Fenna, the daughter and apprentice of Hestefan the Singer.
Fenner, Ganner Sagersson.
Fervold, captain of Earl Henda of Andmark’s private army.
Fire, a ritual bonfire which had to be lit for the One every spring as soon as the River ceased to flood. The fuel had to be specially arranged with the image of the One at its center and kindled with coals from the hearth of the officiators. The lighting of the fire was celebrated with a feast. When the fire died down and the One was revealed in the ashes, only the eldest male of the family was allowed to remove the image.
Firepot, a clay pot with a lid and cunningly placed vents in which a fire could be kept alight and carried until needed. Until the invention of the wheel-and-flint tinderbox, firepots were in use all over Dalemark and continued in use by Singers and traveling traders until some time after the reign of the Adon.
Fishmarket, a broad thoroughfare in Holand in South Dalemark where fish was sold until the days of Amil IV.
Flags were considered potent symbols in Dalemark from prehistoric times onward:
1. In the old Kingdom of Riverlands flags were religious symbols and only carried in the holiest ceremonies to honor the Undying.
2. To the Heathen invaders from Haligland flags were equally holy as expressing the honor and status of a clan. They were carried at all times and defended to the death in battle.
3. In historic Dalemark flags were nearly taboo. They were only flown at Midsummer Fairs and by ships at sea. No earls and few kings dared fly flags until Amil the Great designed the royal standard of the crowned wheatsheaf. To this day only the monarch flies a flag.
“Flaming Ammet!,” an oath peculiar to Holanders and a favorite of Mitt’s. Since Ammet was an image of the Earth Shaker made of wheat straw, the notion of it on fire amounted to blasphemy.
Flapper, Ganner Sagersson.
Flate, the general name for the flatlands surrounding Holand in South Dalemark, most of which were at, or below, sea level.
Flate Dike, the main drainage ditch for the lowlands around Holand. It was wider than most roads and ran dead straight for nearly fifteen miles, the water in it flowing like a river to an outlet ten miles west of the port of Holand.
Flate Street, a street in a poor but respectable district to the west of the city of Holand in South Dalemark, where Earl Hadd provided Hobin the gunsmith with a house and workshop.
Fledden, a small town to the north of Andmark in South Dalemark, the birthplace of Earl Henda and one of the few places where Henda could rely on absolute loyalty. The inhabitants held the curious belief that the color yellow was unlucky.
Flennpass, the last of the passes open in the mountains between North and South Dalemark. It was said that the musician-mage Osfameron had closed the other three passes at the time of the Adon.
Flind, a common name in South Dalemark.
1. A vintner outside Derent in Waywold, who brought Kialan and a supply of wine to Clennen the Singer.
2. A nonexistent person mentioned in a password as part of Siriol’s plans for Mitt’s escape.
Flower of Holand, the boat belonging to Siriol on which Mitt served as apprentice, part of the fishing fleet that sailed regularly from the port of Holand in South Dalemark.
“Follow the Lark,” a song about bird catching whose secret meaning was “overthrow the earls,” composed during the last rebellion before the Great Uprising.
Fort Flenn, the fort at the northern end of Flennpass, in the hands of the North and designed to hold the pass against incursion from the South.
Fredlan, one of the Singers, who traveled in a cart with his family, giving performances all over Dalemark.
“Free as Air and Secret,” a song pretending to be about the delights of the countryside which secretly urged rebellion, composed during an early uprising in South Dalemark.
Free Holanders, one of many secret societies of freedom fighters in the city of Holand in South Dalemark, the one to which Mitt belonged from the age of eight. Its members were mostly fishermen who believed ardently that they should free South Dalemark from the tyranny of the earls but who could seldom agree how this should be done. However, when the Great Uprising finally came about, all the Free Holanders were active in it, both in the fighting and in the reshaping of the government afterward.
Gander, Ganner Sagersson.
Gann, a great hero in the legends from South Dalemark who performed many great feats with his sword, Soulmaker, which was forged for him in secret by the Undying smith Agner while both were captives of the mage-king Heriol. Some stories give Gann as the brother of the witch Cennoreth. See also Gull.
Ganner Sagersson, Lord of Markind in the earldom of the South Dales, who had been betrothed to Lenina Thornsdaughter as a young man. When she left him for Clennen the Singer, Ganner did not, despite pressure from his household, marry anyone else. He seems to have expected Lenina would eventually come back to him (see Bad Luck). Ganner was a just and efficient administrator and one of few Southern lords to survive the Great Uprising untouched. He became regent for the South Dales on the death of Tholian.
Ganter Islands, a cluster of three islands in the Holy Islands.
Gardale, a prosperous valley, town, and earldom in the southeast of North Dalemark, site of the famous Lawschool.
Garlands of apples, corn, and grapes were worn by all those taking part in the Holand Sea Festival and afterward thrown into the sea.
Golden Gentleman, the name given by the King of the Riverlands to the image of the One when he finally found it in the keeping of Robin Clostisdaughter.
Gosler, Ganner Sagersson.
Gown, the distinguishing garment of the mage among the Heathens of Haligland. The gown had spells woven in it which appeared as words and, once put on by a mage, was never taken off, even for washing.
Grand Father, the most respectful of the titles of the One, possibly derived from the fact that most kings and many earls claimed to be descended from the One.
Great Girl (or boy), Lawschool slang for the pupil who comes top in the oral examinations held just before Midsummer.
Great Ones, the term for the Undying in the Holy Islands.
Great Uprising, the name for the countrywide revolution in Dalemark which brought Amil the Great to the throne. The Uprising began in the North around Kernsburgh and, almost simultaneously, in the South in the city of Holand, where a mob stormed the palace of the Earl and then had to fight a bloody battle with soldiers hastily sent by Dermath and Waywold. In the North a number of lords and earls who did not at once side with the rebels were killed or forced to go overseas.
Green roads, the system of highways said to have been made by King Hern. They remained for many centuries, being remarkably well engineered, never steep, despite running through the peaks of North Dalemark, and deliberately grassed for ease of travel by horseback. Many people believed that the Undying made and maintained the green roads, particularly as they continued to exist long after the main centers of civilization had moved down to the valleys. The roads were used as drove roads and by those who wished to travel quickly from dale to dale, until Alk took them over as railways in the reign of Amil the Great.
Gregin, Alk’s valet in Aberath in North Dalemark.
Grittling, the traditional ball game of the Lawschool at Gardale.
Guilds, organized companies of craftsmen and merchants in South Dalemark. Most guilds were formed at the time of the Adon, when the men of many trades realized that the South was becoming increasingly estranged from the North, while the Southern earls grew ever more powerful. Almost every trade, including the Singers, took hasty steps to obtain the protection of the law, usually by petitioning the Adon for a Royal Charter, so that in after years the earls could not easily disband them. The guilds generally kept a low profile, looking after their own members and the widows and orphans of members, training apprentices, educating children, saving money, and paying taxes promptly. They had considerable power and were suspected by the Southern
earls to be quietly financing the various uprisings, though nothing was ever proved. In the North guilds were almost unknown.
Gull, eldest son of Closti the Clam and Anoreth of the Undying, the only one of Closti’s sons to go to the wars. Gull was captured early in the fighting by the Heathen invaders and interrogated by the mage Kankredin, who returned him to his own side little better than an idiot. Gull is thought to be the same person as the Southern hero Gann, and if this is the case, it seems that Gull did eventually recover from Kankredin’s treatment of him.
Guns were invented at the time of the Adon but never much used in North Dalemark. The South used guns extensively, although they were forbidden to all but earls, lords, and their hearthmen. The early guns were clumsy and inaccurate and used mostly for sport until Hobin invented the rifled barrel, which had a spiral groove down the inside that caused the gun to shoot far more accurately. There was then a rush to buy guns. Waywold and Canderack drove a thriving trade smuggling guns to the North.
Gunsmith’s Guild, to which Hobin belonged, together with all other gunsmiths, was a very sober and respectable body of men who, in fact, spent the majority of their meetings laying careful plans for the Great Uprising.
Hadd, the angry and tyrannical Earl of Holand in South Dalemark who, after a lifetime of injustice, quarreling with Earl Henda, terrorizing his family, and overtaxing and suppressing his subjects, was murdered at the Sea Festival by an unknown marksman.
Halain, a spy for the Earl of the South Dales who had infiltrated the freedom fighters in Neathdale in South Dalemark.
Halian Tan Haleth, Lord of Mountain Rivers, is an old name for Tanamil. A legend about him was woven into the rugcoat given by Anoreth to Closti on their marriage but is otherwise unknown.
Halida, the wife of Keril, Earl of Hannart, who was born a poor relation of a lord in Canderack in South Dalemark. When Keril was taking part in an uprising in South Dalemark as a young man, Halida helped him escape capture and fled North with him.
Haligland, a country on the other continent, peopled by emigrants from prehistoric Dalemark several centuries before the reign of King Hern. Once in Haligland, they developed a clan system, a science of magery, and a religion of the One. Modern Haligland is an oil-rich republic, still with a clan system and a fanatical religion, but one which denies vehemently any connection with the uncanny.
Ham, the partner and mate of Siriol aboard the Flower of Holand. Ham’s full name, like so many in Holand, was Alhammitt. He was a large, good-natured, unintelligent man who was killed in the violence following the storming of the palace in Holand during the Great Uprising.
Hammit, a South Dalemark name, one of the many abbreviations of Alhammitt.
Hand organ, a musical instrument with pipes, bellows, and keyboard, like a very small church organ. It had a sweet, piping tone, strong enough to be heard above the noise of a crowd. The player carried the organ on his or her right arm and pumped it with the left hand while playing the keyboard with the right.
Hands to the North, an unknown group of secret freedom fighters in Holand in South Dalemark. They were quite possibly invented either by Harl Haddsson as cover for his attempt to assassinate Earl Hadd or by Harchad Haddsson as an excuse to pull down buildings to give his assassin a clear shot at Earl Hadd.
“The Hanging of Filli Ray,” a popular ballad about a young outlaw who was hanged for having the temerity to court a lord’s daughter. The version sung in the South concluded with the arrival of the Earl, who reveals, too late, that Filli Ray is his son. In the North it is the King who arrives too late.
Hannart, the leading earldom of North Dalemark, famous for its music, its flowers, its buildings, and the frank, outspoken nature of its people, and reputed to be the first civilized area of Dalemark. Certainly some of the buildings in the town of Hannart itself are thought to date back to the days of King Hern. Throughout much of history Hannart stood for freedom, justice, and opposition to the South and its ways. Its heyday was from the reign of the Adon to that of Amil the Great, when it was also a center of learning, but it became steadily less important from the time of the Great Uprising until it passed by marriage into the royal family and was adopted by the Crown Prince as his country retreat. Nowadays Hannart is mostly famous as a beauty spot and for the remains of the giant steam organ at the north end of its dale.
Harchad, second son of Earl Hadd of Holand in South Dalemark, head of Hadd’s secret police and master of his spies, said to be the cruelest man in Dalemark.
Hardimers, the name given to disciplinary officers at the Gardale Lawschool.
Harilla Harlsdaughter, eldest girl cousin of Hildrida and Ynen and betrothed at an early age to the Lord of Mark by her grandfather, Earl Hadd.
Harl Haddsson, the eldest of the Earl of Holand’s three sons, a fat and seemingly indolent man, who became Earl of Holand for a year following the death of Hadd, during which time Holanders took to saying that Earl Hadd was preferable. He was killed when the mob stormed the palace in Holand during the Great Uprising.
Harvest, the Northern term for the Autumn Festival.
Headman, the leader or chieftain of a village in prehistoric Dalemark. The office combined the functions of major, priest, and judge and was usually handed down from father to son.
Hearthmen, a privileged band of soldier companions sworn to a lord or earl and personally responsible to him only, who lived in their hearthlord’s mansion with him and formed a private army when need arose. A lord was also said to be the hearthman of the earl who was his overlord if he had sworn to follow the earl to war. In the South of Dalemark hearthpeople were always men, but many lords and earls of the North swore in women, too. The maintaining of hearthpeople was forbidden by royal decree in the reign of Amil II.
Heathens, emigrants from Haligland who invaded the prehistoric kingdom of Dalemark and eventually intermarried with the natives. They brought with them their women and children and the mage Kankredin and his college of lesser mages, intending to settle, and introduced to the country both the worship of the One and many magical practices that were previously unknown. Their main, disastrous invasion is described in the spellcoats, but it seems certain that small boatloads of Heathens had been arriving for decades previously, compelled by the harsh conditions in Haligland to find better living and possibly inspired by legends of their former home in the Riverlands.
Henda, Earl of Andmark in central South Dalemark, a violent and paranoid man who spent much of his time quarreling with the Earl of Holand and lived in constant dread of plots from the North. He was beheaded by his own hearthmen during the Great Uprising.
Herison, Lawschool slang meaning “the right to start grittling until the next full moon.”
Hern, the second son of Closti the Clam and Anoreth of the Undying, who became the first known King of Dalemark. Most of what is known of him is legend, like the story of his defeat of the mage Kankredin, but numerous laws, customs, and sayings are said to be his, and it is fairly certain that he founded the city of Kernsburgh, moving the seat of the throne there from his early base in Hannart and constructing the system of roads now known as the green roads or the paths of the Undying. The name Hern means “heron.”
Hestefan, one of the traveling Singers, of whom little is known beyond the facts that he befriended both Dagner and Moril Clennensson and became a follower of Noreth of Kredindale during her bid for the crown of Dalemark.
High Mill, a village twenty miles northeast of the port of Holand, on the rising ground toward Dermath, well known as a beauty spot.
Highside, the dormitory house at the Gardale Lawschool to which Hildrida Navissdaughter belonged.
High Tross, one of the islands of the Holy Islands, so called from its high and rocky outline.
Hildrida Navissdaughter, one of the company who sailed North to Aberath in the yacht Wind’s Road, granddaughter of Hadd, Earl of Holand, betrothed to Lithar, Lord of the Holy Islands, at the age of nine. After spending several years at the Lawschool in
Gardale, Hildrida was able to annul this betrothal, and practiced as a law-woman in the North Dales until Amil the Great appointed her Warden of the Holy Islands upon her marriage. Hildrida seems to have preferred living in Kernsburgh, however, where she became a leader of fashion and notorious for her quarrels with her stepmother, Eltruda.
Hildy, the pet name of Hildrida Navissdaughter.
Hobin, known as Bloody Hobin, the elder of two brothers devoted in different ways to freedom fighting. He was born in Waywold in South Dalemark of a family which seems to have been secret hereditary guardians of the kingstone, and he became a brilliant and innovative gunsmith, highly respected by his guild and much in favor with the earls of Holand, Waywold, and Dermath. He then moved to Holand, where he married Milda, Mitt’s mother, and bided his time, building up a hidden stock of weapons and an organization of sober revolutionaries like himself, until word came from the North that Amil the Great had seized the crown. Hobin sensed the time was ripe and at once led a massive revolt in Holand, which spread to Dermath and Waywold and rapidly became a bloodbath. Hobin killed so many people, many of them innocent, that Amil himself was forced to intervene. It was said that Hobin shot himself rather than submit to a King. This may be true, but the story that he shot his wife and daughters at the same time is probably a fabrication.
Hoe, a village on the rising ground west of Holand in South Dalemark.
Hoe Point, the second major landmark for ships sailing northwest out of Holand. Sailors took care to know it well because a strong current flowed northward from there.
Holand, the leading earldom of South Dalemark, a sizable city, a flourishing seaport, and the seat of Earl Hadd, situated in the extreme south of Dalemark.
Hollisay, one of the Holy Islands, named from the number of holly bushes that grow there.
Holy Islands, a scatter of islands in the bay between the Point of Hark and Carrow Head, famous as a haven for shipping. The islands are home to a strange, fey people and full of legends of the Undying. They are part of the King’s Lands and owe no allegiance to any earl, but in the long interregnum between the Adon and Amil the Great they were regarded as part of South Dalemark and claimed by whoever was the strongest earl. Amil the Great rectified this by appointing a Warden of the Islands and spent much time there himself helping Ynen Navisson build his new fleet and experiment with steamships.