Government: The governing lord in Arda is voted into authority by the talcrin people and serves for a period of two years at a time, but may be elected an unlimited number of times. His word is seen as final, but he is surrounded by a large number of advisors, who are also chosen by the people, and is expected to include them in all decisions. Those living on the mainland are under the authority of the king or lord of whichever country they inhabit.
Preferred Occupations: Scholars, lawyers, and positions in government are the talcrins’ choice occupations, as well as positions in artistry.
Faith: Talcrins are the most faithful of all races in following King Elôm. The majority of those living in Arda are firm believers, but this has become less so among those living on the mainland.
Cretes
Homeland: Arcacia and Dorland
Physical Appearance: Cretes are a slim people, yet very agile and strong. They are the shortest of Ilyon’s races, and stand between five foot and five foot ten inches tall. It is rare for one to reach six feet. They are brown-skinned and have straight, dark hair. Black is most common. It is never lighter than dark brown unless they are of mixed blood. Both men and women let it grow long. They like to decorate their hair with braids, beads, leather, and feathers. Crete men do not grow facial hair. A crete’s eyes are a bit larger than a human’s, and very bright and colorful. A full-blood crete will never have brown eyes. They dress in earthy colors and lots of leather. All cretes have intricate brown tattoos depicting family symbols and genealogy.
Physical Characteristics: The crete’s body is far more resilient to the elements and sickness than other races. They are very tolerant of the cold and other harsh conditions. Their larger eyes give them excellent vision and enable them to see well in the dark. They don’t need as much sleep as other races and sleep only for a couple of hours before dawn. Their bodies heal and recuperate quickly.
Race Characteristics: Cretes are tree dwellers and never build on the ground except when absolutely necessary. They love heights and flying and have a superb sense of balance. They are very daring and enjoy a thrilling adventure. They mature a bit more quickly than other races. A crete is considered nearly an adult by fifteen or sixteen and a mature adult by eighteen. They are a high-energy race and prone to taking quick action. Cretes are straightforward and blunt, coming across as rather abrupt at times. They are not the most patient, nor understanding, and they have high expectations for themselves and others. They are a stubborn, proud, and independent people, and don’t like to conform to the laws and standards of other races.
Skills: Cretes are excellent climbers, even from a very young age, able to race up trees effortlessly and scale the most impassible cliffs and obstacles. Because of this fearlessness and love for heights, they are renowned dragon trainers. They are masters at blending in with their surroundings and moving silently, which makes them excellent hunters. All crete males, as well as many females, are trained as skilled warriors. Their choice weapons are bows and throwing knives, though they can be equally skilled with lightweight swords. Cretes are also a musical race, their favorite instruments being small flutes and hand drums.
Social: Cretes live in close communities and often have very large families, maintaining close connections with extended family. They are very proud of their family line and make sure each generation is well-educated in their particular traditions and histories. They consider it a tragedy when a family line is broken. Still, all children are cherished, both sons and daughters. Every crete is part of one of twelve clans named after various animals. Men are always part of whichever clan they are born into. When a woman marries, she becomes part of her husband’s clan. Though cretes are proud of their clans, they show no discrimination, and their cities always have a mixed-clan population. Cretes are hospitable to their own people and well-known acquaintances, but suspicious and aloof when it comes to strangers. It takes time to earn one’s trust, and even longer to earn their respect.
Government: The highest governing official is the crete lord. He is essentially a king, but directly below him are twelve men who serve as representatives of each of the twelve clans. The lord is unable to make any drastic decisions without the cooperation of the majority of the twelve clan leaders. Each crete city has a governing official who answers to the twelve representatives. Directly below him is a council of men consisting of the elders of each major family in the city. In the past, the cretes ultimately fell under the authority of the king of Arcacia, but with the deterioration of the Arcacian government, they’ve pulled away from its rule.
Preferred Occupations: Hunters, dragon trainers, and warriors are the favored occupations of the cretes. But leatherworking is another desirable occupation. This is typically done by the women of a household.
Faith: Most cretes have remained faithful to King Elôm, or at least are aware of Him.
Giants
(Also known as Dorlanders)
Homeland: Dorland
Physical Appearance: Giants are the largest race in Ilyon. Standing between seven to nine feet tall, they tower above most other peoples. They are heavily built and powerful, but can be surprisingly quick and agile when the occasion calls for it. They are fair-skinned, and their hair and eye color varies greatly like humans. They dress simply and practically in sturdy, homespun clothing.
Race Characteristics: Despite their great size and power, giants are a very quiet and gentle people. They dislike confrontation and will avoid it at all cost. They are naturally good-natured and honest, and enjoy simple lives and hard work. To those who don’t take the time to get to know them, they can seem slow and ignorant, but they are very methodical thinkers, thinking things over carefully and thoroughly. While not quick-witted, they are very knowledgeable in their fields of interest. They are generally a humble race and easy to get along with. They tend to see the best in everyone. Their biggest failing is that, in their methodical manner, it often takes too long for them to decide to take action when it is needed.
Skills: Giants are very skilled in anything to do with the land. Much of the gold, silver, and jewels in Ilyon come from the giants’ mines in the mountains of northern Dorland. They are also excellent builders. While lacking in style or decoration, the architecture of their structures is strong and durable, built to last for centuries. They have often been hired to build fortifications and strongholds. Unlike other races, it is not common for giants to train as warriors. Only the king’s men are required to be able to fight. While not a musical or artistic race, giants do love a good story, and they’ve been said to have, beautiful, powerful singing voices.
Social: Giants typically live in tight farming or mining communities. Family and friends are important. Families usually consist of two to three children who remain in the household for as long as they wish. Many children remain on their parents’ farm after they are married, and the farm expands. Giants are known throughout Ilyon for their hospitality. They’ll invite almost anyone into their homes. Some people even find them too hospitable and generous. They are very averse to cruelty, dishonesty, and seeing their own hurt. Despite moving slowly in most other areas, justice is swift and decisive.
Government: Giants are ruled over by a king who comes to power through succession. However, most communities more or less govern themselves. The only time the king’s rule is evident is when large numbers of giants are required to gather for a certain purpose.
Preferred Occupations: The majority of giants are farmers, miners, or builders.
Faith: Almost all giants agree King Elôm is real, but in their simplistic and practical mindset, fewer giants have actually come to a true trusting faith.
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Ilyon Chronicles – Book Five
When a catastrophic event leaves the Landale camps reeling and stricken by a deadly illness, Jace mu
st face the dangers of Valcré and an impossible choice to gain the cure.
Coming Soon
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About the Author
Jaye L. Knight is a homeschool graduated indie author with a passion for writing Christian fantasy and clean new adult fiction. Armed with an active imagination and love for adventure, Jaye weaves stories of truth, faith, and courage with the message that even in the deepest darkness, God’s love shines as a light to offer hope. She has been penning stories since the age of eight and resides in the Northwoods of Wisconsin.
To learn more about Jaye and her work, visit: www.jayelknight.com
Jaye L. Knight, Exiles
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