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    TWOLAS - 03 - Warhost Of Vastmark

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      MIRALT - port city in northern Camris, Tysan.

      pronounced: meer-alt

      root meaning: m'iei - shore; alt - last

      MIRTHLVAIN SWAMP - boglands filled with dangerous crossbreeds, located south of the Tiriac Mountains in principality of Midhalla, Melhalla. Never left unwatched. Since conquest of the Mistwraith, the appointed Guardian was the spellbinder, Verrain.

      pronounced: mirth-el-vain

      root meaning: myithl - noxious, vain - bog,'mud

      MORFETT - Lord Governor Supreme of Etarra at the time the Fellowship sought to restore Rathain's monarchy following the captivity of the Mistwraith, and dining the muster for the warhost against Arithon.

      pronounced: more-fet

      root meaning not from the Paravian

      MORNOS - city on the west shore of Lithmere, Havish.

      pronounced: more-nose

      root meaning: moamosh - a coffer, specifically where a greedy person would hoard valuables

      MORRIEL - Prime Enchantress of the Koriathain since the Third Age 4212.

      pronounced: more-real

      root meaning: moai - greed; riel - silver

      MORVAIN - city located in the principality of Arae- thura, Rathain, on the coast of Instrell Bay. Elaira's birthplace.

      pronounced: more-vain

      root meaning: mozvain - swindlers' market

      NANDIR - Vastmark tribal dialect word for a barren woman who is considered unlucky. To become involved with a nandir woman is to curse one's sons to ill fortune. These women wear bells on their braids. Since life among the tribes is unpleasant for them, they often end up as prostitutes in coastal cities. In the southcoast trade towns, specifically Ithish and Innish, belled women are generally considered available; hence the custom of bawds wearing bells to attract customers,

      pronounced: nan-deer

      root meaning: from Vastmark dialect ancient term for 'without'

      NARMS - city on the coast of Instrell Bay, built as a craft centre by Men in the early Third Age. Best known for dyeworks.

      pronounced: narms to rhyme with 'charms'

      root meaning: naims - colour

      NORTHSTOR - city located at the northern tip of the East Halla peninsula in Melhalla.

      pronounced: north-store

      root meaning: stoi - summit, or apex of a triangle

      NORTHSTRAIT - narrows between the mainland spur of northern Tysan, and the Trow Islands.

      ORLAN - pass through the Thaldein Mountains, also location of the Camris clans' west outpost, in Camris, Tysan. Known for barbarian raids,

      pronounced: or-lan

      root meaning: iilan - ledge

      ORVANDIR - principality located in northeastern Shand.

      pronounced: or-van-deer

      root meaning: oivein - crumbled; dir - stone

      OSTERMERE - harbour and trade city, once smugglers' haven, located in Carythwyr, Havish; current seat of Eldir, King of Havish.

      pronounced: os-tur-mere

      root meaning: ostier - brick; miere - reflection

      PARAVIAN - name for the three old races that inhabited Athera before Men. Including the centaurs, the Sim- children and the unicorns, these races never die unless mishap befalls them; they are the world's channel, or direct connection to Ath Creator,

      pronounced: par-ai-vee-ans

      root meaning: para - great; i'on - fate or 'great mystery'

      PARRIEN s'BRYDION - second youngest brother of Duke Bransian of Alestron; older brother of Mearn, younger brother of Keldmar.

      pronounced: par-ee-en

      root meaning: paza - great; ient - dart

      PASYVIER - meadows in Korias, Tysan, where clan- blood drifters raise horses,

      pronounced: pass-ee-vee-er

      root meaning: pas'e'viei - hidden little vale

      PERDITH - city located on the east shore in East Halla, Melhalla; known for its armourers,

      pronounced: per-dith

      root meaning: piidith - anvil

      PERLORN - city in Fallowmere, Rathain on the trade road midway between Etarra and Werpoint.

      pronounced: pur-lorn

      root meaning: peilorn - midpoint

      PESQUIL - mayor of the Northern League of Headhun- ters, at the time of the battle of Strakewood Forest. His strategies cause the Deshir clans the most punishing losses.

      pronounced: pes-quil like 'pest-quill'

      root meaning not from the Paravian

      PRANDEY - Shandian term for gelded pleasure boy.

      pronounced: pran-dee

      root meaning not from the Paravian

      QUAID - trade city in Carithwyr, Havish; inland along the trade road from Los Mar to Redburn. Famous for fired clay and brick.

      pronounced: quaid to rhyme with 'staid'

      root meaning: ciuaid — a specific form of clay used for brickmaking

      RADMOORE DOWNS - meadowlands in Midhalla, Melhalla.

      pronounced: rad-more

      root meaning: liad - thread; mour - carpet, rug

      RATHAIN — High Kingdom of Athera ruled by descendants of Torbrand s'Ffalenn since Third Age Year One. Sigil: black-and-silver leopard on green field,

      pronounced: rath-ayn

      root meaning: 10th - brother; thein - tower, sanctuary

      RAUVEN TOWER - home of the s'Ahelas mages who brought up Arithon s'Ffalenn and trained him to the ways of power. Located on the splinter world, Dascen Elur, through West Gate,

      pronounced: raw-ven

      root meaning: iauven - invocation

      REDBURN - city located in a deep inlet in the northern shore of Rockbay Harbour in Havistock, Havish.

      pronounced: red-burn

      root meaning not from Paravian

      RENWORT - plant native to Athera. A poisonous mash can be brewed from the berries,

      pronounced: ren-wart

      root meaning: ienwarin - poison

      RIATHAN PARAVIANS - unicorns, the purest and most direct connection to Ath Creator; the prime vibration channels directly through the horn,

      pronounced: ree-ah-than

      root meaning: lia - to touch; ath - prime life force; ri'athon - one who touches divinity

      ROCKFELL PIT - deep shaft cut into Rockfell Peak, used to imprison harmful entities throughout all three ages. Located in the principality of West Halla, Melhalla; became the warded prison for Desh-thiere.

      pronounced: rock-fell

      root meaning not from the Paravian

      ROCKFELL VALE - valley below Rockfell Peak, located in principality of West Halla, Melhalla.

      pronounced: rockfell vale

      root meaning not from the Paravian

      s'AHELAS - family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Shand. Gifted geas: farsight.

      pronounced: s'ah-hell-as

      root meaning: ahelas - mage-gifted

      SANPASHIR - desert waste on the south coast of Shand.

      pronounced: sahn-pash-eer

      root meaning: san - black or dark; pash'eia - place of grit or gravel

      SAVRID - merchant brig chartered to transport armed men from Minderl Bay to Merior.

      pronounced: sahv-rid

      root meaning: saviid - thrifty

      s'BRYDION - ruling line of the dukes of Alestron. The only old blood clansmen to maintain rule of their city through the uprising that defeated the rule of the high kings.

      pronounced: s'bride-ee-on

      root meaning: baridien - tenacity

      SCIMLADE TIP - peninsula at the southeast corner of Alland, Shand.

      pronounced: skim-laid

      root meaning: scimlait - curved knife or scythe

      SEARDLUIN - drake-spawned, vicious, intelligent catlike predators that roved in packs whose hierarchy was arranged for ruthless and efficient slaughter of other living things. By the middle of the Second Age, they had been battled to extinction,

      pronounced: seerd-lwin

      root meaning: seaid - bearded; luin - feline

      SECOND AGE - Marked by the arrival of the Fellowshi
    p of Seven at Crater Lake, their called purpose to fight the drake spawn.

      SELKWOOD - forest located in Alland, Shand.

      pronounced: sellk-wood

      root meaning: selk - pattern

      SETHVIR - Sorcerer of the Fellowship of Seven, served as Warden of Althain since the disappearance of the Paravians in the Third Age after the Mistwraith's conquest,

      pronounced: seth-veer

      root meaning: seth - fact; vaei - keep

      SEVERNIR — river that once ran across the central part of Daon Ramon Barrens, Rathain. Diverted at the source after the Mistwraith's conquest, to run east into the Bay of Eltair.

      pronounced: se-ver-neer

      root meaning: sevaer - to travel; nil - south

      S'FFALENN - family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Rathain. Gifted geas: compassion,'empathy.

      pronounced: fal-en

      root meaning: ffael - dark; an - one

      s'GANNLEY - family name for the line of Earls of the West, who stood as caithdeinen and stewards for the Kings of Tysan.

      pronounced: gan-lee

      root meaning: gaen - to guide; li - exalted, or in harmony

      SHADDORN - trade city located on the Scimlade peninsula in Alland, Shand.

      pronounced: shad-dom

      root meaning: shaddiem - a type of sea turtle

      SHAND - High Kingdom on the southeast corner of the Paravian continent, originally ruled by the line of s'Ahelas. Device is falcon on a crescent moon, backed by purple-and-gold chevrons.

      pronounced: shand as in 'hand'

      root meaning: shand - two,'pair

      SHANDIAN - refers to nationality, being of the Kingdom of Shand.

      pronounced: shand-ee-an

      root meaning: shand - two,'pair

      SHEHANE ALTHAIN - Ilitharis Paravian who dedicated his spirit as defender and guardian of Althain Tower,

      pronounced: shee-hay-na all-thain

      root meaning: shiehai'en - to give for the greater good; alt - last; thain - tower

      SHIP'S PORT - town on the coast of the Bay of Eltair located in West Halla, Melhalla.

      SICKLE BAY - body of water located inside the Scimlade peninsula in Alland, Shand.

      s'ILESSID - family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Tysan. Gifted geas: justice,

      pronounced: s-ill-ess-id

      root meaning: Uessiad - balance

      SITHAER - mythological equivalent of hell, halls of Dharkaron Avenger's judgment; according to Ath's adepts, that state of being where the prime vibration is not recognized.

      pronounced: sith-air

      root meaning: sid - lost; thieze - wraith,'spirit

      SKANNT - headhunter captain, served under Pesquil.

      pronounced: scant

      root meaning: sciant - a lean, hard-run hound of mixed breeding

      SKYRON FOCUS - large aquamarine focus stone, used by the Koriani Senior Circle for their major magic after the loss of the Great Waystone during the rebellion.

      pronounced: sky-run

      root meaning: skyron - colloquialism for shackle; s'kyi'i'on — literally 'sorrowful fate'

      SKYSHIEL - mountain range that runs north to south along the eastern coast of Rathain.

      pronounced: sky-shee-el

      root meaning: skyshia - to pierce through; iel - light ray

      s'LORNMEIN - family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Havish. Gifted geas: temperance.

      pronounced: slorn-main

      root meaning: liernmein - to centre, or restrain, or bring into balance

      SORCERERS' PRESERVE - warded territory located by Teal's Gap in Tornir Peaks in Tysan where the Khadrim are kept confined by Fellowship magic.

      STEIVEN - Earl of the North, caithdein and regent to the Kingdom of Rathain at the time of Arithon Teir's'Ffa- lenn's return. Chieftain of the Deshans until his death in the battle of Strakewood Forest. Jieret Red-beard's father,

      pronounced: stay-vin

      root meaning: steiven - stag

      STORLAINS - mountains dividing the Kingdom of Havish.

      pronounced: store-lanes

      root meaning: storlient - largest summit, highest divide

      STORMWELL - Gulf of Stormwell, body of water off the north coast of Tysan.

      STRAKEWOOD - forest in the principality of Deshir, Rathain; site of the battle of Strakewood Forest,

      pronounced: strayk-wood similar to 'stray wood'

      root meaning: streik - to quicken, to seed

      SUNCHILDREN - translated term for Athlien Paravians.

      SUN TOWERS - translated term for the Paravian keeps still standing on the site of the ruins of Ithamon in Daon Ramon Barrens, Rathain. See Ithamon.

      s'VALERIENT - family name for the Earls of the North, regents and caithdeiaen for the High Kings of Rathain.

      pronounced: val-er-ee-ent

      root meaning: val - straight; eiient - spear

      TAERLIN - southeastern principality of Kingdom of Tysan. Also a lake of that name, Taerlin Waters in the southern spur of Tomir Peaks. Halliron teaches Arithon a ballad of that name, which is of Paravian origin, and which commemorates the First Age slaughter of unicorn herd by Khadrim.

      pronounced: tay-er-lin

      root meaning: taei - calm; lien - to love

      TAERNOND - forest in Ithilt, Rathain.

      pronounced: tear-nond

      root meaning: taei - calm; nond - thicket, copse

      TAL QUORIN - river formed by the confluence of watershed on the southern side of Strakewood, principality of Deshir, Rathain, where traps were laid for Etarra's army in the battle of Strakewood Forest,

      pronounced: tal quar-in

      root meaning: tal - branch; quorin - canyons

      TALERA s'AHELAS - princess wed to the King of Amroth on the splinter world of Dascen Elur. Mother of Lysaer sHessid, by her husband; mother of Arithon, through her adulterous liaison with the Pirate King of Karthan, Avar s'Ffalenn.

      pronounced: tal-er-a

      root meaning: taleia - branch or fork in a path

      TALITH - Lord Diegan's sister, betrothed lady of Lysaer s'Ilessid.

      pronounced: tal-ith to rhyme with 'gal with'

      root meaning: tal - branch; lith - to keep,'nurture

      TALLIARTHE - name given to Arithon's pleasure sloop by Feylind; in Paravian myth, a sea sprite who spirits away maidens who stray too near to the tidemark at twilight.

      pronounced: tal-ee-arth

      root meaning: tal - branch; li - exalted, in harmony; aiaithe - to disperse or to send

      TAL'S CROSSING - town at the branch in the trade road that leads to Etarra and south, and northeastward to North Ward.

      pronounced: tal to rhyme with 'pal'

      root meaning: tal - branch

      TASHAN - elder on Maenalle's clan council, present at the raid on the Pass of Orlan.

      pronounced: tash-an

      root meaning: tash - swift, quick; an - one

      TEAL'S GAP - pass in the northern spur of Tornir Peaks in Tysan, which passes through the Sorcerers' Preserve,

      pronounced: teel's gap

      root meaning: tielle - ravine

      TEIR - title fixed to a name denoting heirship,

      pronounced: tay-er

      root meaning: teir's — 'successor to power'

      TELMANDIR - ruined city that once was the seat of the High Kings of Havish. Located in the principality of Lithmere, Havish.

      pronounced: tell-man-deer

      root meaning: telman'en — leaning; dii — rock

      TELZEN - city on the coast of Alland, Shand, renowned for its lumber and saw millworks.

      pronounced: tell-zen

      root meaning: tielsen - to saw wood

      THALDEINS - mountain range that borders the principality of Camris, Tysan, to the east. Site of the Camris clans' west outpost. Site of the raid at the Pass of Orlan.

     
    pronounced: thall-dayn

      root meaning: thai - head; dein - bird

      THARIDOR - trade city on the shores of Bay of Eltair in Melhalla.

      pronounced: thar-i-door

      root meaning: tiei'i'dur - keep of stone

      THARRICK - captain of the guard in the city of Alestron assigned charge of the duke's secret armoury,

      pronounced: thar-rick

      root meaning: thierik - unkind twist of fate

      THIRD AGE - marked by Fellowship's sealing of the compact with the Paravian races, and the arrival of Men to Athera.

     
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