Page 23 of The Legacy


  He came at Entreri in a wild rush.

  The assassin laughed at him, sword and dagger working furiously to keep the two scimitars at bay. "Give in to the rage," he chided. "Let go of your discipline!"

  Entreri didn't understand; that was precisely the point.

  Twinkle chopped in, to be predictably parried by Entreri's sword. It wouldn't be that easy for the assassin this time, though. Drizzt retracted and struck again, and again, repeatedly, willingly slamming his blade against the assassin's already poised weapon. His other blade came in furiously from the other side; Entreri's dagger turned it aside.

  Drizzt's ensuing flurry, sheer madness, it seemed, kept the assassin back on his heels. A dozen hits, two dozen, sounded like one long cry of ringing steel.

  Entreri's expression betrayed his laughter. He had not expected this wild an offensive routine, had not expected Drizzt to be so daring. If he could get one of his blades free for just an instant, the drow would be vulnerable.

  But Entreri could not free up sword or dagger. Fires drove Drizzt on, kept his pace impossibly fast and his concentration perfect. To the Nine Hells with his own life, he decided, for his friends needed him to prevail.

  On and on the offensive routine continued; Regis covered his ears at the horrid wail and screech of the blades, but the halfling could not, for all his terror, take his gaze from the fighting masters. How many times Regis expected one or both to pitch over the cliff! How many times he thought a sword or scimitar thrust had struck home! But they somehow kept on fighting, each attack just missing, each defense in line at the last possible instant.

  Twinkle hit the sword; Drizzt's following strike from the other side was not parried but went in short as Entreri shifted his foot and fell back a step.

  The assassin's dagger arm shot forward. Entreri released a primal scream of victory, thinking Drizzt had slipped up.

  Twinkle came across from its high perch faster than Entreri expected, faster than the assassin believed possible, gashing his forearm an instant before he got the dagger to Drizzt's exposed belly. Back flew the scimitar, backhanding the sword away. Entreri leaped ahead to get in close, realizing his vulnerability.

  His sudden charge saved his life, but while Drizzt could not angle the tip of his free blade for a killing thrust, he could, and did, punch out with the hilt, connecting solidly with Entreri's face, sending the man staggering backward.

  On came the dark elf, blades flashing relentlessly, driving Entreri back to within an inch of the cliff. The assassin tried to go to his right, but one scimitar knocked aside his blocking sword while the other's maneuvering kept Drizzt directly in front of him. The assassin started left, but with his wounded dagger arm slow to react, he knew he could not get beyond the drow's reach in time. Entreri held his ground, parrying furiously, trying to find a countering routine that would drive this possessed enemy back.

  Drizzt's breath came in short puffs as he found a rhythm to his frantic pace. His eyes flared, unrelenting, as he reminded himself over and over that his friends were dying — and that he could not protect them!

  He fell too far into the rage, hardly registered the movement as the dagger flew at him. At the very last instant, he ducked aside, the skin above his cheekbone slashed in a three-inch-long cut. More importantly, Drizzt's forward rhythm was shattered. His arms ached from the exertion; his momentum had played itself out.

  On came the snarling assassin, sword poking, even scoring a slight hit, as he drove Drizzt back and around. By the time the ranger had regained his balance somewhat, his toes, not Entreri's, were squarely facing the mountain wall, his heels feeling the free-flowing emptiness of the mountain winds.

  "I am the better!" Entreri proclaimed, and his ensuing attack almost proved his claim. Sword slashing and darting, he drove Drizzt's heel over the edge.

  Drizzt dropped to one knee to keep his weight forward. He felt the wind keenly, heard Regis scream his name. — Entreri could have leaped back and retrieved his dagger, but he sensed the kill, sensed he would never again have a better opportunity to end the game. His sword banged down with fury; Drizzt seemed to buckle under its weight, seemed to slip even farther over the cliff edge.

  Drizzt reached to his inner self, to the innate magic of his heritage… and produced darkness.

  Drizzt dove to the side in a roll, came up several feet along the ledge, beyond the darkness globe he had created near Regis.

  Incredibly, Entreri was still in front of him, pressing him wickedly.

  "I know your tricks, drow," the skilled assassin declared.

  A part of Drizzt Do'Urden wanted to give in then, to simply lie back and let the mountains take him, but it was a fleeting moment of weakness, one from which Drizzt recoiled, one that fueled his indomitable spirit and lent strength to his weary arms.

  But so, too, was hungry Entreri fueled.

  Drizzt slipped suddenly and had to grab for the ledge, releasing his grip on his blade. Twinkle toppled over the cliff, skipping down along the stones.

  Entreri's sword slammed down, blocked by only the remaining scimitar. The assassin howled and jumped back, coming right back with a thrust.

  Drizzt could not stop it, Entreri knew, his eyes going wide as the moment of victory finally presented itself. The twisted draw's angle was all wrong; Drizzt couldn't possibly get his remaining blade down and turned in line in time.

  He couldn't stop it!

  Drizzt didn't try to stop it. He had quietly coiled one leg under him for a roll, and he went to the side and ahead as the sword dove in, narrowly missing. Drizzt spun his prone body about, one fool kicking against the front of Entreri's ankle, the other hooking and slamming the assassin behind the knee.

  Only then did Entreri realize that the drow's slip, and the lost scimitar, had been a ruse. Only then did Artemis Entreri realize that his own hunger for the kill had defeated him.

  His momentum forward with the eager thrust, he pitched toward the ledge. Every muscle in his body snapped taut; he drove his slender sword through Drizzt s foot and somehow managed to catch a hold on the drow's impaled boot with his free hand.

  The momentum was too great for Drizzt, still sidelong on the smooth ledge, to hold them both back. The drow was pulled out straight as he went over, right above Entreri, skidding down the stone, the agony in his foot fading as more pains, bruises and cuts from the jagged ride became evident.

  Drizzt held tightly to his second scimitar, jammed its hilt into a nook, and found a grasp with his other hand.

  He shuddered to a stop, and Entreri stretched out below him, over an inverted section that offered the assassin no chance of a handhold. Drizzt thought his entire insides would be ripped out through his impaled foot. He glanced down to see one of Entreri's hands waving wildly; the other clutched desperately to the sword hilt, a macabre and tentative lifeline.

  Drizzt groaned and grimaced, nearly fainted from the pain, as the blade slipped out several inches.

  "No!" he heard Entreri deny, and the assassin went very still, apparently understanding the precariousness of his position.

  Drizzt looked down at him, hanging in midair, still well over two hundred feet from the ground.

  "This is not the way to claim victory!" Entreri called to him in a desperate burst. 'This defeats the purpose of the challenge and dishonors you."

  Drizzt reminded himself of Catti-brie, got the strange sensation once more that Wulfgar was lost to him.

  "You did not win!" Entreri cried.

  Drizzt let the fires in his lavender eyes speak for him. He set his hands and squared his jaw and turned his foot, feeling every deliciously agonizing inch as the long sword slipped through.

  Entreri scrambled and kicked, almost got a hold on Drizzt with his free hand, as the blade came free.

  The assassin rumbled away into the blackness of night, his cry swallowed by the mourn of the mountain wind.

  Chapter 21 Mountain Valley Winds

  Drizzt slowly doubled over and managed to get
a hand to his ripped boot, where he somehow stemmed the blood flow. The wound was clean, at least, and after a few tries, Drizzt found that he still had use of the foot, that it would still support his weight, though painfully.

  "Regis?" he called up the cliff face. The dark shape of the halfling's head peered out over the ledge.

  "Drizzt?" Regis called back tentatively. "I… I thought…"

  "I am all right," the drow assured him. "Entreri is gone." Drizzt couldn't make out Regis's cherubic features from that distance, but he could well imagine the joy the news brought his tormented friend. Entreri had chased Regis for many years, had caught him twice, and neither time had been a pleasant experience for the halfling. Regis feared Artemis Entreri more than anything else in the world, and now, it seemed, the halfling could put that fear to rest.

  "I see Twinkle!" the halfling called excitedly, the silhouette of his arm coming over the lip in a downward point. "It's glowing down at the bottom, to your right."

  Drizzt peered that way, but he could not see the bottom of the cliff since the stone sloped out directly beneath him. He inched his way to the side, and, as Regis had claimed, the magical scimitar came into sight, its blue glow stark against the dark stone of the valley floor. Drizzt cautiously considered this revelation for a few moments. Why would the scimitar, out of his grasp, flare so? Always he had considered the blade's fire a reflection of himself, a magically empathetic reaction to the fires within him.

  He winced at the notion that perhaps Artemis Entreri had retrieved the blade. Drizzt pictured the assassin grinning up at him, holding Twinkle out as ironic bait.

  Drizzt dismissed the dark notion immediately. He had seen Entreri fall, down across the face of an inverted slope with nothing to grab on to, the wall moving farther away from him as he plummeted. The best the assassin could have hoped for was a bouncing skid after a thirty— or forty-foot free-fall. Even if he was not dead, he certainly was not standing on the valley floor.

  What, then, was Drizzt to do? He thought he should go back immediately to Regis and hunt on, to find out the fate of his friends. He could get back to the valley easily enough from Keeper's Dale when the trouble had passed, and, with any luck, no goblin or mountain troll would have scooped up the blade.

  When he considered the possibility of battling Vierna's charges once more, though, Drizzt realized he would feel better with Twinkle in hand. He looked down again, and the scimitar called out to him-he felt its call in his mind and could not be sure if he had imagined it or if Twinkle possessed some abilities that Drizzt did not yet under stand. Something else called to Drizzt, too, he had to admit to himself if not to anyone else. His curiosity over Entreri's fate would not be easily sated. Drizzt would rest easier if he found the assassin's broken form at the base of the mountain wall.

  "I am going for the blade," the drow yelled up to Regis. "I'll not be gone long. Cry out for any trouble."

  He heard a slight whimper from above, but Regis only called, "Hurry!" and did not argue the decision.

  Drizzt sheathed his remaining scimitar and picked his way carefully around the inverted region, catching firm handholds and trying as best he could to keep the pressure from his wounded foot. After fifty feet or so, he came to a steeply pitched but not sheer region of loose stone. There were no handholds here, but Drizzt didn't need any. He lay flat against the wall and slid slowly down.

  He saw the danger from the corner of his eye, bat— winged and man-sized and cutting sharp angles in its flight along the mountain valley winds. Drizzt braced himself as it veered in, saw the greenish-blue glow of a familiar sword.

  Entreri!

  The assassin cackled with taunting glee as he soared past, scoring a slight hit on the draw's shoulder. Entreri's cloak had transformed, had sprouted to form bat wings!

  Drizzt now understood the true reason the devious assassin had chosen to fight on the ledge.

  The assassin made a second pass, closer, smacking the draw with the side of his sword and kicking out with his boot into Drizzt's back.

  Drizzt rolled with the hits, then began to slide dangerously, the loose rubble shifting under him. He drew his scimitar and somehow parried the next passing strike.

  "Have you a cloak like mine?" Entreri teased, cutting a sharp turn some distance away and seeming to hover in midair. "Poor little drow, with no net to catch him." Another gleeful cackle sounded, and in swooped the assassin, still keeping a respectable distance, knowing he held every advantage and could not let his eagerness betray him.

  The sword, carrying the momentum of the assassin's swift flight, slammed hard against Drizzt's scimitar, and while the ranger managed to keep the slender blade clear of his body, the assassin clearly had won the pass.

  Drizzt was sliding once more. He turned back to face the stone, clutched at it, put one arm under him, and hooked his fingers, using his weight to dig them deeply enough into the loose gravel to slow the descent. Drizzt seemed helpless at that awful moment, as concerned with holding his precarious perch as in parrying the assassin's strikes.

  A few more passes likely would send him to his death.

  "You cannot begin to know my many tricks!" the assassin cried in victory, swooping back toward his prey.

  Drizzt rolled over to face Entreri as the killer dove in, the drow ranger's free hand coming up and out straight, holding something Entreri did not expect.

  "As you cannot know mine!" Drizzt retorted. He sorted through the assassin's suddenly evasive spins and fired the handcrossbow, the weapon he had taken from the drow he had felled at the base of the chute.

  Entreri slapped a hand against the side of his neck, tore the quarrel free just an instant after it had stung him. "No!" he wailed, feeling the poison burn. "Damn you! Damn you, Drizzt Do'Urden!"

  He swooped for the wall, knowing that flying while sleeping would be less than wise, but the insidious poison, already coursing through a major artery, blurred his vision.

  He bounced off the wall twenty feet to Drizzt's right, the light of his sword dying immediately as it fell from his grasp.

  Drizzt heard the groan, heard another curse, this one interrupted by a profound yawn.

  Still the cloak's bat wings beat, holding the assassin aloft. He could not focus his weary mind to guide his way, though, and he flitted and darted on the mountain winds, hitting the wall again, and then a third time.

  Drizzt heard the crack of bone; Entreri's left arm fell limp beneath his horizontal form. His legs, too, drooped, his strength stolen by the poison.

  "Damn you," he said again, groggily, obviously slipping in and out of consciousness. The cloak caught an air current then, apparently, for Entreri soared off down the valley and was swallowed by the darkness, silently, like death.

  Drizzt's descent from that point was not too difficult or dangerous for the agile drow. The hike became a reprieve, a few moments in which he could allow his defenses to slip away and he could reflect on the enormity of what had just occurred. His fight with Entreri had not spanned so many months, particularly by a drow elf's reckoning, but it had been as brutal and vital as anything Drizzt had ever known. The assassin had been his antithesis, the dark mirror image of Drizzt's soul, the greatest fears Drizzt had ever held for his own future.

  Now it was over. Drizzt had shattered the mirror. Had he really proven anything? he wondered. Perhaps not, but at the very least, Drizzt had rid the world of a dangerous and evil man.

  He found Twinkle easily, the scimitar flaring brightly when he picked it up, then its inner light died away to show the reflections of starlight on its silvery blade. Drizzt approved of the image and reverently slid the scimitar back into its sheath. He considered searching for Entreri's lost sword, then reminded himself that he had not the time to spare, that Regis, and probably his other friends, needed him.

  He was back beside the halfling in a few minutes, hoisting Regis to his side and heading back for the tunnel entrance.

  "Entreri?" the halfling asked tentatively, as though
he could not bring himself to believe that the assassin was finally gone.

  "Lost on the mountain winds," Drizzt replied confidently, but with no hint of superiority in his even-toned voice. "Lost on the winds."

  Drizzt could not know how accurate his cryptic answer had been. Drugged and fast fading from consciousness, Artemis Entreri meandered along the rising currents of the wide valley. His mind could not focus, could not issue telepathic commands to the animated cloak, and without his guidance, the magical wings kept beating.

  He felt the rush of air increase with his speed. He hurtled along, barely aware that he was in flight.

  Entreri shook his head violently, trying to be rid of the sleeping poison's nagging grasp. He knew, somewhere in the back of his mind, that he had to wake up fully, had to regain control and slow himself.

  But the rushing air felt good as it washed over his cheeks; the sound of the wind in his ears gave him a sensation of freedom, of breaking free of mortal bonds.

  His eyes blinked open and saw only starless, ominous blackness. He could not realize that it was the end of the valley, a mountain wall.

  The rush of air beckoned him to fall into his dreams. He hit the wall head-on. Fiery explosions erupted in his head and body; the air gushed from his lungs in one great burst.

  He was not aware that the impact had torn his magical cloak, had broken its winged enchantment, was not aware that the wind in his ears was now the sound of falling, or that he was two hundred feet off the ground.

  Chapter 22 Charge Of The Heavy Brigade

  Twelve armored dwarves led the procession, their interlocking shields presenting a solid wall of metal to enemy weapons. The shields were specially hinged, allowing the dwarves on the outside edges to turn back behind the front rank whenever the corridor tightened.

  General Dagna and his elite cavalrylike force came in the following ranks, riding, not marching, each warrior armed with a readied heavy crossbow fitted with special darts tipped in a silver-white metal. Several torchbearers, each holding two of the flaming brands out far for easy access to the riders, wandered between the tusked mounts of Dagna's twenty troops. The remainder of the dwarven army came behind, wearing grim expressions, different from those looks they had worn when they had come down this way to battle the goblins.