It would lead us too far afield to attempt to describe in detail how the world of Mind, after its purification, won a place for itself in the State. Experience soon showed that a few generations of lax and unscrupulous intellectual discipline had also sufficed to inflict serious harm on practical life. Competence and responsibility had grown increasingly rare in all the higher professions, including even those concerned with technology. To remedy this, supervision of the things of the mind among the people and in government came to be consigned more and more to the "intellectuals" in the best sense of the word. This was particularly the case with the entire educational system; and indeed the situation is little changed to this day. In almost all the countries of Europe today the schools that are not still administered by the Roman Church are in the hands of those anonymous Orders which fill their ranks from the elite among the intellectuals. Although public opinion occasionally decries the strictness and the reputed arrogance of this caste, and although individuals have occasionally revolted against it, this leadership stands unshaken. Its integrity, its renunciation of all benefits and advantages other than intellectual ones, maintains and protects it. But it is also supported by what has long since become common knowledge, or at least a universal sense, that the continuance of civilization depends on this strict schooling. People know, or dimly feel, that if thinking is not kept pure and keen, and if respect for the world of the mind is no longer operative, ships and automobiles will soon cease to run right, the engineer's slide rule and the computations of banks and stock exchanges will forfeit validity and authority, and chaos will ensue. It took long enough in all conscience for realization to come that the externals of civilization--technology, industry, commerce, and so on--also require a common basis of intellectual honesty and morality.

  To return now to the Glass Bead Game: what it lacked in those days was the capacity for universality, for rising above all the disciplines. The astronomers, the classicists, the scholastics, the music students all played their Games according to their ingenious rules, but the Game had a special language and set of rules for every discipline and subdiscipline. It required half a century before the first step was taken toward spanning these gulfs. The reason for this slowness was undoubtedly more moral than formal and technical. The means for building the spans could even then have been found, but along with the newly regenerated intellectual life went a puritanical shrinking from "foolish digressions," from intermingling of disciplines and categories. There was also a profound and justified fear of relapse into the sin of superficiality and feuilletonism.

  It was the achievement of one individual which brought the Glass Bead Game almost in one leap to an awareness of its potentialities, and thus to the verge of its capacity for universal elaboration. And once again this advance was connected with music. A Swiss musicologist with a passion for mathematics gave a new twist to the Game, and thereby opened the way for its supreme development. This great man's name in civil life can no longer be ascertained; by his time the cult of personality in intellectual fields had already been dispensed with. He lives on in history as Lusor (or also, Joculator) Basiliensis. Although his invention, like all inventions, was the product of his own personal merit and grace, it in no way sprang solely from personal needs and ambitions, but was impelled by a more powerful motive. There was a passionate craving among all the intellectuals of his age for a means to express their new concepts. They longed for philosophy, for synthesis. The erstwhile happiness of pure withdrawal each into his own discipline was now felt to be inadequate. Here and there a scholar broke through the barriers of his specialty and tried to advance into the terrain of universality. Some dreamed of a new alphabet, a new language of symbols through which they could formulate and exchange their new intellectual experiences.

  Testimony to the strength of this impulse may be found in the essay "Chinese Warning Cry," by a Parisian scholar of those years. The author, mocked by many in his day as a sort of Don Quixote (incidentally, he was a distinguished scholar in the field of Chinese philology), pointed out the dangers facing culture, in spite of its present honorable condition, if it neglected to develop an international language of symbols. Such a language, like the ancient Chinese script, should be able to express the most complex matters graphically, without excluding individual imagination and inventiveness, in such a way as to be understandable to all the scholars of the world. It was at this point that Joculator Basiliensis applied himself to the problem. He invented for the Glass Bead Game the principles of a new language, a language of symbols and formulas, in which mathematics and music played an equal part, so that it became possible to combine astronomical and musical formulas, to reduce mathematics and music to a common denominator, as it were. Although what he did was by no means conclusive, this unknown man from Basel certainly laid the foundations for all that came later in the history of our beloved Game.

  The Glass Bead Game, formerly the specialized entertainment of mathematicians in one era, philologists or musicians in another era, now more and more cast its spell upon all true intellectuals. Many an old university, many a lodge, and especially the age-old League of Journeyers to the East, turned to it. Some of the Catholic Orders likewise scented a new intellectual atmosphere and yielded to its lure. At some Benedictine abbeys the monks devoted themselves to the Game so intensely that even in those early days the question was hotly debated--it was subsequently to crop up again now and then--whether this game ought to be tolerated, supported, or forbidden by Church and Curia.

  After Joculator Basiliensis' grand accomplishment, the Game rapidly evolved into what it is today: the quintessence of intellectuality and art, the sublime cult, the unio mystica of all separate members of the Universitas Litterarum. In our lives it has partially taken over the role of art, partially that of speculative philosophy. Indeed, in the days of Plinius Ziegenhalss, for instance, it was often called by a different name, one common in the literature of the Feuilletonistic Age. That name, which for many a prophetic spirit in those days embodied a visionary ideal, was: Magic Theater.

  For all that the Glass Bead Game had grown infinitely in technique and range since its beginnings, for all the intellectual demands it made upon its players, and for all that it had become a sublime art and science, in the days of Joculator Basiliensis it still was lacking in an essential element. Up to that time every game had been a serial arrangement, an ordering, grouping, and confronting of concentrated concepts from many fields of thought and aesthetics, a rapid recollection of eternal values and forms, a brief, virtuoso flight through the realms of the mind. Only after some time did there enter into the Game, from the intellectual stock of the educational system and especially from the habits and customs of the Journeyers to the East, the idea of contemplation.

  This new element arose out of an observed evil. Mnemonists, people with freakish memories and no other virtues, were capable of playing dazzling games, dismaying and confusing the other participants by their rapid muster of countless ideas. In the course of time such displays of virtuosity fell more and more under a strict ban, and contemplation became a highly important component of the Game. Ultimately, for the audiences at each Game it became the main thing. This was the necessary turning toward the religious spirit. What had formerly mattered was following the sequences of ideas and the whole intellectual mosaic of a Game with rapid attentiveness, practiced memory, and full understanding. But there now arose the demand for a deeper and more spiritual approach. After each symbol conjured up by the director of a Game, each player was required to perform silent, formal meditation on the content, origin, and meaning of this symbol, to call to mind intensively and organically its full purport. The members of the Order and of the Game associations brought the technique and practice of contemplation with them from their elite schools, where the art of contemplation and meditation was nurtured with the greatest care. In this way the hieroglyphs of the Game were kept from degenerating into mere empty signs.

  Hitherto, by the way, the Glass
Bead Game, in spite of its popularity among scholars, had remained a purely private form of exercise. It could be played alone, by pairs, or by many, although unusually brilliant, well-composed, and successful Games were sometimes written down and circulated from city to city and country to country for admiration or criticism. Now, however, the Game slowly began to be enriched by a new function, for it became a public ceremonial. To this day everyone is free to play the Game privately, and young people are especially fond of doing so. But nowadays virtually everyone associates the Glass Bead Game with ceremonial public Games. They take place under the leadership of a few superior Masters who are directly subordinate to the Ludi Magister, or Master of the Game, of their country, with invited guests listening raptly, and a wider audience all over the world following with closest attention. Some of these Games last for days and weeks, and while such a Game is being celebrated all the players and guests--obeying precepts which even govern the length of time they are allowed to sleep--live an ascetic and selfless life of absolute absorption, comparable to the strictly regulated penitence required of the participants in one of St. Ignatius Loyola's exercises.

  There is scarcely any more we need add. Under the shifting hegemony of now this, now that science or art, the Game of games had developed into a kind of universal language through which the players could express values and set these in relation to one another. Throughout its history the Game was closely allied with music, and usually proceeded according to musical or mathematical rules. One theme, two themes, or three themes were stated, elaborated, varied, and underwent a development quite similar to that of the theme in a Bach fugue or a concerto movement. A Game, for example, might start from a given astronomical configuration, or from the actual theme of a Bach fugue, or from a sentence out of Leibniz or the Upanishads, and from this theme, depending on the intentions and talents of the player, it could either further explore and elaborate the initial motif or else enrich its expressiveness by allusions to kindred concepts. Beginners learned how to establish parallels, by means of the Game's symbols, between a piece of classical music and the formula for some law of nature. Experts and Masters of the Game freely wove the initial theme into unlimited combinations. For a long time one school of players favored the technique of stating side by side, developing in counterpoint, and finally harmoniously combining two hostile themes or ideas, such as law and freedom, individual and community. In such a Game the goal was to develop both themes or theses with complete equality and impartiality, to evolve out of thesis and antithesis the purest possible synthesis. In general, aside from certain brilliant exceptions, Games with discordant, negative, or skeptical conclusions were unpopular and at times actually forbidden. This followed directly from the meaning the Game had acquired at its height for the players. It represented an elite, symbolic form of seeking for perfection, a sublime alchemy, an approach to that Mind which beyond all images and multiplicities is one within itself--in other words, to God. Pious thinkers of earlier times had represented the life of creatures, say, as a mode of motion toward God, and had considered that the variety of the phenomenal world reached perfection and ultimate cognition only in the divine Unity. Similarly, the symbols and formulas of the Glass Bead Game combined structurally, musically, and philosophically within the framework of a universal language, were nourished by all the sciences and arts, and strove in play to achieve perfection, pure being, the fullness of reality. Thus, "realizing" was a favorite expression among the players. They considered their Games a path from Becoming to Being, from potentiality to reality. We would like to remind the reader once again of the sentences quoted above from Nicholas of Cues.

  Incidentally, the terminology of Christian theology, or at any rate that part of it which seemed to have become a part of the general cultural heritage, was naturally absorbed into the symbolic language of the Game. Thus one of the principles of the Creed, a passage from the Bible, a phrase from one of the Church Fathers, or from the Latin text of the Mass could be expressed and taken into the Game just as easily and aptly as an axiom of geometry or a melody of Mozart. We would scarcely be exaggerating if we ventured to say that for the small circle of genuine Glass Bead Game players the Game was virtually equivalent to worship, although it deliberately eschewed developing any theology of its own.

  In struggling for their continued existence in the midst of soulless world powers, both the Glass Bead Game players and the Roman Church had become too dependent upon each other for either to permit a decisive confrontation between them, although that danger was always present, since the intellectual honesty and the authentic impulse to reach incisive, unequivocal formulations drove the partisans of both toward a parting of the ways. That parting, however, never took place. Rome vacillated between a benevolent and a hostile attitude toward the Game, for a good many of the most talented persons in the Roman congregations, and in the ranks of the high and the highest clergy, were players. And the Game itself, ever since public matches and a Ludi Magister had been instituted, enjoyed the protection of the Order and of the education ministries, both of which always behaved with the greatest possible courtesy and chivalry toward Rome. Pope Pius XV, who as a cardinal had been an excellent and ardent Glass Bead Game player, as pontiff followed the example of all his predecessors in bidding the Game farewell forever; but he went a step further and actually attempted to put the Game on trial. It was a near thing; had he carried out his intention, Catholics would have been forbidden to play the Game. But the pope died before matters came to that point, and a widely read biography of this rather important man has represented his attitude toward the Glass Bead Game as one of deep passion which in his pontifical office he could vent only in the form of hostility.

  The Game had been played freely by individuals and cliques, and for a long time amiably promoted by the ministries of education, before it acquired the status of a public institution. It was first organized as such in France and England; other countries followed fairly rapidly. In each country a Game Commission and a supreme head of the Game, bearing the title of Ludi Magister, were established. Official matches, played under the personal direction of the Magister, were exalted into cultural festivals. Like all high functionaries in cultural life, the Magister of course remained anonymous. Aside from a few intimates, no one knew his name. Official and international communications media, such as radio and so on, were made available only for the great official matches over which the Ludi Magister personally presided. Among the duties of the Magister, in addition to conducting the public Games, was supervision of the players and the schools of the Game. Above all, however, the Magister had to keep strict watch over the further elaboration of the Game. The World Commission of the Magisters of all countries alone decided on the acceptance of new symbols and formulas into the existing stock of the Game (which scarcely ever occurs nowadays), on modifications of the rules, on the desirability of including new fields within the purview of the Game. If the Game is regarded as a kind of world language for thoughtful men, the Games Commissions of the various countries under the leadership of their Magisters form as a whole the Academy which guards the vocabulary, the development, and the purity of this language. Each country's Commission possesses its Archive of the Game, that is, the register of all hitherto examined and accepted symbols and decipherments, whose number long ago by far exceeded the number of the ancient Chinese ideographs.

  In general, a passing grade in the final examination in one of the academies, especially one of the elite schools, is considered sufficient qualification for a Glass Bead Game player; but in the past and to this day superior competence in one of the principal fields of scholarship or in music is tacitly assumed. To rise some day to membership in one of the Games Commissions, or even to Ludi Magister, is the dream of almost every fifteen-year-old in the elite schools. But by the time these youth have become doctoral candidates, only a tiny percentage still seriously cling to their ambition to serve the Glass Bead Game and take an active part in its further development. On
the other hand, all these lovers of the Game diligently study the lore of the Game and practice meditation. At the "great" Games they form that innermost ring of reverent and devoted participants which gives the public matches their ceremonial character and keeps them from devolving into mere aesthetic displays. To these real players and devotees, the Ludi Magister is a prince or high priest, almost a deity.

  But for every independent player, and especially for the Magister, the Glass Bead Game is primarily a form of music-making, somewhat in the sense of those words that Joseph Knecht once spoke concerning the nature of classical music:

  "We consider classical music to be the epitome and quintessence of our culture, because it is that culture's clearest, most significant gesture and expression. In this music we possess the heritage of classical antiquity and Christianity, a spirit of serenely cheerful and brave piety, a superbly chivalric morality. For in the final analysis every important cultural gesture comes down to a morality, a model for human behavior concentrated into a gesture. As we know, between 1500 and 1800 a wide variety of music was made; styles and means of expression were extremely variegated; but the spirit, or rather the morality, was everywhere the same. The human attitude of which classical music is the expression is always the same; it is always based on the same kind of insight into life and strives for the same kind of victory over blind chance. Classical music as gesture signifies knowledge of the tragedy of the human condition, affirmation of human destiny, courage, cheerful serenity. The grace of a minuet by Handel or Couperin, the sensuality sublimated into delicate gesture to be found in many Italian composers or in Mozart, the tranquil, composed readiness for death in Bach--always there may be heard in these works a defiance, a death-defying intrepidity, a gallantry, and a note of superhuman laughter, of immortal gay serenity. Let that same note also sound in our Glass Bead Games, and in our whole lives, acts, and sufferings."