Page 1 of Chasm City




  Table of Contents

  Title Page

  Copyright Page

  ONE

  TWO

  THREE

  FOUR

  FIVE

  SIX

  SEVEN

  EIGHT

  NINE

  TEN

  ELEVEN

  TWELVE

  THIRTEEN

  FOURTEEN

  FIFTEEN

  SIXTEEN

  SEVENTEEN

  EIGHTEEN

  NINETEEN

  TWENTY

  TWENTY-ONE

  TWENTY-TWO

  TWENTY-THREE

  TWENTY-FOUR

  TWENTY-FIVE

  TWENTY-SIX

  TWENTY-SEVEN

  TWENTY-EIGHT

  TWENTY-NINE

  THIRTY

  THIRTY-ONE

  THIRTY-TWO

  THIRTY-THREE

  THIRTY-FOUR

  THIRTY-FIVE

  THIRTY-SIX

  THIRTY-SEVEN

  THIRTY-EIGHT

  THIRTY-NINE

  FORTY

  FORTY-ONE

  FORTY-TWO

  EPILOGUE

  Ace Books by Alastair Reynolds

  REVELATION SPACE

  CHASM CITY

  REDEMPTION ARK

  This is a work of fiction. Names, characters, places, and incidents eithe are the product of the author’s imagination or are used fictitiously, and any resemblance to actual persons, living or dead, business establishments, events, or locales is entirely coincidental.

  CHASM CITY

  An Ace Book / published by arrangement with

  Orion Publishing Group

  Copyright © 2001 by Alastair Reynolds.

  All rights reserved.

  This book, or parts thereof, may not be reproduced

  in any form without permission.

  The scanning, uploading, and distribution of this book via the Internet

  via any other means without the permission of the publisher is illegal an

  punishable by law. Please purchase only authorized electronic editions

  and do not participate in or encourage electronic piracy of copyrighted

  materials. Your support of the author’s rights is appreciated.

  For information address: The Berkley Publishing Group,

  a division of Penguin Group (USA) Inc.,

  375 Hudson Street, New York, New York 10014.

  eISBN : 978-0-786-59478-8

  ACE®

  Ace Books are published by The Berkley Publishing Group,

  a division of Penguin Group (USA) Inc.,

  375 Hudson Street, New York, New York 10014.

  ACE and the “A” design

  are trademarks belonging to Penguin Group (USA) Inc.

  http://us.penguingroup.com

  Dear Newcomer,

  Welcome to the Epsilon Eridani system.

  Despite all that has happened, we hope your stay here will be a pleasant one. For your information we have compiled this document to explain some of the key events in our recent history. It is intended that this information will ease your transition into a culture which may be markedly different from the one you were expecting to find when you embarked at your point of origin. It is important that you realise that others have come before you. Their experiences have helped us shape this document in a manner designed to minimise the shock of cultural adjustment. We have found that attempts to gloss over or understate the truth of what happened—of what continues to happen—are ultimately harmful; that the best approach—based on a statistical study of cases such as yours—is to present the facts in as open and honest manner as possible.

  We are fully aware that your initial response is likely disbelief, quickly followed by anger and then a state of protracted denial.

  It is important to grasp that these are normal reactions.

  It is equally important to grasp—even at this early stage—that there will come a time when you will adjust to and accept the truth. It might be days from now; it might even be weeks or months, but in all but a minority of cases it will happen. You might even look back upon this time and wish that you could have willed yourself to make the transition to acceptance quicker than you did. You will know that it is only when that process is accomplished that anything resembling happiness becomes possible.

  Let us therefore begin the process of adjustment.

  Due to the fundamental lightspeed limit for communication within the sphere of colonised space, news from other solar systems is inevitably out of date; often by decades or more. Your perceptions of our system’s main world, Yellowstone, are almost certainly based on outdated information.

  It is certainly the case that for more than two centuries—until, in fact, the very recent past—Yellowstone was in thrall to what most contemporary observers chose to term the Belle Epoque. It was an unprecedented social and technological golden age; our ideological template seen by all to be an almost perfect system of governance.

  Numerous successful ventures were launched from Yellowstone, including daughter colonies in other solar systems, as well as ambitious scientific expeditions to the edge of human space. Visionary social experiments were conducted within Yellowstone and its Glitter Band, including the controversial but pioneering work of Calvin Sylveste and his disciples. Great artists, philosophers and scientists flourished in Yellowstone’s atmosphere of hothouse innovation. Techniques of neural augmentation were pursued fearlessly. Other human cultures chose to treat the Conjoiners with suspicion, but we Demarchists—unafraid of the positive aspects of mind enhancement methods—established lines of rapport with the Conjoiners which enabled us to exploit their technologies to the full. Their starship drives allowed us to settle many more systems than cultures subscribing to inferior social models.

  In truth, it was a glorious time. It was also the likely state of affairs which you were expecting upon your arrival.

  This is unfortunately not the case.

  Seven years ago something happened to our system. The exact transmission vector remains unclear even now, but it is almost certain that the plague arrived aboard a ship, perhaps in dormant form and unknown to the crew who carried it. It might even have arrived years earlier. It seems unlikely now that the truth will ever be known; too much has been destroyed or forgotten. Vast swathes of our digitally stored planetary history were erased or corrupted by the plague. In many cases only human memory remains intact . . . and human memory is not without its fallibilities.

  The Melding Plague attacked our society at the core.

  It was not quite a biological virus, not quite a software virus, but a strange and shifting chimera of the two. No pure strain of the plague has ever been isolated, but in its pure form it must resemble a kind of nano-machinery, analogous to the molecular-scale assemblers of our own medichine technology. That it must be of alien origin seems beyond doubt. Equally clear is the fact that nothing we have thrown against the plague has done more than slow it. More often than not, our interventions have only made things worse. The plague adapts to our attacks; it perverts our weapons and turns them against us. Some kind of buried intelligence seems to guide it. We don’t know whether the plague was directed toward humanity—or whether we have just been terribly unlucky.

  At this point, based on our prior experiences, your most likely reaction is to assume that this document is a hoax. Our experience has also shown that our denying this will accelerate the process of adjustment by a small but statistically significant factor.

  This document is not a hoax.

  The Melding Plague actually happened, and its effects were far worse than you are currently capable of imagining. At the time of the plague’s manifestation our society was supersaturated by trillions of t
iny machines. They were our unthinking, uncomplaining servants, givers of life and shapers of matter, and yet we barely gave them a moment’s thought. They swarmed tirelessly through our blood. They toiled ceaselessly in our cells. They clotted our brains, linking us all into the Demarchy’s web of near-instantaneous decision-making. We moved through virtual environments woven by direct manipulation of the brain’s sensory mechanisms, or scanned and uploaded our minds into lightning-fast computer systems. We forged and sculpted matter on the scale of mountains; wrote symphonies out of matter; caused it to dance to our whims like tamed fire. Only the Conjoiners had taken a step closer to Godhead . . . and some said we were not far behind them.

  Machines grew our orbiting city-states from raw rock and ice, and then bootstrapped inert matter towards life within their biomes. Thinking machines ran those city-states, shepherding the ten thousand habitats of the Glitter Band as they processed around Yellowstone. Machines made Chasm City what it was; shaping its amorphous architecture towards a fabulous and phantasmagoric beauty.

  All that is gone.

  It was worse than you are thinking. If the plague had only killed our machines, millions would still have died, but that would have been a manageable catastrophe, something from which we could have recovered. But the plague went beyond mere destruction, into a realm much closer to artistry, albeit an artistry of a uniquely perverted and sadistic kind. It caused our machines to evolve uncontrollably—out of our control, at least—seeking bizarre new symbioses. Our buildings turned into Gothic nightmares, trapping us before we could escape their lethal transfigurations. The machines in our cells, in our blood, in our heads, began to break their shackles—blurring into us, corrupting living matter. We became glistening, larval fusions of flesh and machine. When we buried the dead they kept growing, spreading together, fusing with the city’s architecture.

  It was a time of horror.

  It is not yet over.

  And yet, like any truly efficient plague, our parasite was careful not to kill its host population entirely. Tens of millions died—but tens of millions more reached some kind of sanctuary, hiding within hermetically sealed enclaves in the city or orbit. Their medichines were given emergency destruct orders, converting themselves to dust which was flushed harmlessly out of the body. Surgeons worked furiously to tear implants from heads before traces of the plague reached them. Other citizens, too strongly wedded to their machines to give them up, sought a kind of escape in reefersleep. They elected to be buried in sealed community cryocrypts . . . or to leave the system entirely. Meanwhile, tens of millions more poured into Chasm City from orbit, fleeing the destruction of the Glitter Band. Some of those people had been amongst the wealthiest in the system, yet now they were as poor as any historical refugees. What they found in Chasm City could hardly have comforted them . . .

  —Excerpt from an introductory document for newcomers, freely available in circum-Yellowstone space, 2517

  ONE

  Darkness was falling as Dieterling and I arrived at the base of the bridge.

  “There’s one thing you need to know about Red Hand Vasquez,” Dieterling said. “Don’t ever call him that to his face.”

  “Why not?”

  “Because it pisses him off.”

  “And that’s a problem?” I brought our wheeler to near-halt, then parked it amongst a motley row of vehicles lining one side of the street. I dropped the stabilisers, the overheated turbine smelling like a hot gun barrel. “It’s not like we usually worry about the feelings of low-lives,” I said.

  “No, but this time it might be best to err on the side of caution. Vasquez may not be the brightest star in the criminal firmament, but he’s got friends and a nice little line in extreme sadism. So be on your best behaviour.”

  “I’ll give it my best shot.”

  “Yeah—and do your best not to leave too much blood on the floor in the process, will you?”

  We got out of the wheeler, both of us craning our necks to take in the bridge. I’d never seen it before today—this was my first time in the Demilitarised Zone, let alone Nueva Valparaiso—and it had looked absurdly large even when we’d been fifteen or twenty kilometres out of town. Swan had been sinking towards the horizon, bloated and red except for the hot glint near its heart, but there’d still been enough light to catch the bridge’s thread and occasionally pick out the tiny ascending and descending beads of elevators riding it to and from space. Even then I’d wondered if we were too late—if Reivich had already made it aboard one of the elevators—but Vasquez had assured us that the man we were hunting was still in town, simplifying his web of assets on Sky’s Edge and moving funds into long-term accounts.

  Dieterling strolled round to the back of our wheeler—with its overlapping armour segments the mono-wheeled car looked like a rolled-up armadillo—and popped open a tiny luggage compartment.

  “Shit. Almost forgot the coats, bro.”

  “Actually, I was sort of hoping you would.”

  He threw me one. “Put it on and stop complaining.”

  I slipped on the coat, easing it over the layers of clothing I already wore. The coat hems skimmed the street’s puddles of muddy rainwater, but that was the way aristocrats liked to wear them, as if daring others to tread on their coat-tails. Dieterling shrugged on his own coat and began tapping through the patterning options embossed around the sleeve, frowning in distaste at each sartorial offering. “No. No . . . No. Christ no. No again. And this won’t do either.”

  I reached over and thumbed one of the tabs. “There. You look stunning. Now shut up and pass me the gun.”

  I’d already selected a shade of pearl for my own coat, a colour which I hoped would provide a low-contrast background for the gun. Dieterling retrieved the little weapon from a jacket pocket and offered it to me, just as if he were passing me a packet of cigarettes.

  The gun was tiny and semi-translucent, a haze of tiny components visible beneath its smooth, lucite surfaces.

  It was a clockwork gun. It was made completely out of carbon—diamond, mostly—but with some fullerenes for lubrication and energy-storage. There were no metals or explosives in it; no circuitry. Only intricate levers and ratches, greased by fullerene spheres. It fired spin-stabilised diamond flèchettes, drawing its power from the relaxation of fullerene springs coiled almost to breaking point. You wound it up with a key, like a clockwork mouse. There were no aiming devices, stabilising systems or target acquisition aids.

  None of which would matter.

  I slipped the gun into my coat pocket, certain that none of the pedestrians had witnessed the handover.

  “I told you I’d sort you out with something tasty,” Dieterling said.

  “It’ll do.”

  “Do? Tanner; you disappoint me. It’s a thing of intense, evil beauty. I’m even thinking it might have distinct hunting possibilities.”

  Typical Miguel Dieterling, I thought; always seeing the hunting angle in any given situation.

  I made an effort at smiling. “I’ll give it back to you in one piece. Failing that, I know what to get you for Christmas.”

  We started walking towards the bridge. Neither of us had been in Nueva Valparaiso before, but that didn’t matter. Like a good many of the larger towns on the planet, there was something deeply familiar about its basic layout, even down to the street names. Most of our settlements were organised around a deltoid street pattern, with three main thoroughfares stretching away from the apexes of a central triangle about one hundred metres along each side. Surrounding that core would typically be a series of successively larger triangles, until the geometric order was eroded in a tangle of random suburbs and redeveloped zones. What they did with the central triangle was up to the settlement in question, and usually depended on how many times the town had been occupied or bombed during the war. Only very rarely would there be any trace of the delta-winged shuttle around which the settlement had sprung.

  Nueva Valparaiso had started out like that, and it had
all the usual street names: Omdurman, Norquinco, Armesto and so on—but the central triangle was smothered beneath the terminal structure of the bridge, which had managed to be enough of an asset to both sides to have survived unscathed. Three hundred metres along each side, it rose sheer and black like the hull of a ship, but encrusted and scabbed along its lower levels by hotels, restaurants, casinos and brothels. But even if the bridge hadn’t been visible, it was obvious from the street itself that we were in an old neighbourhood, close to the landing site. Some of the buildings had been made by stacking freight pods on top of each other, each pod punctured with windows and doors and then filigreed by two and a half centuries of architectural whimsy.

  “Hey,” a voice said. “Tanner fucking Mirabel.”

  He was leaning in a shadowed portico like someone with nothing better to do than watch insects crawl by. I’d only dealt with him via telephone or video before—keeping our conversations as brief as possible—and I’d been expecting someone a lot taller and a lot less ratlike. His coat was as heavy as the one I was wearing, but his looked like it was constantly on the point of slipping off his shoulders. He had ochre teeth which he had filed into points, a sharp face full of uneven stubble and long black hair which he wore combed back from a minimal ist forehead. In his left hand was a cigarette which he periodically pushed to his lips, while his other hand—the right one—vanished into the side pocket of his coat and showed no sign of emerging.

  “Vasquez,” I said, showing no surprise that he had trailed Dieterling and me. “I take it you’ve got our man under surveillance?”

  “Hey, chill out, Mirabel. That guy doesn’t take a leak without me knowing it.”

  “He’s still settling his affairs?”

  “Yeah. You know what these rich kids are like. Gotta take care of business, man. Me, I’d be up that bridge like shit on wheels.” He jabbed his cigarette in Dieterling’s direction. “The snake guy, right?”

  Dieterling shrugged. “If you say so.”