Page 41 of Ashes of Victory


  Appearances, however, could be deceiving, which was how Lieutenant Commander Roden had come to command the 1906th LAC Squadron, the sixth squadron of Tremaine's own Nineteenth LAC Wing.

  The organizational structure of the new carrier forces had been worked out by Alice Truman and Captain Harmon, and its nomenclature sounded a bit odd to those accustomed to traditional Navy designations. The number designator of each wing matched that of its mother ship. Hence the wing assigned to CLAC-19, HMS Hydra, was the Nineteenth Wing. In turn, each LAC squadron was numbered to indicate both its parent wing and its own place within the wing, which meant that Roden's squadron, the sixth of the nine squadrons Hydra carried, was designated the 1906th. Orderly as the system was, it resulted in squadron numbers which seemed preposterously high to people accustomed to numbering squadrons of starships rather than sublight parasites, but it got even worse, because a LAC's hull number was based on its slot in its wing, not on the original builder's number by which BuShips tracked its maintenance and service history, and was subject to change whenever the vessel was reassigned. For example, Tremaine's own Shrike-B was officially LAC-1901, indicating that it was the number-one LAC of the Nineteenth Wing. Roden's personal bird, on the other hand, was LAC-1961, and the last unit of the 1909th Squadron was LAC-19108. The system broke down just a bit at the very end, because the twelve spare LACs aboard each carrier were designated by their builder's numbers until they were put on-line to replace one of the birds from the regular squadrons . . . at which point they assumed the number of the LAC for which they were substituting. The full number of any LAC was too cumbersome (and, with so many digits, too likely to be misheard or misunderstood in the heat of combat) so each bird was also assigned a call sign: Hydra One in the case of Tremaine's own ship, since he was both Hydra's COLAC and skipper of the 1901st LAC Squadron, and Hydra Six in the case of Roden's ship. The other units were assigned alpha designators within their squadrons to build their call signs, so that the second ship of the 1906th was Hydra Six Alpha to the controllers, while the third was Hydra Six Beta, and so on.

  Of course the LAC crews were a bit less formal in the unofficial names they assigned their ships. In Hydra One's case, Harkness' bid to immortalize his wife, Sergeant-Major Iris Babcock, by naming the vessel the Iris B had come to naught—not without vigorous campaigning and a certain degree of somewhat threatening moral persuasion on his part. Instead, Ensign Audrey Pyne's nomination had carried the day. Ensign Pyne, Tremaine's tac officer, was a bit of a romantic and a pronounced history nut, and she'd dug back into Old Terran history in search of ancient parallels to her new duty slot. Like Jackie Harmon, she'd found inspiration in the fragile, old-fashioned, downright quaint pure air-breathers of the last two centuries Ante Diaspora, and it was largely thanks to her efforts that the Nineteenth Wing had begun a new tradition, already spreading to the other wings (with Admiral Truman's support, despite the disapproval of certain other senior officers), of embellishing their LACs with distinctive "nose art." She was also something of an optimist, and her crewmates had decided her suggested name—Bad Penny—carried hopeful connotations which certainly ought to be encouraged. Lieutenant Commander Roden's crew, on the other hand, had opted for the rather more colorful suggestion of its engineer, PO 1/c Bolgeo, and decided to go with Cutthroat.

  At the moment, however, what mattered more than the internal organization of the RMN's LAC force was what Roden and Bolgeo had come up with.

  The original Shrike-class LACs had suffered from the fact that they were still an experimental design. The concept's basic soundness had been demonstrated conclusively at Second Hancock, but it would have been remarkable if their first battle hadn't demonstrated a certain number of flaws in the initial execution.

  The worst weakness had been the absence of any after-point defense. The ability of the new LACs' missiles to accept radically off-bore firing solutions theoretically let countermissiles fired from their bow-mounted launchers cover most of their rear threat arc. But only in theory, because the designers had been overconfident. They had assumed that Shrikes would be such elusive targets that "overs" would be unable to attack from astern, and, in order to save mass and internal volume, they'd included no countermissile control links to guide long-range intercepts, and CM sensors were too myopic to do the job without the links. That had been bad enough, but even worse, perhaps, they had also failed to provide aft-firing laser clusters for close-in defense . . . and their assumptions had proven far too optimistic. Most of the Shrikes lost at Second Hancock had, in fact, been killed by "up-the-kilt" laser head snap shots at close range—exactly the sort of attack the designers had believed would be impossible. But while the firing solutions for that sort of attack against something as small and agile as a Shrike were, indeed, difficult to generate, the odds of success were much better than prebattle analyses had projected, and it took only a single one of them to kill an LAC.

  BuWeaps' and BuShips' response had been the Shrike-B, which exchanged the original Shrike's internal hangar for its own small cutter/lifeboat for four more countermissile launchers, a half dozen fire control links, and six more laser clusters designed to cover its stern. In addition, total countermissile magazine space had risen from fifty-two to one hundred, evenly divided fore and aft. Unlike larger, hyper-capable ships, the Shrike-Bs lacked transfer tubes, so each point defense battery had its own magazine, and the forward launchers could not use the after-launchers' birds or vice versa. That was a fairly minor concern, however, and all of the sims (whose parameters had been heavily updated on the basis of actual combat experience at Hancock) indicated that the new LACs would be considerably more survivable than the original Shrike.

  In addition, however, Vice Admiral Adcock's BuWeaps was finally getting the entire Ghost Rider missile and drone family into full production. Because Ghost Rider's components had initially been conceived of as something to be carried only by hyper-capable combatants, BuWeaps had faced a severe challenge in engineering the same capabilities into something a LAC could carry, but they'd met it. The LAC-sized specialist missiles and drones were less capable than the full-sized versions, but the LACs were also far harder for enemy fire control to lock up in the first place, so the trade-off in effectiveness was virtually a dead heat. Where the LACs came up shortest was that they didn't have much internal capacity for any missiles, and each electronic warfare bird they carried was one less shipkiller they could have fitted in.

  BuShips' solution, designed in close cooperation with BuWeaps, was the Ferret-class LAC. The Ferrets dropped all offensive energy armament to provide the maximum hull volume for missile magazines and an even more powerful electronic warfare suite. The enormous squeeze the Shrikes' massive graser put on their internal volume was obvious when the missile numbers on the Shrike-B—twenty shipkillers and a hundred countermissiles—were compared to the same numbers for the Ferret: fifty-six shipkillers and no less than one hundred and fifty countermissiles. That was particularly impressive given that EW volume requirements had grown by over twelve percent at the same time.

  Doctrine called for the Ferrets to operate in a support role for the Shrike-Bs in alpha strikes on heavy warships. Against light combatants or merchantmen, the Ferret would be lethal from well outside the Shrike-B's energy-attack range, but LAC-sized missiles would be much less effective against anything bigger than a heavy cruiser. Against heavy units, the Ferret's job was to accompany the Shrike-B to provide EW support and as an antimissile escort, relying on its heavy countermissile load for active intercepts, and with its main magazines stuffed with electronic warfare birds rather than with shipkillers. Each LAC wing was assigned two squadrons of the missile boats, and despite a certain initial skepticism, the "Bird Boats" of the missile squadrons had quickly earned the respect of anyone who exercised with them. Or against them.

  But the Ferrets also had one more innovation which the Shrike-Bs lacked. Because they had no offensive energy armament, it would have been foolish for them to accompany the
graser-armed LACs all the way in on an alpha strike, so doctrine called for them to break off before the strike entered the enemy's point-blank energy range. That protected them from the fury of heavy shipboard lasers and grasers to which they could not reply, but it also meant enemy missiles were far more likely to get a clean shot at their after-aspects as they broke off and away. Accordingly, BuShips had used the last scraps of the internal volume freed by removing the graser to shoehorn in an additional sidewall generator. Just as powerful as the new "bow-wall" that closed off and protected the front of a Shrike's wedge as it bored into energy range, the Ferret's "sternwall" closed off the rear of the wedge. Power requirements and the physics of the wedge meant only one aspect, bow or stern, could be closed at any given moment, but it gave a Ferret's skipper a much more flexible choice of breakaway vectors.

  What Roden and Bolgeo wanted to do was build the same capability into a Shrike-B. BuShips had already considered the possibility and pronounced against it because the designers had no more internal volume to work with. They couldn't put the additional generator in without taking something else out, and they were disinclined to start pulling the additional systems BuWeaps had just bullied them into putting in in the first place.

  They were no doubt correct about that, but Roden and Bolgeo had a notion of their own. They were both natives of Liberty Crossing on Gryphon, and until Bolgeo went into the Navy, ten years before Roden headed for Saganami Island, he and Roden's older brother had spent most of their free time in the machine shop of Bolgeo's engineer father. They'd done a lot of tinkering with spacegoing hardware, and Bolgeo had come up with an interesting solution to BuShips' objections. If the generator wouldn't fit inside the hull, why not mount it outside?

  Personally, Tremaine was a bit surprised Roden and his crew had been able to find time to even consider such an original approach. The new LAC wings had already demonstrated a propensity for attracting the oddballs and the colorful (himself excluded, of course), but Cutthroat's crew was more offbeat than many. Bolgeo, Cutthroat's engineer, for example, had a record almost as distinguished as Horace Harkness' had been in his more adventuresome days. Then there was PO 2/c Mark Paulk, Cutthroat's helmsman. Paulk had a well-deserved reputation as a hot pilot . . . and he'd once been a chief petty officer before a certain incident involving an admiral's pinnace, a pair of young ladies of negotiable virtue, and a case of really good Hadrian's World scotch. Cutthroat's astrogator, Lieutenant (jg) Kerry Gilley, was younger than the others, but old in sin, with eyes which tried (generally unsuccessfully) to look innocent as the newborn day . . . as they had the day after he and CPO Paulk had taken the admiral's pinnace for its unauthorized spin. There were PO Sam Smith and his buddy PO Gary Shelton, Cutthroat's electronics warfare specialist and com officer respectively. Both of them were lifers—Smith had over thirty-six T-years in, and Shelton wasn't far behind—and there were persistent rumors that before the war, they had made themselves very helpful to Logistics Command in the disposal of redundant electronics. Of course, LogCom hadn't known the parts were redundant, but that was only because Smith and Shelton hadn't wanted to bother the Navy by cluttering up the proper channels with the paperwork on them. Or the profit from their disposal.

  The rest of Cutthroat's crew were almost mundane in comparison. Lieutenant (jg) Olivia Cukor, the LAC's sensor officer, and Lieutenant Kirios Steinbach, the executive officer, actually didn't have a single blemish on their records. How long that would remain true, given the company they were now keeping, remained anyone's guess, of course. PO 3/c Luke Thiele, the assistant engineer, was too brand, squeaky new to have earned the same reputation as his older crewmates, but the way he followed Bolgeo around with puppylike devotion boded ill for his future record. As for the final member of the crew, Lieutenant Joe Buckley, the tac officer, the jury was still out. He was very good at his job, and had demonstrated a positive genius for tweaking and modifying his weapon systems' software, but the consensus in the squadron was that he could not possibly be as innocent as his earnest expression and manner seemed to indicate. He was, after all, assigned to Cutthroat, and everyone knew what that meant.

  Actually, Tremaine admitted to himself with an inner smile, Roden had managed to hammer his personal collection of misfits into exactly the sort of "LAC jocks" Captain Harmon had envisioned. Their record in sims and drills was second to none, Cutthroat's engineering readiness was the second best in the wing, and they had that swaggering confidence, verging on arrogance, which was the mark of an elite small-craft crew. Indeed, Tremaine was often bemused by how well they performed, since they never seemed to have the time to waste on things like practice. That would have dragged them away from their true passion, for the lot of them seemed addicted to cards, and particularly to the ancient game of spades, which they played with special fervor and bloodthirstiness. As a rule, they seemed to resent the intrusion of anything so ephemeral as an interstellar war on important things like setting the high-bidder in a hand of cutthroat, and Bolgeo and Paulk, the two who'd actually come up with the idea for locating the sternwall generator, were the worst of the lot.

  Of course, it was an . . . offbeat approach, which was probably no more than was to be expected of those two. Indeed, it was hardly surprising that the more orthodox thinkers at BuShips had never considered such an outré notion, no matter how much sense it made once someone actually suggested it.

  Sidewall generators were too fragile and too valuable to expose to damage. Everyone knew they had to be put safely behind armor, where a freak hit would be less likely to destroy them and open a deadly chink in a warship's defenses. That meant they always went inside the hull, since the armor, by definition, was on the outside of the hull. But as Bolgeo, Paulk, and Roden pointed out, a LAC had no armor. There was no point in it, since no one could armor a ship that small to stand up against heavy weapons fire while still having the internal volume to carry a worthwhile weapons load of its own. So if there was no armor to put the generator behind in the first place, there was no logical requirement to put the generator inside the ship, either.

  Harkness and Tremaine had checked their numbers, and it certainly looked as if the three of them were on to something. The problem of interference with the after beta nodes would require some careful number crunching, but it was the matter of power supply which seemed likely to pose the real difficulties. Nice as the new LACs' fission plants were, they simply couldn't produce the power out of current generating capacity for everything that had to be done in the heat of combat . . . especially in a Shrike or Shrike-B, with its battlecruiser-sized graser mount. The bow-wall, like the graser itself, was actually fed from a massive superconductor capacitor, and one of the flight engineer's jobs was to see to it that any of his pile's output not being used for anything else was diverted into maintaining the charge on the capacitors. To make the sternwall work, one of the other capacitors would have to be tapped (with the potential for draining it doing one job just at the moment it was urgently needed for its originally intended purpose), or else yet another dedicated capacitor of its own would have to be crammed into (or onto, possibly) a hull that was already packed like an e-rat can.

  "They really think they've got the node interference and wedge deformation problems solved?" Tremaine asked Harkness finally.

  "Tim says so," the warrant officer replied, and shrugged. "He's the one with the hands-on experience. Commander Roden's more into the theory and enthusiasm, but Tim's the one who's run up the actual schematics, and he says he's confident."

  "Um." Tremaine rubbed his nose again. "And the power feeds?"

  "They're talking about running two taps, one to the graser ring and one to the ring for the bow-wall. That way they could siphon off power from either of them and balance the load rather than have to choose between draining one of the other systems completely or doing without the sternwall."

  "Or they could end up draining two critical systems."

  "Yep." Harkness nodded, then shrugged. "Other way to l
ook at it, though, Skip, is that if the shit's so deep they're draining both the other capacitors just trying to cover their asses while they bug the hell out, it ain't real likely they're gonna need any power for offensive action, now is it?"

  "You could just have a point there, Chief." Tremaine thought another moment, then shrugged. "All right. Go find Bolgeo, and tell him to round up Roden and Paulk. I want to talk to all three of them and go over their numbers in person. After that, I'll write up the memo and route it to Captain Adib and Admiral Truman. In the meantime, I'll authorize you and Bolgeo to start building the thing out of the wing's own resources."

  "Good enough," Harkness said with obvious satisfaction, then grinned. "You know, Sir, I think the thing I may like best about this job is the machine shops. I got all those gorgeous new toys to play with, and the Navy actually pays me to do it! It don't get a lot better than that, Skipper."

  "If you're happy, I'm happy, Chief," Tremaine told him expansively. "Just don't get too carried away. This monster of Roden and Bolgeo's isn't going to be cheap, and if it doesn't work, I'm going to have a real hard time explaining to the LogCom people where all the parts for it went."

  "Don't worry, Sir. If I build the thing, it'll damned well work. And if it don't, I'll personally take Bolgeo's spades' deck away from him until he makes it work!"

  CHAPTER TWENTY-FIVE