The Voyage of the Jerle Shannara Trilogy
When Bek told Ahren of his conversation with Hunter Predd, the Elf Prince laughed. “Everyone aboard this ship thinks their way of life is best, but most keep their opinions to themselves. The reason the Wing Riders are so free with theirs is that they can always jump on their Rocs and fly off if they don’t like what they hear back!”
But there were few conflicts in the weeks that passed after their departure from Flay Creech, and eventually everyone settled into a comfortable routine and developed a complacency with life aboard ship. It wasn’t until one of the Wing Riders finally sighted the island of Shatterstone that everything began to change.
It was the Wing Rider, Gill, patrolling in the late afternoon on Tashin, who sighted Shatterstone first. The expedition had been looking for it for several days, alerted by Redden Alt Mer, who had taken the appropriate readings and made the necessary calculations. An earlier sighting of a group of three small islands laid out in a line corresponded to landmarks drawn on the map and confirmed that the island they sought was close.
Walker was standing with the Rover Captain in the pilot box behind Furl Hawken, who was in command of the helm that afternoon, discussing whether they needed to correct their course at sunrise on the following day, when Gill appeared with the news. All activity stopped as the ship’s company hurried to the rails, and Big Red swung the Jerle Shannara hard to the left to follow the Wing Rider’s lead.
Finally, the Druid thought as they sailed toward the setting sun. The prolonged inactivity, the seductive comfort of routine, and the lack of progress bothered him. The men and women of the expedition needed to stay sharp, to remain wary. They were losing focus. The only solution was to get on with things.
But when the island came into view, he felt his expectations fade. Whereas Flay Creech had been small and compact, Shatterstone was sprawling and massive. It rose out of the Blue Divide in a jumble of towering peaks that disappeared into clouds and mist and fell away at every turn into canyons thousands of feet deep. The coastline was rugged and forbidding, almost entirely devoid of beaches and shallows, with sheer rock walls rising straight out of the ocean. The entire island was rain-soaked and lush, heavily overgrown by trees and grasses, tangled in vines and scrub, and laced with the silver threads of waterfalls that tumbled out of the mist into the emerald green landscape below. Only at its peaks and on its windswept cliff edges was it bare and open. Birds wheeled from their aeries and plummeted in white flashes to the sea, hunting food. Below the cliff walls, the surf crashed against the rocks in long, rolling waves and turned to milky foam.
Walker had the Jerle Shannara circle the island twice while he noted landmarks and tried to get a feel for the terrain. A thorough search of Shatterstone by ordinary methods would take weeks, maybe even months. Even then, they might not discover the key if it was buried deep enough in those canyons. He found himself wondering which of the three horrors of Ryer Ord Star’s vision guarded this key. The eels would have been the mouths that could swallow you whole. That left something that was blind but could find you anyway or something that was everything and nothing and would steal your soul. He had hoped the seer would dream again before they reached Shatterstone, but she had not. All they had to work with was what she had given them before.
He watched the rugged sweep of the island pass away below, thinking that whatever he decided, it would have to wait for morning. Nightfall was close upon them, and he had no intention of landing a search party in the dark.
But he might consider sending down Truls Rohk, he thought suddenly. The shape-shifter preferred the dark anyway, and his instincts for the presence of magic were nearly as keen as the Druid’s.
The Wing Riders landed on an open bluff high above the pounding surf on the island’s west coast and, leaving their Rocs tethered, began a short exploration of the area. They found nothing that threatened and determined that it was safe enough for them to remain there for the night. No attempt would be made to journey inland until morning. Redden Alt Mer anchored the airship some distance away on an adjoining bluff, fixing the anchor lines in place and letting the ship ride about twenty feet off the ground. Again, no one would leave the ship until morning, and a close watch would be kept until then. Darkness was already beginning to settle in, but it appeared that the coastal skies would remain clear. With the illumination provided by a half-moon and stars, it would be easy to see anything that tried to approach.
After dinner was consumed, Walker called his small group of advisers together in Redden Alt Mer’s cabin and told them his plan for the coming day. Though he didn’t say so, he had abandoned for the moment the idea of using Truls Rohk. Instead, he would fly with one of the Wing Riders over the peaks and into the canyons in an attempt to locate the hidden key using his Druidic instincts. Because the key had such a distinctive presence and would likely be the only thing like it on the island, he had a good chance of determining its location. If it were in a place he could reach without endangering the Wing Rider and his Roc, he would retrieve it himself. But the canyons were narrow and not easily navigated by the great birds with their broad wingspans, so retrieval might have to be undertaken by the ship’s company.
Everyone agreed that the Druid’s plan seemed sensible, and the matter was left at that.
The following morning, the dawn a bright golden flare on the eastern horizon, Walker set off with Hunter Predd and Obsidian to conduct a methodical sweep of the island’s west coast. They searched all day, dipping into every canyon and defile, soaring over every bluff and peak, crisscrossing the island from the coastal waters inland so that nothing was missed. The day was sunny and bright, the weather fair, the winds light, and their search progressed without difficulty.
By sunset, Walker had found exactly nothing.
He set out again the next day with Po Kelles, seated behind the whip-thin Wing Rider on his gray-and-black-dappled Roc, Niciannon. They rode the back of a strong wind south along the most forbidding stretch of the island’s shoreline, and it was here just after midday that Walker detected the presence of the key. It was buried deep in a coastal valley that opened off a split between a pair of towering cliffs and ran inland into heavy jungle for better than five miles. The valley was unnavigable from the air, and after ascertaining the approximate location of the key, Walker had Po Kelles fly them back to the airship. Postponing any further effort for the day, he asked Redden Alt Mer to move the Jerle Shannara to a bluff just above the valley he intended to explore at dawn, and they settled in for the night.
He waited until everyone but the watch was asleep and then summoned Truls Rohk. He had neither seen nor spoken with the shape-shifter since he had come aboard, although he had detected the other’s presence and knew him to be close. Walker stood at the back of the ship, just down from the aft rise where the Elven Hunter on sentry duty peered out at the jungled island darkness, and sent out a silent call to Rohk. He was still looking for the shape-shifter when he realized Rohk was already there, crouching next to him in the shadows, virtually invisible to anyone who might be looking.
“What is it, Druid?” Rohk hissed, as if the summoning were an irritation.
“I want you to explore the valley below before it gets light,” Walker answered, unruffled. “A quick search, no more. There is a key, and the key feels like this.”
He produced the one he carried and let the other touch it, hold it, feel its energy.
Truls Rohk grunted and handed it back. “Shall I bring it to you?”
“Do not go near it.” Walker found the other’s eyes and held them. “It isn’t that you couldn’t, but the danger might be greater than either of us suspects. What I need to know is where it is. I’ll go after it myself in the morning.”
The shape-shifter laughed softly. “I would never deny you a chance to risk your life over mine, Walker. You think so much less of the risk than I do.”
Without a word, he vaulted over the side of the ship and was gone.
Walker waited for him until nearly dawn, dozing a
t the railing, his back to the island, his thoughts gone deep inside. No one disturbed him; no one tried to approach. The night was calm and warm; the winds of the day died away into soft breezes that carried the smells of the ocean to higher ground. Inland, the darkness enfolded and blanketed everything in black silence.
He might have dreamed, but if he had, his memory of it was lost when Truls Rohk’s touch brought him awake.
“Sweet dreams of an island paradise, Walker?” the other asked softly. “Of sand beaches and pretty birds? Of fruit and flowers and warm winds?”
Walker shook his head, coming fully awake.
“That’s just as well, because there are none of these in the valley you seek to explore.” The dark form shifted against the railing, liquid black. “The key you seek lies three miles inland, close to the valley floor, in a cavern of some size. The jungle hides it well, but you will find it. How it is concealed within the cave, I could not say. I did not enter because I could tell that something keeps watch.”
Walker stared at him. “Something alive?”
“Something dark and vast, something without form. I felt no eyes on me, Walker. I felt only a presence, a stirring in the air, invisible and pervasive and evil.”
No eyes. Was it something blind, perhaps? Walker mulled the shape-shifter’s words over in his mind, wondering.
“That presence was with me all the way up the valley, but it did not bother with me until I got close to the cavern.” Truls Rohk seemed to reflect. “It was in the earth itself, Druid. It was in the valley’s soil, in its plants and trees.” He paused. “If it decides to come after you, I don’t think you can run from it. I’m not certain you can even get out of its way.”
Then he was gone, disappeared as suddenly as he had come, and Walker was left standing at the railing alone.
Dawn broke brilliant and warm across a still, flat sea. The winds had died completely, and the sky was a cloudless silver blue. Everywhere, the horizon was a depthless void where air and water joined. Seabirds wheeled and shrieked, then dived past the cliffs and down to the ocean’s surface. Thick patches of mist clung to the island’s peaks and nestled in her valleys, hiding her secrets, obscuring her in gloom.
Walker chose Ard Patrinell and three of his Elven Hunters to go with him. Experience and quickness would count for more than power in the confines of the valley jungle, and the Druid wanted veterans to face whatever kept watch there. Redden Alt Mer would take them into the valley aboard the Jerle Shannara for as far as the airship could go in the narrow confines. Then the Druid and the Elven Hunters would descend in the winch basket to the valley floor and walk the rest of the way in. With luck, they would not have to walk far. Once Walker had retrieved the key, the five would make their way back to the basket and be pulled up again.
As the ship’s company assembled, Walker saw edginess in the eyes of the veterans and uncertainty in the eyes of the rest. Ryer Ord Star seemed particularly distressed, her thin face white with fear. Perhaps all were remembering the eels of Flay Creech, the devouring mouths and rending teeth, though none would say so. There, the Druid had retrieved the hidden key and everyone had escaped harm. Perhaps they were wondering if their good fortune would carry over here.
With safety lines secured, Redden Alt Mer sailed the Jerle Shannara slowly from the bluff down the cliff wall and into the haze of the valley. Dawn’s light faded behind them as the airship slid silently between the massive peaks and disappeared into the gloom. Visibility diminished to less than two dozen yards. Alt Mer occupied the helm, taking his vessel ahead cautiously, his speed reduced to dead slow. Rue Meridian stood at the curve of the forward rams, peering ahead into the fog, calling out sightings and navigational corrections to her brother. Everyone else crouched at the railings in silence, watching and listening. The mist clung to them in a fine damp sheen, gathering in droplets on their skin and clothing, causing them to blink and lick their lips. Except for the mist, which moved like an ancient behemoth, lumbering and slow, everything about them was still.
As the minutes passed and the gloom persisted, Walker began to worry about visibility on the valley floor. If they could see no more than this from the air, how could they find their way once they were off the ship? His Druidic instincts would give them some help, but no amount of magic could replace the loss of sight. They would be virtually blind.
He caught himself. There it was again, that word. Blind. He was reminded of Ryer Ord Star’s vision and the thing that waited on one of these islands, a thing that was blind but could find you anyway. He pricked his senses for what Truls Rohk had felt the night before, coming here alone. But from the air, he could sense nothing.
Ahead, the mist cleared slightly, and the cliff walls reappeared, closing in on them sharply. Redden Alt Mer brought the airship to a complete stop, waiting for Little Red to call back to him. She hung from the bow on her safety line, peering into the gloom, then motioned him ahead cautiously. Tree branches reached out of the haze, spectral fingers that seemed to clutch for the airship. Vines hung from the trees and the cliff face in a ropy tangle.
Then the mist disappeared altogether, and the Jerle Shannara eased into a canyon that was unexpectedly open and clear. The sky reappeared overhead, blue and welcoming, and the valley floor opened in a sea of green dappled with striations of damp color. Redden Alt Mer took the airship lower, down to within a few feet of the treetops, then slid her cautiously ahead once more. Walker searched the far end of the pocket, finding the cliff walls narrowed down so completely that the tree limbs almost touched. They had come as far as they could by air. From here, they must walk.
When they arrived at the canyon’s far end, Redden Alt Mer brought the Jerle Shannara right down to where the treetops scraped the hull. Walker and the four Elven Hunters released their safety lines and climbed into the winch basket. A dozen hands swung them out over the ship’s railing, and they were lowered slowly into the trees.
Once grounded and out of the basket, Walker signaled back to Rue Meridian, who was still hanging off the bow, that they were safely down. Then he stood motionless in the silence to get his bearings and search for hidden danger. Nothing. Though he probed their surroundings carefully, he could find no threatening presence.
Yet something was clearly out of place.
Then he realized what it was. The jungle was a thick, impenetrable wall of emptiness and silence. No birds, Walker thought. No animals. Nothing. Not even the smallest chirp of an insect. Except for what was rooted in the earth, nothing lived here.
Walker could see a gap in the cliffs ahead, and he nodded to Ard Patrinell to proceed. The Elven leader did not reply, but turned to his Hunters and used hand signals to communicate his orders. A burly Elf named Kian was given the lead. Walker followed just behind, then Patrinell with lean Brae and tall Dace trailing. They moved from the canyon into the narrow gap, casting about warily as they proceeded, mindful of the danger they could expect to find waiting. Walker continued to probe the jungle gloom with tendrils of magic that brushed softly like feathers and then withdrew. The gap tightened about them, narrowing to a corridor less than fifty feet wide where trees and vines clogged everything. There was passage to be found, but it was circuitous and required them to push their way through the vegetation that grew everywhere. All about, the jungle was silent.
They moved ahead steadily, still without encountering any sign of life. Their narrow corridor broadened into another canyon, and the sky reappeared in a blue slash overhead. Sunlight dappled the trees and illuminated the dampness. They crossed to yet another defile and passed down its narrow corridor into a third canyon, this one larger still.
Suddenly, Walker was rocked by something that seized him as a giant hand would a tiny bug. It came out of the earth in a rush, sweeping over him so fast that he did not have time to react and was left momentarily stunned. Perhaps it had been there all along and had masked its presence; perhaps it had only just now found him. Pervasive and powerful, it had no identifiable form,
no substantive being. It was everywhere at once, all around him, and though invisible to his eye, it was unmistakably real. He went limp in its grasp, offering no resistance, letting it think him helpless. The Elven Hunters stared at him in confusion, not realizing what was happening. He did not acknowledge them, gave no indication that he even knew they were there. He disappeared inside himself, down where nothing could touch him. There, closed away, he waited.
A few moments later, the presence withdrew, sliding back into the earth, satisfied perhaps that it was not threatened.
Walker shook off the lingering effects of its touch and took a deep, steadying breath. The attack had shaken him badly. Whatever lived in this valley possessed power that dwarfed his own. It was old, he could tell, perhaps as old as the Faerie world. He signaled to the Elves that he was all right, then glanced around quickly. He did not want to stay where he was. A rise of barren, empty rock formed a smooth hump at the center of the canyon, a sun-drenched haven within the jungle gloom. Perhaps from there he could see better where to go next.
Beckoning to the Elven Hunters, he moved out of the undergrowth and gloom and climbed onto the stone rise. The last traces of the hateful presence faded as he did. Odd, he thought, and moved to the center of the rise. From this new elevation, he surveyed the canyon. There was not much to see. At its far end, the canyon broadened and rose in a long, winding slope that disappeared into mist and shadow. The Druid could not determine what lay beyond. He glanced around at the portion of the canyon in which he stood and saw nothing helpful.
Yet something tugged at him. Something close. He closed his eyes, cleared his mind, and began to probe gently outward with his senses. He found what he was looking for almost at once, and his eyes snapped open to confirm his vision.
He could just make out a darkening through the green of the jungle wall in a cliffside a hundred yards or so away. It was the cavern Truls Rohk had found the night before.