THIRDMARK - seaside city on the shores of Rockbay Harbour at the edge of Vastmark.
TIENELLE - high-altitude herb valued by mages for its mind-expanding properties. Highly toxic. No antidote. The leaves, dried and smoked, are most potent. To weaken its powerful side effects and allow safer access to its vision, Koriani enchantresses boil the flowers, then soak tobacco leaves with the brew.
pronounced: tee-an-ell-e ('e' mostly subliminal)
root meaning: tien - dream; iel - light,'ray
TIRANS - trade city in East Halla, Melhalla.
pronounced: tee-rans
root meaning: tier - to hold fast, to keep, to covet
TIRIACS - mountain range to the north of Mirthlvain Swamp, located in the principality of Midhalla, Kingdom of Melhalla.
pronounced: tie-ree-axe
root meaning: tieiiach - alloy of metals
TORBRAND s'FFALENN - founder of the s'Ffalenn line appointed by the Fellowship of Seven to rule the High Kingdom of Rathain in Third Age Year One.
pronounced: tor-brand
root meaning: tor - sharp, keen; brand - temper
TORNIR PEAKS - mountain range on western border of the principality of Camris, Tysan. Northern half is actively volcanic, and there the last surviving packs of Khadrim are kept under ward,
pronounced: tor-neer.
root meaning: tor - sharp, keen; nier - tooth
TORWENT - fishing town in Lanshire, Havish, where the smack Royal Freedom was sold,
pronounced: tore-went
root meaning: tor — sharp; wient — bend
TRAITHE - Sorcerer of the Fellowship of Seven. Solely responsible for the closing of South Gate to deny further entry to the Mistwraith. Traithe lost most of his faculties in the process, and was left with a limp. Since it is not known whether he can make the transfer into discorporate existence with his powers impaired, he has retained his physical body,
pronounced: tray-the
root meaning: traithe - gentleness
TYSAN - one of the Five High Kingdoms of Athera, as defined by the charters of the Fellowship of Seven. Ruled by the s'Ilessid royal line. Sigil: gold star on blue field,
pronounced: tie-san
root meaning: tiasen - rich
VALENDALE - river arising in the Pass of Orlan in the Thaldein Mountains, in the principality of Atainia, Tysan.
pronounced: val-en-dale
root meaning: valen - braided; dale - foam
VALENFORD - city located in Taerlin, Tysan.
pronounced: val-en-ford
root meaning: valen - braided
VALLEYGAP - pass on the trade road between Etarra and Perlorn in the Kingdom of Rathain, known for shale slides and raids.
VALSTEYN - river which springs from the Mathorn
Mountains in Rathain, and which crosses the Plain of Araithe.
pronounced: val-stain
root meaning: valsteyne - to meander
VASTMARK - principality located in southwestern Shand. Highly mountainous and not served by trade roads. Its coasts are renowned for shipwrecks. Inhabited by nomadic shepherds and wyverns, non-fire-breathing, smaller relatives of Khadrim.
pronounced: vast-mark
root meaning: vhast - bare, mheaik - valley
VERRAIN - spellbinder, trained by Luhaine; stood as Guardian of Mirthlvain when the Fellowship of Seven was left shorthanded after the conquest of the Mist- wraith.
pronounced: ver-rain
root meaning: vex - keep; ha - touch; an - one; original Paravian: venia'an
WARD - a guarding spell,
pronounced: as in English
root meaning not from the Paravian
WARDEN OF ALTHAIN - alternative title for the Fellowship Sorcerer, Sethvir.
WATERFORK - city located in Lithmere, Havish. WERPOINT - fishing town and outpost on the northeast coast of Fallowmere, Rathain. Muster point for Lysaer's warhost.
pronounced: were-point
root meaning: wyi - all,'sum
WEST END - small merchant town in Korias, Tysan. Once was a great port, before the Mistwraith's invasion, but the loss of navigational arts set the city into decline.
WEST GATE PROPHECY - prophecy made by Dakar the Mad Prophet in Third Age 5061, which forecast the return of royal talent through the West Gate, and the Bane of Desh-thiere and a return to untrammelled sunlight.
WESTLAND SEA - body of water located off the west shore of the continent of Paravia.
WESTWOOD - forest located in Camris, Tysan, north of the Great West Road.
WHITEHOLD - city located on the coast of the Bay of Eltair in East Halla, Melhalla. Once saved from storm surge and flooding by a circle of Koriani seniors.
WORLDSEND GATES - set at the four compass points of the continent of Paravia. These were spelled portals constructed by the Fellowship of Seven at the dawn of the Third Age, and were done in connection with the obligations created by their compact with the Paravian races which allowed men to settle on Athera.
Janny Wurts, TWOLAS - 03 - Warhost Of Vastmark
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