Ilse Witch
March Brume was a predominately Southland community, although a smattering of Elves and Dwarves had settled there, as well. For centuries, the seaport had been famous for the construction of her sailing ships, everything from one-man skiffs to single-masted sloops to three-masted frigates. Craftsmen from all over the Four Lands came to the little village to ply their trades and offer their services. There was never a shortage of need for designers or builders, and there was always a good living to be made. Virtually everyone who lived in the seaport was engaged in the same occupation.
Then, twenty-four years ago, a man named Ezael Sterret, a Rover of notorious reputation, a sometime pirate and brigand with a streak of inventive genius, had designed and built the first airship. It had been unwieldy, ungainly, and unreliable, but it had flown. Other efforts by other builders had followed, each increasingly more successful, and within two decades, travel had been revolutionized and the nature of shipbuilding in March Brume had been changed forever. Sailing ships were still built in the shipyards of the old seaport, but not in the same numbers as before. The majority of ships constructed now were for air travel, and the customers whose pockets were deepest and whose needs were greatest came from the Federation and Free-born army commands.
None of which had anything to do with Walker’s primary reason for choosing to come here rather than to one of a dozen other shipbuilding ports along the coast. What brought him to March Brume was the nature of the shipbuilders and designers who occupied the seaport—Rovers, a people universally disliked and distrusted, wanderers for the whole of their history, who even as mostly permanent residents still came and went from the seaport whenever the urge struck. Not only were they the most skilled and reliable of those engaged in shipbuilding and flying, but they accepted work from all quarters and they understood the importance of keeping a bargain and a confidence once engaged.
Walker was about to test the truth of this generally held belief. His instincts and his long association with Rovers persuaded him that it was his best option. His cousin, the Elven Queen Wren Elessedil, had been raised by Rovers as a child and taught the survival skills that had kept her alive when she had journeyed to the doomed island of Morrowindl to recover the lost Elven people. Rovers had aided various members of Walker’s family over the years, and he had found them tough, dependable, and resourceful. Like him, they were wanderers. Like him, they were outcasts and loners. Even living in settled communities, as many of them were doing now, they remained mostly isolated from other peoples.
This was fine with Walker. The less open and more secretive his dealings in this matter, the better. He did not think for a moment that he could keep secret for long either his presence or his purpose. The Ilse Witch would be seeking to discover both. Sooner or later, she would succeed.
Hunter Predd managed a fire in the crumbling hearth of the old trapper’s cabin, and they slept the night in mostly dry surroundings. At dawn, Walker gave the Wing Rider orders to replace their dwindling provisions and to wait for his return from the village. He might be gone for several days, he cautioned, so the Wing Rider shouldn’t be concerned if he did not reappear right away.
The day had cleared somewhat, the rain turned to a cold, damp mist that clung to the forests and cliffs like a shroud, and the skies brightened sufficiently to permit a hazy glimpse of the sun through banks of heavy gray clouds. Walker navigated the woods until he found a trail, then the trail until it led to a road, and followed the road into the village. March Brume was a collection of sodden gray buildings, with the residences set back from the shoreline toward the woods, and the shipyards and docks set closer to the water. The sounds of building rose in a din above the crash of waves, a steady mix of hammers and saws punctuated by the hiss of steam rising from hot iron hauled from the forge and by the shouts and curses of the laborers. The village was crowded and active, residents and visitors alike clogging the streets and alleys, going about their business in the damp and gloom in remarkably cheerful fashion.
Walker, wrapped in his cloak to hide his missing arm, was not remarkable enough to draw attention. People of all sorts came and went in March Brume, and where a Rover population dominated, it was best to mind your own business.
The Druid moved unhurriedly toward the docks through the businesses at the center of town. Federation soldiers dressed in silver and black uniforms lounged about while waiting to take delivery of their orders. There were Free-born soldiers, as well, not so obvious or bold in revealing their presence, but come to March Brume for the same reason. It was odd, the Druid thought, that they would shop at the same store as if it were the most natural thing in the world, when in any other situation they would attack each other on sight.
He found the man he was looking for in a marketplace toward the south end of the village, not far from the beginnings of the docks and building yards. He was a scarecrow dressed in brilliant but tattered scarlet robes. He was so thin that when he braced himself against the occasional gusts of wind that blew in off the water, he seemed to bend like a reed. A wisp of black beard trailed from his pointed chin, and his dark hair hung long and unkempt about his narrow face. A vivid red scar ran from hairline to chin, crossing the bridge of his broken nose like a fresh lash mark. He stood just off the path of the traffic passing the stalls, close by a fountain, head cocked in a peculiarly upward tilted fashion, as if searching for guidance from the clouded skies. One hand held forth a metal cup, and the other gestured toward passersby with a fervor that suggested you ignored him at your peril.
“Come now, don’t be shy, don’t be hesitant, don’t be afraid!” His voice was thin and high pitched, but it caught the attention. “A coin or two buys you peace of mind, pilgrim. A coin or two buys you a glimpse of your future. Be certain of your steps, friend. Take a moment to learn of the fate you might prevent, of the misstep you might take, of the downward path you might unwittingly follow. Come one, come all.”
Walker stood across the square from the man and watched silently for a time. Now and then, someone would stop, place a coin in the metal cup, and bend close to hear what the man had to say. The man always did the same thing: he took the giver’s hand in his own and held it while he talked, moving his fingers slowly over the other’s open palm, nodding all the while.
Once or twice, when the man shifted positions or moved to take a drink from the fountain’s waters, the scarlet robes shifted to reveal that he had only one leg and wore a wooden peg for the other.
Walker held his position until the rain quickened sufficiently to drive most of the crowd elsewhere and force the man to back away under the shelter of an awning. Then he crossed the square, approached the man in the scarlet robes as if seeking to share his shelter, and stood quietly at his side.
“Perhaps you could read the future of a man who seeks to take a long and hazardous journey to an unknown land?” he queried, looking out at the rain.
The man’s gaze shifted slightly, but stayed directed skyward. “Some men have made journeys enough for five lifetimes already. Perhaps they should stay home and quit tempting fate.”
“Perhaps they have no choice.”
“Paladins of shades revealed only to them, questers of answers to secrets unknown, ever searching for what will put an end to their uncertainty.” The hands gestured helplessly. “You’ve been away for a long time, pilgrim. Up there, in your high castle, alone with your thoughts and dreams. Do you really seek to make a journey to a faraway land?”
Walker smiled faintly. “You are the forecaster of fates, Cicatrix. Not me.”
The scarred face nodded. “A teller of futures this day, a disabled soldier the next, a madman the third. Like yourself, Walker, I am a chameleon.”
“We do what we must in this world.” The Druid bent closer. “But I didn’t seek you out for any of the skills you’ve listed, formidable though they are. I require instead a small piece of information from that vast storehouse you manage—and I would keep that information from reaching other ears.”
/> Cicatrix reached for the Druid’s hand and took it in his own, running his fingers over the palm, keeping his ruined face directed skyward as he did so. “You intend to make a trip to an unknown land, pilgrim?” His voice had dropped to a whisper. “Perhaps you seek transport?”
“Of the sort that flies. Something fast and durable. Not a warship, but able to be fitted to withstand an attack by one. Not a racer, but able to fly as if born to it. Her builder must have vision, and the ship must have heart.”
The thin man laughed softly. “You seek miracles, pilgrim. Do I seem to you the sort that can provide them?”
“In the past, you have.”
“The past comes back to haunt me, then. There lies the trouble with having to live up to another’s expectations, when those expectations are founded on questionable memories. Well.” He kept running his hands over Walker’s palm. “Your enemy in this endeavor wouldn’t happen to wear silver and black?”
Walker glanced out into the rain. “Mostly, my enemy would have eyes everywhere and kill with her song.”
Cicatrix hissed softly. “A witch with a witches’ brew, is it? Stay far from her, Walker.”
“I’ll try. Now listen carefully. I need a ship and a builder, a Captain and a crew. I need them to be strong and brave and willing to ally themselves with the Elves against all enemies.” He paused. “March Brume’s reputation will be tested in this as it has not been tested before.”
“And mine.”
“And yours.”
“If I disappoint you, I shall not see you again, pilgrim?”
“You will at least wish as much.”
Cicatrix chuckled mirthlessly. “Threats? No, not from you, Walker. You never threaten; you only reveal your concerns. A poor cripple like myself is advised to pay close attention, but not to act out of fear.” His fingers stopped moving on Walker’s hand. “Are the rewards for those who become involved reasonable, given the risks?”
“Well beyond that. The Elves will open wide the doors to their vaults.”
“Ah.” The other man nodded, head tilted strangely, gaze directed at nothing. He released Walker’s hand. “Come to the docks at the end of Verta Road after nightfall. Stand where you can be seen. Mysteries shall unfold and secrets be revealed. Perhaps a journey shall be taken to an unknown land.”
Walker produced a pouch filled with gold coins, and Cicatrix pocketed it smoothly. He turned slowly and limped away. “Farewell, pilgrim. Good fortune to you.”
Walker spent the remainder of the day walking the docks, studying the ships under construction and the men building them, listening to talk of sailing, and garnering small amounts of information. He ate at a large, dockside tavern, where he was one of many, and pretended disinterest while keeping close watch for the Federation spies he knew to be there. The Ilse Witch would be looking for him, determined to find him. He had no illusions. She was relentless. She would attack him wherever and whenever she could, hoping to finish what she had started in Arborlon. If she could kill or disable him, the quest he sought to mount would fall apart and her own path to the map’s treasure would be left unobstructed. She did not have the map, but she probably had the castaway’s memories to guide her, and for all he knew, they would prove sufficient.
He pondered at length the implications of an encounter with her, of a confrontation he was almost certain he could not avoid. He mulled the consequences of cruel chance and unkind fate, of opportunities lost and games played, and waited patiently for nightfall.
When it was dark, he made his way through March Brume, his progress hidden by a mist come in off the water with the temperature’s drop and the rain’s passing. The forges and shipyards had emptied with the end of the workday, and the sound of the surf lapping against the shoreline was clearly audible in the ensuing silence. Vendors had closed their shops, and peddlers had stowed their wares. The taverns, eating establishments, and pleasure houses were packed full and boisterous, but the streets were mostly deserted.
Several times, he stopped in the shadows and waited—listening and watching. He did not pursue a direct route to his destination, but instead worked his way through the village in an oblique fashion, making certain he was not followed. Even so, he was uneasy. He was inconspicuous enough to those who did not know to look for him, but easily recognizable by those who did. The Ilse Witch would have advised her spies of his appearance. He might have been wiser to disguise himself. But that was hindsight talking, and hindsight was of little use now.
At the end of Verta Road, cloaked in the mist and silence, he stood in the faint light of a streetlamp. The docks stretched away oceanside, the stark, spectral forms of partially formed ship hulls and support cradles outlined by the lights of the village. No one moved in the night’s gloom. No sounds broke the steady roll and hiss of the surf.
He had been in place for only a few minutes when a man materialized out of the dark and walked toward him. The man was tall and had flaming red hair worn long and tied back with a brightly colored scarf. A Rover, by the look of him, he walked with the slightly rolling gait of a sailor, and his cloak billowed open to reveal a set of flying leathers. The man smiled easily as he came up to Walker, as if they were old friends reuniting after a long separation.
“Are you called Walker?” he asked, coming to a stop before the Druid. His gold earrings glittered faintly in the streetlamp’s hazy light.
Walker nodded.
The other bowed slightly. “I’m Redden Alt Mer. Cicatrix tells me you have plans for a journey and need help with the preparations.”
Walker frowned. “You don’t have the look of a shipbuilder.”
Redden Alt Mer grinned broadly. “That’s probably because I’m not one. But I know where to find the man you need. I know how to put you aboard the fastest, most agile ship ever built, enlist the best crew who ever sailed the open sky, and then fly you to wherever you want to go—because I’ll be your Captain.” He paused, cocking his head. “All for a price, of course.”
Walker studied him. The man was cocky and brash, but with a dangerous edge to him, as well. “How do I know you can manage all this, Redden Alt Mer? How do I know you’re the man I need?”
The Rover managed a look of complete astonishment. “Cicatrix sent me to you; if you trusted him enough to find me in the first place, that should be enough.”
“Cicatrix has been known to make mistakes.”
“Only if you cheated him of his fee, and he wants to teach you a lesson. You didn’t, did you?” The Rover sighed. “Very well. Here are my credentials, since I see that my name means nothing to you. I was born to ships and have sailed them since I was a boy. I have been a Captain for most of my life. I have sailed the entire Westland coast and explored most of the known islands off the Blue Divide. I have spent the last three years flying airships for the Federation. More to the point, I have never, ever, been knocked out of the skies.”
“And should I trust you enough to believe you speak the truth?” Walker moved a step closer. “Even though you place an assailant at my back with a drawn dagger, waiting to strike me down should you feel I do not?”
Alt Mer nodded slowly, the grin still in place. “Very good. I know something of Druids and their powers. You are the last of your kind and not well respected in the Four Lands, so I felt it wise to test you. A real Druid, I am told, would sense an assailant’s presence. A real Druid would know if he was threatened.” He shrugged. “I was simply being cautious. I meant you no offense.”
Walker’s dark face did not change expression. “I take none. This is to be a long and dangerous journey, should we agree that you are the right man to make it, Redden Alt Mer. I understand that you don’t want to attempt it in the company of a fool or a liar.” He paused. “Of course, neither do I.”
The Rover laughed softly. “Little Red!” he called.
A tall, auburn-tressed woman emerged from the misty dark behind Walker, eyes sweeping the shadows, suggesting she was even less trusting of him than her
companion was. When she nodded to Alt Mer, and he back to her, agreeing between them that all was well, the resemblance was unmistakable.
“My sister, Rue Meridian,” Alt Mer said. “She’ll be my navigator when we sail. She’ll also watch my back, just as she did here.”
Rue Meridian extended her hand in greeting, and Walker took it. Her grip was strong and her eyes steady as they met his own. “Welcome to March Brume,” she said.
“Let’s move out of the light while we conduct our business,” Alt Mer suggested cheerfully.
He led his sister and Walker away from the streetlamp’s hazy light and into a darkened alleyway that ran between the buildings. On the road behind them, a small boy darted past, chasing after a metal hoop he rolled ahead of him with a stick.
“Now then, to business,” Redden Alt Mer said, rubbing his hands with enthusiasm. “Where is this journey to take us?”
Walker shook his head. “I can’t tell you that. Not until we’re safely away.”
The Rover seemed taken aback. “Can’t tell me? You want me to sign on for a voyage that has no destination? Do we go west, east, north, south, up or down—?”
“We go where I say.”
The big man grunted. “All right. Do we carry cargo?”
“No. We go to retrieve something.”
“How many passengers will we carry?
“Three dozen, give or take a few. No more than forty.”
The Rover frowned. “For a ship that size, I’ll need a crew of at least a dozen, including Little Red and myself.”
“I’ll allow you ten.”
Alt Mer flushed. “You place a good many constraints on us for someone who knows nothing of sailing!”