizzle that sent everyone scurrying for shelter, including the watch.
Which was why no one saw the Creeper.
It must have come out of the forest under cover of darkness and begun working its way up the cliffside when the clouds took away the only light that would have revealed its presence. There were sounds of scraping as it climbed, the rasp of its claws and armor-plating as it dragged itself upward, but the sounds were lost in the rumble of distant thunder, the splatter of the rain, and the movement of men and animals in the camps. Besides, the outlaws on watch were tired and irritable and convinced that nothing was going to happen before dawn.