forthcoming*
The Patrons Extended Index
The following is a brief overview of the most common lifestyles and occupations of those born to each Patron within Dhanen’Mar. The exceptions are the members of the clergy, who serve at the temples of their Patrons. These are the only men and women who traditionally do not chose a Secondary, so as not to dilute their devotion to their Birth Patron. Some will instead choose to double up, risking madness, although this is rare. In most cases, it is members of the clergy who are chosen to replace an existing Patron, elevated to this status at the time of their death.
Justice – Historically, all Dhan’Marian kings are born to this Patron. For lesser men, many choose to join the Legion of Justice, persons devoted to upholding the laws of the realm all throughout Dhanen’Mar. Other positions can include political officers, such as mayors of cities or small towns, as well as jailors or even torturers. There is no common Secondary for those born to this Patron, but it is often chosen as a Secondary by those born to War and Magic.
Harvest – Farmers and planters of every variety are born to this Patron. Women bearing a Harvest Birth medallion are often regarded as excellent breeders, and commonly produce large, healthy families. It is for this reason that men and women born to Harvest often seek each other for marriage and find great success in what each bring to the un-ion. A common Secondary is Commerce.
War – Those born to War are generally regarded with great reservation, for they retain few professional options within Dhanen’Mar. Many, not long after birth, are delivered to or abandoned at the warlords’ keep. There, they are taken in, raised and trained in whichever manner they show a proclivity. Many of the young men are gifted with the sword, and grow to become warlords themselves. Others, showing no talent in this, will serve the keep in other ways, perhaps as cooks, stablemen, or forgers of weapons.
Female children born to War and taken to the keep often end up seeing to the day to day running of the city, as well as eventually serving as wet nurses to other abandoned children. Often they are wed to the warlords, at which time their service is retired and they are free to devote their lives to their family. Occasionally, one will appear with a talent for fighting, and be trained no differently than the men.
For those born to War who do not seek out the warlord’s keep, they will most commonly pursue other positions prone to violence. Many join with the knights of the royal guard, if possessed of enough skill, while others seek master-at-arms positions within the estate houses of Dhanen’Mar’s highborn society.
Common Secondary medallions for those born to War include Jus-tice, Travelers, Destiny, and Death. It is commonly chosen as a Secondary by those born to Justice and Death.
Travelers – Children born to this Patron are often thought to have a halfway chance at a fair life. While much success can be found in the occupation of seamen or traveling merchant, with these men and women often backing themselves with Commerce, many born to Travelers fall into becoming highwaymen or fugitives.
It is thought much luckier, however, to have Travelers as a Secondary Patron, and so it is common to be chosen by many born to Justice, Arts, Commerce, Healing and Thieves.
Harmony – Those born to Harmony generally fall into two categories; those who travel to its home city of Permaidien as soon as they are old enough, and those who back themselves with the Patron of the Arts and become musicians.
Of the first group, little is known but that they all select Healing as their Secondary. The city of Harmony is rumored to be most tranquil, and does not allow entrance to anyone not born to this Patron. This includes those who choose it as a Secondary, for those are generally attempting only to bring Harmony to their primary. It is chosen frequently by those born to Chaos, Healing, Love, and Arts.
Revenge – One of the most-feared birthing-days, it is a guarantee that one born to Revenge will be met with some form of injustice that they’ll be unwilling to overcome without seeing vengeance done. These men and women tend to have quick tempers and a general disregard for the law.
Many, however, will choose Justice in an attempt to circumvent whatever unfortunate circumstance is likely heading their way.
Others choose Travelers or Destiny in hopes Fate will lead them to their life’s purpose of Revenge.
Revenge is not a popular choice for a Secondary, but nor is it completely uncommon. Those born to all other Patrons have been known to choose it at one time or another throughout history.
Destiny – Those born to Destiny tend to garner either extreme good or ill fortune throughout their lives. Some, with training, become diviners, able to read the fortunes of others. Those born to Destiny are generally immovable in their belief that there is a purpose behind everything, are great risk-takers for they believe Fate is on their side, and genuinely want to help others discover their life’s path.
There is no common Secondary for those born to Destiny, with the exception of diviners, who will typically choose Chaos as a way of conquering that which has the power to skew their foreseeing powers.
Those born to War, Healing, Commerce and Magic often choose Destiny as their Secondary, but it is a popular choice to back with any other Patron.
Commerce – It is almost certain a child born to Commerce will do well in the area of making coin. It is not, however, an immediate cause for celebration, for many born to this Patron fall into the traps of greed, ambition, and indulgence. It is therefore encouraged that these men and women back themselves with Harmony, although most ultimately choose Harvest or Destiny.
It is very common for those born to Thieves to choose Commerce as their secondary, as well as those born to Harvest and Arts.
Thieves – Having a son or daughter born on this day is never acknowledged well. Often, these children, like those born to War and Death, are abandoned and left for dead.
For those who survive, they will ultimately register with the Thieves Guild, of which there are numerous sects. Different sects are based in the fifteen different cities across the country, although some prefer a solitary life and spend most of their days on the road. Occasionally, these men and women will check into a city and report their recent business to the sect leader there. It is most common for Thieves to choose Commerce as their Secondary, although those who prefer to work alone, almost without fail, choose Travelers. Destiny is another popular choice.
For those few who decide to make Thieves their Secondary, it is a choice typically not easily revealed.
Chaos – Those born to Chaos generally find themselves spinning recklessly through life. Their existence is never dull, acting as both a magnet and a catalyst to extreme situations, both positive and negative in nature. These people despise making plans, for rarely do events ever play out accordingly, and are forced to live their lives a day at a time. They are unfavorable choices for any kind of work, since bizarre and sometimes dangerous circumstances tend to follow them.
It is a rare exception that one born to Chaos will not choose Harmony as their Secondary, in an attempt to create balance in their existence. A few braver souls have chosen Destiny, and a few Commerce.
Chaos is not a popular choice for a secondary. With the exception of powerful diviners, it is rarely selected.
Healing – While many born to this Patron gather and train in their home city of Coeo, Healers station themselves all about the country to be of the most aid. Typical choices for a Secondary are Harmony, Destiny, and Magic.
Those born to Magic often choose Healing, as well as those born to the Patrons of Harvest and Harmony.
Arts – Performers of all varieties are born to this Patron. Actors, singers, musicians, dancers, tumblers, and artists will all congregate in cities or travel the roads in their companies. Once a year the city of the Arts holds a week-long grand festival, known as Ardin’s Pride, where people from all across the country, and born to every Patron, will travel to partake in.
Often those born to the Arts will select Commerce a
s their choice Patron. Travelers, Destiny, and Love are also common choices.
Love – Those born to Love will, with all surety, be lucky in all manners of the heart. These are the people who generally have decades-long, happy marriages.
There is no discernible pattern to what those born to the Patron of Love choose as their Secondary, and just as wide-spread is the variety of those who pick it as their choice Patron.
Magic – The home city of Magic lies upon the Isle of Venaris Sheea, and one must be born to Magic to dwell there. Unlike the other Patrons, a mage’s Secondary becomes common knowledge once he or she chooses it, and there are few options which are acceptable. These include Justice, Harmony, Destiny, Healing, and Magic. Any other selection will see a mage exiled forever from their Isle.
It is also the mages who most commonly run the risk of insanity, or of doubling their power, by backing Magic with Magic. At least half go mad.
For anyone born of another Patron but who chooses Magic, they are not thought of well or accepted by the true mages. They will, how-ever, typically gain some power by making this choice, and those born to all the other Patrons have been known, at one time or another, to choose Magic.
Death – Most feared as a birthing-day, being born to Death can be a dark omen in many ways. Often times, these children will not live to adulthood, taken by sickness or accident. Of those who do survive, the shadow of their Patron will often dictate their profession. Many become grave-diggers or undertakers. Others make Death their business in another way, becoming skilled assassins.
Few are comfortable in the presence of those born to Death, and the populace will occasionally work to run these people out of their cities and towns. The warlords, however, are always willing to take on one born to Death, so long as he or she has chosen War as their Secondary. For this reason, many born to this Patron ultimately make their way to the warlords keep.
Death is commonly chosen as a Secondary by those born to War.
Character Index
Oliveah Oslund
Arts/Destiny
Dhan’Marian, age 23
Singer and harpist for The Moriss Tipley Troupe of performers. The daughter of a minor lord who owns a prosperous vineyard on the outskirts of Tyrell.
Madilaine Savannon
Destiny/Unrevealed
Dhan’Marian, age 22
Diviner for The Moriss Tipley Troupe of performers. Descended from a long line of women all born to Destiny, many of whom become powerful diviners. Her family line of Savannon is one of the most powerful in the country.
Reagan Maves
Revenge/Revenge
Dhan’Marian, age 20
Taken by Jennite raiders at the age of eight, she now seeks vengeance against the man she believes wholly responsible, King Redgar DeSiva. Sister of Baiel.
Rydin Kale
Chaos/Unrevealed
Jennite, age 26
Purpose for being in Dhanen’Mar unknown.
Flynn Fajen
Thieves/Revenge
Cejan, age 27
Exiled from his native country of Ceja, he’s now been the commander of Dhanen’Mar’s Thieves network for the past four years. Resides in the Thieves’ home city of Corbit’s Canyon.
Knoxx Alvik
Magic/Thieves
Dhan’Marian, age 25
A mage exiled from Venaris Sheea after choosing Thieves as his Secondary. His mage-power is the ability to become invisible, a skill he puts to good use while thieving. Resides in the Thieves’ home city of Corbit’s Canyon.
Tishan Ravare
Thieves/Unrevealed
Dhan’Marian, age 21
A skilled thief and close companion of Knoxx and Flynn. Resides in the Thieves’ home city of Corbit’s Canyon.
Nathon Wythe
War/Harvest
Dhan’Marian, age 24
Slave belonging to the Oslunds, nearing the completion of his decade-long term of service. Master-at-arms, along with Taleb, at the Oslund vineyard.
Taleb Okin
War/Destiny
Dhan’Marian, age 24
Slave belonging to the Oslunds, nearing the completion of his decade-long term of service. Master-at-arms, along with Nathon, at the Oslund vineyard.
Devlin Alvik
Arts/Justice
Dhan’Marian, age 29
Brother of Knoxx, lives in Aralexia, the home city of Justice.
Reavis Bohmer
Arts/Travelers
Dhan’Marian, age 30
Singer for the Moriss Tipley Troupe of performers. Close friend of Oliveah and Madilaine.
Sabian Reif
Death/Destiny
Dhan’Marian, age 21
Has the ability to see and communicate with ghosts. Born to a noble house but one looked down upon for often being afflicted by the Patron of Death.
Baiel Maves
War/Not Chosen
Dhan’Marian, age 18
A warlord of Lutarre Keep possessing unparalleled skill with a sword. Brother of Reagan.
Callan Ashe
Death/Commerce
Jennite, age 28
Assassin proficient with poisons and bow. Friend and occasional companion of Rydin Kale.
King Redgar DeSiva
Justice/Unrevealed
Dhan’Marian, age 48
Reigning king of Dhanen’Mar. Has slowly been falling into madness these past several years. Father of Prince Luken.
Prince Luken DeSiva
Justice/Harmony
Dhan’Marian, age 22
Reigning prince of Dhanen’Mar. Sole heir to the throne.
Dusan Galaz
Justice/Love
Dhan’Marian, age 55
Seneschal of the king for the past three decades. Member of the royal council.
Cadien Stavrakos
Commerce/Justice
Dhan’Marian, age 36
Treasurer of all royal finances. Member of the royal council.
Valerio Catala
Justice/Commerce
Dhan’Marian, age 44
Commander of the Legion of Justice. Member of the royal council.
Richert Poage
Justice/War
Dhan’Marian, age 45
Captain of the king’s royal guard. Member of the royal council.
Mika Savannon
Commerce/Destiny
Dhan’Marian, age 26
Cousin of Madilaine. Operates a shop in Tyrell with his sister Haile.
Haile Savannon
Destiny/Commerce
Dhan’Marian, age 19
Cousin of Madilaine. Operates a shop in Tyrell with her brother Mika.
Hurl Bestry
Commerce/Magic
Jennite, age 51
Held Reagan captive for ten years in Jennen.
Moriss Tipley
Arts/Commerce
Dhan’Marian, age 43
Proprietor of the Moriss Tipley Troupe. Troupe master of Oliveah, Madilaine, Reavis.
Beran Tulan
Commerce/Unrevealed
Dhan’Marian, age 52
Nobleman and family patriarch of his line. Lives in Tyrell. Father of Risane and Myron.
Myron Tulan
Commerce/Justice
Dhan’Marian, age 33
Heir to the Tulan ranch and estate. Son of Beran, brother of Risane.
Risane Tulan
Love/Commerce
Dhan’Marian, age 24
Daughter of Beran, sister of Myron.
Guerin Reif
Death/Healing
Dhan’Marian, age 46
Patriarch of the Reif line. Father of Eugan, uncle of Sabian and Mila. Close friend of Ean Oslund.
Mila Reif
Death/Healing
Dhan’Marian, age 28
Niece of Guerin, cousin of Sabian and Eugan.
Ean Oslund
Harvest/Arts
Dhan’Marian, age 45
&nbs
p; Owns a prosperous vineyard on the city limits of Tyrell. Husband of Lyllyn, father of Oliveah, Navalee, and Deakin. Owner of Taleb Okin and Nathon Wythe.
Lyllyn Oslund
Arts/Love
Dhan’Marian, age 42
Wife of Ean, mother of Oliveah, Navalee, and Deakin. A renowned singer in the days before her marriage.
Navalee Oslund
Justice/Unrevealed
Dhan’Marian, age 16
Daughter of Ean and Lyllyn, sister of Oliveah and Deakin.
Deakin Oslund
Harvest/Not Chosen
Dhan’Marian, age 13
Son of Ean and Lyllyn, brother of Oliveah and Navalee
Villian Anand
Magic/Destiny
Dhan’Marian, age 41
Mage of Venaris Sheea. Pyromancer.
Synna Dacyn
Magic/Healing
Dhan’Marian, age 22
Mage of Venaris Sheea. Waterdancer.
Sury Nye
Magic/Thieves
Gailish, age 26 at death
Long-dead thief, most remembered for his rare combination of Patrons as well as for his heist of the jewels of the Swythe Island, gems undiscovered to this day.
Gaiden Rojek
War/Death
Dhan’Marian, age 42
Captain of the warlords of Lutarre Keep.
Qyn Rojek
War/Not Chosen
Dhan’Marian, age 12
Warlord-in-training at Lutarre Keep.
Brother Jord Rynor
War/Not Chosen
Dhan’Marian, age 56
A clergyman of the Patron Stahl, stationed within the temple at Lutarre Keep.
Corbit Perl
Thieves/Thieves
Dhan’Marian, age 40 at death
Infamous thief who performed a heist of the canyon still bearing his name. Became the next Patron of Thieves at the time of his death, a station he served for many decades.
Danetria Savannon
Destiny/Chaos
Dhan’Marian, age 105
The most powerful living diviner of the Savannon clan. Great-grandmother of Madilaine, grandmother of Serena and Eward. Resides in Destiny’s home city of Kohtala.
Serena Savannon
Destiny/Chaos
Dhan’Marian, age 29
Diviner living in Kohtala. Aunt of Madilaine, sister of Eward, granddaughter of Danetria.
Bryn Jasra
Love/Not Chosen
Dhan’Marian, age 11
Slave owned by the Oslunds, care-taker of the messenger crows
Yalla Zvan
Healing/Thieves
Dhan’Marian, age 25
Healer dwelling within Corbit’s Canyon.
Teht Jarvey
War/Justice
Dhan’Marian, age 31
Warlord at Lutarre Keep.
Geves Corth
War/Death
Dhan’Marian, age 28
Warlord at Lutarre Keep
Yuri Filbon
War/Justice
Dhan’Marian, age 30
Warlord at Lutarre Keep
Gliddion Xaz
Death/War
Balshan, age 34
Participant in the games of the King’s Challenge
Prince Keim Maeda
Justice/Travelers
Navosi, age 21
Participant in the games of the King’s Challenge, last-born prince of Navosa
Aris Sylvain
Thieves/Unrevealed
Dhan’Marian, age 29
Challenged Flynn Fajen for the command of the country’s Thieves network four years ago and lost.
The Music of Dhanen’Mar
“Angus and the Swan”, sung by Oliveah at her family’s vineyard and then later during the King’s Challenge, is a real song written and performed by the band Leaves’ Eyes.
To hear the song, click here:
https://www.youtube.com/watch?v=9iAhIm1q83Y
Lyrics printed with permission by
Liv Kristine Espenaes Krull/Leaves' Eyes.
BOOKS BY PEYTON REYNOLDS
The Legends of Dhanen’Mar
Auguries of Dawn
Tides of Fortune
Veils of Destiny: A Threads of Fate Novella
Shadows of Illusion: A Threads of Fate Novella
Web of Portents
Shades of Death: A Threads of Fate Novella
Sea of Omens: A Threads of Fate Novella
Path of Stars
Seeds of Betrayal: A Threads of Fate Novella
Legacy of Blood: A Threads of Fate Novella
Dreams of Mist: A Threads of Fate Novella*
Binds of Fate*
Forthcoming*
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