Page 11 of Glinda of Oz


  Betsy and Trot had a tent to themselves, and Button Bright and Ojo had another. The Scarecrow and the Tin Woodman paired together in one tent and so did Jack Pumpkinhead and the Shaggy Man, Cap'n Bill and Uncle Henry, Tik-Tok and Professor Wogglebug. Glinda had the most splendid tent of all, except that reserved for Ozma, while the Wizard had a little one of his own. Whenever it was meal time, tables loaded with food magically appeared in the tents of those who were in the habit of eating, and these complete arrangements made the rescue party just comfortable as they would have been in their own homes.

  Far into the night Glinda sat in her tent studying a roll of mystic scrolls in search of a word that would open the basement door of the island and admit her to the Great Dome. She also made many magical experiments, hoping to discover something that would aid her. Yet the morning found the powerful Sorceress still unsuccessful.

  Glinda's art could have opened any ordinary door, you may be sure, but you must realize that this marble door of the island had been commanded not to open save in obedience to one magic word, and therefore all other magic words could have no effect upon it. The magic word that guarded the door had probably been invented by Coo-ee-oh, who had now forgotten it. The only way, then, to gain entrance to the sunken island was to break the charm that held the door fast shut. If this could be done no magic would be required to open it.

  The next day the Sorceress and the Wizard again entered the boat and made it submerge and go to the marble door, which they tried in various ways to open, but without success.

  "We shall have to abandon this attempt, I think," said Glinda. "The easiest way to raise the island would be for us to gain admittance to the Dome and then descend to the basement and see in what manner Coo-ee-oh made the entire island sink or rise at her command. It naturally occurred to me that the easiest way to gain admittance would be by having the boat take us into the basement through the marble door from which Coo-ee-oh launched it. But there must be other ways to get inside the Dome and join Ozma and Dorothy, and such ways we must find by study and the proper use of our powers of magic."

  "It won't be easy," declared the Wizard, "for we must not forget that Ozma herself understands considerable magic, and has doubtless tried to raise the island or find other means of escape from it and failed."

  "That is true," returned Glinda, "but Ozma's magic is fairy magic, while you are a Wizard and I am a Sorceress. In this way the three of us have a great variety of magic to work with, and if we should all fail it will be because the island is raised and lowered by a magic power none of us is acquainted with. My idea therefore is to seek—by such magic as we possess—to accomplish our object in another way."

  They made the circle of the Dome again in their boat, and once more saw Ozma and Dorothy through their windows and exchanged signals with the two imprisoned girls.

  Ozma realized that her friends were doing all in their power to rescue her and smiled an encouragement to their efforts. Dorothy seemed a little anxious but was trying to be as brave as her companion.

  After the boat had returned to the camp and Glinda was seated in her tent, working out various ways by which Ozma and Dorothy could be rescued, the Wizard stood on the shore dreamily eying the outlines of the Great Dome which showed beneath the clear water, when he raised his eyes and saw a group of strange people approaching from around the lake. Three were young women of stately presence, very beautifully dressed, who moved with remarkable grace. They were followed at a little distance by a good-looking young Skeezer.

  The Wizard saw at a glance that these people might be very important, so he advanced to meet them. The three maidens received him graciously and the one with the golden hair said:

  "I believe you are the famous Wizard of Oz, of whom I have often heard. We are seeking Glinda, the Sorceress, and perhaps you can lead us to her."

  "I can, and will, right gladly," answered the Wizard. "Follow me, please."

  The little Wizard was puzzled as to the identity of the three lovely visitors but he gave no sign that might embarrass them.

  He understood they did not wish to be questioned, and so he made no remarks as he led the way to Glinda's tent.

  With a courtly bow the Wizard ushered the three visitors into the gracious presence of Glinda, the Good.

  Chapter Twenty-One - The Three Adepts

  *

  The Sorceress looked up from her work as the three maidens entered, and something in their appearance and manner led her to rise and bow to them in her most dignified manner. The three knelt an instant before the great Sorceress and then stood upright and waited for her to speak.

  "Whoever you may be," said Glinda, "I bid you welcome."

  "My name is Audah," said one.

  "My name is Aurah," said another.

  "My name is Aujah," said the third.

  Glinda had never heard these names before, but looking closely at the three she asked:

  "Are you witches or workers in magic?"

  "Some of the secret arts we have gleaned from Nature," replied the brownhaired maiden modestly, "but we do not place our skill beside that of the Great Sorceress, Glinda the Good."

  "I suppose you are aware it is unlawful to practice magic in the Land of Oz, without the permission of our Ruler, Princess Ozma?"

  "No, we were not aware of that," was the reply. "We have heard of Ozma, who is the appointed Ruler of all this great fairyland, but her laws have not reached us, as yet."

  Glinda studied the strange maidens thoughtfully; then she said to them:

  "Princess Ozma is even now imprisoned in the Skeezer village, for the whole island with its Great Dome, was sunk to the bottom of the lake by the witchcraft of Coo-ee-oh, whom the Flathead Su-dic transformed into a silly swan. I am seeking some way to overcome Coo-ee-oh's magic and raise the isle to the surface again. Can you help me do this?"

  The maidens exchanged glances, and the white-haired one replied:

  "We do not know; but we will try to assist you."

  "It seems," continued Glinda musingly, "that Coo-ee-oh derived most of her witchcraft from three Adepts at Magic, who at one time ruled the Flatheads. While the Adepts were being entertained by Coo-ee-oh at a banquet in her palace, she cruelly betrayed them and after transforming them into fishes cast them into the lake.

  "If I could find these three fishes and return them to their natural shapes—they might know what magic Coo-ee-oh used to sink the island. I was about to go to the shore and call these fishes to me when you arrived. So, if you will join me, we will try to find them."

  The maidens exchanged smiles now, and the golden-haired one, Audah, said to Glinda:

  "It will not be necessary to go to the lake. We are the three fishes."

  "Indeed!" cried Glinda. "Then you are the three Adepts at Magic, restored to your proper forms?"

  "We are the three Adepts," admitted Aujah.

  "Then," said Glinda, "my task is half accomplished. But who destroyed the transformation that made you fishes?"

  "We have promised not to tell," answered Aurah; "but this young Skeezer was largely responsible for our release; he is brave and clever, and we owe him our gratitude."

  Glinda looked at Ervic, who stood modestly behind the Adepts, hat in hand. "He shall be properly rewarded," she declared, "for in helping you he has helped us all, and perhaps saved his people from being imprisoned forever in the sunken isle."

  The Sorceress now asked her guests to seat themselves and a long talk followed, in which the Wizard of Oz shared.

  "We are quite certain," said Aurah, "that if we could get inside the Dome we could discover Coo-ee-oh's secrets, for in all her work, after we became fishes, she used the formulas and incantations and arts that she stole from us. She may have added to these things, but they were the foundation of all her work."

  "What means do you suggest for our getting into the Dome?" inquired Glinda.

  The three Adepts hesitated to reply, for they had not yet considered what could be done to reach the
inside of the Great Dome. While they were in deep thought, and Glinda and the Wizard were quietly awaiting their suggestions, into the tent rushed Trot and Betsy, dragging between them the Patchwork Girl.

  "Oh, Glinda," cried Trot, "Scraps has thought of a way to rescue Ozma and Dorothy and all of the Skeezers."

  The three Adepts could not avoid laughing merrily, for not only were they amused by the queer form of the Patchwork Girl, but Trot's enthusiastic speech struck them as really funny. If the Great Sorceress and the famous Wizard and the three talented Adepts at Magic were unable as yet to solve the important problem of the sunken isle, there was little chance for a patched girl stuffed with cotton to succeed.

  But Glinda, smiling indulgently at the earnest faces turned toward her, patted the children's heads and said:

  "Scraps is very clever. Tell us what she has thought of, my dear."

  "Well," said Trot, "Scraps says that if you could dry up all the water in the lake the island would be on dry land, an' everyone could come and go whenever they liked."

  Glinda smiled again, but the Wizard said to the girls:

  "If we should dry up the lake, what would become of all the beautiful fishes that now live in the water?"

  "Dear me! That's so," admitted Betsy, crestfallen; "we never thought of that, did we Trot?"

  "Couldn't you transform 'em into polliwogs?" asked Scraps, turning a somersault and then standing on one leg. "You could give them a little, teeny pond to swim in, and they'd be just as happy as they are as fishes."

  "No indeed!" replied the Wizard, severely. "It is wicked to transform any living creatures without their consent, and the lake is the home of the fishes and belongs to them."

  "All right," said Scraps, making a face at him; "I don't care."

  "It's too bad," sighed Trot, "for I thought we'd struck a splendid idea."

  "So you did," declared Glinda, her face now grave and thoughtful. "There is something in the Patchwork Girl's idea that may be of real value to us."

  "I think so, too," agreed the golden-haired Adept. "The top of the Great Dome is only a few feet below the surface of the water. If we could reduce the level of the lake until the Dome sticks a little above the water, we could remove some of the glass and let ourselves down into the village by means of ropes."

  "And there would be plenty of water left for the fishes to swim in," added the white-haired maiden.

  "If we succeed in raising the island we could fill up the lake again," suggested the brown-haired Adept.

  "I believe," said the Wizard, rubbing his hands together in delight, "that the Patchwork Girl has shown us the way to success."

  The girls were looking curiously at the three beautiful Adepts, wondering who they were, so Glinda introduced them to Trot and Betsy and Scraps, and then sent the children away while she considered how to carry the new idea into effect.

  Not much could be done that night, so the Wizard prepared another tent for the Adepts, and in the evening Glinda held a reception and invited all her followers to meet the new arrivals. The Adepts were greatly astonished at the extraordinary personages presented to them, and marveled that Jack Pumpkinhead and the Scarecrow and the Tin Woodman and Tik-Tok could really live and think and talk just like other people. They were especially pleased with the lively Patchwork Girl and loved to watch her antics.

  It was quite a pleasant party, for Glinda served some dainty refreshments to those who could eat, and the Scarecrow recited some poems, and the Cowardly Lion sang a song in his deep bass voice. The only thing that marred their joy was the thought that their beloved Ozma and dear little Dorothy were yet confined in the Great Dome of the Sunken island.

  Chapter Twenty-Two - The Sunken Island

  *

  As soon as they had breakfasted the next morning, Glinda and the Wizard and the three Adepts went down to the shore of the lake and formed a line with their faces toward the submerged island. All the others came to watch them, but stood at a respectful distance in the background.

  At the right of the Sorceress stood Audah and Aurah, while at the left stood the Wizard and Aujah. Together they stretched their arms over the water's edge and in unison the five chanted a rhythmic incantation.

  This chant they repeated again and again, swaying their arms gently from side to side, and in a few minutes the watchers behind them noticed that the lake had begun to recede from the shore. Before long the highest point of the dome appeared above the water. Gradually the water fell, making the dome appear to rise. When it was three or four feet above the surface Glinda gave the signal to stop, for their work had been accomplished.

  The blackened submarine was now entirely out of water, but Uncle Henry and Cap'n Bill managed to push it into the lake. Glinda, the Wizard, Ervic and the Adepts got into the boat, taking with them a coil of strong rope, and at the command of the Sorceress the craft cleaved its way through the water toward the part of the Dome which was now visible.

  "There's still plenty of water for the fish to swim in," observed the Wizard as they rode along. "They might like more but I'm sure they can get along until we have raised the island and can fill up the lake again."

  The boat touched gently on the sloping glass of the Dome, and the Wizard took some tools from his black bag and quickly removed one large pane of glass, thus making a hole large enough for their bodies to pass through. Stout frames of steel supported the glass of the Dome, and around one of these frames the Wizard tied the end of a rope.

  "I'll go down first," said he, "for while I'm not as spry as Cap'n Bill I'm sure I can manage it easily. Are you sure the rope is long enough to reach the bottom?"

  "Quite sure," replied the Sorceress.

  So the Wizard let down the rope and climbing through the opening lowered himself down, hand over hand, clinging to the rope with his legs and feet. Below in the streets of the village were gathered all the Skeezers, men, women and children, and you may be sure that Ozma and Dorothy, with Lady Aurex, were filled with joy that their friends were at last coming to their rescue.

  The Queen's palace, now occupied by Ozma, was directly in the center of the Dome, so that when the rope was let down the end of it came just in front of the palace entrance. Several Skeezers held fast to the rope's end to steady it and the Wizard reached the ground in safety. He hugged first Ozma and then Dorothy, while all the Skeezers cheered as loud as they could.

  The Wizard now discovered that the rope was long enough to reach from the top of the Dome to the ground when doubled, so he tied a chair to one end of the rope and called to Glinda to sit in the chair while he and some of the Skeezers lowered her to the pavement. In this way the Sorceress reached the ground quite comfortably and the three Adepts and Ervic soon followed her.

  The Skeezers quickly recognized the three Adepts at Magic, whom they had learned to respect before their wicked Queen betrayed them, and welcomed them as friends. All the inhabitants of the village had been greatly frightened by their imprisonment under water, but now realized that an attempt was to be made to rescue them.

  Glinda, the Wizard and the Adepts followed Ozma and Dorothy into the palace, and they asked Lady Aurex and Ervic to join them. After Ozma had told of her adventures in trying to prevent war between the Flatheads and the Skeezers, and Glinda had told all about the Rescue Expedition and the restoration of the three Adepts by the help of Ervic, a serious consultation was held as to how the island could be made to rise.

  "I've tried every way in my power," said Ozma, "but Coo-ee-oh used a very unusual sort of magic which I do not understand. She seems to have prepared her witchcraft in such a way that a spoken word is necessary to accomplish her designs, and these spoken words are known only to herself."

  "That is a method we taught her," declared Aurah the Adept.

  "I can do no more, Glinda," continued Ozma, "so I wish you would try what your sorcery can accomplish."

  "First, then," said Glinda, "let us visit the basement of the island, which I am told is underneath the village."


  A flight of marble stairs led from one of Coo-ee-oh's private rooms down to the basement, but when the party arrived all were puzzled by what they saw. In the center of a broad, low room, stood a mass of great cog-wheels, chains and pulleys, all interlocked and seeming to form a huge machine; but there was no engine or other motive power to make the wheels turn.

  "This, I suppose, is the means by which the island is lowered or raised," said Ozma, "but the magic word which is needed to move the machinery is unknown to us."

  The three Adepts were carefully examining the mass of wheels, and soon the golden-haired one said:

  "These wheels do not control the island at all. On the contrary, one set of them is used to open the doors of the little rooms where the submarines are kept, as may be seen from the chains and pulleys used. Each boat is kept in a little room with two doors, one to the basement room where we are now and the other letting into the lake.

  "When Coo-ee-oh used the boat in which she attacked the Flatheads, she first commanded the basement door to open and with her followers she got into the boat and made the top close over them. Then the basement door being closed, the outer door was slowly opened, letting the water fill the room to float the boat, which then left the island, keeping under water."

  "But how could she expect to get back again?" asked the Wizard.

  "Why the boat would enter the room filled with water and after the outer door was closed a word of command started a pump which pumped all the water from the room. Then the boat would open and Coo-ee-oh could enter the basement."

  "I see," said the Wizard. "It is a clever contrivance, but won't work unless one knows the magic words."

  "Another part of this machinery," explained the white-haired Adept, "is used to extend the bridge from the island to the mainland. The steel bridge is in a room much like that in which the boats are kept, and at Coo-ce-oh's command it would reach out, joint by joint, until its far end touched the shore of the lake. The same magic command would make the bridge return to its former position. Of course the bridge could not be used unless the island was on the surface of the water."