Then, with slow, painstaking care he searched the entire cellar, room by room, corner to corner. Time passed quickly, and still he found nothing. At last he had searched everywhere without any success, and it began to appear his friends were not being held captive in that part of the palace. Reluctantly Hendel forced himself to admit that they might have been imprisoned in one of the upper rooms. It seemed strange that either Palance or his evil adviser would risk having the captives seen by people visiting. Still, Hendel considered, perhaps Balinor had indeed left the city of Tyrsis and gone in search of Allanon. But he knew that guess was wrong even before the thought was completed. Balinor was not the kind of man who would seek anyone’s help with this kind of problem—he would face his brother, not run. Desperately, Hendel tried to imagine where the borderman and the brothers might have been secured, where in the ancient building prisoners could be safely concealed from everyone. The logical place was beneath the palace in the dark, windowless depths he had just …
Suddenly Hendel remembered that there were ancient dungeons that lay beneath even this cellar. Balinor had mentioned them in passing, remarking briefly on their history, noting that they had been abandoned and the entry sealed over. Excitedly, the Dwarf peered around the shadowed chamber, trying to recall where the ancient passage had been built. He was certain that this was where his friends had been taken—it was the one place a man could be hidden and never found. Almost no one knew of its existence outside of the royal family and their close associates. It had been sealed over and forgotten for so many years that even the eldest citizens of Tyrsis might not recall its existence.
Ignoring the small adjoining rooms and passages, the determined Hendel carefully studied the walls and flooring of the central chamber, certain that it had been here he had viewed the sealed opening. If it had indeed been reopened, it should not be difficult to find. Yet he could see it nowhere. The walls appeared solid and the molding unbroken as he probed and tapped along the base. Once again his search proved fruitless, and once again he felt that he might have been mistaken. Despondently, he collapsed against one of the wine casings resting in the center of the floor, his eyes scouring the walls desperately as he tried to remember. Time was running out for Hendel. If he did not escape before daylight, he would probably join his friends in captivity. He knew he was missing something, overlooking something that was so obvious it had managed to escape him. Cursing silently, he rose from the wine barrel and walked slowly about the large chamber, thinking, trying to recall. It was something about the walls … something about the walls …
Then he had it. The passageway was not through the walls, but through the center of the floor! Suppressing a wild shout of glee, the Dwarf rushed over to the wine casings against which he had twice that evening so casually rested. Straining his powerful muscles to almost superhuman limits, he managed to roll aside several of the unwieldy barrels so that the stone slab which covered the hidden entryway was revealed. Grasping an iron ring hinged at one end of the slab, the sweating Dwarf pulled upward with an audible groan. Slowly, the stone grating in protest, the giant slab swung upward and fell back heavily on the flooring. Hendel peered cautiously into the black hole before him, extending the feeble torchlight into the musty depths. There was an ancient stone stairway, wet and covered with a greenish moss, that disappeared into the blackness. Holding the light before him, the little man descended into the forgotten dungeon, silently praying that he was not making another mistake.
Almost immediately he felt the biting chill of the stale, imprisoned air cutting through his clothing to cling maliciously to the warm skin beneath. The musty, barely breathable atmosphere caused him to wrinkle his nose in distaste and move down the steps more quickly. Such confining, tomblike holes frightened him more than anything, and he began to question his wisdom in deciding to venture into the ancient prison. But if Balinor were truly a captive in this terrible place, the risk was worth taking. Hendel would not abandon his friends. He reached the bottom of the stairs and could see a single corridor leading directly ahead. As he moved slowly forward, trying to peer through the damp gloom that defied even the light of the slow-burning torch, he could make out iron doors cut into the solid stone of either wall at regular intervals. These ancient, rusted slabs of iron were windowless and fastened securely in place by huge metal clasps. This was a dungeon that would terrify any human being—a windowless, lightless row of cubicles where lives could be shuttered away and forgotten as surely as the dead.
For untold years the Dwarfs had lived like this following the devastating Great Wars in order to stay alive and had emerged half-blind into a nearly forgotten world of light. That terrible memory had imbedded itself in generations of Dwarfs, leaving them with an instinctive fear of unlighted, confined places that they would never completely overcome. Hendel felt it now, as nagging and hateful as the clammy chill of the earth’s depths into which this ancient grave had been carved.
Forcing down the rising knot of terror that hung in his throat, the determined hunter studied the first several doors. The bolts were still rusted in place and the metal covered with layers of dust and unbroken cobwebs. As he passed slowly down the line of grim iron portals, he could see that none of them had been opened in many years. He lost count of the number of doors he checked and the dim corridor seemed to continue on endlessly into the blackness. He was tempted to call out, but the sound might carry back through the open entryway to the chambers above. Glancing apprehensively behind him, he realized that he could no longer see the opening or the stairs. The darkness looked exactly the same behind as it did ahead. Gritting his teeth and muttering softly to himself to bolster his waning confidence, he moved forward, carefully scrutinizing each door he passed for signs of recent use. Then, to his astonishment, he heard the vague whisper of human voices through the heavy silence.
Freezing into a motionless statue, he listened intently, afraid that his senses were deceiving him. Yet there they were again, faint, but clearly human. Moving ahead quickly, the Dwarf tried to follow the sound. But as suddenly as they had appeared, the voices were gone. Desperately, Hendel glanced at the doors to either side. One was rusted shut, but the other bore fresh scratches in the metal, and the dust and cobwebs had been brushed away. The latch was oiled and had been recently used! With one quick tug, the Dwarf pulled back the metal fastening and yanked open the massive door, thrusting the torch before him, the light falling sharply on three astonished, half-blinded figures who rose hesitantly to face this new intruder.
There were warm cries of recognition, a rushing together with outstretched hands, and the four friends were reunited. The rough visage of Balinor, towering above the drawn faces of the smiling Elven brothers, appeared relaxed and confident, and only the blue eyes betrayed the borderman’s deep sense of relief. Once again, the resourceful Dwarf had saved their lives. But this was no time for words or feelings, and Hendel quickly motioned them back down the darkened passage toward the stairway leading up from this frightening dungeon. If daybreak found them still wandering beneath the palace, the chance of discovery and recapture would be a near certainty. They had to escape immediately into the city. In hurried steps they moved down the corridor, the dying torchlight held before them like the probing cane of a blind man seeking the way.
Then came the sudden grating of stone on stone and a heavy thudding noise as if a tomb had closed. Horrified, Hendel charged ahead, reaching the damp stone steps and stopping short. Above, the huge stone slab had been closed, the fastenings secured, and the exit to freedom barred. The Dwarf stood helplessly beside his three friends, shaking his head in stunned disbelief. His attempt to save them had failed; he had only succeeded in becoming a captive himself. The torch in his gnarled hand was almost burned out. Soon, they would be left in total blackness, and the waiting would begin again.
XXVI
Junk, nothing but junk!” roared Panamon Creel in frustration, kicking once more the pile of worthless metal blades and jewelry that lay on
the ground before him. “How could I have been such a fool? I should have seen it right away!”
Shea walked silently to the north end of the clearing, his eyes staring at the faint trail in the forest earth that the crafty Orl Fane had left in his flight northward. He had been so close. He had held the precious Sword in his own hands—only to lose it through an unforgivable failure to recognize the truth. The massive form of Keltset loomed silently beside him, the great bulk bending close to the damp, leaf-strewn ground, the inscrutable face almost next to his own as the strangely gentle eyes studied and searched. Shea turned quietly back to the raging Panamon.
“It wasn’t your fault—you had no reason to suspect the truth,” he muttered dejectedly. “I should have listened to his raving with a little more wisdom and a little less … whatever. I knew the signs to look for and I forgot to keep my eyes open when it counted.”
Panamon nodded and shrugged, stroking the carefully trimmed mustaches with the point of his piked hand. With a last kick at the discarded implements, he called once to Keltset, and without further discussion the two began quickly to break camp, strapping together the gear and weapons that had been deposited for the night. Shea watched them for a moment, still unable to accept his failure to gain possession of the Sword. Panamon called gruffly to him to lend a hand, and he silently obeyed. He could not face the inevitable aftermath of this most recent setback. Panamon Creel had obviously been pushed as far as he would stand it, chaperoning a foolish and amazingly stupid little Valeman around in the dangerous borderlands of Paranor, searching for some people who might very well turn out to be enemies and for a Sword that only Shea knew anything about, but couldn’t recognize when he had it in his own hands. The scarlet highwayman and his giant companion had nearly lost their lives once already over this mysterious Sword and undoubtedly once was more than enough. The Valeman had no choice now except to try to locate his friends. But when he did find them, he would have to confront Allanon and tell him how he had failed—failed them all. He shuddered at the prospect of facing the grim Druid, of feeling those remorseless eyes peer into his most carefully hidden thoughts for the whole truth. It was not going to be pleasant.
He recalled suddenly the strange prophecy related to them in the Valley of Shale on that dark, misted dawn over a week ago. It was the Shade of Bremen who had forewarned of the danger in the forbidding Dragon’s Teeth—how one would not see Paranor, how one would not reach the other side of the mountain, yet would be first to lay hands on the Sword of Shannara. It had all been foretold, but Shea had forgotten it in the stress and excitement of the past few days.
The weary Valeman closed his eyes against the world for a few moments and wondered how on earth he could possibly be a part of this incredible puzzle that centered around a war of power with the spirit world and a legendary Sword. He felt so small and helpless that it seemed that the easiest path for him to choose now was to bury himself and pray for a quick end to life. So much depended on him, if Allanon were to be believed, and from the beginning he had been completely inadequate to the task. He had been unable to do anything for himself, depending on the strength of other men to get him this far. How much had they all sacrificed for him so that he might lay hands on the magic Sword. Yet when he had it in his grasp …
“I’ve decided. We’re going after him.”
Panamon Creel’s deep voice cut through the quiet of the little clearing like the sharp crack of an iron blade through dry wood. Shea stared at the broad, unsmiling face in astonishment.
“You mean … into the Northland?”
The scarlet thief shot him one of those angry looks that dismissed the Valeman as an idiot incapable of understanding sane men.
“He made a fool out of me. I’d rather cut my own throat than let the little rat get away from me now. When I get my hands on him this time, I’ll leave him for the worms to chew on.”
The handsome face was emotionless, but there was undisguisable hatred in the menacing tone of voice that cut through to the bone. This was the other side of Panamon—the cold professional who had ruthlessly destroyed an entire encampment of Gnomes and later stood in battle against the incomparable power of the Skull Bearer. He wasn’t doing this for Shea or even to gain possession of the Sword of Shannara. This was strictly a matter of his injured pride and desire for revenge on the unfortunate creature who had dared to bruise it. Shea glanced quickly at the motionless Keltset, but the giant Rock Troll gave no indication of either approval or disapproval; the barklike face was blank, the deep-set eyes expressionless. Panamon laughed sharply, taking a few quick strides toward the hesitant Valeman.
“Think on this, Shea. Our Gnome friend has made matters so much more simple by revealing the exact location of the Sword you have been searching so long to find. Now you don’t have to search for it—we know where it is.”
Shea nodded in silent agreement, still wary of the adventurer’s true motives. “Do we have a chance of catching up with him?”
“That’s more like it—that’s the spirit we need.” Panamon grinned at him, his face a mask of confidence. “Of course we can catch up with him—it’s merely a matter of time. The difficulty will be if someone else catches up with him first. Keltset knows the Northland as well as anyone alive. The Gnome will not be able to hide from us. He will have to run, run, and keep running, because he has no one to turn to, not even his own people. It’s impossible to know exactly how he stumbled onto the Sword, or even how he surmised its value, but I do know I was not mistaken about his being a deserter and a scavenger.”
“He could have been a member of the band of Gnomes transporting the Sword to the Warlock Lord—or perhaps even a prisoner?” Shea suggested thoughtfully.
“More probably the latter,” the other agreed, hesitating as if trying to recall something, staring northward into the gray mistiness of the forest morning. The sun had already cleared the horizon of the eastern edge of the world, its fresh light bright and warm, seeping slowly into the darkened corners of the forestland. But the mist of early morning had not yet cleared, leaving the three companions shrouded in a hazy mixture of sunlight and dying night. The sky to the north appeared unaccountably dark and forbidding even for early morning, causing the normally verbose Panamon to stare wordlessly at this curious blackness for several long minutes. Finally he turned back to them, his face clouded with doubt.
“Something strange is going on to the north. Keltset, let’s move out now—find that Gnome before he has a chance to stumble onto a patrol of hunters. I don’t want to share his final moments in this world with anyone!”
The giant Rock Troll moved into the lead in quick, easy strides, his head lowered slightly as he searched the ground before him, picking out the signs left by the fleeing Orl Fane. Panamon and Shea followed close behind in silent concentration. The trail of their quarry was readily apparent to the keen eyes of Keltset. He turned back to them and made a short signal with one hand, which Panamon translated for the curious Shea to mean that the Gnome was running hard and fast, not bothering to hide his footsteps, and had evidently decided on his eventual destination.
Shea began to speculate in his own mind where the wily little fellow would run. With the Sword in his possession, he might be able to redeem himself in the eyes of his own people by turning it over to them for presentation to the Warlock Lord. But Orl Fane had appeared highly irrational in his behavior while he was their prisoner, and Shea felt certain that the Gnome had not been faking. He had rambled on as if the victim of a madness he could only partially control, speaking in garbled sentences that had in a jumbled fashion revealed the truth concerning the whereabouts of the Sword. If Shea had thought the matter through a little more carefully, he would have seen it—he would have known that Orl Fane had the coveted talisman with him. No, the Gnome had crossed the mental barrier between sanity and madness, and his actions would not be entirely predictable. He would run from them, but to whom would he run?
“I remember now.” Panamon b
roke into his thoughts as they continued to make their way back toward the Plains of Streleheim. “That winged creature insisted that we had possession of the Sword when it confronted us yesterday. It kept telling us that it could sense the presence of the Sword—and so it could, because Orl Fane was concealed in the brush with the weapon hidden in his sack.”
Shea nodded quietly, recalling the incident bitterly. The Skull Bearer had unwittingly tipped them off that the precious Sword was in the area, but they had failed to notice this important clue in the heat and fury of their battle to survive. Panamon continued to ramble on in barely concealed fury, threatening to dispose of Orl Fane when they caught up with him in a number of extremely unpleasant ways. Then abruptly the fringes of the forest broke away, opening into the vast expanse of the Plains of Streleheim.
In astonishment, the three halted together, their disbelieving eyes fixed on the awesome spectacle that loomed directly to the north—a huge, unbroken wall of blackness, towering skyward until it vanished into the infinity of space, stretching along the horizon to encircle the entire Northland. It was as if the Skull King had bound the ancient land in the shroud of darkness that lay upon the spirit world. It was more than the blackness of a clouded night. It was a heavy mistiness that rolled and swirled in deepening shades of gray as it ran northward toward the heart of the Skull Kingdom. It was the most terrifying sight that Shea had ever witnessed. His initial fear was heightened twice over by a sudden, unexplainable certainty in his mind that, this huge wall was crawling slowly southward, blanketing the entire world. It meant that the Warlock Lord was coming….