Cryptonomicon
The station is no more than a few hundred meters from a beach. Sandy beaches in out-of-the-way areas are preferred. The cable comes in under the sand until it hits a beach manhole, where it continues through underground ducts until it comes up out of the floor of the cable station into a small, well-secured room. The cable is attached to something big and strong, such as a massive steel grid bolted into the wall. Early cable technicians were sometimes startled to see their cables suddenly jerk loose from their moorings inside the station — yanking the guts out of expensive pieces of equipment — and disappear in the direction of the ocean, where a passing ship had snagged them.
From holes in the floor, the cables pass up into boxes where all the armor and insulation are stripped away from them and where the tubular power lead surrounding the core is connected to the electrical service (7,500 volts in the case of FLAG) that powers the repeaters out in the middle of the ocean. Its innards then continue, typically in some kind of overhead wiring plenum (a miniature catwalk suspended from the ceiling) into the Big Room Full of Expensive Stuff.
The Big Room Full of Expensive Stuff is at least 25 meters on a side and commonly has a floor made of removable, perforated plates covering plenums through which wires can be routed, an overhead grid of open plenums from which wires descend like jungle vines, or both. Most of the room is occupied by equipment racks arranged in parallel rows (think of the stacks at a big library). The racks are tall, well over most people’s heads, and their insides are concealed and protected by face plates bearing corporate logos: AT&T, Alcatel, Fujitsu. In the case of an optical cable like FLAG, they contain the Light Terminal: the gear that converts the 1,558-nanometer signal lasers coming down the fiber strands into digits within an electrical circuit, and vice versa. The Light Terminal is contained within a couple of racks that, taken together, are about the size of a refrigerator.
All the other racks of gear filling the room cope with the unfathomable hassles associated with trying to funnel that many bits into and out of the fiber. In the end, that gear is, of course, connected to the local telecommunications system in some way. Hence one commonly sees microwave relay towers on top of these buildings and lots of manholes in the streets around them. One does not, however, see a lot of employees, because for the most part this equipment runs itself. Every single circuit board in every slot of every level of every rack in the whole place has a pair of copper wires coming out of it to send an alarm signal in the event that the board fails. Like tiny rivulets joining together into a mighty river, these come together into bundles as thick as your leg that snake beneath the floor plates to an alarm center where they are patched into beautiful rounded clear plastic cases enclosing grids of interconnect pins. From here they are tied into communications lines that run all the way to Tokyo so that everything on the premises can be monitored remotely during nights and weekends. Ninomiya is staffed with nine employees and Miura, FLAG’s other Japanese landing point, only one.
With one notable exception, the hacker tourist sees no particular evidence that any of this has the slightest thing to do with communications. It might as well be the computer room at a big university or insurance company. The one exception is a telephone handset hanging on a hook on one of the equipment racks. The handset is there, but there’s no keypad. Above it is a sign bearing the name of a city far, far away. “Ha, ha!” I said, the first time I saw one of these, “that’s for talking to the guy in California, right?” To my embarrassment, my tour guides nodded yes. Each cable system has something called the order wire, which enables the technicians at opposite ends of the cable to talk to each other. At a major landing station you will see several order wires labeled with the names of exotic-sounding cities on the opposite side of the nearest large body of water.
That is the bare minimum that you will see at any cable station. At Ninomiya you see a bit more, and therein lies something of a tale.
Ninomiya is by far the oldest of KDD’s seven cable landing stations, having been built in 1964 to land TPC-1, which connected Japan to Guam and hence to the United States. Unlike many of FLAG’s other landing sites, which are still torn up by backhoe tracks, it is surrounded by perfectly maintained gardens marred only by towering gray steel poles with big red lights on them aimed out toward the sea in an attempt to dissuade mariners from dropping anchor anywhere nearby. Ninomiya served as a training ground for Japanese cable talent. Some of the people who learned the trade there are among the top executives in KDD’s hierarchy today.
During the 1980s, when Americans started to get freaked out about Japan again, we heard a great deal about Japanese corporations’ patient, long-term approach to R&D and how vastly superior it was to American companies’ stupid, short-term approach. Since American news media are at least as stupid and short-term as the big corporations they like to bitch about, we have heard very little follow-up to such stories in recent years, which is kind of disappointing because I was sort of wondering how it was all going to turn out. But now the formerly long-term is about to come due.
By the beginning of the 1980s, the generation of cable-savvy KDD men who had cut their teeth at Ninomiya had reached the level where they could begin diverting corporate resources into R&D programs. Tohru Ohta, who today is the executive vice president of KDD, managed to pry some money loose and get it into the hands of a protégé, Dr. Yasuhiko Niiro, who launched one of those vaunted far-sighted Japanese R&D programs at Ninomiya. The terminal building for TPC-1, which had been the center of the Japanese international telecommunications network in 1964, was relegated to a laboratory for Niiro. The goal was to make KDD a player in the optical-fiber submarine cable manufacturing business.
Such a move was not without controversy in the senior ranks of KDD, who had devoted themselves to a very different corporate mission. In 1949, when Japan was still being run by Douglas MacArthur and the country was trying to dig out from the rubble of the war, Nippon Telephone & Telegraph (NT&T) split off its international department into a new company called Kokusai Denshin Denwa Co., Ltd. (KDD), which means International Telegraph & Telephone. KDD was much smaller and more focused than NT&T, and this was for a reason: Japan’s international communications system was a shambles, and nothing was more important to the country’s economic recovery than that it be rehabilitated as quickly as possible. The hope was that KDD would be more nimble and agile than its lumbering parent and get the job done faster.
This strategy seems to have more or less worked. Obviously, Japan has succeeded in the world of international business. It is connected to the United States by numerous transpacific cables; lines to the outside world are plentiful. Of course, since KDD enjoyed monopoly status for a long time, the fact that these lines are plentiful has never led to their being cheap. Still, the system worked. Like much else that worked in Japan’s postwar economy, it succeeded, in those early years, precisely insofar as it worked hand-in-glove with American companies and institutions. AT&T, in other words.
Unlike the United States or France or Great Britain, Japan was never much of a player in the submarine cable business back in the prewar days, and so Ohta’s and Niiro’s notion of going into head-to-head competition against AT&T, its postwar sugar daddy, might have seemed audacious. KDD had customarily been so close to AT&T that many Japanese mocked it cruelly. AT&T is the sumo champion, they said, and KDD is its koshi-ginchaku, its belt-holding assistant. The word literally means waist purse but seems to have rude connotations along the lines of jockstrap carrier.
Against all of that, the only thing that Ohta and Niiro had to go on was the fact that their idea was a really, really good one. Building cables is just the kind of thing that Japanese industry is good at: a highly advanced form of manufacturing that requires the very best quality control. Cables and repeaters have to work for at least 25 years under some really unpleasant conditions.
KDD Submarine Cable Systems (KDD-SCS) built its first optical fiber submarine cable system, TPC-3, in 1989 and will soon have more than 100,000 kilo
meters of cable in service worldwide. It designs and holds the patents on the terminal equipment that we saw at Ninomiya, though the equipment itself is manufactured by electronics giants like Toshiba and NEC. KDD-SCS is building some of the cable and repeaters that make up FLAG, and AT&T-SSI is building the rest. A problem has already surfaced in the AT&T repeaters — they switched to a different soldering technique which turns out to be not such a good idea. Eleven of the repeaters that AT&T made for FLAG have this problem, and all of them are lying on the bottom of oceans with bits running through them — for now. FLAG and AT&T are still studying this problem and trying to decide how to resolve it. Still, everyone in the cable business knows what happened — it has to be considered a major win for KDD-SCS.
So when KDD threw some of its resources into one of those famous far-sighted long-range Japanese R&D programs, it paid off beautifully. In the field of submarine cable systems, the lowly assistant has taught the sumo champion a lesson and sent him reeling back — not quite out of the ring, but certainly enough to get his attention. How, you might ask, is the rest of KDD doing?
The answer is that, like most other PTTs, it’s showing its age. Even the tactful Japanese are willing to admit that they have performed poorly in the world of international telecommunications compared to other countries. Non-Japanese will tell you the same thing more enthusiastically.
The telco deregulation wars have begun in Japan as they have almost everywhere else, and KDD now has competitors in the form of International Digital Communications Inc. (IDC), which owns the Miura station, the other FLAG landing spot. In order to succeed in this competition, KDD needs to invest a lot of money, but the very smallness that made it such a good idea in 1949 puts it at a disadvantage when large amounts of capital are needed.
Just as Ninomiya is a generic cable landing, so KDD is something of a generic PTT, facing many of the same troubles that others do. For example: the Japanese telecommunications ministry continues to set rates at an artificially high level. At first blush, this would seem to help KDD by making it much more difficult for upstarts like IDC to compete with them. But in fact it has opened the door to an unexpected form of competition: callback.
Callback and Kallback are registered trademarks of Seattle-based International Telcom Ltd. (ITL), but, like Band-aid and Kleenex, tend to be used in a generic way by people overseas. The callback concept is based on the fact that it’s much cheaper to call Japan from the US than it is to call the US from Japan. Subscribers to a callback service are given a phone number in the US. When they want to make a call, they dial that number, wait for it to ring once, and then hang up so they won’t be charged for the call. In the jargon of the callback world, this is the trigger call. A system in the US then calls them back, giving them a cheap international line, and once that is accomplished, it’s an easy matter to shunt the call elsewhere: to a number in the States or in any other country in the world.
Any phone call made between two countries is subject to a so-called settlement charge, which is assessed on a per-minute basis. The amount of the settlement charged is fixed by an agreement between the two countries’ PTTs and generally provides a barometer of their relative size and power. So, for example, when working out the deal with Denmark, Pakistan might say, “Hey, Danes are rich, and we don’t really care whether they call us or not, and they have no particular leverage over us — so POW!” and insist on a high settlement charge — say $4 per minute. But when negotiating against AT&T, Pakistan might agree to a lower settlement charge — say $1 per minute.
Settlement charges have long been a major source of foreign exchange for developing countries’ PTTs and hence for their governments and any crooked officials who may be dipping into the money stream. In some underdeveloped nations, they have been the major — verging on the only — source of such income. But not for long.
Nowadays, a Dane who makes lot of international calls will subscribe to a service such as ITL’s Kallback. He makes a trigger call to Kallback’s computer in Seattle, which, since it is an incomplete call, costs him nothing. The computer phones him back within a few seconds. He then punches in the number he wants to call in Pakistan, and the computer in Seattle places the call for him and makes the connection. Since Pakistan’s PTT has no way to know that the call originates in Denmark, it assesses the lower AT&T settlement charge. The total settlement charge ends up being much less than what the Dane would have paid if he’d dialed Pakistan directly. In other words, two calls from the US, one to point A and one to point B, are cheaper than one direct call from point A to point B.
KDD, like many other PTTs around the world, has tried to crack down on callback services by compiling lists of the callback numbers and blocking calls to those numbers. When I talked to Eric Doescher, ITL’s director of marketing, I expected him to be outraged about such attacks. But it soon became evident that if he ever felt that way, he long ago got over it and now views all such efforts with jaded amusement. “In Uganda,” he said, “the PTT blocked all calls to the 206 area code. So we issued numbers from different area codes. In Saudi Arabia, they disabled touch-tones upon connection so our users were unable to place calls when the callback arrived — so we instituted a sophisticated voice recognition system — customer service reps who listened to our customers speaking the number and keyed it into the system.” In Canada, a bizarre situation developed in which calls from the Yukon and Northwest Territories to the big southeastern cities like Ottawa and Toronto were actually cheaper — by a factor of three — when routed through Seattle than when dialed directly. In response to the flood of Kallback traffic, Canada’s Northern Telecom had human operators monitor phone calls, listening for the distinctive pattern of a trigger call: one ring followed by a hang-up. They then blocked calls to those numbers. So ITL substituted a busy signal for the ringing sound. Northern Telecom, unwilling to block calls to every phone in the US that was ever busy, was checkmated.
In most countries, callback services inhabit a gray area. Saudi Arabia and Kenya occasionally run ads reminding their people that callback is illegal, but they don’t try to enforce the law. China has better luck with enforcement because of its system of informants, but it doesn’t bother Western businesspeople, who are the primary users. Singapore has legalized them on the condition that they don’t advertise. In Italy, the market is so open that ITL is about to market a debit card that enables people to use the service from any pay phone.
So settlement charges have backfired on the telcos of many countries. Originally created to coddle these local monopolies, they’ve now become a hazard to their existence.
KDD carries all the baggage of an old monopoly: it works in conjunction with a notoriously gray and moribund government agency, it still has the bad customer-service attitude that is typical of monopolies, and it has the whole range of monopoly PR troubles too. Any competitive actions that it takes tend to be construed as part of a sinister world domination plot. So KDD has managed to get the worst of both worlds: it is viewed both as a big sinister monopoly and as a cringing sidekick to the even bigger and more sinister AT&T.
Michio Kuroda is a KDD executive who negotiates deals relating to submarine cables. He tells of a friend of his, a KDD employee who went to the United States two decades ago to study at a university and went around proudly announcing to his new American acquaintances that he worked for a monopoly. Finally, some kind soul took him aside and gently broke the news to him that, in America, monopoly was an ugly word.
Now, 20 years later, Kuroda claims that KDD has come around; it agrees now that monopoly is an ugly word. KDD’s detractors will say that this is self-serving, but it rings true to this reporter. It seems clear that a decision has been made at the highest levels of KDD that it’s time to stop looking backward and start to compete. As KDD is demonstrating, fat payrolls can be trimmed. Capital can be raised. Customer service can be improved, prices cut, bad PR mended. The biggest challenge that KDD faces now may stem from a mistake that it made several years
ago: it decided not to land FLAG.
35° 11.535’ N, 139° 36.995’ E: IDC Cable Landing Station, Miura, Japan
The Miura station of IDC, or International Digital Communications Inc., looks a good deal like KDD’s Ninomiya station on the inside, except that its equipment is made by Fujitsu instead of KDD-SCS. At first approximation, you might think of IDC as being the MCI of Japan. Originally it specialized in data transmission, but now that deregulation has arrived it is also a long-distance carrier. This, by the way, is a common pattern in Asian countries where deregulation is looming: new companies will try to kick out a niche for themselves in data or cellular markets and hold on by their toenails until the vast long-distance market opens up to them. Anyone in Japan can dial an international call over IDC’s network by dialing the prefix 0061 instead of 001 for KDD. The numerical prefixes of various competing long-distance companies are slapped up all over Tokyo on signs and across rear windows of taxicabs in a desperate attempt to get a tiny edge in mindshare.
Miura’s outer surroundings are quite different from Ninomiya’s. Ninomiya is on a bluff in the middle of a town, and the beach below it is a narrow strip of sand chockablock with giant concrete tetrapods, looking like vastly magnified skeletons of plankton and intended to keep waves from washing up onto the busy coastal highway that runs between the beach and the station. Miura, by contrast, is a resort area with a wide beach lined with seasonal restaurants. When we were there we even saw a few surfers, hunting for puny waves under a relentless rain, looking miserable in black wetsuits. The beach gives way to intensively cultivated farmland.
Miura is the Japan end of NPC, the Northern Pacific Cable, which links it directly to Pacific City, Oregon, with 8,380 kilometers of second-generation optical fiber (it carries three fiber pairs, each of which handles 420 Mbps). Miura also lands APC, the Asia-Pacific Cable, which links it to Hong Kong and Singapore, and by means of a short cable under Tokyo Bay it is connected to KDD’s Chikura station, which is a major nexus for transpacific and East Asian cables.