The Heritage of Shannara
Walker, though he would not admit it to the other, was grateful for that reassurance. For the first time in many years, he did not want to be alone. He had never given much thought to his own death, always convinced it was still far away and he would be prepared for it in any case when it arrived. He discovered now that he had been wrong on both counts. He was angry and frightened and confused; his emotions careened about inside him like stones tossed in a wagon bed, the debris of some emptied load. He fought to maintain his sense of balance, a belief in himself, some small measure of hope, but without the steadying presence of Cogline he would have been lost. The old man's face and voice, his movements, his idiosyncrasies, all so familiar, were handholds on the cliff to which Walker Boh clung, and they kept him from dropping away completely. He had known Cogline a long time; in the absence of Par and Coll, and to a lesser extent Wren, Cogline was his only link with the past—a past that he had in turn scorned, reviled, and finally cast away entirely, a past he was now desperate to regain as it was his link to the use of the magic that could save him. Had he not been so quick to disparage it, so anxious to be rid of its influence, had he taken more time to understand it, to learn from it, to master it and make it serve his needs, he might not be struggling so hard now to stay alive.
But the past is always irretrievable, and so Walker Boh found it here. Yet there was some comfort to be taken from the continued presence of the old man who had given him what understanding of the magic he had. With his future become so shockingly uncertain, he discovered a strange and compelling need to reach out to those things that remained his from the past. The most immediate of those was Cogline.
Cogline had come to him during the second year of his solitary life at Hearthstone. Risse had been dead fifteen years, Kenner five. He had been on his own ever since despite the efforts of Jaralan and Mirianna Ohmsford to make him a part of their family, an outcast from everyone because his magic would not let him be otherwise. While it had disappeared with the coming of age of all the Ohmsfords since Brin, it did not do so in him. Rather, it grew stronger, more insistent, more uncontrollable. It was bad enough when he lived in Shady Vale; it became intolerable at Hearthstone. It began to manifest itself in new ways—unwanted perceptions, strange foresights, harsh sensory recognition, and frightening exhibitions of raw power that threatened to shatter him. He could not seem to master them. He didn't understand them to begin with and therefore could not find a way to decipher their workings. It was best that he was alone; no one would have been safe around him. He found his sanity slipping away.
Cogline changed everything. He came out of the trees one afternoon, materializing from the mist that spilled down off the Wolfsktaag at au-tumn's close, a little old man with robes that hung precariously on his stick frame, wild unkempt hair, and sharp knowing eyes. Rumor was with him, a massive, immutable black presence that seemed to foreshadow the change that was to come into the Dark Uncle's life. Cogline related to Walker the history of his life from the days of Bremen and the Druid Council to the present, a thousand years of time. It was a straightforward telling that did not beg for acceptance but demanded it. Strangely enough, Walker complied. He sensed that this wild and improbable tale was the truth. He knew the stories of Cogline from the time of Brin Ohmsford, and this old man was exactly who and what the stories had described.
“I was sleeping the Druid sleep,” Cogline explained at one point, “or I would have come sooner. I had not thought it was time yet, but the magic that resides within you, brought to life with your arrival at manhood, tells me that it is. Allanon planned it so when he gave the blood trust to Brin; there would come a time when the magic would be needed again and one among the Ohmsfords would be required to wield it. I think that perhaps you are meant to be that one, Walker. If so, you will need my help in understanding how the magic works.”
Walker was filled with misgivings, but recognized that the old man might be able to show him how to bring the magic under control. He needed that control desperately. He was willing to take a chance that Cog-line could give it to him.
Cogline stayed with him for the better part of three years. He revealed to Walker as a teacher to a student the lore of the Druids, the keys that would unlock the doors of understanding. He taught the ways of Bremen and Allanon, of going within to harness the magic's raw power, of working mind sets so that the power could be channeled and not loosed haphazardly. Walker had some knowledge to begin with; he had lived with the magic for many years and learned something of the self-denial and restraint that was necessary to survive its demands. Cogline expanded on that knowledge, advancing it into areas that Walker had not thought to go, instructing on methods he had not believed possible. Slowly, gradually, Walker began to find that the magic no longer governed his life; unpredictability gave way to self-control. Walker began to master himself.
Cogline instructed on the sciences of the old world as well, the chemicals and potions that he had developed and utilized over the years, the powders that burned through metal and exploded like fire, and the solutions that changed the form of both liquids and solids. Another set of doors opened for Walker; he discovered an entirely different form of power. His curiosity was such that he began to explore a combining of the two—old world and new world, a blending of magic and science that no one had ever successfully tried. He proceeded slowly, cautiously, determined that he would not become another of the victims that the power had claimed over the years, from the men of the old world who had brought about the Great Wars to the rebel Druid Brona, his Skull Bearers, and the Mord Wraiths who had sparked the Wars of the Races.
Then for some reason his thinking changed. Perhaps it was the exhilaration he felt when wielding the magic. Perhaps it was the insatiable need to know more. Whatever it was, he came to believe that complete mastery over the magic was not possible, that no matter how diligently he went about protecting himself against its adverse effects, the power would eventually claim him. His attitude toward using it reversed itself overnight. He tried to back away from it, to thrust it from him. His dilemma was enormous; he sought to distance himself from the magic yet could not do so successfully because it was an integral part of him. Cogline saw what was happening and tried to reason with him. Walker refused to listen, wondering all of a sudden why it was that Cogline had come to him in the first place, no longer believing it was simply to help. An effort was being made to manipulate him, a Druidic conspiracy that could be traced all the way back to the time of Shea Ohmsford. He would not be a part of it. He quarreled with Cogline, then fought. In the end, Cogline went away.
He came back, of course, over the years. But Walker would no longer accept instruction on use of the magic, fearing that further knowledge would result in an erosion of the control he had worked so hard to gain, that enhancement would lead to usurpation. Better simply to rely on what understanding he had, limited but manageable, and keep apart from the Races as he had planned from the first. Cogline could come and go, they could maintain their uneasy alliance, but he would not give himself over to the ways of Druids or once-Druids or anyone else. He would be his own person until the end.
And now that end had come, and he was no longer so sure of the path he had chosen to take. Death had arrived to claim him, and had he not distanced himself so from the magic he might have delayed its arrival a bit longer. Admission of the possibility required swallowing a bitter dose of pride. It was harsh to second-guess himself so, but it could not be avoided. Walker Boh had never in his life shied away from the truth; he refused to begin doing so now.
On the second week of his return from Storlock, sitting before the fire in the early evening hours, the pain of his sickness a constant reminder of things left undone, he said to Cogline, who was somewhere in the shadows behind rummaging through the books he kept at the cottage for his own use, “Come sit with me, old man.”
He said it kindly, wearily, and Cogline came without argument, seating himself at Walker's elbow. Together they stared into the fire'
s bright glow.
“I am dying,” Walker said after a time. “I have tried everything to dispel the poison, and nothing has worked. Even my magic has failed. And your science. We have to accept what that means. I intend to keep working to prevent it, but it seems that I will not survive.” He shifted his arm uncomfortably against his side, a stone weight that worked relentlessly to pull him down, to make an end of him. “There are things I need to say to you before I die.”
Cogline turned toward him and started to speak, but Walker shook his head. “I have embittered myself against you without reasonable cause. I have been unkind to you when you have been more than kind to me. I am sorry for that.”
He looked at the old man. “I was afraid of what the magic would do to me if I continued to give myself over to it; I am still afraid. I have not changed my thinking completely. I still believe that the Druids use the Ohmsfords for their own purposes, that they tell us what they wish and direct us as they choose. It is a hard thing for me to accept, that I should be made their cat's-paw. But I was wrong to judge you one of them. Your purpose has not been theirs. It has been your own.”
“As much as any purpose is mine and not one of circumstance and fate,” Cogline said, and his face was sad. “We use so many words to describe what happens to us, and it all amounts to the same thing. We live out our lives as we are meant to live them—with some choice, with some chance, but mostly as a result of the persons we are.” He shook his head. “Who is to say that I am any freer of the Druids and their manipulations than you, Walker? Allanon came to me in the same way as he did to you, young Par and Wren, and made me his. I cannot claim otherwise.”
Walker nodded. “Nevertheless, I have been harsh with you and I wish I had not been. I wanted you to be the enemy because you were a flesh-and-blood person, not a Druid dead and gone or an unseen magic, and I could strike out at you. I wanted you to be the source of the fear I felt. It made things easier for me if I thought of you that way.”
Cogline shrugged. “Do not apologize. The magic is a difficult burden for any to bear, but more so for you.” He paused. “I don't believe you will ever be free of it.”
“Except in death,” Walker said.
“If death comes as swiftly as you think it will.” The old eyes blinked. “Would Allanon establish a trust that could be thwarted so easily? Would he risk a complete undoing of his work on the chance that you might die too soon?”
Walker hesitated. “Even Druids can be wrong in their judgments.”
“In this judgment?”
“Perhaps the timing was wrong. Another besides myself was meant to possess the magic beyond youth. I am the mistaken recipient. Cogline, what can possibly save me now? What is there left to try?”
The old man shook his head. “I do not know, Walker. But I sense that there is something.”
They were silent then. Rumor, stretched out comfortably before the fire, lifted his head to check on Walker, and then let it drop again. The wood in the fireplace snapped loudly, and a whiff of smoke tinged the air of the room.
“So you think the Druids are not finished with me yet?” Walker said finally. “You think they will not let me give up my life?”
Cogline did not reply at once. Then he said, “I think you will determine what is to become of you, Walker. I have always thought that. What you lack is the ability to recognize what you are meant to do. Or at least an acceptance of it.”
Walker felt a chill run through him. The old man's words echoed Al-lanon's. He knew what they meant. That he was to acknowledge that Brin Ohmsford's trust was meant for him, that he was to don the magic's armor and go forth into battle—like some invincible warrior brought forth out of time. That he was to destroy the Shadowen.
A dying man?
How?
The silence returned, and this time he did not break it.
Three days later Walker's condition took a turn for the worse. The medicines of the Stors and the ministerings of Cogline suddenly gave way before the onslaught of the poison. Walker woke feverish and sick, barely able to rise. He ate breakfast, walked out onto the porch to enjoy the warmth of the sun, and collapsed.
He remembered only snatches of what happened for several days after that. Cogline put him back to bed and bathed him with cold cloths while the poison's fever raged within him, an unquenchable fire. He drank liquids but could not eat. He dreamed constantly. An endless mirage of vile, frightening creatures paraded themselves before him, threatening him as he stood helpless, stripping him of his sanity. He fought back against them as best he could, but he lacked the necessary weapons. Whatever he brought to bear the monsters withstood. In the end, he simply gave himself over to them and drifted in black sleep.
From time to time he came awake and when he did so Cogline was always there. It was the old man's reassuring presence that saved him once again, a lifeline to which he clung, pulling him back from the oblivion into which he might otherwise have been swept. The gnarled hands reached out to him, sometimes gripping as if to hold him fast, sometimes stroking as if he were a child in need of comfort. The familiar voice soothed him, speaking words without meaning but filled with warmth. He could feel the other beside him, always near, waiting for him to wake.
“You are not meant to die, Walker Boh,” he thought he heard more than once, though he could not be certain.
Sometimes he saw the old man's face bending close, leathery skin wrinkled and seamed, wispy hair and beard gray and disheveled, eyes bright and filled with understanding. He could smell the other, a forest tree with ancient limbs and trunk, but leaves as fresh and new as spring. When the sickness threatened to overwhelm him, Cogline was there to lift him free. It was because of the old man that he did not give up, that he fought back against the effects of the poison and willed himself to recover.
On the fourth day he awoke at midday and took some soup. The poison had been arrested temporarily, the medicines and ministerings and Walker's own will to survive taking command once more. Walker forced himself to explore the devastation of his shattered arm. The poison had progressed. His arm was turned to stone almost to the shoulder.
He wept that night in rage and frustration. Before he fell asleep he was aware of Cogline standing over him, a fragile presence against the vast, inexorable dark, telling him quietly that all would be well.
He awoke again in the slow, aimless hours between midnight and dawn when time seems to have lost its way. It was instinct that woke him, a sense that something was impossibly wrong. He struggled up on one elbow, weak and disoriented, unable to pinpoint the source of his trepidation. An odd, unidentifiable sound rose out of the night's stillness, a buzz of activity from somewhere without that sleep and sickness rendered indistinct. His breathing was ragged as he pushed himself into a sitting position, shivering beneath his bedclothes against the chill of the air.
Light flared sharply, suddenly visible through the breaks in his curtained window.
He heard voices. No, he thought anxiously. Not voices. Guttural, inhuman sounds.
It took what strength he had to crawl from the bedside to the window, working his way slowly and painfully through fatigue and fever. He kept still, aware of a need for caution, sensing that he should not reveal himself. Without, the sounds had risen, and an overpowering smell of decay had descended over everything.
Groping, he found the windowsill before him and pulled himself level with its edge.
What he saw through the part in the curtains turned his stomach to ice.
Cogline awoke when Rumor nudged him with his face, a rough, urgent shove that brought the old man upright instantly. He had not gone to bed until well after midnight, buried in his books of old-world science, fighting to discover some means by which Walker Boh's life could be saved. Eventually he had fallen asleep in his chair before the fire, the book he was perusing still open in his lap, and it was there that Rumor found him.
“Confound it, cat,” he muttered.
His first thought was that some
thing had happened to Walker. Then he heard the sounds, faint still, but growing louder. Growls and snarls and hisses. Animal sounds. And no effort being made to disguise their coming.
He pushed himself to his feet, taking a moment to wipe the sleep from his eyes. A single lamp burned at the dining table; the fire in the hearth had gone out. Cogline drew his robes close and shuffled toward the front door, uneasy, anxious to discover what was happening. Rumor went with him, moving ahead. The fur along the ridge of his back bristled, and his muzzle was drawn back to expose his teeth. Whatever was out there, the moor cat didn't like it.
Cogline opened the door and stepped out onto the covered porch that fronted the cottage. The sky was clear and depthless. Moonlight flooded down through the trees, bathing the valley in white luminescence. The air was cool and brought Cogline fully awake. He stopped at the edge of the porch and stared. Dozens of pairs of tiny red lights blinked at him from out of the shadows of the forest, a vast scattering of delicate scarlet blossoms that shone in the black. They were everywhere, it seemed, ringing the cottage and its clearing.
Cogline squinted to better make them out. Then he realized that they were eyes.
He jumped as something moved amid the eyes. It was a man dressed in a black uniform with the silver insignia of a wolf 's head sewn on his breast. Cogline saw him clearly as he stepped into the moonlight, big and rawboned with a face that was hollowed and pitted and eyes that were empty of life.
Rimmer Dall, he thought at once and experienced a terrible sinking feeling.
“Old man,” the other said, and his voice was a grating whisper.
Cogline did not respond, staring fixedly at the other, forcing himself to keep from looking to his right, to where the window to Walker's bedroom stood open, to where Walker slept. Fear and anger raced through him, and a voice within screamed at him to run, to flee for his life. Quickly, it warned. Wake Walker. Help him escape!