"I'm so nervous over our dear Ozma," said the Cowardly Lion in his deep, rumbling voice, "that it would make me unhappy to remain behind while you are trying to find her. But do not get into any danger, I beg of you, for danger frightens me terribly."

  "We'll not get into danger if we can poss'bly help it," promised Dorothy; "but we shall do anything to find Ozma, danger or no danger."

  The addition of the Woozy and the Cowardly Lion to the party gave Betsy Bobbin an idea and she ran to the marble stables at the rear of the palace and brought out her mule, Hank by name. Perhaps no mule you ever saw was so lean and bony and altogether plain looking as this Hank, but Betsy loved him dearly because he was faithful and steady and not nearly so stupid as most mules are considered to be. Betsy had a saddle for Hank and declared she would ride on his back, an arrangement approved by the Wizard because it left only four of the party to ride on the seats of the Red Wagon—Dorothy and Button-Bright and Trot and himself.

  An old sailor-man, who had one wooden leg, came to see them off and suggested that they put a supply of food and blankets in the Red Wagon, inasmuch as they were uncertain how long they would be gone. This sailor-man was called Cap'n Bill. He was a former friend and comrade of Trot and had encountered many adventures in company with the little girl. I think he was sorry he could not go with her on this trip, but Glinda the Sorceress had asked Cap'n Bill to remain in the Emerald City and take charge of the royal palace while everyone else was away, and the one-legged sailor had agreed to do so.

  They loaded the back end of the Red Wagon with everything they thought they might need, and then they formed a procession and marched from the palace through the Emerald City to the great gates of the wall that surrounded this beautiful capital of the Land of Oz. Crowds of citizens lined the streets to see them pass and to cheer them and wish them success, for all were grieved over Ozma's loss and anxious that she be found again.

  First came the Cowardly Lion; then the Patchwork Girl riding upon the Woozy; then Betsy Bobbin on her mule Hank; and finally the Sawhorse drawing the Red Wagon, in which were seated the Wizard and Dorothy and Button-Bright and Trot. No one was obliged to drive the Sawhorse, so there were no reins to his harness; one had only to tell him which way to go, fast or slow, and he understood perfectly.

  It was about this time that a shaggy little black dog who had been lying asleep in Dorothy's room in the palace woke up and discovered he was lonesome. Everything seemed very still throughout the great building and Toto—that was the little dog's name—missed the customary chatter of the three girls. He never paid much attention to what was going on around him and, although he could speak, he seldom said anything; so the little dog did not know about Ozma's loss or that everyone had gone in search of her. But he liked to be with people, and especially with his own mistress, Dorothy, and having yawned and stretched himself and found the door of the room ajar he trotted out into the corridor and went down the stately marble stairs to the hall of the palace, where he met Jellia Jamb.

  "Where's Dorothy?" asked Toto.

  "She's gone to the Winkie Country," answered the maid.

  "When?"

  "A little while ago," replied Jellia.

  Toto turned and trotted out into the palace garden and down the long driveway until he came to the streets of the Emerald City. Here he paused to listen and, hearing sounds of cheering, he ran swiftly along until he came in sight of the Red Wagon and the Woozy and the Lion and the Mule and all the others. Being a wise little dog, he decided not to show himself to Dorothy just then, lest he be sent back home; but he never lost sight of the party of travelers, all of whom were so eager to get ahead that they never thought to look behind them.

  When they came to the gates in the city wall the Guardian of the Gates came out to throw wide the golden portals and let them pass through.

  "Did any strange person come in or out of the city on the night before last, when Ozma was stolen?" asked Dorothy.

  "No, indeed, Princess," answered the Guardian of the Gates.

  "Of course not," said the Wizard. "Anyone clever enough to steal all the things we have lost would not mind the barrier of a wall like this, in the least. I think the thief must have flown through the air, for otherwise he could not have stolen from Ozma's royal palace and Glinda's far-away castle in the same night. Moreover, as there are no airships in Oz and no way for airships from the outside world to get into this country, I believe the thief must have flown from place to place by means of magic arts which neither Glinda nor I understand."

  On they went, and before the gates closed behind them Toto managed to dodge through them. The country surrounding the Emerald City was thickly settled and for a while our friends rode over nicely paved roads which wound through a fertile country dotted with beautiful houses, all built in the quaint Oz fashion. In the course of a few hours, however, they had left the tilled fields and entered the Country of the Winkies, which occupies a quarter of all the territory in the Land of Oz but is not so well known as many other parts of Ozma's fairyland. Long before night the travelers had crossed the Winkie River near to the Scarecrow's Tower (which was now vacant) and had entered the Rolling Prairie where few people live. They asked everyone they met for news of Ozma, but none in this district had seen her or even knew that she had been stolen. And by nightfall they had passed all the farmhouses and were obliged to stop and ask for shelter at the hut of a lonely shepherd. When they halted, Toto was not far behind. The little dog halted, too, and stealing softly around the party he hid himself behind the hut.

  The shepherd was a kindly old man and treated the travelers with much courtesy. He slept out of doors, that night, giving up his hut to the three girls, who made their beds on the floor with the blankets they had brought in the Red Wagon. The Wizard and Button-Bright also slept out of doors, and so did the Cowardly Lion and Hank the Mule. But Scraps and the Sawhorse did not sleep at all and the Woozy could stay awake for a month at a time, if he wished to, so these three sat in a little group by themselves and talked together all through the night.

  In the darkness the Cowardly Lion felt a shaggy little form nestling beside his own, and he said sleepily:

  "Where did you come from, Toto?"

  "From home," said the dog. "If you roll over, roll the other way, so you won't smash me."

  "Does Dorothy know you are here?" asked the Lion.

  "I believe not," admitted Toto, and he added, a little anxiously: "Do you think, friend Lion, we are now far enough from the Emerald City for me to risk showing myself? Or will Dorothy send me back because I wasn't invited?"

  "Only Dorothy can answer that question," said the Lion. "For my part, Toto, I consider this affair none of my business, so you must act as you think best."

  Then the huge beast went to sleep again and Toto snuggled closer to his warm, hairy body and also slept. He was a wise little dog, in his way, and didn't intend to worry when there was something much better to do.

  In the morning the Wizard built a fire, over which the girls cooked a very good breakfast.

  Suddenly Dorothy discovered Toto sitting quietly before the fire and the little girl exclaimed:

  "Goodness me, Toto! Where did you come from?"

  "From the place you cruelly left me," replied the dog in a reproachful tone.

  "I forgot all about you," admitted Dorothy, "and if I hadn't I'd prob'ly left you with Jellia Jamb, seeing this isn't a pleasure trip but stric'ly business. But, now that you're here, Toto, I s'pose you'll have to stay with us, unless you'd rather go back home again. We may get ourselves into trouble, before we're done, Toto."

  "Never mind that," said Toto, wagging his tail. "I'm hungry, Dorothy."

  "Breakfas'll soon be ready and then you shall have your share," promised his little mistress, who was really glad to have her dog with her. She and Toto had traveled together before, and she knew he was a good and faithful comrade.

  When the food was cooked and served the girls invited the old shepherd to join the
m in their morning meal. He willingly consented and while they ate he said to them:

  "You are now about to pass through a very dangerous country, unless you turn to the north or to the south to escape its perils."

  "In that case," said the Cowardly Lion, "let us turn, by all means, for I dread to face dangers of any sort."

  "What's the matter with the country ahead of us?" inquired Dorothy.

  "Beyond this Rolling Prairie," explained the shepherd, "are the Merry-Go-Round Mountains, set close together and surrounded by deep gulfs, so that no one is able to get past them. Beyond the Merry-Go-Round Mountains it is said the Thistle-Eaters and the Herkus live."

  "What are they like?" demanded Dorothy.

  "No one knows, for no one has ever passed the Merry-Go-Round Mountains," was the reply; "but it is said that the Thistle-Eaters hitch dragons to their chariots and that the Herkus are waited upon by giants whom they have conquered and made their slaves."

  "Who says all that?" asked Betsy.

  "It is common report," declared the shepherd. "Everyone believes it."

  "I don't see how they know," remarked little Trot, "if no one has been there."

  "Perhaps the birds who fly over that country brought the news," suggested Betsy.

  "If you escaped those dangers," continued the shepherd, "you might encounter others, still more serious, before you came to the next branch of the Winkie River. It is true that beyond that river there lies a fine country, inhabited by good people, and if you reached there you would have no further trouble. It is between here and the west branch of the Winkie River that all dangers lie, for that is the unknown territory that is inhabited by terrible, lawless people."

  "It may be, and it may not be," said the Wizard. "We shall know when we get there."

  "Well," persisted the shepherd, "in a fairy country such as ours every undiscovered place is likely to harbor wicked creatures. If they were not wicked, they would discover themselves, and by coming among us submit to Ozma's rule and be good and considerate, as are all the Oz people whom we know."

  "That argument," stated the little Wizard, "convinces me that it is our duty to go straight to those unknown places, however dangerous they may be; for it is surely some cruel and wicked person who has stolen our Ozma, and we know it would be folly to search among good people for the culprit. Ozma may not be hidden in the secret places of the Winkie Country, it is true, but it is our duty to travel to every spot, however dangerous, where our beloved Ruler is likely to be imprisoned."

  "You're right about that," said Button-Bright approvingly. "Dangers don't hurt us; only things that happen ever hurt anyone, and a danger is a thing that might happen, and might not happen, and sometimes don't amount to shucks. I vote we go ahead and take our chances."

  They were all of the same opinion, so they packed up and said good-bye to the friendly shepherd and proceeded on their way.

  * * *

  CHAPTER 7

  The Rolling

  Prairie was not

  difficult to travel

  over, although it

  was all up-hill and down-hill, so for a while they made good progress. Not even a shepherd was to be met with now and the farther they advanced the more dreary the landscape became. At noon they stopped for a "picnic luncheon," as Betsy called it, and then they again resumed their journey. All the animals were swift and tireless and even the Cowardly Lion and the Mule found they could keep up with the pace of the Woozy and the Sawhorse.

  It was the middle of the afternoon when first they came in sight of a cluster of low mountains. These were cone-shaped, rising from broad bases to sharp peaks at the tops. From a distance the mountains appeared indistinct and seemed rather small—more like hills than mountains—but as the travelers drew nearer they noted a most unusual circumstance: the hills were all whirling around, some in one direction and some the opposite way.

  "I guess those are the Merry-Go-Round Mountains, all right," said Dorothy.

  "They must be," said the Wizard.

  "They go 'round, sure enough," added Trot, "but they don't seem very merry."

  There were several rows of these mountains, extending both to the right and to the left, for miles and miles. How many rows there might be, none could tell, but between the first row of peaks could be seen other peaks, all steadily whirling around one way or another. Continuing to ride nearer, our friends watched these hills attentively, until at last, coming close up, they discovered there was a deep but narrow gulf around the edge of each mountain, and that the mountains were set so close together that the outer gulf was continuous and barred farther advance.

  At the edge of the gulf they all dismounted and peered over into its depths. There was no telling where the bottom was, if indeed there was any bottom at all. From where they stood it seemed as if the mountains had been set in one great hole in the ground, just close enough together so they would not touch, and that each mountain was supported by a rocky column beneath its base which extended far down into the black pit below. From the land side it seemed impossible to get across the gulf or, succeeding in that, to gain a foothold on any of the whirling mountains.

  "This ditch is too wide to jump across," remarked Button-Bright.

  "P'raps the Lion could do it," suggested Dorothy.

  "What, jump from here to that whirling hill?" cried the Lion indignantly. "I should say not! Even if I landed there, and could hold on, what good would it do? There's another spinning mountain beyond it, and perhaps still another beyond that. I don't believe any living creature could jump from one mountain to another, when both are whirling like tops and in different directions."

  "I propose we turn back," said the Wooden Sawhorse, with a yawn of his chopped-out mouth, as he stared with his knot eyes at the Merry-Go-Round Mountains.

  "I agree with you," said the Woozy, wagging his square head.

  "We should have taken the shepherd's advice," added Hank the Mule.

  The others of the party, however they might be puzzled by the serious problem that confronted them, would not allow themselves to despair.

  "If we once get over these mountains," said Button-Bright, "we could probably get along all right."

  "True enough," agreed Dorothy. "So we must find some way, of course, to get past these whirligig hills. But how?"

  "I wish the Ork was with us," sighed Trot.

  "But the Ork isn't here," said the Wizard, "and we must depend upon ourselves to conquer this difficulty. Unfortunately, all my magic has been stolen; otherwise I am sure I could easily get over the mountains."

  "Unfortunately," observed the Woozy, "none of us has wings. And we're in a magic country without any magic."

  "What is that around your waist, Dorothy?" asked the Wizard.

  "That? Oh, that's just the Magic Belt I once captured from the Nome King," she replied.

  "A Magic Belt! Why, that's fine. I'm sure a Magic Belt would take you over these hills."

  "It might, if I knew how to work it," said the little girl. "Ozma knows a lot of its magic, but I've never found out about it. All I know is that while I am wearing it nothing can hurt me."

  "Try wishing yourself across, and see if it will obey you," suggested the Wizard.

  "But what good would that do?" asked Dorothy. "If I got across it wouldn't help the rest of you, and I couldn't go alone among all those giants and dragons, while you stayed here."

  "True enough," agreed the Wizard, sadly; and then, after looking around the group, he inquired: "What is that on your finger, Trot?"

  "A ring. The Mermaids gave it to me," she explained, "and if ever I'm in trouble when I'm on the water I can call the Mermaids and they'll come and help me. But the Mermaids can't help me on the land, you know, 'cause they swim, and—and—they haven't any legs."

  "True enough," repeated the Wizard, more sadly.

  There was a big, broad-spreading tree near the edge of the gulf and as the sun was hot above them they all gathered under the shade of the tree to study the
problem of what to do next.

  "If we had a long rope," said Betsy, "we could fasten it to this tree and let the other end of it down into the gulf and all slide down it."

  "Well, what then?" asked the Wizard.

  "Then, if we could manage to throw the rope up the other side," explained the girl, "we could all climb it and be on the other side of the gulf."

  "There are too many 'if's' in that suggestion," remarked the little Wizard. "And you must remember that the other side is nothing but spinning mountains, so we couldn't possibly fasten a rope to them—even if we had one."

  "That rope idea isn't half bad, though," said the Patchwork Girl, who had been dancing dangerously near to the edge of the gulf.

  "What do you mean?" asked Dorothy.

  The Patchwork Girl suddenly stood still and cast her button eyes around the group.

  "Ha, I have it!" she exclaimed. "Unharness the Sawhorse, somebody; my fingers are too clumsy."

  "Shall we?" asked Button-Bright doubtfully, turning to the others.

  "Well, Scraps has a lot of brains, even if she is stuffed with cotton," asserted the Wizard. "If her brains can help us out of this trouble we ought to use them."

  So he began unharnessing the Sawhorse, and Button-Bright and Dorothy helped him. When they had removed the harness the Patchwork Girl told them to take it all apart and buckle the straps together, end to end. And, after they had done this, they found they had one very long strap that was stronger than any rope.

  "It would reach across the gulf, easily," said the Lion, who with the other animals had sat on his haunches and watched this proceeding. "But I don't see how it could be fastened to one of those dizzy mountains."

  Scraps had no such notion as that in her baggy head. She told them to fasten one end of the strap to a stout limb of the tree, pointing to one which extended quite to the edge of the gulf. Button-Bright did that, climbing the tree and then crawling out upon the limb until he was nearly over the gulf. There he managed to fasten the strap, which reached to the ground below, and then he slid down it and was caught by the Wizard, who feared he might fall into the chasm.