Streams of Silver
Harkle pushed Drizzt’s purse away. “The price in the Ivy Mansion is a good tale or two, and bringing some interest into our existence. You and your friends have paid for a year and more!”
“Our thanks,” replied Drizzt. “I think that it is time for my companions to rest. We have had a long ride, with much more before us.”
“Concerning the road before you,” said Harkle. “I have arranged for a meeting with DelRoy, the eldest of the Harpells now in Longsaddle. He, more than any of us, might be able to help steer your way.”
“Very good,” said Regis, leaning over to hear the conversation.
“This meeting holds a small price,” Harkle told Drizzt. “DelRoy desires a private audience with you. He has sought knowledge of the drow for many years, but little is available to us.”
“Agreed,” replied Drizzt. “Now, it is time for us to find our beds.”
“I shall show you the way.”
“What time are we to meet with DelRoy?” asked Regis.
“Morning,” replied Harkle.
Regis laughed, then leaned over to the other side of the table where Bruenor sat holding a mug motionless in his gnarled hands, his eyes unblinking. Regis gave the dwarf a little shove and Bruenor toppled, thudding into the floor without even a groan of protest. “Evening would be better,” the halfling remarked, pointing across the room to another table.
Wulfgar was underneath it.
Harkle looked at Drizzt. “Evening,” he agreed. “I shall speak to DelRoy.”
The four friends spent the next day recuperating and enjoying the endless marvels of the Ivy Mansion. Drizzt was called away early for a meeting with DelRoy, while the others were guided by Harkle on a tour through the great house, passing through a dozen alchemy shops, scrying rooms, meditation chambers, and several secured rooms specifically designed for conjuring otherworldly beings. A statue of one Matherly Harpell was of particular interest, since the statue was actually the wizard himself. An unsuccessful mix of potions had left him stoned, literally.
Then there was Bidderdoo, the family dog, who had once been Harkle’s second cousin—again, a bad potion mix.
Harkle kept no secrets from his guests, recounting the history of his clan, its achievements, and its often disastrous failures. And he told them of the lands around Longsaddle, of the Uthgardt barbarians, the Sky Ponies, they had encountered, and of other tribes they might yet meet along their way.
Bruenor was glad that their relaxation carried a measure of valuable information. His goal pressed in on him every minute of every day, and when he spent any time without making any gains toward Mithral Hall, even if he simply needed to rest, he felt pangs of guilt. “Ye have to want it with all yer heart,” he often scolded himself.
But Harkle had provided him with an important orientation to this land that would no doubt aid his cause in the days ahead, and he was satisfied when he sat down for supper at The Fuzzy Quarterstaff. Drizzt rejoined them there, sullen and quiet, and he wouldn’t say much when questioned about his discussion with DelRoy.
“Think to the meeting ahead,” was the drow’s answer to Bruenor’s probing. “DelRoy is very old and learned. He may prove to be our best hope of ever finding the road to Mithral Hall.”
Bruenor was indeed thinking to the meeting ahead.
And Drizzt sat back quietly throughout the meal, considering the tales and the images of his homeland that he had imparted to DelRoy, remembering the unique beauty of Menzoberranzan.
And the malicious hearts that had despoiled it.
A short time later, Harkle took Drizzt, Bruenor, and Wulfgar to see the old mage—Regis had begged out of the meeting in lieu of another party at the tavern. They met DelRoy in a small, torchlit, and shadowy chamber, the flickerings of light heightening the mystery in the aged wizard’s face. Bruenor and Wulfgar came at once to agree with Drizzt’s observations of DelRoy, for decades of experience and untold adventures were etched visibly into the features of his leathery brown skin. His body was failing him now, they could see, but the sheen of his pale eyes told of inner life and left little doubt about the sharp edge of his mind.
Bruenor spread his map out on the room’s circular table, beside the books and scrolls that DelRoy had brought. The old mage studied it carefully for a few seconds, tracing the line that had brought the companions to Longsaddle. “What do you recall of the ancient halls, dwarf?” he asked. “Landmarks or neighboring peoples?”
Bruenor shook his head. “The pictures in me head show the deep halls and workplaces, the ringing sound of iron on the anvil. The flight of me clan started in mountains; that’s all I know.”
“The northland is a wide country,” Harkle remarked. “Many long ranges could harbor such a stronghold.”
“That is why Mithral Hall, for all of its reputed wealth, has never been found,” replied DelRoy.
“And thus our dilemma,” said Drizzt. “Deciding where to even begin to look!”
“Ah, but you have already begun,” answered DelRoy. “You have chosen well to come inland; most of the legends of Mithral Hall stem from the lands east of here, even farther from the coast. It seems likely that your goal lies between Longsaddle and the great desert, though north or south, I cannot guess. You have done well.”
Drizzt nodded and broke off the conversation as the old mage fell back into his silent examination of Bruenor’s map, marking strategic points and referring often to the stack of books he had piled beside the table. Bruenor hovered beside DelRoy, anxious for any advice or revelations that might be forthcoming. Dwarves were patient folk, though, a trait that allowed their crafting to outshine the work of the other races, and Bruenor kept his calm as best he could, not wanting to press the wizard.
Some time later, when DelRoy was satisfied that his sorting of all the pertinent information was complete, he spoke again. “Where would you go next,” he asked Bruenor, “if no advice were offered here?”
The dwarf looked back to his map, Drizzt peering over his shoulder, and traced a line east with his stubby finger. He looked to Drizzt for consent when he had reached a certain point that they had discussed earlier on the road. The drow nodded. “Citadel Adbar,” Bruenor declared, tapping his finger on the map.
“The dwarven stronghold,” said DelRoy, not too surprised. “A fine choice. King Harbromm and his dwarves may be able to aid you greatly. They have been there, in the Mithral Mountains, for centuries uncounted. Certainly Adbar was old even in the days when the hammers of Mithral Hall rang out in dwarven song.”
“Is Citadel Adbar your advice to us, then?” Drizzt asked.
“It is your own choice, but as good a destination as I can offer,” replied DelRoy. “But the way is long, five tendays at the least if all goes well. And on the east road beyond Sundabar, that is unlikely, Still, you may get there before the first colds of winter, though I doubt that you would be able to take Harbromm’s information and resume your journey before the next spring!”
“Then the choice seems clear,” declared Bruenor. “To Adbar!”
“There is more you should know,” said DelRoy. “And this is the true advice that I shall give to you: Do not be blinded to the possibilities along the road by the hopeful vision at the road’s end. Your course so far has followed straight runs, first from Icewind Dale to Luskan, then from Luskan to here. There is little, other than monsters, along either of those roads to give a rider cause to turn aside. But on the journey to Adbar, you shall pass Silverymoon, city of wisdom and legacy, and the Lady Alustriel, and the Vault of Sages, as fine a library as exists in all the northland. Many in that fair city may be able to offer more aid to your quest than I, or even than King Harbromm.
“And beyond Silverymoon you shall find Sundabar, itself an ancient dwarven stronghold, where Helm, reknowned dwarf-friend, rules. His ties to your race run deep, Bruenor, tracing back many generations. Ties, perhaps, even to your own people.”
“Possibilities!” beamed Harkle.
“We shall heed your wise advice, Del
Roy,” said Drizzt.
“Aye,” agreed the dwarf, his spirits high. “When we left the dale, I had no idea beyond Luskan. Me hopes were to follow a road of guesses, expectin’ half and more to be nothing of value. The halfling was wise in guiding us to this spot, for we’ve found a trail of clues! And clues to lead to more clues!” He looked around at the excited group, Drizzt, Harkle, and DelRoy, and then noticed Wulfgar, still sitting quietly in his chair, his huge arms crossed on his chest, watching without any apparent emotion. “What of yerself, boy?” Bruenor demanded. “Have ye a notion to share?”
Wulfgar leaned forward, resting his elbows on the table. “Neither my quest, nor my land,” he explained. “I follow you, confident in any path you choose.
“And I am glad of your mirth and excitement,” he added quietly.
Bruenor took the explanation as complete, and turned back to DelRoy and Harkle for some specific information on the road ahead. Drizzt, though, unconvinced of the sincerity of Wulfgar’s last statement, let his gaze linger on the young barbarian, noting the expression in his eyes as he watched Bruenor.
Sorrow?
They spent two more restful days in the Ivy Mansion, though Drizzt was hounded constantly by curious Harpells who wanted more information about his rarely seen race. He took the questions politely, understanding their good intentions, and answered as best he could. When Harkle came to escort them out on the fifth morning, they were refreshed and ready to get on with their business. Harkle promised to arrange for the return of the horses to their rightful owners, saying that it was the least he could do for the strangers who had brought so much interest to the town.
But in truth, the friends had benefited more for the stay. DelRoy and Harkle had given them valuable information and perhaps even more importantly, had restored their hope in the quest. Bruenor was up and about before dawn that last morning, his adrenaline pumping at the thought of returning to the road now that he had somewhere to go.
They moved out from the mansion throwing many goodbyes and lamenting looks over their shoulders, even from Wulfgar, who had come in so steadfast in his antipathy toward wizards.
They crossed the overbridge, saying farewell to Chardin, who was too lost in his meditations of the stream to even notice, and soon discovered that the structure beside the miniature stable was an experimental farm. “It will change the face of the world!” Harkle assured them as he veered them toward the building for a closer look. Drizzt guessed his meaning even before they entered, as soon as he heard the high-pitched bleating and cricketlike chirping. Like the stable, the farm was one room, though part of it had no roof and was actually a field within walls. Cat-sized cows and sheep mulled about, while chickens the size of field mice dodged around the animals’ tiny feet.
“Of course, this is the first season and we have not seen results yet,” explained Harkle, “but we expect a high yield considering the small amount of resources involved.”
“Efficiency,” laughed Regis. “Less feed, less space, and you can blow them back up when you want to eat them!”
“Precisely!” said Harkle.
They next went to the stable, where Harkle picked out fine mounts for them, two horses and two ponies. These were gifts, Harkle explained, only to be returned at the companions’ leisure. “It’s the least we could do to aid such a noble quest,” Harkle said with a low bow to stop any protests from Bruenor and Drizzt.
The road meandered, continuing on down the back of the hill. Harkle stood for a moment scratching his chin, a puzzled expression on his face. “The sixth post,” he told himself, “but to the left or the right?”
A man working on a ladder (another amusing curiosity-to see a ladder rise up above the phony rails of the fence and come to rest in mid-air against the top of the invisible wall) came to their aid. “Forgot again?” he chuckled at Harkle. “He pointed to the railing off to one side. “Sixth post to your left!”
Harkle shrugged away his embarrassment and moved on.
The companions watched the workman curiously as they passed from the hill, their mounts still tucked under their arms. He had a bucket and some rags and was rubbing several reddish-brown spots from the invisible wall.
“Low-flying birds,” Harkle explained apologetically. “But have no fear, Regweld is working on the problem even as we speak.
“Now we have come to the end of our meeting, though many years shall pass before you are forgotten in the Ivy Mansion! The road takes you right through the village of Longsaddle. You can restock your supplies there—it has all been arranged.”
“Me deepest regards to yerself and yer kin,” said Bruenor, bowing low. “Suren Longsaddle has been a bright spot on a bleary road !” The others were quick to agree.
“Farewell then, Companions of the Hall,” sighed Harkle. “The Harpells expect to see a small token when you at last find Mithral Hall and start the ancient forges burning again!”
“A king’s treasure!” Bruenor assured him as they moved away.
They were back on the road beyond Longsaddle’s borders before noon, their mounts trotting along easily with fully stuffed packs.
“Well, which do ye prefer, elf,” Bruenor asked later that day, “the jabs of a mad soldier’s spear, or the pokings of a wonderin’ wizard’s nose?”
Drizzt chuckled defensively as he thought about the question. Longsaddle had been so different from anywhere he had ever been, and yet, so much the same. In either case, his color singled him out as an oddity, and it wasn’t so much the hostility of his usual treatment that bothered him, as the embarrassing reminders that he would ever be different.
Only Wulfgar, riding beside him, caught his mumbled reply.
“The road.”
hy do you approach the city before the light of dawn?” the Nightkeeper of the North Gate asked the emissary for the merchant caravan that had pulled up outside Luskan’s wall. Jierdan, in his post beside the Nightkeeper, watched with special interest, certain that this troupe had come from Ten-Towns.
“We would not impose upon the regulations of the city if our business were not urgent,” answered the spokesman. “We have not rested for two days.” Another man emerged from the cluster of wagons, a body limp across his shoulders.
“Murdered on the road,” explained the spokesman. “And another of the party taken. Catti-brie, daughter of Bruenor Battlehammer himself!”
“A dwarf-maid?” Jierdan blurted out, suspecting otherwise, but masking his excitement for fear that it might implicate him.
“Nay, no dwarf. A woman,” lamented the spokeman. “Fairest in all the dale, maybe in all the north. The dwarf took her in as an orphaned child and claimed her as his own.”
“Orcs?” asked the Nightkeeper, more concerned with potential hazards on the road than with the fate of a single woman.
“This was not the work of orcs,” replied the spokesman. “Stealth and cunning took Catti-brie from us and killed the driver. We did not even discover the foul deed until the next morn.”
Jierdan needed no further information, not even a more complete description of Catti-brie, to put the pieces together. Her connection to Bruenor explained Entreri’s interest in her. Jierdan looked to the eastern horizon and the first rays of the coming dawn, anxious to be cleared of his duties on the wall so that he could go report his findings to Dendybar. This little piece of news should help to alleviate the mottled wizard’s anger at him for losing the drow’s trail on the docks.
“He has not found them?” Dendybar hissed at Sydney.
“He has found nothing but a cold trail,” the younger mage replied. “If they are on the docks yet, they are well disguised.”
Dendybar paused to consider his apprentice’s report. Something was out of place with this scenario. Four distinctive characters simply could not have vanished. “Have you learned anything of the assassin, then, or of his companion?”
“The vagabonds in the alleys fear him. Even the ruffians give him a respectfully wide berth.”
&nbs
p; “So our friend is known among the bowel-dwellers,” Dendybar mused.
“A hired killer, I would guess,” reasoned Sydney. “Probably from the south—Waterdeep, perhaps, though we should have heard more of him if that were the case. Perhaps even farther south, from the lands beyond our vision.”
“Interesting,” replied Dendybar, trying to formulate some theory to satisfy all the variables. “And the girl?”
Sydney shrugged, “I do not believe that she follows him willingly, though she has made no move to be free of him. And when you saw him in Morkai’s vision, he was riding alone.”
“He acquired her,” came an unexpected reply from the doorway. Jierdan entered the room.
“What? Unannounced?” sneered Dendybar.
“I have news—it could not wait,” Jierdan replied boldly.
“Have they left the city?” Sydney prompted, voicing her suspicions to heighten the anger she read on the mottled wizard’s pallid face. Sydney well understood the dangers and the difficulties of the docks, and almost pitied Jierdan for incurring the wrath of the merciless Dendybar in a situation beyond his control. But Jierdan remained her competition for the mottled wizard’s favor, and she wouldn’t let sympathy stand in the way of her ambitions.
“No,” Jierdan snapped at her. “My news does not concern the drow’s party.” He looked back to Dendybar. “A caravan arrived in Luskan today—in search of the woman.”
“Who is she?” asked Dendybar, suddenly very interested and forgetting his anger at the intrusion.
“The adopted daughter of Bruenor Battlehammer,” Jierdan replied. “Cat—”
“Catti-brie! Of course!” hissed Dendybar, himself familiar with most of the prominent people in Ten-Towns. “I should have guessed!” He turned to Sydney. “My respect for our mysterious rider grows each day. Find him and bring him back to me!”
Sydney nodded, though she feared that Dendybar’s request would prove more difficult than the mottled wizard believed, probably even beyond her skills altogether.