STRAKEWOOD – forest in the principality of Deshir, Rathain; site of the battle of Strakewood Forest.
pronounced: strayk-wood similar to ‘stray wood’
root meaning: streik – to quicken, to seed
SUNCHILDREN – translated term for Athlien Paravians.
SUN TOWERS – translated term for the Paravian keeps still standing on the site of the ruins of Ithamon in Daon Ramon Barrens, Rathain. See Ithamon.
s’VALERIENT – family name for the Earls of the North, regents and caithdeinen for the High Kings of Rathain.
pronounced: val-er-ee-ent
root meaning: val – straight; erient – spear
TAERLIN – southeastern principality of Kingdom of Tysan. Also a lake of that name, Taerlin Waters in the southern spur of Tornir Peaks. Halliron teaches Arithon a ballad of that name, which is of Paravian origin, and which commemorates the First Age slaughter of unicorn herd by Khadrim.
pronounced: tay-er-lin
root meaning: taer – calm; lien – to love
TAERNOND – forest in Ithilt, Rathain.
pronounced: tear-nond
root meaning: taer – calm; nond – thicket, copse
TAL QUORIN – river formed by the confluence of watershed on the southern side of Strakewood, principality of Deshir, Rathain, where traps were laid for Etarra’s army in the battle of Strakewood Forest.
pronounced: tal quar-in
root meaning: tal – branch; quorin – canyons
TALERA s’AHELAS – princess wed to the King of Amroth on the splinter world of Dascen Elur. Mother of Lysaer s’Ilessid, by her husband; mother of Arithon, through her adulterous liaison with the Pirate King of Karthan, Avar s’Ffalenn.
pronounced: tal-er-a
root meaning: talera – branch or fork in a path
TALITH – Lord Diegan’s sister; betrothed lady of Lysaer s’Ilessid.
pronounced: tal-ith to rhyme with ‘gal with’
root meaning: tal – branch; lith – to keep/nurture
TALLIARTHE – name given to Arithon’s pleasure sloop by Feylind; in Paravian myth, a sea sprite who spirits away maidens who stray too near to the tidemark at twilight.
pronounced: tal-ee-arth
root meaning: tal – branch; li – exalted, in harmony; araithe – to disperse or to send
TAL’S CROSSING – town at the branch in the trade road that leads to Etarra and south, and northeastward to North Ward.
pronounced: tal to rhyme with ‘pal’
root meaning: tal – branch
TASHAN – elder on Maenalle’s clan council, present at the raid on the Pass of Orlan.
pronounced: tash-an
root meaning: tash – swift, quick; an – one
TEAL’S GAP – pass in the northern spur of Tornir Peaks in Tysan, which passes through the Sorcerers’ Preserve.
pronounced: teel’s gap
root meaning: tielle – ravine
TEIR – title fixed to a name denoting heirship.
pronounced: tay-er
root meaning: teir’s – ‘successor to power’
TELMANDIR – ruined city that once was the seat of the High Kings of Havish. Located in the principality of Lithmere, Havish.
pronounced: tell-man-deer
root meaning: telman’en – leaning; dir – rock
TELZEN – city on the coast of Alland, Shand, renowned for its lumber and saw millworks.
pronounced: tell-zen
root meaning: tielsen – to saw wood
THALDEINS – mountain range that borders the principality of Camris, Tysan, to the east. Site of the Camris clans’ west outpost. Site of the raid at the Pass of Orlan.
pronounced: thall-dayn
root meaning: thal – head; dein – bird
THARIDOR – trade city on the shores of Bay of Eltair in Melhalla.
pronounced: thar-i-door
root meaning: tier’i’dur – keep of stone
THARRICK – captain of the guard in the city of Alestron assigned charge of the duke’s secret armoury.
pronounced: thar-rick
root meaning: thierik – unkind twist of fate
THIRD AGE – marked by Fellowship’s sealing of the compact with the Paravian races, and the arrival of Men to Athera.
THIRDMARK – seaside city on the shores of Rockbay Harbour at the edge of Vastmark.
TIENELLE – high-altitude herb valued by mages for its mind-expanding properties. Highly toxic. No antidote. The leaves, dried and smoked, are most potent. To weaken its powerful side effects and allow safer access to its vision, Koriani enchantresses boil the flowers, then soak tobacco leaves with the brew.
pronounced: tee-an-ell-e (‘e’ mostly subliminal) root meaning: tien – dream; iel – light/ray TIRANS – trade city in East Halla, Melhalla. pronounced: tee-rans
root meaning: tier – to hold fast, to keep, to covet
TIRIACS – mountain range to the north of Mirthlvain Swamp, located in the principality of Midhalla, Kingdom of Melhalla.
pronounced: tie-ree-axe
root meaning: tieriach – alloy of metals
TORBRAND s’FFALENN – founder of the s’Ffalenn line appointed by the Fellowship of Seven to rule the High Kingdom of Rathain in Third Age Year One.
pronounced: tor-brand
root meaning: tor – sharp, keen; brand – temper
TORNIR PEAKS – mountain range on western border of the principality of Camris, Tysan. Northern half is actively volcanic, and there the last surviving packs of Khadrim are kept under ward, pronounced: tor-neer.
root meaning: tor – sharp, keen; nier – tooth
TORWENT – fishing town in Lanshire, Havish, where the smack Royal Freedom was sold.
pronounced: tore-went
root meaning: tor – sharp; wient – bend
TRAITHE – Sorcerer of the Fellowship of Seven. Solely responsible for the closing of South Gate to deny further entry to the Mistwraith. Traithe lost most of his faculties in the process, and was left with a limp. Since it is not known whether he can make the transfer into discorporate existence with his powers impaired, he has retained his physical body.
pronounced: tray-the
root meaning: traithe – gentleness
TYSAN – one of the Five High Kingdoms of Athera, as defined by the charters of the Fellowship of Seven. Ruled by the s’Ilessid royal line. Sigil: gold star on blue field.
pronounced: tie-san
root meaning: tiasen – rich
VALENDALE – river arising in the Pass of Orlan in the Thaldein Mountains, in the principality of Atainia, Tysan.
pronounced: val-en-dale
root meaning: valen – braided; dale – foam
VALENFORD – city located in Taerlin, Tysan.
pronounced: val-en-ford
root meaning: valen – braided
VALLEYGAP – pass on the trade road between Etarra and Perlorn in the Kingdom of Rathain, known for shale slides and raids.
VALSTEYN – river which springs from the Mathorn Mountains in Rathain, and which crosses the Plain of Araithe.
pronounced: val-stain
root meaning: valsteyne – to meander
VASTMARK – principality located in southwestern Shand. Highly mountainous and not served by trade roads. Its coasts are renowned for shipwrecks. Inhabited by nomadic shepherds and wyverns, non-fire-breathing, smaller relatives of Khadrim.
pronounced: vast-mark
root meaning: vhast – bare; mheark – valley
VERRAIN – spellbinder, trained by Luhaine; stood as Guardian of Mirthlvain when the Fellowship of Seven was left shorthanded after the conquest of the Mist-wraith.
pronounced: ver-rain
root meaning: ver – keep; ria – touch; an – one; original Paravian: verria’an
WARD – a guarding spell.
pronounced: as in English
root meaning not from the Paravian
WARDEN OF ALTHAIN – alternative title for th
e Fellowship Sorcerer, Sethvir.
WATERFORK – city located in Lithmere, Havish.
WERPOINT – fishing town and outpost on the northeast coast of Fallowmere, Rathain. Muster point for Lysaer’s warhost.
pronounced: were-point
root meaning: wyr – all/sum
WEST END – small merchant town in Korias, Tysan. Once was a great port, before the Mistwraith’s invasion, but the loss of navigational arts set the city into decline.
WEST GATE PROPHECY – prophecy made by Dakar the Mad Prophet in Third Age 5061, which forecast the return of royal talent through the West Gate, and the Bane of Desh-thiere and a return to untrammelled sunlight.
WESTLAND SEA – body of water located off the west shore of the continent of Paravia.
WESTWOOD – forest located in Camris, Tysan, north of the Great West Road.
WHITEHOLD – city located on the coast of the Bay of Eltair in East Halla, Melhalla. Once saved from storm surge and flooding by a circle of Koriani seniors.
WORLDSEND GATES – set at the four compass points of the continent of Paravia. These were spelled portals constructed by the Fellowship of Seven at the dawn of the Third Age, and were done in connection with the obligations created by their compact with the Paravian races which allowed men to settle on Athera.
Acknowledgments
My thanks to the sales force at HarperCollins whose efforts make all the difference: and to those who work in the bookshops, who handle the dreams of authors.
About the Author
Warhost of Vastmark
Janny Wurts is the author of several successful fantasy novels including the Cycle of Fire trilogy (Stormwarden, The Keeper of the Keys and Shadowfane) and the Master of Whitestorm. She is also the author, with Raymond E. Feist, of the Empire series (Daughter of the Empire, Servant of the Empire and Mistress of the Empire).
Her skill as a horsewoman, offshore sailor and musician is reflected in her novels. She is also a talented artist and has recently been awarded the Chesley Award for illustration. The cover of Warhost of Vastmark is one of her own paintings. She lives in Florida, USA.
Visit www.AuthorTracker.com for exclusive information on your favorite HarperCollins author
BY THE SAME AUTHOR
The Cycle of Fire Trilogy
1. Stormwarden
2. The Keeper of the Keys
3. Shadowfane
Sorcerer’s Legacy
The Master of Whitestorm
The Wars of Light and Shadows
1. The Curse of the Mistwraith
2. The Ships of Merior
3. Warhost of Vastmark
4. Fugitive Prince
5. Grand Conspiracy
and with Raymond E. Feist
Daughter of the Empire
Servant of the Empire
Mistress of the Empire
In Werpoints wide harbour, beside Minderl Bay
the Master’s spun shadow drowned out the new day
The Prince of the West raised his gift of white light
Cry Justice! For brave ships burned, and doomed men drowned, one shadow-binding criminal goes unfound.
Lay for the Stranded Warhost
Third Age Year 5645
Copyright
Voyager
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This paperback edition 1996
10
First published in Great Britain by HarperCollinsPublishers 1988
Copyright © Janny Wurts 1995
The Author asserts the moral right to be identified as the author of this work
ISBN 0 00 648207 4
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EPub Edition © OCTOBER 2010 ISBN: 978-0-007-36439-8
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Janny Wurts, Warhost of Vastmark
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