Coll stared. “As a matter of fact, you can’t,” he said quietly. His rough features crinkled with disbelief. “I think that might be the most ridiculous thing I’ve ever heard you say.”

  Par flushed angrily. “Just because . . .”

  “There hasn’t been a single moment during this entire expedition or trek or whatever you want to call it that you haven’t needed help from someone.” The dark eyes narrowed. “Don’t misunderstand me. I’m not saying you were the only one. We’ve all needed help, needed each other—even Padishar Creel. That’s the way life works.” One strong hand lifted and a finger jabbed Par roughly. “The thing is, everyone but you realizes and accepts it. But you keep trying to do everything on your own, trying to be the one who knows best, who has all the answers, recognizes all the options, and has some special insight the rest of us lack that allows you to decide what’s best. You blind yourself to the truth. Do you know what, Par? The Mole, with his family of toy animals and his underground hideout—you’re just like him. You’re exactly the same. You create your own reality—it doesn’t matter what the truth is or what anyone else thinks.”

  He slipped his hand back into his blanket and pulled the covering tight again. “That’s why I’m going. Because you need me to go. You need me to tell you the difference between the toy animals and the real ones.”

  He turned away again, directing his gaze back out the rain-streaked window to where the night’s fading shadows continued to play games in the mist.

  Pars mouth tightened. His brothers face was infuriatingly calm. “I know the difference, Coll!” he snapped.

  Coll shook his head. “No you don’t. It’s all the same to you. You decide whatever you want to decide and that’s the end of the matter. That’s the way it was with Allanon’s ghost. That’s the way it was with the charge he gave you to find the Sword of Shannara. That’s the way it is now. Toy animals or real ones, the fact of what they are doesn’t matter. What matters is how you perceive it.”

  “That’s not true!” Par was incensed.

  “Isn’t it? Then tell me this. What happens tomorrow if you’re mistaken? About anything. What if the Sword of Shannara isn’t there? What if the Shadowen are waiting for us? What if the wishsong doesn’t work the way you think it will? Tell me, Par. What if you’re just plain wrong?”

  Par gripped the edges of his blanket until his knuckles were white.

  “What happens if the toy animals turn out to be real ones? What do you plan to do then?” He waited a moment, then said, “That’s why I’m going, too.”

  “If it turns out that I’m wrong, what difference will it make if you do go?” Par shouted furiously.

  Coll didn’t respond right away. Then slowly he looked over once again. He gave Par a small, ironic smile. “Don’t you know?”

  He turned away again. Par bit his lip in frustration. The rain picked up momentarily, the drops beating on the shed’s wooden roof with fresh determination. Par felt suddenly small and frightened, knowing that his brother was right, that he was being foolish and impulsive, that his insistence in going back into the Pit was risking all their lives, but knowing too that it didn’t make any difference; he must go. Coll was right about that as well; the decision had been made and he would not change it. He remained rigid and upright next to his brother, refusing to give way to his fears, but within he curled tight and tried to hide from the faces they showed him.

  Then Coll said quietly, “I love you, Par. And I suppose when you get right down to it, that’s why I’m going most of all.”

  Par let the words hang in the silence that followed, unwilling to disturb them. He felt himself uncurl and straighten, and a flush of warmth spread through him. When he tried to speak, he could not. He let his breath out in a long, slow, inaudible sigh.

  “I need you with me, Coll,” he managed finally. “I really do.”

  Coll nodded. Neither of them said anything after that.

  XXVIII

  Walker Boh returned to Hearthstone following his confrontation with the Grimpond and for the better part of a week did nothing more than consider what he had been told. The weather was pleasant, the days warm and sunny, the air filled with fragrant smells from the woodland trees and flowers and streams. He felt sheltered by the valley; he was content to remain in seclusion there. Rumor provided all the company he required. The big moor cat trailed after him on the long walks he took to while away his days, padding silently down the solitary trails, along the moss-covered stream banks, through the ancient massive trees, a soundless and reassuring presence. At night, the two sat upon the cottage porch, the cat dozing, the man staring skyward at the canopy of moon and stars.

  He was always thinking. He could not stop thinking. The memory of the Grimpond’s words haunted him even at Hearthstone, at his home, where nothing should have been able to threaten him. The words played unpleasant games within his mind, forcing him to confront them, to try to reason through how much of what they whispered was truth and how much a lie. He had known it would be like this before he had gone to see the Grimpond—that the words would be vague and distressing and that they would speak riddles and half-truths and leave him with a tangled knot of threads leading to the answers he sought, a knot that only a clairvoyant could manage to sort out. He had known and still he was not prepared for how taxing it would be.

  He was able to determine the location of the Black Elfstone almost immediately. There was only one place where eyes could turn a man to stone and voices drive him mad, one place where the dead lay in utter blackness—the Hall of Kings, deep in the Dragon’s Teeth. It was said that the Hall of Kings had been fashioned even before the time of the Druids, a vast and impenetrable cavern labyrinth in which the dead monarchs of the Four Lands were interred, a massive crypt in which the living were not permitted, protected by darkness, by statues called Sphinxes that were half-man, half-beast and could turn the living to stone, and by formless beings called Banshees who occupied a section of the caverns called the Corridor of Winds and whose wail could drive men mad instantly.

  And the Tomb itself, where the pocket carved with runes hid the Black Elfstone, was watched over by the serpent Valg.

  At least it was if the serpent was still alive. There had been a terrible battle fought between the serpent and the company under Allanon’s leadership, who had gone in search of the Sword of Shannara in the time of Shea Ohmsford. The company had encountered the serpent unexpectedly and been forced to battle its way clear. But no one had ever determined if the serpent had survived that battle. As far as Walker knew, no one had ever gone back to see.

  Allanon might have returned once upon a time, of course. But Allanon had never said.

  The difficulty in any event was not in determining the mystery of the Elfstone’s whereabouts, but in deciding whether or not to go after it. The Hall of Kings was a dangerous place, even for someone like Walker who had less to fear than ordinary men. Magic, even the magic of a Druid, might not be protection enough—and Walker’s magic was far less than Allanon’s had ever been. Walker was concerned as well with what the Grimpond hadn’t told him. There was certain to be more to this than what had been revealed; the Grimpond never gave out everything it knew. It was holding something back, and that was probably something that could kill Walker.

  There was also the matter of the visions. There had been three of them, each more disturbing than the one before. In the first, Walker had stood on clouds above the others in the little company who had come to the Hadeshorn and the shade of Allanon, one hand missing, mocked by his own claim that he would lose that hand before he would allow the Druids to come again. In the second, he had pushed to her death a woman with silver hair, a magical creature of extraordinary beauty. In the third, Allanon had held him fast while death reached to claim him.

  There was some measure of truth in each of these visions, Walker knew—enough truth so that he must pay heed to them and not simply dismiss them as the Grimpond’s tauntings. The visions meant some
thing; the Grimpond had left it to him to try to figure out what.

  So Walker Boh debated. But the days passed and still the answers he needed would not come. All that was certain was the location of the Black Elfstone—and its claim upon the Dark Uncle grew stronger, a lure that drew him like a moth to flame, though the moth understood the promise of death that waited and flew to it nevertheless.

  And fly to it Walker did as well in the end. Despite his resolve to wait until he had puzzled out the Grimpond’s riddles, his hunger to reclaim the missing Elfstone finally overcame him. He had thought the conversation through until he was sick of repeating it in his mind. He became convinced that he had learned all from it that he was going to learn. There was no other course of action left to him but to go in search of the Black Elfstone and to discover by doing what he could discover in no other way. It would be dangerous; but he had survived dangerous situations before. He resolved not to be afraid, only to be careful.

  He left the valley at the close of the week, departing with the sunrise, traveling afoot, wearing a long forest cloak for protection against the weather and carrying only a rucksack full of provisions. Most of what he would need he would find on the way. He walked west into Darklin Reach and did not look back until Hearthstone was lost from view. Rumor remained behind. It was difficult to leave the big cat; Walker would have felt better having him along. Few things living would challenge a full-grown moor cat. But it would be dangerous for Rumor as well outside the protective confines of the Eastland, where he could not conceal himself as easily and where his natural protection would be stripped from him. Besides, this was Walker’s quest and his alone.

  The irony of his choosing to make the quest at all did not escape him. He was the one who had vowed never to have anything to do with the Druids and their machinations. He had gone grudgingly with Par on his journey to the Hadeshorn. He had left the meeting with the shade of Allanon convinced that the Druid was playing games with the Ohmsfords, using them to serve his own hidden purposes. He had practically thrown Cogline from his own home, insisting that the other’s efforts to teach the secrets of the magic had retarded his growth rather than enhanced it. He had threatened to take the Druid History that the old man had brought him and throw it into the deepest bog.

  But then he had read about the Black Elfstone, and somehow everything had changed. He still wasn’t sure why. His curiosity was partly to blame, his insatiable need to know. Was there such a thing as the Black Elfstone? Could it bring back disappeared Paranor as the history promised? Questions to be answered—he could never resist the lure of their secrets. Such secrets had to be solved, their mysteries revealed. There was knowledge waiting to be discovered. It was the purpose to which he had dedicated his life.

  He wanted to believe that his sense of fairness and compassion made him go as well. Despite what he believed about the Druids, there might be something in Paranor itself—if, indeed, the Druid’s Keep could be brought back—that would help the Four Lands against the Shadowen. He was uneasy with the possibility that in not going he was condemning the Races to a future like that which the Druid shade had described.

  He promised himself as he departed that he would do no more than he must and certainly no more than he believed reasonable. He would remain, first and always, his own master rather than the plaything that Allanon’s shade would have him be.

  The days were still and sultry, the summer’s heat building as he traversed the forest wilderness. Clouds were massed in the west, somewhere below the Dragon’s Teeth. There would be storms waiting in the mountains.

  He passed along the Chard Rush, then climbed into the Wolfsktaag and out again. It took him three days of easy travel to reach Storlock. There he reprovisioned with the help of the Stors and on the morning of the fourth day set out to cross the Rabb Plains. The storms had reached him by then, and rain began to fall in a slow, steady drizzle that turned the landscape gray. Patrols of Federation soldiers on horseback and caravans of traders appeared and faded like wraiths without seeing him. Thunder rumbled in the distance, muted and sluggish in the oppressive heat, a growl of dissatisfaction echoing across the emptiness.

  Walker camped that night on the Rabb Plains, taking shelter in a cottonwood grove. There was no dry wood for a fire and Walker was already drenched through, so he slept wrapped in his cloak, shivering with the damp and cold.

  Morning brought a lessening of the rains, the clouds thinning and letting the sun’s brightness shine through in a screen of gray light. Walker roused himself stoically, ate a cold meal of fruit and cheese, and struck out once more. The Dragon’s Teeth rose up before him, sullen and dark. He reached the pass that led upward into the Valley of Shale and the Hadeshorn and, beyond, the Hall of Kings.

  That was as far as he went that day. He made camp beneath an outcropping of rock where the earth was still dry. He found wood, built a fire, dried his clothes, and warmed himself. He would be ready now when tomorrow came and it was time to enter the caverns. He ate a hot meal and watched the darkness descend in a black pall of clouds, mist, and night across the empty reaches about him. He thought for a time about his boyhood and wondered what he might have done to make it different. It began to rain again, and the world beyond his small fire disappeared.

  He slept well. There were no dreams, no nervous awakenings. When he woke, he felt rested and prepared to face whatever fate awaited him. He was confident, though not carelessly so. The rain had stopped again. He listened for a time to the sounds of the morning waking around him, searching for hidden warnings. There were none.

  He wrapped himself in his forest cloak, shouldered his rucksack, and started up.

  The morning slipped away as he climbed. He was more cautious now, his eyes searching across the barren rock, defiles, and crevices for movement that meant danger, his ears sorting through the small noises and scrapes for those that truly menaced. He moved quietly, deliberately, studying the landscape ahead before proceeding into it, choosing his path with care. The mountains about him were vast, empty, and still—sleeping giants rooted so utterly by time to the earth beneath that even if they somehow managed to wake they would find they could no longer move.

  He passed into the Valley of Shale. Black rock glistened damply within its bowl, and the waters of the Hadeshorn stirred like a thick, greenish soup. He circled it warily and left it behind.

  Beyond, the slope steepened and the climb grew more difficult. The wind began to pick up, blowing the mist away until the air was sharp and clear and there was only the gray ceiling of the clouds between Walker and the earth. The temperature dropped, slowly at first, then rapidly until it was below freezing. Ice began to appear on the rock, and snow flurries swirled past his face in small gusts. He wrapped his cloak about him more tightly and pressed on.

  His progress slowed then, and for a very long time it seemed to Walker as if he were not moving at all. The pathway was uneven and littered with loose stone, twisting and winding its way through the larger rocks. The wind blew into him remorselessly, biting at his face and hands, buffeting him so that it threatened to knock him backward. The mountainside remained unchanging, and it was impossible to tell at any given point how far he had come. He quit trying to hear or see anything beyond what lay immediately in front of him and limited his concentration to putting one foot in front of the other, drawing into himself as far as he could to block away the cold.

  He found himself thinking of the Black Elfstone, of how it would look and feel, of what form its magic might take. He played with the vision in the silence of his mind, shutting out the world he traveled through and the discomfort he was feeling. He held the image before him like a beacon and used it to brighten the way.

  It was noon when he entered a canyon, a broad split between the massive peaks with their canopy of clouds that opened into a valley and beyond the valley into a narrow, twisting passageway that disappeared into the rock. Walker traversed the canyon floor to the defile and started in. The wind died away to a whi
sper, an echo that breathed softly in the suddenly enfolding stillness. Moisture trapped by the peaks collected in pools. Walker felt the chill lose its bite. He came out of himself again, newly alert, tense as he searched the dark rifts and corners of the corridor he followed.

  Then the walls fell away and his journey was finished.

  The entrance to the Hall of Kings stood before him, carved into the wall of the mountain, a towering black maw, bracketed by huge stone sentries fashioned in the shape of armor-clad warriors, the blades of their swords jammed downward into the earth. The sentries faced out from the cavern mouth, faces scarred by wind and time, eyes fastened on Walker as if they might somehow really see.

  Walker slowed, then stopped. The way forward was wrapped in darkness and silence. The wind, its echo still ringing in his ears, had faded away completely. The mist was gone. Even the cold had mutated into a sort of numbing, empty chill.

  What Walker felt at that moment was unmistakable. The feeling wrapped about him like a second skin, permeated his body, and reached down into his bones. It was the feeling of death.

  He listened to the silence. He searched the blackness. He waited. He let his mind reach out into the world. He could discover nothing.

  The minutes faded away.

  Finally Walker Boh straightened purposefully, hitched up the rucksack, and started forward once again.

  It was midafternoon in the Westland where the Tirfing stretched from the sun-baked banks of the Mermidon south along the broad, empty stretches of the Shroudslip. The summer had been a dry one, and the grasses were withered from the heat, even where there had been a measure of shade to protect them. Where there had been no shade at all, the land was burned bare.

  Wren Ohmsford sat with her back against the trunk of a spreading oak, close to where the horses nosed into a muddy pool of water, and watched the sun’s fire turn red against the west sky, edging toward the horizon and the day’s close. The glare blinded her to anything approaching from that direction, and she shaded her eyes watchfully. It was one thing to be caught napping by Garth; it was something else again to let her guard down against whoever it was that was tracking them.