They slept better that night, perhaps because they were growing used to the city’s night sounds, perhaps because they were so exhausted. They posted a watch and took turns standing it. The watch proved uneventful.

  For three days afterward they continued their search. Fog and mist and rain hunted with them, persistent and unwelcome, and the city haunted their dreams. Eldwist was a stone forest filled with shadows and secrets, its towering buildings the trees that hemmed them in and closed them about. But unlike the green, living forests of the lands south the city was empty and lifeless. The girl and the men could form no affinity with Eldwist; they were trespassers here, unwanted and alone. Everything about the world in which they hunted was hard and unyielding. There were no recognizable signs, no familiar markings, and no changes in color or shape or smell or taste that would reveal to them even the smallest clue. There was only the enigma of the stone.

  It began to affect the little company despite its resolve. Conversation diminished, tempers grew short, and there was a growing uncertainty as to what they were about. Horner Dees became more sullen and taciturn, his skills as a Tracker rendered useless, his experience from ten years previous used up. Pe Ell continued to distance himself, his eyes suspicious, his movements furtive and tense, a prowling cat at the edges of a jungle determined not to be brought to bay. Carisman quit singing almost completely. Morgan Leah found himself jumping at the smallest sound and was preoccupied with thoughts of the magic he had lost when the Sword of Leah had shattered. Walker Boh was a voiceless ghost, pale and aloof, floating through the gloom as if at any moment he might simply fade away.

  Even Quickening changed. It was barely perceptible, a faint blurring of her exquisite beauty, an odd shading of her voice and movements, and a vague weariness in her eyes. Morgan, ever aware of what the girl was about, thought that he alone could tell.

  But once, as they paused in their search in the shadow of a carriage husk, Walker Boh eased down beside the Highlander and whispered, “This city consumes us, Morgan Leah. Can you feel it? It has a life beyond what we understand, an extension of the Stone King’s will, and it feeds on us. The magic is all about. If we do not find Uhl Belk soon, we will be in danger of being swallowed up entirely. Do you see? Even Quickening is affected.”

  And she was, of course. Walker drifted away again, and Morgan was left to wonder to what end they had been brought here. So much effort expended to reach this place and it all seemed for nothing. They were being drained of life, sapped of energy and purpose and will. He thought to speak of it to Quickening, but changed his mind. She knew what was happening. She always did. When it was time to do something, she would do it.

  But it was Walker Boh who acted first. The fourth day of their hunt for the Stone King had concluded in the same manner as the previous three, without any of them having found even the smallest trace of their quarry. They were huddled in the shadows of their latest shelter; Pe Ell had insisted they change buildings in an effort to avoid discovery by the Rake, who still hunted them each night. They had not eaten a hot meal or enjoyed a fire’s warmth since their arrival in Eldwist, and their water supply was in need of replenishing. Footsore and discouraged, they sat mired in silence.

  “We need to search the tunnels beneath the city,” the Dark Uncle said suddenly, his soft voice distant and cold.

  The others looked up. “What tunnels?” Carisman wearily asked. The tunesmith, less fit than the others, was losing strength.

  “The ones that honeycomb the rock beneath the buildings,” Walker answered. “There are many of them. I have seen the stairways leading down from the streets.”

  Bearish Homer Dees shook his shaggy head. “You forget. The Maw Grint is down there.”

  “Yes. Somewhere. But it is a huge, blind worm. It won’t even know of us if we’re careful. And if the Maw Grint hides within the earth, maybe the Stone King hides there as well.”

  Morgan nodded. “Why not? They might both be worms. Maybe both are blind. Maybe neither likes the light. Goodness knows, there will be little enough of it down there. I think it is a good idea.”

  “Yes,” Quickening agreed without looking at any of them.

  Pe Ell stirred in the shadows and said nothing. The others muttered their assent. The darkness of their refuge went quickly still again.

  That night Quickening slept next to Morgan Leah, something she had not done since their arrival in Eldwist. She came to him unexpectedly and burrowed close, as if she feared something would attempt to steal her away. Morgan reached around and held her for a time, listening to the sound of her breathing, feeling the pulse of her body against his own. She did not speak. After a time, he fell asleep holding her. When he awoke, she was gone again.

  At dawn they departed their shelter and entered the catacombs beneath the city. A stairwell leading down from the building next to the one in which they were housed placed them on the first level. Other stairs ran deeper into the rock, spiraling down black holes of stone into emptiness. The tunnels on the first level were shaped from stone blocks and rails sat on beds of stone and cross ties as they disappeared into the dark. All had been turned to stone. There was no light beneath the city, so Walker Boh used one of Cogline’s powders to coat the head of a narrow wedge of stone and create a firebrand. They moved ahead into the tunnels, following the line of the rails as they wound through the darkness. The rails passed platforms and other stairs leading up and down, and the tunnels branched and diverged. The air smelled musty, and loose stone crunched beneath their feet. After a time they came upon a giant carriage that lay upon its side, its wheels grooved to fit the rails, but broken and splintered now and fused to the axle and body by the magic’s transformation. Once this carriage had ridden the rails, propelled in some mysterious way, carrying people of the old world from building to building, and from street to street. The members of the company paused momentarily to gaze upon the wreck, then hurried on.

  There were other carriages along the way, once an entire chamber full of them, some still seated upon the rails, some fallen and smashed along the way. There were piles of debris fallen by the rails that could not be identified and bits and pieces of what had been iron benches on the platforms they passed. Once or twice they ascended the stairs back to the streets of the city to regain their bearings before going down again. Below, far from where they walked, they could hear the rumble of the Maw Grint. Farther down still there was the sound of the ocean.

  After several hours of exploring the network of tunnels without encountering any sign of the Stone King, Pe Ell brought them up short. “This is a waste of time,” he said. “There’s nothing to be found at this level. We need to go farther down.”

  Walker Boh glanced at Quickening, then nodded. Morgan caught sight of the looks on the faces of Carisman and Horner Dees and decided the same look was probably on his own.

  They descended to the next level, winding down the stairwell into a maze of sewers. The sewers were empty and dry, but there was no mistaking what they had once been. The pipes that formed them were more than twenty feet high. Like everything else, they had been turned to stone. The company began following them, the light of Walker’s makeshift torch a silver flare against the black, and the sound of their boots thudding harshly in the stillness. Not more than a hundred yards from where they had entered the sewers, a giant hole had been tom in the side of the stone pipe, shattering it apart as if it were paper. Something massive had burrowed through the rock and out again, something so huge that the sewer pipe had been no more than a blade of grass in its path.

  From down the black emptiness of the burrowed tunnel came the rumble of the Maw Grint. The company crossed quickly through the rubble-strewn opening and continued on.

  For two hours they wandered the sewers beneath the city, searching in vain for the lair of the Stone King. They twisted and wound about, and soon any sense of direction was irretrievably lost. There were fewer stairs leading up from this level, and many of them were nothing more than ladd
ers hammered into the walls of drains. They came across the burrowings of the Maw Grint several times in the course of their hunt, the massive, jagged openings ripping upward through the earth and then disappearing down into it again, chasms of blackness large enough to swallow whole buildings. Morgan Leah stared into those chasms, realized they must honeycomb the peninsula rock, and wondered why the entire city didn’t simply collapse into them.

  Shortly after midday they stopped to rest and cat. They found a set of steps leading up to the first level and climbed to where an abandoned platform offered a set of battered stone benches. Seated there, Walker’s odd torch planted in the rubble so that its light spilled over them like a halo, they stared wordlessly into the shadows.

  Morgan finished before the others and moved over to where a thin shaft of daylight knifed down a stairwell leading to the streets of the city. He seated himself and stared upward, thinking of better times and places, wondering despondently if he would ever find them again.

  Carisman came over to sit beside him. “It would be nice to see the sun again,” the tunesmith mused and smiled faintly as Morgan glanced over. “Even for just a moment.”

  He sang:

  “Darkness is for bats and cats and frightened little mice,

  It’s not for those of us who find the sunshine rather nice,

  So stay away from Eldwist’s murk and take this good advice,

  Go someplace where your skin is warm instead of cold as ice.”

  He grinned rather sadly. “Isn’t that a terrible piece of doggerel? It must be the worst song I’ve ever composed.”

  “Where did you come from, Carisman?” Morgan asked him. “I mean, before the Urdas and Rampling Steep. Where is your home?”

  Carisman shook his head. “Anywhere. Everywhere. I call wherever I am my home, and I have been most places. I have been traveling since I was old enough to walk.”

  “Do you have a family?”

  “No. Not that I know about.” Carisman drew his knees up to his chest and hugged them. “If I am to die here, there is no one who will wonder what has become of me.”

  Morgan snorted. “You’re not going to die. None of us are. Not if we’re careful.” The intensity of Carisman’s gaze made him uncomfortable. “I have a family. A father and mother back in the Highlands. Two younger brothers as well. I haven’t seen them now in weeks.”

  Carisman’s handsome face brightened. “I traveled the Highlands some years back. It was beautiful country, the hills all purple and silver in the early light, almost red when the sun set. It was quiet up there, so still you could hear the sound of the birds when they called out from far away.” He rocked slightly. “I could have been happy there if I had stayed.”

  Morgan studied him a moment, watched him stare off into space, caught up in some inner vision. “I plan to go back when we’re done with this business,” he said. “Why don’t you come home with me?”

  Carisman stared at him. “Would that be all right? I would like that.”

  Morgan nodded. “Consider it done. But let’s not have any more talk about dying.”

  They were silent for a moment before Carisman said, “Do you know that the closest thing I ever had to a family was the Urdas? Despite the fact that they kept me prisoner, they took care of me. Cared about me, too. And I cared about them. Like a family. Strange.”

  Morgan thought about his own family for a moment, his father and mother and brothers. He remembered their faces, the sound of their voices, the way they moved and acted. That led him to think of the Valemen, Par and Coll. Where were they? Then he thought of Steff, dead several weeks now, already becoming a memory, fading into the history of his past. He thought of the promise he had made to his friend—that if he found a magic that could aid the Dwarves in their struggle to be free again, he would use it—against the Federation—against the Shadowen. A rush of determination surged through him and dissipated again. Maybe the Black Elfstone would prove to be the weapon he needed. If it could negate other magics, if it were indeed powerful enough to bring back disappeared Paranor by counteracting the spell of magic that bound it…

  “They liked the music, you know, but it was more than just that,” Carisman was saying. “I think they liked me as well. They were a lot like children in need of a father. They wanted to hear all about the world beyond their valley, about the Four Lands and the peoples that lived there. Most of them had never been anywhere beyond the Spikes. I had been everywhere.”

  “Except here,” Morgan said with a smile.

  But Carisman only looked away. “I wish I had never come here,” he said.

  The company resumed its search of the sewers of Eldwist and continued to find them empty of life. They discovered nothing—not the smallest burrowing rodent, not a bat, not even the insects that normally thrived underground. There was no sign of Uhl Belk. There was only the stone that marked his passing. They wandered for several hours and then began to retrace their steps. Daylight would be gone shortly, and they had no intention of being caught outside when the Rake began its nocturnal scavenging.

  “It may be, however, that it doesn’t come down into the tunnels,” Walker Boh mused.

  But no one wanted to find out, so they kept moving. They followed the twisting catacombs, recrossed the burrowings of the Maw Grint, and pushed steadily ahead through the darkness. Grunting and huffing were the only sounds to be heard. Tension lined their faces. Their eyes reflected their discouragement and discontent. No one spoke. What they were thinking needed no words.

  Then Walker brought them to a sudden halt and pointed off into the gloom. There was an opening in the tunnel, one that they had somehow missed earlier, smaller than the sewers and virtually invisible in the dimness. Walker crouched down to peer inside, then disappeared into the dark.

  A moment later he returned. “There is a cavern and a stairwell leading down,” he reported. “It appears there is yet another set of tunnels below.”

  They followed him through the opening to the chamber beyond, a cave whose walls and floors were studded with jagged projections and rent with deep clefts. They found the stairwell and looked down into its gloom. It was impossible to see anything. They exchanged uneasy glances. Wordlessly, Walker moved to the head of the stairs. Holding the makeshift torch out in front of him, he started down. After a moment’s hesitation, the others followed.

  The stairs descended a long way, ragged and slick with moisture. The smell of the Tiderace was present here, and they could hear the trickle of seawater in the blackness. When they reached the end of the stairs, they found themselves standing in the middle of a broad, high tunnel in which the rock was crystallized and massive stone icicles hung from the ceiling in clusters, dripping water into black pools. Walker turned right, and the company moved ahead. The dampness chilled the air to ice, and the six pulled their cloaks tightly about them for warmth. Echoes of their footsteps reverberated through the stone corridor, chasing the silence.

  Then suddenly there was something else, a sort of squealing that reminded Morgan Leah of a rusted iron lever being shifted after a long period of disuse. The members of the company stopped as one at its sound and stood in the faint silver glow of the torchlight, listening. The squealing continued; it was coming from somewhere behind them.

  “Come,” Walker Boh said sharply and began hurrying ahead. The others hastened after, spurred on by the unexpected urgency in his voice. Walker had recognized something in the sound that they had not. Morgan glanced over his shoulder as he went. What was back there?

  They crossed a shallow stream of water that tumbled from a fissure in the rock wall, and Walker turned, motioning the rest of them past. The squealing sound was deafening now and coming closer. The Dark Uncle passed the torch to Morgan wordlessly, then lifted his arm and threw something into the black. A white fire flared to life, and the tunnel behind them was suddenly filled with light.

  Morgan gasped. There were rats everywhere, a churning, scrambling mass of furred bodies. But these r
ats were giants, grown to three and four times their normal size, all claws and teeth. Their eyes were white and sightless, like everything else the company had encountered in Eldwist, and their bodies were sleek with the dampness of the sea. They looked ravenous. And maddened. They poured out of the rocks and came for the men and the girl.

  “Run!” Walker cried, snatching the torch back from Morgan.

  And run they did, charging frantically through the darkness with the sound of the squealing chasing after them in gathering waves, struggling to keep at the edges of the torchlight as they fought to escape the horror that pursued. The tunnel rose and fell in ragged slopes, and the rocks cut and scraped at them. They fell repeatedly, scrambled up again, and ran on.

  A ladder! That was all that Morgan Leah could think. We’ve got to find a ladder!

  But there was none. There were only the rock walls, the streams and pools of seawater, and the rats. And themselves, trapped.

  Then from somewhere ahead came a new sound, the booming of waves against a shoreline, the pounding of the ocean against land.

  They broke from the blackness of the tunnel into a faint, silvery brightness and staggered to a ragged halt. Before them a cliff dropped sharply into the Tiderace. The ocean churned and swirled below, crashing into the rocks, foaming white as it spilled over them. They were in an underground cavern so massive that its farthest reaches were lost in mist and shadow. Daylight spilled through clefts in the rock where the ocean had breached the wall. Other tunnels opened into the cavern as well, black holes far to the right and left. All were unreachable. The cliffs to either side were impassable. The drop below led to the rocks and the roiling sea. The only way left was back the way they had come.

  Through the rats.

  The rats were almost on top of the company now, their squeals rising up to overwhelm the thunder of the ocean’s waters, their masses filling the lower half of the tunnel as they bit and clawed ahead. Morgan yanked out his broadsword, knowing even as he did so how futile the weapon would be. Pe Ell had moved to one side, clear of the others, and his strange silver knife was in his hand. Dees and Carisman were backed to the edge of the drop, crouched as if to jump.