Snow Crash
A whole section of the pontoon pier, along the side of the trawler, can't be salvaged. Men with fishing knives and women with kitchen cleavers are down on their knees, the water already rising up under their chins, cutting their neighborhood free. It breaks loose one rope at a time, haphazardly, tossing the Filipinos up into the air. A boy with a machete cuts the one remaining line, which pops up and lashes him across the face. Finally, the raft is free and flexible once again, bobbing and waving back toward equilibrium, and where the trawler was, there's nothing but a bubbling whirlpool that occasionally vomits up a loose piece of floating debris.
Some others have already clambered up onto the fishing boat that was tied up next to the trawler. It has suffered some damage, too: several men cluster around and lean over the rail to examine a couple of large impact craters on the side. Each hole is surrounded by a shiny dinner plate-sized patch that has been blown free of all paint and rust. In the middle is a hole the size of a golf ball.
Hiro decides it's time to leave.
But before he does, he reaches into his coverall, pulls out a money clip, and counts out a few thousand Kong-bucks. He puts them on the deck and weighs them down under the corner of a red steel gasoline tank. Then he hits the road.
He has no trouble finding the canal that leads to the next neighborhood. His paranoia level is way up, and so he glances back and forth as he pilots his way out of there, looking up all the little alleys. In one of those niches, he sees a wirehead, mumbling something.
The next neighborhood is Malaysian. Several dozen of them are gathered near the bridge, attracted by the noise. As Hiro is entering their neighborhood, he sees men running down the undulating pontoon bridge that serves as the main street, carrying guns and knives. The local constabulary. More men of the same description emerge from the byways and skiffs and sampans, joining them.
A tremendous whacking and splintering and tearing noise sounds right beside him, as though a lumber truck has just crashed into a brick wall. Water splashes his body, and an exhalation of steam passes over his face. Then it's quiet again. He turns around, slowly and reluctantly. The nearest pontoon isn't there anymore, just a bloody, turbulent soup of splinters and chaff.
He turns around and looks behind him. The wirehead he saw a few seconds ago is out in the open now, standing all by himself at the edge of a raft. Everyone else has cleared out of there. He can see the bastard's lips moving. Hiro whips the boat around and returns to him, drawing his wakizashi with his free hand, and cuts him down on the spot.
But there will be more. Hiro knows they're all out looking for him now. The gunners up there on the Enterprise don't care how many of these Refus they have to kill in order to nail Hiro.
From the Malaysian neighborhood, he passes into a Chinese neighborhood. This one's a lot more built up, it contains a number of steel ships and barges. It extends off into the distance, away from the Core, for as far as Hiro can see from his worthless sea-level vantage point.
He's being watched by a man high up in the superstructure of one of those Chinese ships, another wirehead. Hiro can see the guy's jaw flapping as he sends updates to Raft Central.
The big Gatling gun on the deck of the Enterprise opens up again and fires another meteorite of depleted uranium slugs into the side of an unoccupied barge about twenty feet from Hiro. The entire side of the barge chases itself inward, like the steel has become liquid and is running down a drain, and the metal turns bright as shock waves simply turn that thick layer of rust into an aerosol, blast it free from the steel borne on a wave of sound so powerful that it hurts Hiro down inside his chest and makes him feel sick.
The gun is radar controlled. It's very accurate when it's shooting at a piece of metal. It's a lot less accurate when it's trying to hit flesh and blood.
“Hiro? What the fuck's going on?” Y.T. is shouting into his earphones.
“Can't talk. Get me to my office,” Hiro says. “Pull me onto the back of the motorcycle and then drive it there.”
“I don't know how to drive a motorcycle,” she says.
“It's only got one control. Twist the throttle and it goes.”
And then he points his boat out toward the open water and drills it. Dimly superimposed on Reality, he can see the black-and-white figure of Y.T. sitting in front of him on the motorcycle; she reaches out for the throttle and both of them jerk forward and slam into the wall of a skyscraper at Mach 1.
He turns off his view of the Metaverse entirely, making the goggles totally transparent. Then he switches his system into full gargoyle mode: enhanced visible light with false-color infrared, plus millimeter-wave radar.
His view of the world goes into grainy black and white, much brighter than it was before. Here and there, certain objects glow fuzzily in pink or red. This comes from the infrared, and it means that these things are warm or hot; people are pink, engines and fires are red.
The millimeter-wave radar stuff is superimposed much more cleanly and crisply in neon green. Anything made of metal shows up. Hiro is now navigating down a grainy, charcoal-gray avenue of water lined with grainy, light gray pontoon bridges tied up to crisp neon-green barges and ships that glow reddishly from place to place, wherever they are generating heat. It's not pretty. In fact, it's so ugly that it probably explains why gargoyles are, in general, so socially retarded. But it's a lot more useful than the charcoal-on-ebony view he had before.
And it saves his life. As he's buzzing down a curving, narrow canal, a narrow green parabola appears hanging across the water in front of him, suddenly rising out of the water and snapping into a perfectly straight line at neck level. It's a piece of piano wire. Hiro ducks under it, waves to the young Chinese men who set the booby trap, and keeps going.
The radar picks out three fuzzy pink individuals holding Chinese AK-47s standing by the side of the channel. Hiro cuts into a side channel and avoids them. But it's a narrower channel, and he's not sure where it goes.
“Y.T.,” he says, “where the hell are we?”
“Driving down the street toward your house. We overshot it about six times.”
Up ahead, the channel dead-ends. Hiro does a one-eighty. With the big heat exchanger dragging behind it, the boat is not nearly as maneuverable or as fast as Hiro wants it to be. He passes back underneath the booby-trap wire and starts exploring another narrow channel that he passed earlier.
“Okay, we're home. You're sitting at your desk,” Y.T. says.
“Okay,” Hiro says, “this is going to be tricky.”
He coasts down to a dead stop in the middle of the channel, makes a scan for militia men and wireheads, and finds none. There is a five-foot-tall Chinese woman in the boat next to him holding a square cleaver, chopping something. Hiro figures it's a risk he can handle, so he turns off Reality and returns to the Metaverse.
He's sitting at his desk. Y.T. is standing next to him, arms crossed, radiating Attitude.
“Librarian?”
“Yes, sir,” the Librarian says, padding in.
“I need blueprints of the aircraft carrier Enterprise. Fast. If you can get me something in 3-D, that'd be great.”
“Yes, sir,” the Librarian says.
Hiro reaches out and grabs Earth.
“YOU ARE HERE,” he says.
Earth spins around until he's staring straight down at the Raft. Then it plunges toward him at a terrifying rate. It takes all of three seconds for him to get there.
If he were in some normal, stable part of the world like lower Manhattan, this would actually work in 3-D. Instead, he's got to put up with two-dimensional satellite imagery. He is looking at a red dot superimposed on a black-and-white photograph of the Raft. The red dot is in the middle of a narrow black channel of water: YOU ARE HERE.
It's still an incredible maze. But it's a lot easier to solve a maze when you're looking down on it. Within about sixty seconds, he's out in the open Pacific. It's a foggy gray dawn. The plume of steam coming out of Reason's heat exchanger just thickens it a
little.
“Where the hell are you?” Y.T. says.
“Leaving the Raft.”
“Gee, thanks for all your help.”
“I'll be back in a minute. I just need a second to get myself organized.”
“There's a lot of scary guys around here,” Y.T. says. “They're watching me.”
“It's okay,” Hiro says. “I'm sure they'll listen to Reason.”
59
He flips open the big suitcase. The screen is still on, showing him a flat desktop display with a menu bar at the top. He uses a trackball to pull down a menu:
HELP
Getting ready
Firing Reason
Tactical tipsl
Maintenance
Resupply
Troubleshooting
Miscellaneous
Under the “Getting ready” heading is more information than he could possibly want on that subject, including half an hour of badly overexposed video starring a stocky, scar-faced Asian guy whose face seems paralyzed into a permanent look of disdain. He puts on his clothes. He limbers up with special stretching exercises. He opens up Reason. He checks the barrels for damage or dirt. Hiro fast-forwards through all of this.
Finally the stocky Asian man puts on the gun.
Fisheye wasn't really using Reason the right way; it comes with its own mount that straps to your body so that you can soak up the recoil with your pelvis, taking the force right in your body's center of gravity. The mount has shock absorbers and miniature hydraulic goodies to compensate for the weight and the recoil. If you put all this stuff on the right way, the gun's a lot easier to use accurately. And if you're goggled into a computer, it'll superimpose a handy cross hairs over whatever the gun's aimed at.
“Your information, sir,” the Librarian says.
“Are you smart enough to tie that information into YOU ARE HERE?” Hiro says.
“I'll see what I can do, sir. The formats appear to be reconcilable. Sir?”
“Yes?”
“These blueprints are several years old. Since they were made, the Enterprise has been purchased by a private owner—”
“Who may have made some changes. Gotcha.”
Hiro's back in Reality.
He finds an open boulevard of water that leads inward to the Core. It has a sort of pedestrian catwalk running along one side of it, pieced together haphazardly, a seemingly endless procession of gangplanks, pontoons, logs, abandoned skiffs, aluminum canoes, oil drums. Anywhere else in the world, it would be an obstacle course; here in the Fifth World, it's a superhighway.
Hiro takes the boat straight down the middle, not very fast. If he runs into something, the boat might flip. Reason will sink. And Hiro's strapped onto Reason.
Flipping into gargoyle mode, he can clearly make out a sparse picket line of hemispherical domes running along the edge of the Enterprise's flight deck. The radar gear thoughtfully identifies these, onscreen, as the radar antennas of Phalanx antimissile guns. Underneath each dome, a multibarreled gun protrudes.
He slows to a near stop and waves the barrel of Reason back and forth for a while until a cross hairs whips across his field of vision. That's the aiming point. He gets it settled down in the middle, right on one of those Phalanx guns, and jerks the trigger for half a second.
The big dome turns into a fountain of jagged, flaky debris. Underneath it, the gun barrels are still visible, speckled with a few red marks; Hiro lowers the cross hairs a tad and fires another fifty-round burst that cuts the gun loose from its mount. Then its ammunition belt starts to burst sporadically, and Hiro has to look away.
He looks at the next Phalanx gun and finds himself staring straight down its barrels. That's so scary he jerks the trigger involuntarily and fires a long burst that appears to do nothing at all. Then his view is obscured by something close up; the recoil has pushed him back behind a decrepit yacht tied up along the side of the channel.
He knows what's going to happen next—the steam makes him easy to find—so he whips out of there. A second later, the yacht gets simply forced under the water by a burst from the big gun. Hiro runs for a few seconds, finds a pontoon where he can steady himself, and opens up again with a long burst; when he's finished, the edge of the Enterprise has a jagged semicircular bite taken out of it where the Phalanx gun used to be.
He takes to the main channel again and follows it inward until it terminates beneath one of the Core ships, a containership converted into a high-rise apartment complex. A cargo net serves as a ramp from one to the other. It probably serves as a drawbridge also, when undesirables try to clamber up out of the ghetto. Hiro is about as undesirable as anyone can be on the Raft, but they leave the cargo net there for him.
That's quite all right. He's staying on the little boat for now. He buzzes down the side of the containership, makes a U-turn around its prow.
The next vessel is a big oil tanker, mostly empty and riding high in the water. Looking up the sheer steel canyon separating the two ships, he sees no handy cargo nets stretched between them. They don't want thieves or terrorists to come up onto the tanker and drill for oil.
The next ship is the Enterprise.
The two giant vessels, the tanker and the aircraft carrier, ride parallel, anywhere from ten to fifty feet apart, joined by a number of gigantic cables and held apart by huge airbags, like they squished a few blimps between them to keep them from rubbing. The heavy cables aren't just lashed from one ship to another; they've done something clever with weights and pulleys, he suspects, to allow for some slack when rough seas pull the ships opposite ways.
Hiro rides his own little airbag in between them. This gray steel tunnel is quiet and isolated compared to the Raft; except for him, no one has any reason to be here. For a minute, he just wants to sit there and relax.
Which is not too likely, when you think about it. “YOU ARE HERE,” he says.
His view of the Enterprise's hull—a gently curved expanse of gray steel—turns into a three-dimensional wire frame drawing, showing him all the guts of the ship on the other side.
Down here along the waterline, the Enterprise has a belt of thick antitorpedo armor. It's not too promising. Farther up, the armor is thinner, and there's good stuff on the other side of it, actual rooms instead of fuel tanks or ammunition holds.
Hiro chooses a room marked WARDROOM and opens fire.
The hull of the Enterprise is surprisingly tough. Reason doesn't just blow a crater straight through; it takes a few moments for the burst to penetrate. And then all it does is make a hole about six inches across. The recoil pushed Hiro back against the rusted hull of the oil tanker.
He can't take the gun with him anyway. He holds the trigger down and just tries to keep it aimed in a consistent direction until all the ammunition is gone. Then he unstraps it from his body and dumps the whole thing overboard. It'll go to the bottom and mark its position with a column of steam; later, Mr. Lee's Greater Hong Kong can dispatch one of its environmental direct-action posses to pick it up. Then they can haul Hiro before the Tribunal of Environmental Crimes, if they want to. Right now he doesn't care.
It takes half a dozen tries to secure the grappling hook in the jagged hole, twenty feet above the waterline.
As he's wriggling through the hole, his coverall makes popping and hissing noises as the hot, sharp metal melts and tears through the synthetic material. He ends up leaving scraps of it behind, welded to the hull. He's got a few first- and second-degree burns on the parts of his skin that are now exposed, but they don't really hurt yet. That's how wound up he is. Later, they'll hurt. The soles of his shoes melt and sizzle as he treads on glowing hunks of shrapnel. The room is rather smoky, but aircraft carriers are nothing if not fire conscious, and not too much in this place is flammable. Hiro just walks through the smoke to the door, which has been carved into a steel doily by Reason. He kicks it out of its frame and enters a place that, in the blueprints, is simply marked PASSAGEWAY. Then, because this seems as good a time as any,
he draws his katana.
60
When her partner is off doing something in Reality, his avatar goes kind of slack. The body sits there like an inflatable love doll, and the face continues to go through all kinds of stretching exercises. She does not know what he's doing, but it looks like it must be exciting, because most of the time he's either extremely surprised or scared shitless.
Shortly after he gets done talking to the Librarian dude about the aircraft carrier, she begins to hear deep rumbling noises—Reality noises—from outside. Sounds like a cross between a machine gun and a buzz saw. Whenever she hears that noise, Hiro's face gets this astonished look like: I'm about to die.
Someone is tapping her on the shoulder. Some suit who has an early morning appointment in the Metaverse, figures that whatever this Kourier is doing can't be all that important. She ignores it for a minute.
Then Hiro's office goes out of focus, jumps up in the air like it is painted on a window shade, and she's looking into the face of a guy. An Asian guy. A creep. A wirehead. One of the scary antenna dudes.
“Okay,” she says, “what do you want?”
He grabs her by the arm and hauls her out of the booth. There's another one with him, and he grabs her other arm. They all start walking out of there.
“Let go my fucking arm,” she says. “I'll go with you. It's okay.”
It's not the first time she's been thrown out of a building full of suits. This time it's a little different, though. This time, the bouncers are a couple of life-sized plastic action figures from Toys R Us.
And it's not just that these guys probably don't speak English. They just don't act normal. She actually manages to twist one of her arms loose and the guy doesn't smack her or anything, just turns rigidly toward her and paws at her mechanically until he's got her by the arm again. No change in his face. His eyes stare like busted headlights. His mouth is open enough to let him breathe through it, but the lips never move, never change expression.