Walker found what he was looking for on their first pass. A massive castle sat on a low bluff facing west, backed up against a deep forest and fronted by a broad plain. The castle was old and crumbling, its portcullis collapsed, its windows and doors dark empty holes, and its battlements and courtyards deserted. It had been a mighty fortress in another age and time, and its walls and outbuildings sprawled across the grasslands for perhaps a mile in all directions. The castle proper was as large as Paranor and every bit as formidable.

  Unlike the other two islands, where only the name had been given, Mephitic had been carefully drawn on the castaway’s map. The fortress, in particular, had been noted. The third and final key, the map indicated, was hidden somewhere inside.

  Walker folded himself into his black robes and stared at the castle. He was aware of the growing dissatisfaction of the ship’s company. He understood that some of it was due entirely to him. He had indeed distanced himself from them in a very deliberate fashion, but not without consideration for the consequences and not for the reasons they thought. Their disgruntlement and unrest were side effects he could not avoid. He knew things they did not, and one of them had prompted him to keep everyone at arm’s length since his recovery.

  That would change once he had possession of the third key and could instill in the ship’s company a reasonable expectation of reaching the safehold the keys would unlock.

  Not that anything was as simple as it appeared on the surface, or even that anything was what it appeared.

  He felt a bitter satisfaction in knowing the truth, but it did nothing to make him feel better. Hunter Predd had a right to be angry with him for keeping secrets. They all had a right to be angry, more so than they realized. It reminded him anew of his own bitter feelings toward the Druids in times past. He knew the nature of their order. They were wielders of power and keepers of secrets. They manipulated and deceived. They specialized in creating events and directing lives for the greater good of the Four Lands. He had wanted no part of them then and wanted little now. Although he had become one of them, a part of their order and their history, he had promised himself that things would be different with him. He had sworn that in carrying out the admittedly necessary task of implementing order and wielding magic in a way that would unite the Races, he would not resort to their tactics.

  He was finding out anew how hard that vow was to keep. He was discovering firsthand the depth of his own commitment to their cause and to his duty.

  He ordered Redden Alt Mer to take the Jerle Shannara down to the plain in front of the castle and to anchor her several hundred yards away and in the open so that all approaches could be watched. He called the ship’s company together and told them he would take a scouting party into the castle now, before dark, for a look around. Perhaps they would find the key at once, as they had on the other two islands. Perhaps they would even manage to secure it quickly and escape. But he did not want to run the risks of Shatterstone, so he would proceed cautiously. If he sensed any form of danger, they would turn back at once and begin again tomorrow. If it took them longer to achieve their objective because of his caution, so be it.

  He chose Panax, Ard Patrinell, and six Elven Hunters to go with him. He considered Quentin Leah, then shook his head. He did not even glance at Bek.

  The scouting party descended from the airship by rope ladder and set off across the flats for the castle. Wading through waist-high grasses, they reached the castle’s west entry, a drawbridge that was lowered and rotting and a portcullis that was raised and rusted in place. They stopped long enough for the Druid to read the shadows that lay pooled at every silent opening, dark hollows within the walls of stone and mortar, then crossed the drawbridge warily and entered the main courtyard. Dozens of doors opened through walls and dozens of stairs led into towers. Walker scanned them all for whatever might threaten and found nothing. There was no sign of life and no indication of danger.

  But he could sense the presence of the key, faint and distant, somewhere deep inside the keep. What sort of guardian kept watch over it? One is everything and nothing and will steal your soul. The words of the seer echoed in the silence of his mind, enigmatic and troubling.

  Walker stood in the courtyard for a long time making sure of what his senses told him, then started ahead once more.

  They combed the ruins from tower to cellar, dungeon to spire, hall to courtyard, and parapet to battlement, crisscrossing its maze swiftly, but thoroughly. Nothing interfered with their efforts, and no dangers presented themselves. Twice, Walker thought they were close to the key, able to sense its presence more strongly, to feel its peculiar mix of metal and energy reaching out to him. But each time he believed himself close, it eluded him. The second time, he divided the Elven Hunters into pairs and sent two with Ard Patrinell, two with Panax, and two with himself in an effort to surround it. But no one found anything.

  Their search was frustrating in other ways, as well. The fortress was a puzzling warren of chambers, courtyards, and halls, and all sense of direction disappeared once they were inside. The searchers constantly found themselves going around in circles and ending up back where they started. Worse, led astray by a deceived sense of direction, they were as likely to find themselves outside the walls at the end of a corridor’s turn or stairwell’s twist as they were inside. It was irksome and somewhat troubling to the Druid, but he could find no reason for it beyond the construction of the keep. Probably it had been designed to confuse enemies. Whatever the case, all efforts at completing a successful search were thwarted as they found themselves starting over time and again.

  Finally, they gave it up. The afternoon sun had drifted west to the horizon, and Walker did not want to get caught inside the castle after dark. The keep might be less friendly then, and he didn’t want to find that out the hard way. Even though they hadn’t discovered it, he knew the key was close at hand. It was only a matter of time before their search was concluded.

  He returned to the ship and called his first meeting of the company’s inner circle in almost two months to give his report and express his confidence. Redden Alt Mer, Rue Meridian, Ard Patrinell, Ahren Elessedil, Ryer Ord Star, Quentin Leah, and Bek Rowe were all there, and all were heartened by what they heard. Tomorrow they would resume their search for the final key, he concluded, and this time their efforts would prove successful.

  At dawn, Walker took everyone with him but the Rovers, Ryer Ord Star, Truls Rohk, and Bek. He could see the disappointment and hurt in Bek’s eyes, but there was no help for it. Again they searched diligently, taking all day to do so, and again they found nothing. Walker sensed the presence of the key just as he had the day before, unmistakable and clear. But he could not find it. Without results, he combed the castle for magic that might conceal it. He kept a wary eye out for whatever guarded it—for he knew something must be doing so—but could identify nothing.

  For three more days, Walker searched. He took the same members of the ship’s company with him each time, splitting them up into different groups, hoping that some new combination would see what the others had missed. From dawn until dusk, they crisscrossed the ruins. Again and again, they found themselves traveling in circles. Over and over, they found themselves starting their search inside and ending up outside. Nothing new was uncovered. No one caught even a glimpse of the key.

  On the fifth night, weary and discouraged, he was forced to admit to himself, if to no one else, that he was getting nowhere. He had reached a point where he felt failure’s grip tightening on his hopes. His patience was exhausted and his confidence was beginning to erode. Something about this business was wearing at him in a very unpleasant and subtle way.

  While the other members of the company drifted off to sleep, he stood at the bow of the ship for a long time trying to decide what he should do. He was missing something. The key was there; he could feel it. Why was it so difficult for him to pinpoint its location? Why was it so hard to discover how it had been concealed? If no magic was p
rotecting it and no guardian was evident, how could it continue to elude him?

  Another approach was needed. Something new must be tried. Perhaps someone should go into the castle at night. Perhaps the darkness would change the way things looked.

  It was time to call on Truls Rohk.

  Far astern of the Jerle Shannara, south and east of the island and well out of sight below the horizon, Black Moclips hung silently above the water, anchored in place for the night. Mwellret sentries prowled across her sleek, armored decking, their spidery forms hooded and cloaked as they drifted through the shadows. The Federation crew was belowdecks in the sleeping quarters, all save for the helmsman, a whip-thin veteran corded with muscle and wrapped in his disdain and repulsion for the lizardlike creatures his ship was forced to carry.

  The Ilse Witch shared his feelings. The Mwellrets were loathsome and dangerous, but there was nothing she could do about them. The presence of the Morgawr’s minions was the price she had been forced to pay in order to pursue her search for the map’s promised magic. Had she been free to do so, she would have turned them all to chum and fed them to the big fish.

  Not that she was much better regarded than they were by Commander Aden Kett and his crew. The Federation soldiers disliked her almost as much; she was a shadowy presence who stayed aloof from them, who gave them no reasons for what she did, and who had on the very first day made a small example of one of their number who had disobeyed her. That she was apparently human was her only saving grace. That she commanded power beyond their understanding and had little regard for them beyond what they could do for her made her someone they went out of their way to avoid.

  Which was as it should be, of course. Which was as it had always been.

  Wrapped in her gray robes, she stood before the foremast and looked off into the night. She had been shadowing the Jerle Shannara and her company ever since the departure from Arborlon. Black Moclips was a formidable and efficient craft, and her Federation crew was as well trained and experienced as Sen Dunsidan had promised. Both had done what was needed to track the Elven airship. Not that there was ever any real danger they might lose contact with her. The Ilse Witch had seen to that.

  But what was happening here? What was keeping the other ship at anchor for so long? For six days and nights she had waited for the Druid to secure the final key. Why had he failed to do so? Apparently the puzzle offered by this island was proving more difficult to solve than that of the previous two. Was this where Walker would fail? Was this as far as he would get without her help?

  She sniffed in disdain at the thought. No, not him. Even crippled, he would not be so easily defeated. She might hate and despise him, but she knew him to be formidable and clever. He would solve the puzzle and continue on to the safehold they both journeyed to find. It would be settled between them there, and a lifetime of anger and hatred would be put to rest at last. It would happen as she had foreseen. He would not disappoint her.

  Yet her uncertainty persisted, nagging and insidious. Perhaps she gave him too much credit. Did he realize yet the ways in which he was being manipulated in his quest? Had he reasoned out, as she had, the hidden purpose of the castaway and the map?

  Her brow furrowed. She must assume so. She could not afford to assume otherwise. But it would be interesting to know. Her spy could tell her, perhaps. But the risk of compromise was too great to attempt any contact.

  She walked forward to the ship’s bow and stood looking off into the dark for a time, then produced a small milky glass sphere from within her robes and held it up to the light. Softly, she sang to the sphere, and the milkiness faded and turned clear and captured within it an image of the Jerle Shannara, anchored above the grasslands running west from the ruined castle. She studied it carefully, searching for the Druid, but he was nowhere to be found. Elven Hunters kept watch fore and aft, and a burly Rover lounged at the helm. At the center of the ship, the strange case the Druid had brought aboard remained covered and warded by magic-enhanced chains.

  What was hidden in it and behind those chains? What, that he must guard it so carefully?

  “Elvess do not ssusspect our pressensse, Misstress,” a voice hissed at her elbow. “Killss them all while they ssleepss, perhapss?”

  White-hot rage surged through her at the interruption. “If you come into my presence again without permission, Cree Bega, I will forget who sent you and why you are here and separate you from your skin.”

  The Mwellret bowed in obsequious acknowledgment of his trespass. “Apologiess, Misstress. But we wasste our time and opportunitiess. Let uss kill them and be done with it!”

  She hated Cree Bega. The Mwellret leader knew she would not harm him; the Morgawr had given him a personal guarantee of protection against her. She had been forced to swear to it in his presence. The memory made her want to retch. He was not afraid of her in any case. Although not completely immune, Mwellrets were resistant to the controlling powers of her magic, and Cree Bega more so than most. The combination of all this added to his insufferable arrogance toward and open disdain for her and made their alliance all but intolerable.

  But she was the Ilse Witch, and she showed him nothing of her irritation. No one could penetrate her defenses unless she allowed it.

  “They do our work for us, ret. We will let them continue until they are finished. Then you can kill as many as you like. Save one.”

  “Knowss your claim upon the Druid, misstress,” he purred. “Givess the resst to me and mine. We will be ssatissfied. Little peopless, Elvess, belongss to uss.”

  She passed her hand across the sphere. The image of the Jerle Shannara disappeared and the sphere went white again. She tucked it back inside her robes, all without glancing once at the creature hovering next to her. “Nothing belongs to you that I do not choose to give you. Remember that. Now get out of my sight.”

  “Yess, Misstress,” he replied tonelessly, without a scintilla of respect or fear, and slid away into the shadows like oil over black metal.

  She did not look to see that he had gone. She did not trouble herself. She was thinking that it did not matter what she had promised the Morgawr. When this matter was finished, so were these treacherous toads. All of them, her promise to the Morgawr notwithstanding. And Cree Bega would be the first.

  The night was silent and windless, and she cradled the Jerle Shannara like a slumbering child rocked gently in her arms. Bek Rowe sat up suddenly, staring into the darkness of his sleeping room, listening to the snores and breathing of Quentin and Panax and the others. Someone had called his name, whispered it in his mind, in a voice he did not recognize, in words that were lost instantly on waking. Had he imagined it?

  He rose, pulled on his boots and cloak, and climbed topside to the decking. He stood without moving at the top of the stairs and looked about as if he might find the answer in the darkness. He had heard his name clearly. Someone had spoken it. He brushed back his curly hair and rubbed the sleep from his eyes. The moon and stars were brilliant white beacons in a velvet black sky. The lines and features of the airship and the island were distinct and clear. Everything was still, as if frozen in ice.

  He walked to the forward mast, just ahead of the mysterious object Walker kept so carefully warded. He stared about once more, searching now as much inside himself as without for what had drawn him here.

  “Looking for something, boy?” a familiar voice hissed softly at his elbow.

  Truls Rohk. He jumped in spite of himself. The shape-shifter crouched somewhere in the shadows of the casing, so close Bek imagined he could reach out and touch him. “Was it you who called me?” he breathed.

  “It is a good night for discovering truths,” the other whispered in that rough, not-quite-human voice. “Care to try?”

  “What are you talking about?” Bek struggled to keep his voice steady and calm.

  “Hum for me. Just a little, soft as a kitten’s purr. Hum as if you were trying to move me back with just your voice. Do you understand?”
r />   Bek nodded, wondering what in the world Truls Rohk was trying to prove. Hum? Move him back with his voice?

  “Do it then. Don’t question me. Think about what you want to do and then do it. Concentrate.”

  Bek did as he was asked. He imagined the shape-shifter standing beside him, visualized him there in the darkness, and hummed as if the sound, the vibration alone, might move him away. The sound was barely audible, unremarkable, and so far as Bek could determine, pointless.

  “No!” the other spat angrily. “Try harder! Give it teeth, boy!”

  Bek tried again, jaw clenched, angry now himself at being chided. His humming buzzed and vibrated up from his throat and through his mouth and nose with fresh purpose. The force of his effort caused the air before his eyes to shimmer as if turned to liquid.

  “Yes,” Truls Rohk murmured in response, satisfaction reflected in his voice. “I thought so.”

  Bek went silent again, staring into the shadows, into the night. “You thought so? What did you think?” The humming had revealed nothing to him. What had it revealed to Truls Rohk?

  A part of the blackness surrounding the casing detached itself and took shape, rising up against the light of moon and stars. An only vaguely human form, big and terrifying. Not to step away from it took everything Bek had.