Shadows of Self
They walked together to the entrance of the jail part of the building. Marasi wasn’t going to ask how MeLaan had avoided the guards. Hopefully the two hadn’t been hurt.
“Harmony knows, right?” Marasi asked as MeLaan lingered at the door. “If these people are guilty or not?”
“He does.”
“So you could simply ask Him if it’s just to imprison them. If He says yes, we could go through with it. I’d accept God’s word on the matter to satisfy my conscience.”
“Still breaks our rules,” MeLaan said. “And Harmony probably wouldn’t talk.”
“Why not?” Marasi said. “You realize what all this has done to Waxillium, right?”
“He’ll weather it.”
“He shouldn’t have to.”
“And what would you have Harmony do, woman? Give us all the answers? Lead us by the noses, like Paalm swore that He did? Turn us all into pieces on a board for His amusement?”
Marasi stepped back. She’d never heard such a tone from MeLaan.
“Or maybe you want it the other way?” MeLaan snapped. “Leave us alone completely? Not intervene at all?”
“No, I—”
“Can you imagine what it must be like? Knowing that any action you take is going to help some, but hurt others? Save a man’s life now, let him spread a disease that kills a child later in his life. Harmony does the best He can—the best possible, by the very definition. Yes, He hurt Wax. He hurt him badly. But He put the pain where He knew it could be borne.”
Marasi blushed, then—annoyed at herself—dug in her purse and brought out the strange spike. “And this?”
“It’s not a metal we know.”
“That’s what TenSoon said. But Harmony—”
“It’s not a metal Harmony knows,” MeLaan said.
Marasi felt a chill. “Then … it’s not His? Not from His form, like the old stories of atium and lerasium?”
“No,” MeLaan said. “It’s from somewhere else. She used these strange spikes to steal attributes, instead of the ones we’re familiar with. Maybe that’s why she could use stolen Allomancy and Feruchemy, when other kandra can’t. Either way, didn’t you wonder why Harmony couldn’t see Bleeder? Couldn’t track her, couldn’t predict her? What could stop a god, Marasi Colms? Any guesses?”
“Another god,” Marasi whispered.
“Congratulations,” MeLaan said, pulling open the door. “You’ve found proof of something that terrifies us. Think on that for a while, before you go around accusing Harmony—or the kandra—of anything. Now, if you’ll excuse me, I’m going to go try to hang myself properly.”
She slipped away, closing the door behind her.
Another god, Marasi thought, standing in the darkness. Not Harmony, not Ruin, not Preservation.
She looked down at the small spike in her hands, and heard a name from a year ago, spoken by Miles Hundredlives as he died. The name of a god from the old days. Marasi had researched the name halfheartedly, far more distracted by her interaction with Ironeyes.
Now, however, she determined to dig back into the records and find the answers.
Who, or what, was Trell?
* * *
The room had probably grown silent long before Wax noticed he was alone. The fire was dying. He should do something about that.
He didn’t.
Steris stepped over and set a new log on, then stirred the embers. So he hadn’t been alone. She set the poker beside the fireplace, then regarded him. He awaited her words.
None came. Instead, she scooted the footstool around until it was beside his chair. She sat down, legs crossed neatly, hands in her lap.
The two of them remained there, not saying a word, though she did eventually rest her hand on top of his. The fire had felt cold to him, the air frozen, but that hand was warm.
Finally, he turned to the side, rested his head on her shoulder, and wept.
ARS ARCANUM
METALS QUICK REFERENCE CHART
LIST OF METALS
* * *
ALUMINUM: A Mistborn who burns aluminum instantly metabolizes all of his or her metals without giving any other effect, wiping all Allomantic reserves. Mistings who can burn Aluminum are called Aluminum Gnats due to the ineffectiveness of this ability by itself. Trueself Ferrings can store their spiritual sense of identity in an aluminum metalmind. This is an art rarely spoken of outside of Terris communities, and even among them, it is not yet well understood. Aluminum itself and a few of its alloys are Allomantically inert; they cannot be Pushed or Pulled and can be used to shield an individual from emotional Allomancy.
BENDALLOY: Slider Mistings burn bendalloy to compress time in a bubble around themselves, making it pass more quickly within the bubble. This causes events outside the bubble to move at a glacial pace from the point of view of the Slider. Subsumer Ferrings can store nutrition and calories in a bendalloy metalmind; they can eat large amounts of food during active storage without feeling full or gaining weight, and then can go without the need to eat while tapping the metalmind. A separate bendalloy metalmind can be used to similarly regulate fluids intake.
BRASS: Soother Mistings burn brass to Soothe (dampen) the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Soother can focus on specific emotions. Firesoul Ferrings can store warmth in a brass metalmind, cooling themselves off while actively storing. They can tap the metalmind at a later time to warm themselves.
BRONZE: Seeker Mistings burn bronze to “hear” pulses given off by other Allomancers who are burning metals. Different metals produce different pulses. Sentry Ferrings can store wakefulness in a bronze metalmind, making themselves drowsy while actively storing. They can tap the metalmind at a later time to reduce drowsiness or to heighten their awareness.
CADMIUM: Pulser Mistings burn cadmium to stretch time in a bubble around themselves, making it pass more slowly inside the bubble. This causes events outside the bubble to move at blurring speed from the point of view of the Pulser. Gasper Ferrings can store breath inside a cadmium metalmind; during active storage they must hyperventilate in order for their bodies to get enough air. The breath can be retrieved at a later time, eliminating or reducing the need to breathe using the lungs while tapping the metalmind. They can also highly oxygenate their blood.
CHROMIUM: Leecher Mistings who burn chromium while touching another Allomancer will wipe that Allomancer’s metal reserves. Spinner Ferrings can store fortune in a chromium metalmind, making themselves unlucky during active storage, and can tap it at a later time to increase their luck.
COPPER: Coppercloud Mistings (a.k.a. Smokers) burn copper to create an invisible cloud around themselves, which hides nearby Allomancers from being detected by a Seeker and which shields the Smoker from the effects of emotional Allomancy. Archivist Ferrings can store memories in a copper metalmind (coppermind); the memory is gone from their head while in storage, and can be retrieved with perfect recall at a later time.
DURALUMIN: A Mistborn who burns duralumin instantly burns away any other metals being burned at the time, releasing an enormous burst of those metals’ power. Mistings who can burn Duralumin are called Duralumin Gnats due to the ineffectiveness of this ability by itself. Connecter Ferrings can store spiritual connection in a duralumin metalmind, reducing other people’s awareness and friendship with them during active storage, and can tap it at a later time in order to speedily form trust relationships with others.
ELECTRUM: Oracle Mistings burn electrum to see a vision of possible paths their future could take. This is usually limited to a few seconds. Pinnacle Ferrings can store determination in an electrum metalmind, entering a depressed state during active storage, and can tap it at a later time to enter a manic phase.
GOLD: Augur Mistings burn gold to see a vision of a past self or how they would have turned out having made different choices in the past. Bloodmaker Ferrings can store health in a gold metalmind, reducing their health wh
ile actively storing, and can tap it at a later time in order to heal quickly or to heal beyond the body’s usual abilities.
IRON: Lurcher Mistings who burn iron can Pull on nearby sources of metal. Pulls must be directly toward the Lurcher’s center of gravity. Skimmer Ferrings can store physical weight in an iron metalmind, reducing their effective weight while actively storing, and can tap it at a later time to increase their effective weight.
NICROSIL: Nicroburst Mistings who burn nicrosil while touching another Allomancer will instantly burn away any metals being burned by that Allomancer, releasing an enormous (and perhaps unexpected) burst of those metals’ power within that Allomancer. Soulbearer Ferrings can store Investiture in a nicrosil metalmind. This is a power that very few know anything about; indeed, I’m certain the people of Terris don’t truly know what they are doing when they use these powers.
PEWTER: Pewterarm Mistings (a.k.a. Thugs) burn pewter to increase their physical strength, speed, and durability, also enhancing their bodies’ ability to heal. Brute Ferrings can store physical strength in a pewter metalmind, reducing their strength while actively storing, and can tap it at a later time to increase their strength.
STEEL: Coinshot Mistings who burn steel can Push on nearby sources of metal. Pushes must be directly away from the Coinshot’s center of gravity. Steelrunner Ferrings can store physical speed in a steel metalmind, slowing them while actively storing, and can tap it at a later time to increase their speed.
TIN: Tineye Mistings who burn tin increases the sensitivity of their five senses. All are increased at the same time. Windwhisperer Ferrings can store the sensitivity of one of the five senses into a tin metalmind; a different tin metalmind must be used for each sense. While storing, their sensitivity in that sense is reduced, and when the metalmind is tapped that sense is enhanced.
ZINC: Rioter Mistings burn zinc to Riot (enflame) the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Rioter can focus on specific emotions. Sparker Ferrings can store mental speed in a zinc metalmind, dulling their ability to think and reason while actively storing, and can tap it at a later time to think and reason more quickly.
ON THE THREE METALLIC ARTS
* * *
On Scadrial, there are three prime manifestations of Investiture. Locally, these are spoken of as the “Metallic Arts,” though there are other names for them.
Allomancy is the most common of the three. It is end-positive, according to my terminology—meaning that the practitioner draws in power from an external source. The body then filters it into various forms. (The actual outlet of the power is not chosen by the practitioner, but instead is hardwritten into their Spiritweb.) The key to drawing this power comes in the form of various types of metals, with specific compositions being required. Though the metal is consumed in the process, the power itself doesn’t actually come from the metal. The metal is a catalyst, you might say, that begins an Investiture and keeps it running.
In truth, this isn’t much different from the form-based Investitures one finds on Sel, where specific shape is the key—here, however, the interactions are more limited. Still, one cannot deny the raw power of Allomancy. It is instinctive and intuitive for the practitioner, as opposed to requiring a great deal of study and exactness, as one finds in the form-based Investitures of Sel.
Allomancy is brutal, raw, and powerful. There are sixteen base metals that work, though two others—named the “God Metals” locally—can be used in alloy to craft an entirely different set of sixteen each. As these God Metals are no longer commonly available, however, the other metals are not in wide use.
Feruchemy is still widely known and used at this point on Scadrial. Indeed, you might say that it is more present today than it has been in many eras past, when it was confined to distant Terris or hidden from sight by the Keepers.
Feruchemy is an end-neutral art, meaning that power is neither gained nor lost. The art also requires metal as a focus, but instead of being consumed, the metal acts as a medium by which abilities within the practitioner are shuttled through time. Invest that metal on one day, withdraw the power on another day. It is a well-rounded art, with some feelers in the Physical, some in the Cognitive, and even some in the Spiritual. The last powers are under heavy experimentation by the Terris community, and aren’t spoken of to outsiders.
It should be noted that the inbreeding of the Feruchemists with the general population has diluted the power in some ways. It is now common for people to be born with access to only one of the sixteen Feruchemical abilities. It is hypothesized that if one could make metalminds out of alloys with the God Metals, other abilities could be discovered.
Hemalurgy is widely unknown in the modern world of Scadrial. Its secrets were kept close by those who survived their world’s rebirth, and the only known practitioners of it now are the kandra, who (for the most part) serve Harmony.
Hemalurgy is an end-negative art. Some power is lost in the practice of it. Though many through history have maligned it as an “evil” art, none of the Investitures are actually evil. At its core, Hemalurgy deals with removing abilities—or attributes—from one person and bestowing them on another. It is primarily concerned with things of the Spiritual Realm, and is of the greatest interest to me. If one of these three arts is of great interest to the cosmere, it is this one. I think there are great possibilities for its use.
COMBINATIONS
It is possible on Scadrial to be born with ability to access both Allomancy and Feruchemy. This has been of specific interest to me lately, as the mixing of different types of Investiture has curious effects. One needs look only at what has happened on Roshar to find this manifested—two powers, combined, often have an almost chemical reaction. Instead of getting out exactly what you put in, you get something new.
On Scadrial, someone with one Allomantic power and one Feruchemical power is called “Twinborn.” The effects here are more subtle than they are when mixing Surges on Roshar, but I am convinced that each unique combination also creates something distinctive. Not just two powers, you could say, but two powers … and an effect. This demands further study.
ABOUT THE AUTHOR
BRANDON SANDERSON grew up in Lincoln, Nebraska. He lives in Utah with his wife and children and teaches creative writing at Brigham Young University. In addition to completing Robert Jordan’s Wheel of Time®, he is the author of such bestsellers as the Mistborn trilogy, Warbreaker, The Alloy of Law, The Way of Kings, Words of Radiance, The Rithmatist, and Steelheart. He won the 2013 Hugo Award for The Emperor’s Soul, a novella set in the world of his acclaimed first novel, Elantris. For the behind-the-scenes information on all his books visit www.brandonsanderson.com. Or sign up for email updates here.
TOR BOOKS BY BRANDON SANDERSON
THE STORMLIGHT ARCHIVE
The Way of Kings
Words of Radiance
THE MISTBORN SERIES
Mistborn
The Well of Ascension
The Hero of Ages
The Alloy of Law
Shadows of Self
The Bands of Mourning (forthcoming)
Warbreaker
Elantris
The Rithmatist
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CONTENTS
TITLE PAGE
COPYRIGHT NOTICE
DEDICATION
ACKNOWLEDGMENTS
MAPS
PROLOGUE
PART ONE
Chapter 1
Chapter 2
Chapter 3
Chapter 4
PART TWO
Chapter 5 r />
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 19
Chapter 20
Chapter 21
PART THREE
Chapter 22
Chapter 23
Chapter 24
Chapter 25
Chapter 26
BROADSHEET: The House Record
Part 1
Part 2
Part 3
Part 4
EPILOGUE
ARS ARCANUM
1. Metals Quick Reference Chart
2. List of Metals
3. On the Three Metallic Arts
ABOUT THE AUTHOR
TOR BOOKS BY BRANDON SANDERSON
COPYRIGHT
This is a work of fiction. All of the characters, organizations, and events portrayed in this novel are either products of the author’s imagination or are used fictitiously.
SHADOWS OF SELF: A MISTBORN NOVEL
Copyright © 2015 by Dragonsteel Entertainment, LLC
All rights reserved.
Interior illustrations by Isaac Stewart and Ben McSweeney
Edited by Moshe Feder
Cover art by Chris McGrath
A Tor Book
Published by Tom Doherty Associates, LLC
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New York, NY 10010
www.tor-forge.com
Tor® is a registered trademark of Tom Doherty Associates, LLC.
The Library of Congress Cataloging-in-Publication Data is available upon request.
ISBN 978-0-7653-7855-2 (hardcover)
ISBN 978-1-4668-6266-1 (e-book)
e-ISBN 9781466862661