Page 23 of God of Tarot


  The dart, imperfectly thrown in the dark, struck his belt and was turned aside. The needle had not penetrated his flesh, by sheer chance and the motion of his heaving body. But Paul clapped his hand to his flank and cried out as if in pain.

  A man emerged from the shadows. "Nothing personal about this," he said. "I guess you thought you could just quit the cartel, and in a few days you wouldn't remember nothing about it anyway."

  Paul realized he had suffered another memory lapse. Now it was full night, and the vomit stains on his shirt were dry; the smell of shit was fault. What had he done in the intervening hours? He had no notion; mnem had taken that away, as cleanly as the knife took away the infant's foreskin. The dart had jogged him into full awareness, though; he knew its significance. The survival instinct was more basic than these routine events; all his faculties were being marshalled to meet this threat. The dart bore an anesthetic, to make his body lethargic and uncoordinated so that he could be conveniently dispatched. It had happened to others he knew.

  "Now you just come along with me," the man said, unaware that the dart had missed and that he faced an alert, dangerous man. "A nice little ride. See, if you turned up with a mnem-wash, the police'd pick you up in no time and check you out, and then they'd know you was an addict. And that'd be bad nuts for us all. So we can't afford for them to find you. Ever." He leached for Paul's shoulder.

  Paul put up his right arm to ward him off, forearm to forearm. He spun to the right, stretching the man out, overbalancing him, then closed his right hand around the man's right, his fingers grasping the knife-edge of the man's hand. Paul turned under his own arm as if doing a figure in a minuet. As he completed his turn, his two hands were gripping the man's arm, bending the wrist cruelly. He applied leverage.

  With an exclamation of surprise and pain, the man went down. As well he might; had he resisted, his arm would have been wrenched out of joint. A child could bring down a 180-kilogram sumo wrestler with this hold.

  Paul twisted the man's arm, forcing him to lie facedown on the pavement. He picked up the fallen dart and jabbed it into the flesh of the man's exposed neck. He waited a few seconds until the man relaxed, then let go and stepped back. The man did not get up. "Nothing personal, friend," Paul said, adding, "God bless you." He walked away.

  So now he knew what should have been obvious before: the cartel would not let him quit. His life was in peril, regardless of the fate of his mind. He would have to hide, before the next goon squad caught up with him. Or the feds.

  She was a fortune-teller of the age-old school: a woman of indeterminate years and large, dark eyes, wearing a long gown decorated with enigmatic symbols, seated in a curtained, gloom-shrouded compartment, at a table with a genuinely faked crystal ball. Modern technology had insinuated itself into the act. The crystal contained an illuminated holograph of a twilight landscape, with a full moon rising over gnarled oaks.

  "Your card," she murmured.

  "No, I—have no card," Paul said. He knew his credit had been cut off, and even attempted use of his card would alert his pursuers to his whereabouts. It had been a great hour for the technocracy when credit had become universal, for every person had to spend to live, and when he spent he was identified. Convenience had increased, but freedom had suffered.

  The fear that Sister Beth had expressed, of being caught through the computer system, was now his own fear.

  Sister who? Pursuit? Was he in some sort of trouble? He couldn't remember.

  "Money, then," she said with resignation. Physical cash was an uncertain tool; it was too easy to counterfeit, and it offered no inherent proof of identity. But a fortune-teller couldn't be choosy.

  Paul delved into a pocket and came up with what small change he had: two fifty-dollar bills and a twenty-five. He laid them on the table beside the crystal ban.

  She sighed. It wasn't enough—but again, she was constrained to accept what she could get This was evidently a slow day. "Sit down."

  Paul sat. "I don't know why I'm here," he said.

  "We shall find out." She looked into the crystal, and the holograph changed, becoming a swirl of colors. That was the thing about multiple-facet holography: the slightest motion of the globe changed the viewing angle, bringing out a new image. But this could be tricky, because the three-dimensional effect suffered if the shift occurred on the vertical plane between the two eyes, making different pictures. There had to be some leeway. Generally the facet-lines were horizontal, so that both eyes showed the same view, and the ball was rotated on a horizontal axis. The colors spiraled hypnotically, and Paul knew it, but didn't care.

  "You are confused, tired, hungry, alone," the fortune-teller said. "You need help, but do not know how or where to seek it."

  Paul nodded. "Programming," he said, in a small flash of memory. "Deprogramming—must escape—drug—"

  Her eyes narrowed slightly. "Let me have your hand."

  Paul put out his hand. She turned it palm upward and studied the lines. "Mixed type, unclassifiable, but with indications of psychic gifts," she said, reading as if from a text. "Long Line of Life, broken..." She paused, looking very closely. "But there is a faint Line of Mars. And a fork at the lower end." She looked up, her eyes meeting his. "You have a long life ahead, but soon—even now—an accident or a very serious illness. You will survive, but in changed form. Your life will never be the same as before, and you will live and die in a country or manner alien to your birth."

  "Quite likely," Paul agreed.

  "Clear Line of the Head, rising from the Mount of Jupiter, tangent to the Line of Life, branching to the Mount of the Moon. You have an exceptionally powerful intellect and strong ambition, and will succeed through imagination and psychic awareness."

  "At the moment I seem to have failed," Paul said.

  "Your hand knows better than your mind," she assured him. "You may be in flux at the moment, but you have formidable powers." She returned to the hand. "The Line of the Heart rises between the Mounts of Jupiter and Saturn. You have the capacity for both idealistic and passionate love—and that love is exceptionally strong." She looked into his eyes again. "In fact, you are a most attractive man. I could make you an offer..." She shrugged, letting her shawl slide down to expose her bosom. Amaranth, in a new role, turning on her sex appeal again.

  "I just want to know my future," he said.

  She sighed. "Line of Fate—very short, not rising at all until the middle of the palm, then well-marked and forked. You have had an extremely difficult early life, but will win success through your own efforts, especially through your imagination. The Line of Fortune, clear and sharp across the Mount of Apollo. You will have good fortune and contentment in the later years of your life."

  "Aren't you just telling me what I want to hear?" Paul demanded. "I don't want to hear what I want to hear! I mean—what do I mean?"

  "I am telling you what your own hand tells me," she insisted. "Would you prefer another mode? The Tarot—"

  "No, not the Tarot!"

  "I Ching?"

  Paul didn't know what that was, at this stage of his life, so he was suspicious. "No."

  "Then the ouija board."

  Paul had bad associations with that; he regarded it as a child's game, not to be taken seriously. "No."

  "Then it will have to be astrology."

  Paul rose, confused and disturbed. "No. I don't want to know any more! I just want..." But he could not continue, because he did not know what he wanted, other than relief from—what? Some terrible feeling...

  "Or divination by dreams," she suggested. "Or the tea leaves. Or by the forehead—you have a very expressive forehead, with good lines of Saturn and Jupiter."

  But Paul was moving out, fleeing her. He knew there were a hundred or a thousand modes of divination, and they might all be valid, but just now he was afraid of his future and wanted to avoid it.

  Dawn. His legs were weary, one arm was bruised, and dust and dried vomit filmed his clothing. He was hungry and s
leepy, but he couldn't sleep. He must have been running all night, wearing himself out, and now he had no memory of it and no knowledge of where he was. He must have had to fight again, and he knew he was not safe yet. But where could he go?

  Where had he been going, during his lapse? He must have been conscious and thinking, and he was not stupid. Maybe he had figured out a good hiding place, and was almost there—if only he could remember. But maybe he could figure it out again; maybe he had already figured it out half a dozen times in the course of the night, and made further progress toward it each time before lapsing out.

  Oooff! He stumbled forward. Then the slow pain started. He saw the brick bounce on the pavement. It had hit him on the back of the head, but it hadn't knocked him out. He staggered, feeling his consciousness waning; the mnem withdrawal was complicating it, making his brain react inadequately. He put out a hand to brace himself against a brick wall.

  Children emerged from alcoves, carrying scrounged weapons. A sub-teen gang, out for thrills, money, and maybe a fat commission from a bootleg organ bank. Artificial blood and organs made natural ones unnecessary, but some patients insisted on the genuine article. Lungs, kidneys, and livers fetched excellent prices if they were fresh and healthy, and his own were.

  Paul tried to organize himself to flee, but he had trouble remembering why he was fleeing or what the immediate threat was. Deprogramming—was that it? No, that was the girl, Sister Who, and she was dead, and he had killed her, and a strange man had defecated on her face, and what could he do now to bring her back? He was guilty of persecuting an innocent person, and he had to pay—the penalty had to fit the crime. Christ equaled guilt. He had to be sacrificed to the inanities of this society—a tooth for a tooth, a life for a life, shit for shit—yet that was capital punishment, and she didn't like that—

  "Now, that isn't nice," a gentle voice said. Abashed, the children faded into the crannies from which they had issued. A strange young man took Paul's arm, supporting him. "Come, sir, I fear you are injured. We can help you."

  "No, no," Paul protested weakly. "I have somewhere to go—"

  "You are bleeding from the head, you are dead tired, filth-encrusted, and—" the man paused, examining him sharply. "You have the aspect of a mnemdict in the throes of sudden withdrawal. You are in trouble, sir."

  "Can't remember," Paul said. "Who—"

  "I am Brother John of the Holy Order of Vision," the man said. "We understand mnem addiction; we can help you. Trust us."

  The Holy Order of Vision! That was where he had been headed! And he had almost made it, before lapsing out. But what would they do when they learned of his part in the death of Sister Beth? For he would have to tell them. Before he forgot his guilt.

  Guilt! That was the thing pursuing him! How could he ever escape it?

  "You can't help me," he said. "My life is shit. My innermost self—my soul—is a steaming turd. Worthless. Don't soil your hands on me."

  Brother John neither flinched nor scowled. "Fecal matter is the raw material for compost," he said. "A vital stage in the cycle of renewal. Soil, the fundament; without it, most life on this and any other planet would soon stifle and become extinct. There must be death and rebirth, and between them is the soil. Your soul serves God's purpose there, and there need be no shame in that."

  No shame! If only he could believe that! Still, the other matter, the death of— "I can't."

  Brother John held out a deck of cards. "Will the Tarot help?"

  Bemused, Paul took a card at random. He turned it up. It was the Eight of Wands: eight sprouting poles flying through the air, coming to rest on the ground. Their force was spent. "My force is spent," Paul repeated.

  "Because you are swiftly approaching your goal, your true desire?" Brother John inquired.

  His goal. Suddenly it was as though a great light shone about him, blindingly. Paul knew what he had to do.

  "Do not stare into the morning sun, sir," Brother John cautioned him. "That will injure your eyes."

  But that didn't matter. What was physical sight, compared to the phenomenal revelation he was experiencing? He had persecuted and taken the life of a member of the Holy Order of Vision; he must return a life to that Order. His own life. There had been death; there would be renewal. Between them was the soil. His soul.

  He had found—home. "God bless you, Brother," Paul said.

  Appendix

  Animation Tarot

  The Animation Tarot deck of concepts as recreated by Brother Paul of the Holy Order of Vision consists of thirty Triumphs roughly equivalent to the twenty-two Trumps of contemporary conventional Tarot decks, together with five variously tilted suits roughly equivalent to the four conventional suits plus Aura. Each suit is numbered from one through ten, with the addition of four "Court" cards. The thirty Triumphs are represented by the table of contents of this novel, and keys to their complex meanings and derivations are to be found within the applicable chapters. For convenience the Triumphs are presented below, followed by a tabular representation of the suits, with their meanings or sets of meanings (for upright and reversed fall of the cards); the symbols are described by the italicized words. Since the suits are more than mere collections of concepts, five essays relating to their fundamental nature follow the chart.

  No Animation Tarot deck exists in published form at present. Brother Paul used a pack of three-by-five-inch file cards to represent the one hundred concepts, simply writing the meanings on each card and sketching the symbols himself, together with any other notes he found pertinent. These were not as pretty or convenient as published cards, but were satisfactory for divination, study, entertainment, business and meditation as required. A full discussion of each card and the special conventions relating to the Animation deck would be too complicated to cover here, but those who wish to make up their own decks and use them should discover revelations of their own. According to Brother Paul's vision of the future, this deck will eventually be published, perhaps in both archaic (Waldens) and future (Cluster) forms, utilizing in the first case medieval images and in the second case images drawn from the myriad cultures of the Galactic Cluster, circa 4500 A.D. It hardly seems worthwhile for interested persons to wait for that.

  Suit Cards

  NATURE

  SCIENCE

  FAITH

  TRADE

  ART

  1

  Do

  Think

  Feel

  Have

  Be

  Scepter

  Sword

  Cup

  Coin

  Lemniscate

  2

  Ambition

  Health

  Quest

  Inclusion

  Soul

  Drive

  Sickness

  Dream

  Exclusion

  Self

  Torch

  Scalpel

  Grail

  Ring

  Aura

  3

  Grow

  Intelligence

  Bounty

  Gain

  Perspective

  Shrink

  Curiosity

  Windfall

  Loss

  Experience

  Tree

  Haze

  Cornucopia

  Wheel

  Holograph

  4

  Leverage

  Decision

  Joy

  Investment

  Information

  Travel

  Commitment

  Sorrow

  Inheritance

  Literacy

  Lever

  Pen

  Pandora's Box

  Gears

  Book

  5

  Innovation

  Equilibrium

  Security

  Permanence

  Balance

  Suspicion

  Stasis

  Confinement

  Evanescence

  Judgment


  Band of Glory

  Kite

  Lock

  Pentacle

  Scales

  6

  Advance

  Freedom

  Temptation

  Gift

  Change

  Retreat

  Restraint

  Guilt

  Theft

  Stagnation

  Bridge

  Balloon

  Bottle

  Package

  Mobius Strip

  7

  Effort

  Peace

  Promise

  Defense

  Beauty

  Error

  War

  Threat

  Vulnerability

  Ugliness

  Ladder

  Plow

  Ship

  Shield

  Face

  8

  Power

  Victory

  Satisfaction

  Success

  Conscience

  Impotence

  Defeat

  Disappointment

  Failure

  Ruthlessness

  Rocket

  Flag

  Mirror

  Crown

  Yin-Yang

  9

  Accomplishment

  Truth

  Love

  Wealth

  Light

  Conservation

  Error

  Hate

  Poverty

  Dark

  Trophy

  Key

  Klein Bottle

  Money

  Lamp