Page 8 of Glinda of Oz


  They followed a different route from that taken by Ozma and Dorothy, for they went through the Winkie Country and up north toward Oogaboo. But before they got there they swerved to the left and entered the Great Gillikin Forest, the nearest thing to a wilderness in all Oz. Even the Cowardly Lion had to admit that certain parts of this forest were unknown to him, although he had often wandered among the trees, and the Scarecrow and Tin Woodman, who were great travelers, never had been there at all.

  The forest was only reached after a tedious tramp, for some of the Rescue Expedition were quite awkward on their feet. The Patchwork Girl was as light as a feather and very spry; the Tin Woodman covered the ground as easily as Uncle Henry and the Wizard; but Tik-Tok moved slowly and the slightest obstruction in the road would halt him until the others cleared it away. Then, too, Tik-Tok's machinery kept running down, so Betsy and Trot took turns in winding it up.

  The Scarecrow was more clumsy but less bother, for although he often stumbled and fell he could scramble up again and a little patting of his straw-stuffed body would put him in good shape again.

  Another awkward one was Jack Pumpkinhead, for walking would jar his head around on his neck and then he would be likely to go in the wrong direction. But the Frogman took Jack's arm and then he followed the path more easily.

  Cap'n Bill's wooden leg didn't prevent him from keeping up with the others and the old sailor could walk as far as any of them.

  When they entered the forest the Cowardly Lion took the lead. There was no path here for men, but many beasts had made paths of their own which only the eyes of the Lion, practiced in woodcraft, could discern. So he stalked ahead and wound his way in and out, the others following in single file, Glinda being next to the Lion.

  There are dangers in the forest, of course, but as the huge Lion headed the party he kept the wild denizens of the wilderness from bothering the travelers. Once, to be sure, an enormous leopard sprang upon the Glass Cat and caught her in his powerful jaws, but he broke several of his teeth and with howls of pain and dismay dropped his prey and vanished among the trees.

  "Are you hurt?" Trot anxiously inquired of the Glass Cat.

  "How silly!" exclaimed the creature in an irritated tone of voice; "nothing can hurt glass, and I'm too solid to break easily. But I'm annoyed at that leopard's impudence. He has no respect for beauty or intelligence. If he had noticed my pink brains work, I'm sure he would have realized I'm too important to be grabbed in a wild beast's jaws."

  "Never mind," said Trot consolingly; "I'm sure he won't do it again."

  They were almost in the center of the forest when Ojo, the Munchkin boy, suddenly said: "Why, where's Button Bright?"

  They halted and looked around them. Button Bright was not with the party.

  "Dear me," remarked Betsy, "I expect he's lost again!"

  "When did you see him last, Ojo?" inquired Glinda.

  "It was some time ago," replied Ojo. "He was trailing along at the end and throwing twigs at the squirrels in the trees. Then I went to talk to Betsy and Trot, and just now I noticed he was gone."

  "This is too bad," declared the Wizard, "for it is sure to delay our journey. We must find Button Bright before we go any farther, for this forest is full of ferocious beasts that would not hesitate to tear the boy to pieces."

  "But what shall we do?" asked the Scarecrow. "If any of us leaves the party to search for Button Bright he or she might fall a victim to the beasts, and if the Lion leaves us we will have no protector.

  "The Glass Cat could go," suggested the Frogman. "The beasts can do her no harm, as we have discovered."

  The Wizard turned to Glinda.

  "Cannot your sorcery discover where Button Bright is?" he asked.

  "I think so," replied the Sorceress.

  She called to Uncle Henry, who had been carrying her wicker box, to bring it to her, and when he obeyed she opened it and drew out a small round mirror. On the surface of the glass she dusted a white powder and then wiped it away with her handkerchief and looked in the mirror. It reflected a part of the forest, and there, beneath a wide-spreading tree, Button Bright was lying asleep. On one side of him crouched a tiger, ready to spring; on the other side was a big gray wolf, its bared fangs glistening in a wicked way.

  "Goodness me!" cried Trot, looking over Glinda's shoulder. "They'll catch and kill him sure."

  Everyone crowded around for a glimpse at the magic mirror.

  "Pretty bad—pretty bad!" said the Scarecrow sorrowfully.

  "Comes of getting lost!" said Cap'n Bill, sighing.

  "Guess he's a goner!" said the Frogman, wiping his eyes on his purple silk handkerchief.

  "But where is he? Can't we save him?" asked Ojo the Lucky.

  "If we knew where he is we could probably save him," replied the little Wizard, "but that tree looks so much like all the other trees, that we can't tell whether it's far away or near by."

  "Look at Glinda!" exclaimed Betsy

  Glinda, having handed the mirror to the Wizard, had stepped aside and was making strange passes with her outstretched arms and reciting in low, sweet tones a mystical incantation. Most of them watched the Sorceress with anxious eyes, despair giving way to the hope that she might be able to save their friend. The Wizard, however, watched the scene in the mirror, while over his shoulders peered Trot, the Scarecrow and the Shaggy Man.

  What they saw was more strange than Glinda's actions. The tiger started to spring on the sleeping boy, but suddenly lost its power to move and lay flat upon the ground. The gray wolf seemed unable to lift its feet from the ground. It pulled first at one leg and then at another, and finding itself strangely confined to the spot began to back and snarl angrily. They couldn't hear the barkings and snarls, but they could see the creature's mouth open and its thick lips move. Button Bright, however, being but a few feet away from the wolf, heard its cries of rage, which wakened him from his untroubled sleep. The boy sat up and looked first at the tiger and then at the wolf. His face showed that for a moment he was quite frightened, but he soon saw that the beasts were unable to approach him and so he got upon his feet and examined them curiously, with a mischievous smile upon his face. Then he deliberately kicked the tiger's head with his foot and catching up a fallen branch of a tree he went to the wolf and gave it a good whacking. Both the beasts were furious at such treatment but could not resent it.

  Button Bright now threw down the stick and with his hands in his pockets wandered carelessly away.

  "Now," said Glinda, "let the Glass Cat run and find him. He is in that direction," pointing the way, "but how far off I do not know. Make haste and lead him back to us as quickly as you can."

  The Glass Cat did not obey everyone's orders, but she really feared the great Sorceress, so as soon as the words were spoken the crystal animal darted away and was quickly lost to sight.

  The Wizard handed the mirror back to Glinda, for the woodland scene had now faded from the glass. Then those who cared to rest sat down to await Button Bright's coming. It was not long before hye appeared through the trees and as he rejoined his friends he said in a peevish tone:

  "Don't ever send that Glass Cat to find me again. She was very impolite and, if we didn't all know that she had no manners, I'd say she insulted me."

  Glinda turned upon the boy sternly.

  "You have caused all of us much anxiety and annoyance," said she. "Only my magic saved you from destruction. I forbid you to get lost again."

  "Of course," he answered. "It won't be my fault if I get lost again; but it wasn't my fault this time."

  Chapter Sixteen - The Enchanted Fishes

  *

  I must now tell you what happened to Ervic and the three other Skeezers who were left floating in the iron boat after Queen Coo-ee-oh had been transformed into a Diamond Swan by the magic of the Flathead Su-dic.

  The four Skeezers were all young men and their leader was Ervic. Coo-ee-oh had taken them with her in the boat to assist her if she captured the Flathead c
hief, as she hoped to do by means of her silver rope. They knew nothing about the witchcraft that moved the submarine and so, when left floating upon the lake, were at a loss what to do. The submarine could not be submerged by them or made to return to the sunken island. There were neither oars nor sails in the boat, which was not anchored but drifted quietly upon the surface of the lake.

  The Diamond Swan had no further thought or care for her people. She had sailed over to the other side of the lake and all the calls and pleadings of Ervic and his companions were unheeded by the vain bird. As there was nothing else for them to do, they sat quietly in their boat and waited as patiently as they could for someone to come to their aid.

  The Flatheads had refused to help them and had gone back to their mountain. All the Skeezers were imprisoned in the Great Dome and could not help even themselves. When evening came, they saw the Diamond Swan, still keeping to the opposite shore of the lake, walk out of the water to the sands, shake her diamond-sprinkled feathers, and then disappear among the bushes to seek a resting place for the night.

  "I'm hungry," said Ervic.

  "I'm cold," said another Skeezer.

  "I'm tired," said a third.

  "I'm afraid," said the last one of them.

  But it did them no good to complain. Night fell and the moon rose and cast a silvery sheen over the surface of the water.

  "Go to sleep," said Ervic to his companions. "I'll stay awake and watch, for we may be rescued in some unexpected way."

  So the other three laid themselves down in the bottom of the boat and were soon fast asleep.

  Ervic watched. He rested himself by leaning over the bow of the boat, his face near to the moonlit water, and thought dreamily of the day's surprising events and wondered what would happen to the prisoners in the Great Dome.

  Suddenly a tiny goldfish popped its head above the surface of the lake, not more than a foot from his eyes. A silverfish then raised its head beside that of the goldfish, and a moment later a bronzefish lifted its head beside the others. The three fish, all in a row, looked earnestly with their round, bright eyes into the astonished eyes of Ervic the Skeezer.

  "We are the three Adepts whom Queen Coo-ee-oh betrayed and wickedly transformed," said the goldfish, its voice low and soft but distinctly heard in the stillness of the night.

  "I know of our Queen's treacherous deed," replied Ervic, "and I am sorry for your misfortune. Have you been in the lake ever since?"

  "Yes," was the reply.

  "I—I hope you are well—and comfortable," stammered Ervic, not knowing what else to say.

  "We knew that some day Coo-ee-oh would meet with the fate she so richly deserves," declared the bronzefish. "We have waited and watched for this time. Now if you will promise to help us and will be faithful and true, you can aid us in regaining our natural forms, and save yourself and all your people from the dangers that now threaten you."

  "Well," said Ervic, "you can depend on my doing the best I can. But I'm no witch, nor magician, you must know."

  "All we ask is that you obey our instructions," returned the silverfish. "We know that you are honest and that you served Coo-ee-oh only because you were obliged to in order to escape her anger. Do as we command and all will be well."

  "I promise!" exclaimed the young man. "Tell me what I am to do first."

  "You will find in the bottom of your boat the silver cord which dropped from Coo-ee-oh's hand when she was transformed," said the goldfish. "Tie one end of that cord to the bow of your boat and drop the other end to us in the water. Together we will pull your boat to the shore."

  Ervic much doubted that the three small fishes could move so heavy a boat, but he did as he was told and the fishes all seized their end of the silver cord in their mouths and headed toward the nearest shore, which was the very place where the Flatheads had stood when they conquered Queen Coo-ee-oh.

  At first the boat did not move at all, although the fishes pulled with all their strength. But presently the strain began to tell. Very slowly the boat crept toward the shore, gaining more speed at every moment. A couple of yards away from the sandy beach the fishes dropped the cord from their mouths and swam to one side, while the iron boat, being now under way, continued to move until its prow grated upon the sands.

  Ervic leaned over the side and said to the fishes: "What next?"

  "You will find upon the sand," said the silverfish, "a copper kettle, which the Su-dic forgot when he went away. Cleanse it thoroughly in the water of the lake, for it has had poison in it. When it is cleaned, fill it with fresh water and hold it over the side of the boat, so that we three may swim into the kettle. We will then instruct you further."

  "Do you wish me to catch you, then?" asked Ervic in surprise.

  "Yes," was the reply.

  So Ervic jumped out of the boat and found the copper kettle. Carrying it a little way down the beach, he washed it well, scrubbing away every drop of the poison it had contained with sand from the shore.

  Then he went back to the boat.

  Ervic's comrades were still sound asleep and knew nothing of the three fishes or what strange happenings were taking place about them. Ervic dipped the kettle in the lake, holding fast to the handle until it was under water. The gold and silver and bronze fishes promptly swam into the kettle. The young Skeezer then lifted it, poured out a little of the water so it would not spill over the edge, and said to the fishes: "What next?"

  "Carry the kettle to the shore. Take one hundred steps to the east, along the edge of the lake, and then you will see a path leading through the meadows, up hill and down dale. Follow the path until you come to a cottage which is painted a purple color with white trimmings. When you stop at the gate of this cottage we will tell you what to do next. Be careful, above all, not to stumble and spill the water from the kettle, or you would destroy us and all you have done would be in vain."

  The goldfish issued these commands and Ervic promised to be careful and started to obey. He left his sleeping comrades in the boat, stepping cautiously over their bodies, and on reaching the shore took exactly one hundred steps to the east. Then he looked for the path and the moonlight was so bright that he easily discovered it, although it was hidden from view by tall weeds until one came full upon it. This path was very narrow and did not seem to be much used, but it was quite distinct and Ervic had no difficulty in following it. He walked through a broad meadow, covered with tall grass and weeds, up a hill and down into a valley and then up another hill and down again.

  It seemed to Ervic that he had walked miles and miles. Indeed the moon sank low and day was beginning to dawn when finally he discovered by the roadside a pretty little cottage, painted purple with white trimmings. It was a lonely place—no other buildings were anywhere about and the ground was not tilled at all. No farmer lived here, that was certain. Who would care to dwell in such an isolated place?

  But Ervic did not bother his head long with such questions. He went up to the gate that led to the cottage, set the copper kettle carefully down and bending over it asked:

  "What next?"

  Chapter Seventeen - Under the Great Dome

  *

  When Glinda the Good and her followers of the Rescue Expedition came in sight of the Enchanted Mountain of the Flatheads, it was away to the left of them, for the route they had taken through the Great Forest was some distance from that followed by Ozma and Dorothy.

  They halted awhile to decide whether they should call upon the Supreme Dictator first, or go on to the Lake of the Skeezers.

  "If we go to the mountain," said the Wizard, "we may get into trouble with that wicked Su-dic, and then we would be delayed in rescuing Ozma and Dorothy. So I think our best plan will be to go to the Skeezer Country, raise the sunken island and save our friends and the imprisoned Skeezers. Afterward we can visit the mountain and punish the cruel magician of the Flatheads."

  "That is sensible," approved the Shaggy Man. "I quite agree with you."

  The others, too,
seemed to think the Wizard's plan the best, and Glinda herself commended it, so on they marched toward the line of palm trees that hid the Skeezers' lake from view.

  Pretty soon they came to the palms. These were set closely together, the branches, which came quite to the ground, being so tightly interlaced that even the Glass Cat could scarcely find a place to squeeze through. The path which the Flatheads used was some distance away.

  "Here's a job for the Tin Woodman," said the Scarecrow.

  So the Tin Woodman, who was always glad to be of use, set to work with his sharp, gleaming axe, which he always carried, and in a surprisingly short time had chopped away enough branches to permit them all to pass easily through the trees.

  Now the clear waters of the beautiful lake were before them and by looking closely they could see the outlines of the Great Dome of the sunken island, far from shore and directly in the center of the lake.

  Of course every eye was at first fixed upon this dome, where Ozma and Dorothy and the Skeezers were still fast prisoners. But soon their attention was caught by a more brilliant sight, for here was the Diamond Swan swimming just before them, its long neck arched proudly, the amethyst eyes gleaming and all the diamond-sprinkled feathers glistening splendidly under the rays of the sun.

  "That," said Glinda, "is the transformation of Queen Coo-ce-oh, the haughty and wicked witch who betrayed the three Adepts at Magic and treated her people like slaves."

  "She's wonderfully beautiful now," remarked the Frogman.

  "It doesn't seem like much of a punishment," said Trot. "The Flathead Su-dic ought to have made her a toad."

  "I am sure Coo-ee-oh is punished," said Glinda, "for she has lost all her magic power and her grand palace and can no longer misrule the poor Skeezers."

  "Let us call to her, and hear what she has to say," proposed the Wizard.

  So Glinda beckoned the Diamond Swan, which swam gracefully to a position near them. Before anyone could speak Coo-ee-oh called to them in a rasping voice—for the voice of a swan is always harsh and unpleasant—and said with much pride: