Ilse Witch
He put the thought aside, and looked around carefully. The cavern opened into a series of chambers, which were dimly lit by splits in the rock that admitted small streamers of light from above the jungle canopy. Walker began to hunt for the key and found it almost immediately. It was sitting out in the open on a small rock shelf, unguarded and unwatched. Walker studied it for a moment before picking it up, then studied it some more. Its configuration was similar to the one he already had, with a flat power source and a blinking red light, but the ridged metal lines on this one formed different patterns.
Walker glanced about the cavern warily, searching for the key’s sentry, for some hint of an alarm, for anything dangerous or threatening, and found nothing.
He walked to the cave entrance once more and stood looking out at the clearing. Ard Patrinell and his Elven Hunters were clustered on the rocky mound, looking back at him. In the surrounding jungle, nothing moved. Walker stayed where he was. Something would try to stop him. Something had to. Whatever warded the key would not simply let him walk away. It was waiting for him, he sensed. Out there, in the trees. There, in the soil from which it drew its strength.
He was still debating what to do next when the earth before him erupted in an explosion of green.
Aboard the Jerle Shannara, which hovered in a cloud of mist two clearings away, Bek Rowe was watching Rue Meridian tie off a fresh radian draw close by the horns of the bow when Walker’s voice cried out sharply in the silence of his mind.
Bek! We’re under attack! Two canyons farther in! Have Alt Mer bring the airship! Drop the basket and pull us out! Quick, now!
Startled by the unexpected assault, the boy jumped at the sound of the Druid’s voice. Then he was racing for the pilot box. It never occurred to him to question whether he was being misled. It never occurred to him that the voice might not be real. The urgency it conveyed catapulted him across the decking in a rush, crying out to Big Red as if stung.
In moments, the airship was sailing skyward through the rugged peaks, lifting over the defiles it could not navigate to reach the beleaguered men.
Walker stared from the cavern entrance at the Elven Hunters marooned on the rocky rise. The entire floor of the canyon had risen up in a tangle of writhing vines and limbs, all of them grasping for anything that came within reach. They had gotten the Elven Hunter Brae before he could even defend himself, dragged him from the rise, and pulled him apart as he screamed for help. The other three had backed to the center of their island, swords drawn, and were striking frantically at the tentacles that snatched for them.
The Druid shoved the second key deep inside his robes and called up the Druid fire against the wall that had formed before him. Blue flames lanced into the tangle and burned everything they touched, momentarily clearing a path. Walker continued his assault, burning through the twisting mass of foliage toward the rise, seeking to reach his companions. But the jungle refused to give way, thrusting back at him from both sides, driving him back. An enormous, implacable weight settled on him, driving him to his knees. He backed from the entrance, recoiling from the assault, and the weight lessened. The key’s guardian could not reach him while he remained protected by the cave’s stone. But it would keep him there forever.
He realized then what had happened, both here and at Flay Creech. The guardians of the keys had been set at watch against any foreign presence and all threatened thefts of the keys. They were not thinking entities and did not rely on reason; they acted out of pure instinct. Eels and jungle both had been conditioned to serve a single purpose. How that had been managed and by whom, Walker had no idea. But their power was enormous, and while probably confined to a small area, it was more than sufficient to subdue anyone who came within reach.
The jungle reached for him through the cavern entrance, and he responded with the Druid fire, charring vines and limbs, filling the air with clouds of smoke and ash. If Redden Alt Mer didn’t reach them soon, they were finished. The Elves could not hope to withstand a prolonged assault on the rise. And even a Druid’s magic had its limits.
A hint of desperation driving at him, he thrust his way forward, determined anew to break free. He beat back the jungle wall in an effort to reach the light beyond. As he did so, he caught a glimpse of the Jerle Shannara passing overhead and heard the shouts of her company. The Elves trapped on the rise glanced skyward, as well, momentarily distracted, and tall Dace paid the price. Knocked sprawling by a whiplash assault of grasses, his legs became tangled in their implacable weave. Kicking wildly, he fought in vain to break free. Patrinell and Kian reached for him instantly, but he had already been pulled from the rise to his death.
Then a torrent of liquid fire rained down about the rocky isle, encircling the trapped Elven Hunters. Poured from barrels stored aboard ship, it showered onto the vines and grasses and exploded into flame. Down came the winch basket in the fire’s wake, jerking up short just above Ard Patrinell and Kian. Breaking off their struggle with the jungle, they scrambled over the basket’s side and were pulled to safety.
The jungle turned now on Walker, vines and tall grasses, supple limbs and trunks, twisting and writhing in fury. Walker stood in the cavern opening and burned them with the Druid fire to prevent them from dragging him down. A few moments more and he would be free.
But the guardian of the key was determined to have him. A bramble limb snaked out of the shadows to one side, lashing at the Druid’s face. Two-inch needles bit into his flesh, raking his arm and side. Walker felt their poison enter him instantly, a cold fire. He ripped the bramble away, threw it on the ground, and turned it to ash.
Then the winch basket dropped in front of him, and he dragged himself over its side. Vines clutched frantically at him as he rose. With the last of his strength, Walker burned them away, fired them one by one, fighting to stay conscious. The basket lurched free and began to rise swiftly. The airship rose, as well, lifting away into the blue. Anxious faces peered down at him from the railing, blurred and fading quickly. He fought to keep them in focus and failed. Collapsing to the floor of the basket, he lost consciousness.
Below, the floor of the valley writhed in a fiery mass of shriveled limbs and then disappeared in black clouds of roiling smoke.
TWENTY-TWO
For six days and nights, Walker lay near death. A swift and deadly agent, the poison from the brambles had penetrated deep into his body. By the time he was brought back aboard the Jerle Shannara, he was already beginning to fail. The Elven Healer Joad Rish recognized his symptoms immediately and roused him long enough to swallow an antidote, then spent the next few anxious minutes applying baen-leaf compresses to his injuries to draw out the poison.
Although the Healer’s efforts slowed the poison and blunted its killing effects, they could not counteract it completely. At Redden Alt Mer’s insistence, Walker was carried below and placed in the Rover Captain’s cabin, and there Joad Rish wrapped the stricken Druid in blankets to keep him warm, gave him liquids to prevent dehydration, changed his dressings regularly, and sat back to wait. Walker’s own body was doing more than the Healer could to keep him alive. It waged a silent struggle that was apparent to him but that he could do little more to aid.
Bek Rowe was there for most of it. Since his summoning by Walker during the jungle attack, he felt tied to the Druid in a new and unexpected way. There was considerable wonder and confusion among the members of the ship’s company at the fact that he alone had heard Walker’s summons. No one had made much of it as yet, but Bek could tell what they were thinking. If the Druid could have summoned anyone, he would have summoned Redden Alt Mer, who piloted the airship and could respond more directly than Bek Rowe. But Big Red had heard nothing. Nor had Quentin or Panax or even Ryer Ord Star. Perhaps not even Truls Rohk had heard. Only Bek. How could that be? Why would Bek be able to receive a summons of that sort when no one else could? How had Walker known that Bek could hear and so chosen to call to him?
The questions plagued him, and there would be
no answers unless the Druid recovered from his wounds. But it was not for that reason that Bek chose to keep watch over the Druid. It was because he was afraid that Walker, locked inside his body while unconscious and stricken, in need of help that he could communicate in no other way, would call to him again. Perhaps distance wasn’t a problem for the Druid when he was well, but what if it was while he was sick? If Bek were not close and listening, a cry for help might go unheard. Bek did not want that on his conscience. If there was a way to save the Druid’s life, he had to be there to provide it.
So he sat with Walker in Redden Alt Mer’s cabin and watched in silence while Joad Rish worked. He slept now and then, but only in short naps and never deeply. Ahren Elessedil brought him his meals, and Quentin and Panax came to visit. No effort was made to remove him from the cabin. If anything, the ship’s company seemed to feel he belonged at the Druid’s side.
To no one’s surprise, he did not keep his vigil over Walker alone. Sitting with him the whole of the time was the young seer, Ryer Ord Star. As she had since their departure from Arborlon, she stayed as close to the Druid as his shadow. She studied him intently during his struggle, her head bent in concentration. She watched while Joad Rish worked, asking occasionally what he was doing, nodding at his responses, giving silent approval and support to his efforts. Now and then she spoke to Bek, a word or two here and there, never more, always with her eyes directed toward the Druid. Bek studied her surreptitiously, trying to read her thoughts, to see inside her mind deep enough to discover if she had caught a glimpse of Walker’s fate. But the seer revealed nothing, her thin, youthful face a mask against whatever secrets she kept.
Once, when Joad Rish had left them alone and they sat together on a wooden bench at the Druid’s side in candlelit gloom, Bek asked her if she thought Walker would live.
“His will is very strong,” she replied softly. “But his need for me is greater.”
He had no idea what she was talking about and could not think of a way to ask. He was silent long enough that Joad Rish returned, and the matter was dropped. But he could not shake the feeling that the young woman was telling him that in some inextricable way Walker’s life was linked to hers.
As he discovered two nights later, he was right. Joad Rish had announced earlier in the day that he had done everything he could think to do for the Druid and that further healing was up to the Druid himself. He had not abandoned hope or given up on his treatment, but he was seeing no change in Walker and was clearly worried. Bek could tell that the Druid had reached a critical juncture in his battle. He was no longer sleeping quietly, but thrashing and twisting in his unconsciousness, delirious and sweating. His great strength of will seemed to have hit a wall, and the poison was pushing back against it relentlessly. Bek had an uneasy feeling that Walker was losing ground.
Ryer Ord Star must have decided the same. She rose suddenly as the midnight hour approached and announced to Joad Rish that he must step back from Walker and give her a chance to help him. The Healer hesitated, then decided for whatever reason to comply. Perhaps he knew of her reputation as an empath and hoped she could do something to relieve his patient’s distress. Perhaps he felt there was nothing more he could do, so why not let someone else try? He moved to the bench beside Bek, and together they watched the young seer approach.
She bent to the Druid soundlessly. Like the shadow she so often seemed, she hovered over him, her hands placed carefully on the sides of his face, her slender form draped across his own. She spoke softly and gently, the words lost to Bek and Joad Rish, murmurings that faded into the sounds of the airship as it sailed on the back of the night wind. She continued for a long time, linking herself to Walker, Bek decided, by the sound of her voice and her touch. She wanted him to feel her presence. She wanted him to know she was there.
Then she laid her cheek against his forehead, keeping her hands on his face, and went silent. She closed her eyes and breathed deeply and steadily. Walker began to convulse, arching off the bed in violent spasms, gasping and moaning. She held on to him as he thrashed, and her own body jerked in response to his. Sweat appeared on her thin face, and her pale brow furrowed in anguish. Joad Rish started to go to them, then sat back again. Neither he nor Bek looked at each other, their eyes riveted on the drama taking place.
The strange dance between Druid and seer went on for a long time, a give and take of sudden motion and harsh response. She’s taking the poison with its sickness and pain into herself, Bek realized at one point, watching her body knot and her face twist. She’s absorbing what’s killing him into herself. But won’t it then kill her? How much stronger can she be than the Druid, this tiny frail creature? He felt helpless and frustrated watching her work. But he could do nothing.
Then she collapsed to the floor so suddenly that both Bek and the Healer sprang to their feet to go to her. She was unconscious. They laid her on some spare bedding on the cabin floor and covered her with blankets. She was sleeping deeply, locked within herself, carrying Walker’s poison inside, carrying his sickness and pain; Walker was sleeping peacefully, the thrashing stopped, the delirium faded. Joad Rish examined them both, feeling for heartbeat and pulse, for temperature and breathing. He looked at Bek when he was finished and shook his head uncertainly. He couldn’t tell if she’d been successful or not. They were alive, but it was impossible for him to judge as yet if they would stay that way.
He returned to the bench, and the waiting began anew.
At dawn, the Jerle Shannara encountered the worst storm of the voyage. Redden Alt Mer had felt it coming all night as it was signaled by sudden drops of temperature and changes in the wind. When dawn broke iron gray and bloodred, he ordered the sails reefed and all but the main draws shortened. Lightning flashed in long, jagged streaks across the northwest skies, and thunderheads rolled out of the horizon in massive dark banks. Placing the dependable Furl Hawken at the helm, Big Red moved down to the main deck to direct his Rover crew. Everything not already secured was lashed down. Everyone who was not a part of the crew was sent belowdecks and told to stay there. Rue Meridian was dispatched to her brother’s cabin to make certain that Walker was tied to his bed and to warn Bek, Ryer Ord Star, and Joad Rish that rough weather lay ahead.
By the time this was done and Little Red was back, the wind was howling across the decking and through the masts and spars as if a living thing. Rain washed down out of the clouds, and darkness descended on the airship in a smothering wave. Redden Alt Mer took the helm back from Furl Hawken, but ordered him to stand by. Spanner Frew was already stationed aft where he could see everything forward of his position. Little Red moved to the bow. All of the crew had secured safety lines and were crouched in the shelter of the railings and masts in anticipation of what was to come.
What came was ferocious. The storm swallowed them in a single gulp of black fury that shut out every other sight and sound, drenched them in rain, and lashed at them with winds so fierce it seemed the ship must surely come apart. Searching for a place to ride out of the storm, Big Red took the Jerle Shannara down to a little over a hundred feet above the ocean surface. He would not take the ship all the way down, because the ocean was more dangerous than the wind. What he could see of the Blue Divide, as intermittent flashes of lightning illuminated it, convinced him he had made the right choice. The surface of the ocean was a boiling cauldron of swirling foam and wicked dark troughs with waves cresting thirty and forty feet. In the air, they were buffeted hard, but they would not sink.
Even so, the Rover Captain began to fear they might break apart. Spars and lines were crashing to the decking, flying off into the windswept void. The airship was sleek and smooth and could sideslip the worst of the wind’s gusts, but, it was taking a beating. It tossed and dipped wildly. It slewed left and right with sudden lurches that caused stomachs to drop and jaws to clench. Redden Alt Mer stood tall in the pilot box, trying to keep his ship level and directed, but even that soon became hopeless. He could not tell in what directi
on they traveled, what speed they held, or where within the storm they lay. All he could manage was to keep them turned into the wind and upright above the sea.
The struggle went on all morning. Several times Big Red gave up the wheel to Furl Hawken and sank down in the shelter of the pilot box for a few moments of rest. His hearing was lost temporarily to the howl of the wind, and the skin of his face and hands felt raw. His body ached, and there was a thrumming in his arms and legs from fighting to hold the wheel steady. But each time he rested, he worried that he was taking too long. A few minutes were all he would spare himself. Responsibility for the ship and crew belonged to him, and he would not yield that responsibility to anyone else. Furl Hawken was as able as they came, but the safety of the ship and her company belonged to the Captain. He might have shared his duty with Little Red, but he had no idea where she was. He hadn’t seen her in hours. He could no longer see the ship’s bow or stern or anyone on them.
Eventually the storm passed, leaving all aboard ship sodden and battered and grateful to be alive. It was the worst storm Redden Alt Mer could remember. He thought they were lucky to have had a vessel as well built as the Jerle Shannara to weather it, and one of the first things he did after a hurried best-guess correction of their heading was to relinquish the helm to Furl Hawken so he could tell Spanner Frew as much. A quick check of the ship’s company revealed that everyone was still with them, although a few members had sustained minor injuries. Little Red appeared out of the shelter of the forward rams to advise him they had lost several spars and a couple of radian draws, but sustained no major damage. The most immediate problem they faced was that a forward hatch had fallen in on the water casks and all of their fresh water was lost. Foraging for more would be necessary.
It was at that point that Alt Mer remembered the Wing Riders and their Rocs, who had ridden out the storm on their own. He searched the skies in vain. All three had disappeared.