Sergeant, who loves the excitement of warfare, for whom combat is not an ugly necessity but an act of passionate devotion, shares Armorer’s view that we ought to move along. It is not so much that inactivity makes him restless—restlessness is not a word that really applies to a wooden block of a man like Sergeant—but that, like Seeker, he lives only to perform his military function. Seeker’s function is to seek and Sergeant’s function is to kill, and Seeker now feels that he will seek forever here and nevermore find, and Sergeant, in his dim way, believes that for him to stay here any longer would be a waste of his capability. He too wants to leave.

  As does Weaponsmaster, who has had no weapons other than knives and spears to care for since our ammunition ran out and thus passes his days in a stupefying round of makework, and Quartermaster, who once presided over the material needs of ten thousand men and now, in his grizzled old age, lives the daily mockery of looking after the needs of just eleven. Thus we have four men—Armorer, Sergeant, Weaponsmaster, Quartermaster—fairly well committed to bringing the life of this outpost to an end, and one more, Seeker, who wants both to go and to stay. I am more or less of Seeker’s persuasion here myself, aware that we are living idle and futile lives at the fort but burdened at the same time with a sense of obligation to my profession that leads me to regard an abandonment of the fort as a shameful act. So I sway back and forth. When Armorer speaks, I am inclined to join his faction. But when one of the others advocates remaining here, I drift back in that direction.

  Gradually it emerges in our circular nightly discussion that the other four of us are strongly committed to staying. Engineer enjoys his life here: there are always technical challenges for him, a new canal to design, a parapet in need of repair, a harness to mend. He also is driven by a strong sense of duty and believes it is necessary to the welfare of the Empire that we remain here. Stablemaster, less concerned about duty, is fond of his beasts and similarly has no wish to leave. Provisioner, who is rarely given to doubts of any sort, would be content to remain so long as our supply of food and drink remains ample, and that appears to be the case. And Signalman still believes, Seeker’s anguish to the contrary, that the desert beyond the wall is full of patient foes who will swarm through the gap and march against the capital like ravening beasts the moment we relinquish the fort.

  Engineer, who is surely the most rational of us, has raised another strong point in favor of staying. We have scarcely any idea of how to get home. Twenty years ago we were brought here in a great convoy, and who among us bothered to take note of the route we traversed? Even those who might have paid attention to it then have forgotten almost every detail of the journey. But we do have a vague general idea of the challenge that confronts us. Between us and the capital lies, first of all, a great span of trackless dry wasteland and then forested districts occupied by autonomous savage tribes. Uncharted and, probably, well-nigh impenetrable tropical jungles are beyond those, and no doubt we would encounter a myriad other hazards. We have no maps of the route. We have no working communications devices. “If we leave here, we might spend the rest of our lives wandering around hopelessly lost in the wilderness,” Engineer says. “At least here we have a home, women, something to eat and a place to sleep.”

  I raise another objection. “You all speak as though this is something we could just put to a vote. ‘Raise hands, all in favor of abandoning the fort.’”

  “If we did take a vote,” Armorer says, “We’d have a majority in favor of getting out of here. You, me, Sergeant, Quartermaster, Weaponsmaster, Seeker—that’s six out of eleven, even if Captain votes the other way.”

  “No. I’m not so sure I’m with you. I don’t think Seeker is, either. Neither of us has really made up his mind.” We all looked toward Seeker; but Seeker was asleep at the table, lost in winy stupor. “So at best we’re equally divided right now, four for leaving, four for staying, and two undecided. But in any case this place isn’t a democracy and how we vote doesn’t matter. Whether we leave the fort is something for Captain to decide, and Captain alone. And we don’t have any idea what his feelings are.”

  “We could ask him,” Armorer suggests.

  “Ask my elbow,” Provisioner says, guffawing. “Who wants to ask Captain anything? The man who does will get a riding crop across the face.”

  There is general nodding around the table. We all have tasted Captain’s unpredictable ferocity.

  Quartermaster says, “If we had a majority in favor of going home, we could all go to him and tell him how we feel. He won’t try to whip us all. For all we know, he might even tell us that he agrees with us.”

  “But you don’t have a majority,” Engineer points out.

  Quartermaster looks toward me. “Come over to our side, Surveyor. Surely you see there’s more merit in our position than in theirs. That would make it five to four for leaving.”

  “And Seeker?” Engineer asks. “When he sobers up, what if he votes the other way? That would make it a tie vote again.”

  “We could ask Captain to break the tie, and that would settle the whole thing,” Armorer says.

  That brings laughter from us all. Captain is very sensitive to anything that smacks of insubordination. Even the dullest of us can see that he will not react well to hearing that we are trying to determine a serious matter of policy by majority vote.

  I lie awake for hours that night, replaying our discussion in my mind. There are strong points on both sides. The idea of giving up the fort and going home has great appeal. We are all getting along in years; at best each of us has ten or fifteen years left to him, and do I want to spend those years doing nothing but hunting water-pigs in the river and toiling over our scrawny crops and rereading the same handful of books? I believe Seeker when he says that the man we killed a few weeks ago was the last of the enemy in our territory.

  On the other hand there is the question of duty. What are we to say when we show up in the capital? Simply announce that by our own authority we have abandoned the outpost to which we have devoted our lives, merely because in our opinion there is no further need for us to stay on at it? Soldiers are not entitled to opinions. Soldiers who are sent to defend a frontier outpost have no option but to defend that outpost until orders to the contrary are received.

  To this argument I oppose another one, which is that duty travels both ways. We might be abandoning our fort, an improper thing for soldiers to be doing, but is it not true that the Empire has long ago abandoned us? There has been no word from home for ages. Not only have we had no reinforcements or fresh supplies from the Empire, there has not been so much as an inquiry. They have forgotten we exist. What if the war ended years ago and nobody at the capital has bothered to tell us that? How much do we owe an Empire that does not remember our existence?

  And, finally, there is Engineer’s point that going home might be impossible anyway, for we have no maps, no vehicles, no clear idea of the route we must follow, and we know that we are an almost unimaginable distance from any civilized district of the Empire. The journey will be a terrible struggle, and we may very well perish in the course of it. For me, in the middle of the night, that is perhaps the most telling point of all.

  I realize, as I lie there contemplating these things, that Wendrit is awake beside me, and that she is weeping.

  “What is it?” I asked. “Why are you crying?”

  She is slow to answer. I can sense the troubled gropings of her mind. But at length she says, between sobs, “You are going to leave me. I heard things. I know. You will leave and I will be alone.”

  “No,” I tell her, before I have even considered what I am saying. “No, that isn’t true. I won’t leave. And if I do, I’ll take you with me. I promise you that, Wendrit.” And I pull her into my arms and hold her until she is no longer sobbing.

  I awaken knowing that I have made my decision, and it is the decision to go home. Along with Armorer, Sergeant, Weaponsmaster, and Stablemaster, I believe now that we should assemble whatever prov
isions we can, choose the strongest of our beasts to draw our carts, and, taking our women with us, set out into the unknown. If the gods favor our cause we will reach the Empire eventually, request retirement from active duty, and try to form some sort of new lives for ourselves in what no doubt is a nation very much altered from the one we left behind more than twenty years ago.

  That night, when we gather over our brandy, I announce my conversion to Armorer’s faction. But Seeker reveals that he, too, has had an epiphany in the night, which has swung him to the other side: weak and old as he is, he fears the journey home more than he does living out the rest of his life in futility at the fort. So we still are stalemated, now five to five, and there is no point in approaching Captain, even assuming that Captain would pay the slightest attention to our wishes.

  Then there is an event that changes everything. It is the day of our weekly pig-hunt, when four or five of us don our high boots and go down to the river with spears to refresh our stock of fresh meat. The water-pigs that dwell in the river are beasts about the size of cattle, big sleek purple things with great yellow tusks, very dangerous when angered but also very stupid. They tend to congregate just upriver from us, where a bend in the flow creates a broad pool thick with water-plants, on which they like to forage. Our hunting technique involves cutting one beast out of the herd with proddings of our spears and moving him downriver, well apart from the others, so that we can kill him in isolation, without fear of finding ourselves involved in a chaotic melee with seven or eight furious pigs snapping at us from all sides at once. The meat from a single pig will last the eleven of us a full week, sometimes more.

  Today the hunting party is made up of Provisioner, Signalman, Weaponsmaster, Armorer, and me. We are all skilled hunters and work well together. As soon as the night’s chill has left the air we go down to the river and march along its banks to the water-pig pool, choose the pig that is to be our prey, and arrange ourselves along the bank so that we will be in a semicircular formation when we enter the water. We will slip between the lone pig and the rest of his fellows and urge him away from them, and when we think it is safe to attack, we will move in for the kill.

  At first everything goes smoothly. The river is hip-deep here. We form our arc, we surround our pig, we nudge him lightly with the tips of our spears. His little red-rimmed eyes glower at us in fury and we can hear the low rumblings of his annoyance, but the half-submerged animal pulls back from the pricking without attempting to fight, and we prod him twenty, thirty, forty feet downstream, toward the killing-place. As usual, a few Fisherfolk have gathered on the bank to watch us, though there is, as ever, a paradoxical incuriosity about their bland stares.

  And then, catastrophe. “Look out!” cries Armorer, and in the same moment I become aware of the water churning wildly behind me, and I see two broad purple backs breaching the surface of the river, and I realize that this time other pigs—at least a couple, maybe more, who knows?—have followed on downstream with our chosen one and intend to defend their grazing grounds against our intrusion. It is the thing we have always dreaded but never experienced, the one serious danger in these hunts. The surface of the water thrashes and boils. We see pigs leaping frenetically on all sides of us. The river is murky at best, but now, with maddened water-pigs snorting and snuffling all about us, we have no clear idea of what is happening, except that we have lost control of the situation and are in great jeopardy.

  “Out of the water, everybody!” Weaponsmaster yells, but we are already scrambling for the riverbank. I clamber up, lean on my spear, catch my breath. Weaponsmaster and Armorer stand beside me. Provisioner has gone to the opposite bank. But there is no sign of Signalman, and the river suddenly is red with blood, and great yellow-tusked pig-snouts are jutting up everywhere, and then Signalman comes floating to the surface, belly upward, his body torn open from throat to abdomen.

  We carry him back borne on our shoulders, like a fallen hero. It is our first death in some years. Somehow we had come to feel, in the time that has elapsed since that one, that we eleven who still remain would go on and on together forever, but now we know that that is not so. Weaponsmaster brings the news to Captain, and reports back to us that that stony implacable man had actually seemed to show signs of real grief upon hearing of Signalman’s death. Engineer and Provisioner and I dig the grave, and Captain presides over the service, and for several days there is a funereal silence around the fort.

  Then, once the shock of the death has begun to ebb a little, Armorer raises the point that none of us had cared to mention openly since the event at the river. Which is, that with Signalman gone the stalemate has been broken. The factions stand now at five for setting out for home, four for remaining indefinitely at the fort. And Armorer is willing to force the issue on behalf of the majority by going to Captain and asking whether he will authorize an immediate retreat from the frontier.

  For hours there is an agitated discussion, verging sometimes into bitterness and rage. We all recognize that it must be one way or another, that we cannot divide: a little group of four or five would never be able to sustain itself at the fort, nor would the other group of about the same size have any hope of success in traversing the unknown lands ahead. We must all stay together or assuredly we will all succumb; but that means that the four who would remain must yield to the five who wish to leave, regardless of their own powerful desires in the matter. And the four who would be compelled to join the trek against their wishes are fiercely resentful of the five who insist on departure.

  In the end things grow calmer and we agree to leave the decision to Captain, in whose hands it belongs anyway. A delegation of four is selected to go to him: Engineer and Stablemaster representing those who would stay, and Armorer and me to speak for the other side.

  Captain spends most of his days in a wing of the fort that the rest of us rarely enter. There, at a huge ornate desk in an office big enough for ten men, he studies piles of documents left by his predecessors as commanding officer, as though hoping to learn from the writings of those vanished colonels how best to carry out the responsibilities that the vagaries of time have placed upon his shoulders. He is a brawny, dour-faced man, thin-lipped and somber-eyed, with dense black eyebrows that form a single forbidding line across his forehead, and even after all these years he is a stranger to us all.

  He listens to us in his usual cold silence as we set forth the various arguments: Seeker’s belief that there are no more enemies for us to deal with here, Armorer’s that we are absolved of our duty to the Empire by its long neglect of us, Engineer’s that the journey home would be perilous to the point of foolhardiness, and Signalman’s, offered on his behalf by Stablemaster, that the enemy is simply waiting for us to go and then will launch its long-awaited campaign of conquest in Imperial territory. Eventually we begin to repeat ourselves and realize that there is nothing more to say, though Captain has not broken his silence by so much as a single syllable. The last word is spoken by Armorer, who tells Captain that five of us favor leaving, four remaining, though he does not specify who holds which position.

  Telling him that strikes me as a mistake. It implies—rightly—that a democratic process has gone on among us, and I expect Captain to respond angrily to the suggestion that any operational issue here can be decided, or even influenced, by a vote of the platoon. But there is no thunderstorm of wrath. He sits quietly, still saying nothing, for an almost unendurable span of time. Then he says, in a surprisingly moderate tone, “Seeker is unable to pick up any sign of enemy presence?” He addresses the question to Engineer, whom, apparently, he has correctly identified as one of the leaders of the faction favoring continued residence at the fort.

  “This is so,” Engineer replies.

  Captain is silent once again. But finally he says, to our universal amazement, “The thinking of those who argue for withdrawal from the frontier is in line with my own. I have considered for some time now that our services in this place are no longer required by the Empir
e, and that if we are to be of use to the country at all, we must obtain reassignment elsewhere.”

  It is, I think, the last thing any of us had expected. Armorer glows with satisfaction. Engineer and Stablemaster look crestfallen. I, ambivalent even now, simply look at Captain in surprise.

  Captain goes on, “Engineer, Stablemaster, make plans for our departure at the soonest possible date. I stipulate one thing, though: we go as a group, with no one to remain behind, and we must stay together as one group throughout what I know will be a long and arduous journey. Anyone who attempts to leave the group will be considered a deserter and treated accordingly. I will request that you all take an oath to that effect.”

  That is what we had agreed among ourselves to do anyway, so there is no difficulty about it. Nor do our four recalcitrants indicate any opposition to the departure order, though Seeker is plainly terrified of the dangers and stress of the journey. We begin at once to make our plans for leaving.

  It turns out that we do have some maps of the intervening territory after all. Captain produces them from among his collection of documents, along with two volumes of a chronicle of our journey from the capital to the frontier that the first Colonel had kept. He summons me and gives me this material, ordering me to consult it and devise a plan of route for our journey.