Page 22 of More Than Honor


  The calm, pale bureaucrat's face nodded. "Of course, Citizen Chairman. At once."

  Esther McQueen realized that death was much like space; very dark, with flashes of light in infinite depth.

  After a second she realized she was dangling upside-down and watching electronic equipment self-destruct. The battle steel hull of the Naval pinnace had withstood a collision that would have left a civilian vehicle travelling at its velocity smeared across the side of the tower. The remains of the pinnace were sticking into the side of it now, like a knife thrust halfway into a giant cheese. A gaping rent directly below her showed the three hundred and fifty story drop to the pavement of the People's Avenue . . . and if the buckled shock harness gave way, she'd drop straight down to make her smeared remains one with the multi-thousand victims of her strafing run.

  That made her laugh. The tearing pain of that brought her fully back to consciousness with an involuntary whimper, enough to feel the pinnace shifting in its stony cradle. More lights danced behind her eyes as she froze; intellectually she knew that a seven-hundred-ton pinnace wasn't likely to shift and fall because a short, slight woman moved, but her gut was harder to convince. Carefully, slowly, she raised one hand to her face and wiped her eye, then pushed back the flap of scalp that was hanging loose. Coagulating blood held it in place.

  Ribs, she thought. She wasn't actually coughing blood, so the splintered ends weren't likely to kill her in the immediate future . . . unless she moved vigorously. Which, since I'm hanging upside-down over a long, long drop, I probably will have to do. All the other figures she could see were immobile, either unconscious or dead.

  All except People's Commissioner Fontein. His shock harness had broken even more thoroughly than hers, but it had broken away as a unit. The last fastening point had held, so far, and it swung him out over the gap in the pinnace's hull. As she watched he tried to reach for a dangling piece of wreckage, and the fastener gave a small, tooth-gritting wail.

  "Fontein," she said—whispered, rather.

  "You're alive?" he blurted.

  "Temporarily." She grinned. The expression was ghastly in the bloody mask of her face. "Let's see how temporarily . . . how badly are you hurt?"

  He looked terrible, his face and what she could see of his body a mass of bruises and dried blood; tear-tracks cut half-clean runnels through the matter on his face, except where the skin had been abraded away and oozed raw. She was almost glad that her nose was broken and swollen shut; she had no wish to smell this charnel-house of her own making.

  "I'm . . . no broken bones except for this." He twitched his left hand, and she saw that the little finger was at right angles to the others and swollen to sausage-size.

  "Good . . . for . . . you," she wheezed painfully. Christ, but this hurts. No matter. Get going, bitch. "Is the release catch on your shock harness working?"

  "I think so. I'd really rather not find out, though, Citizen Admiral."

  Fontein looked down. An acrobat in high training might be able to catch something in the half-second before he fell clear and down a long, long way. A middle-aged man of sedentary habits with serious injuries might as well flap his arms hard on the way down, for all the good it would do him.

  "Here's my plan," McQueen said, and laughed again, stopping herself with a shudder of agony as things moved and grated in her torso. "Sorry, classical reference. Getting a little light-headed. You swing across and grab my hand with your right. Then, as soon as I've got you, you hit the release—do it fast, so you don't lose momentum. I'll swing you on across to there," she said, indicating a section of wall plating with dangling cables festooned across it. "Then you can go and get help for the rest of us."

  Fontein looked at her blank-eyed for a moment. Then he spoke: "You don't give up very easily, do you, Citizen Admiral McQueen?"

  "White Haven didn't think so."

  He nodded. "On the count of three."

  "One." The Commissioner heaved his weight backward, like a child on a swing.

  "Two."

  She closed out everything except the hand she would have to grasp.

  "Three."

  It jarred into hers, and she heard a click-snap and falling clatter as her fingers clenched. Then she was screaming, screaming and tasting iron at the back of her throat as Fontein's weight came onto her outstretched arm and wrenched her savaged body against the unyielding frame of the shock harness. Blackness surged over her, welcome as the memory of her mother's arms, then receded into a red-shot alertness. She spat to clear her mouth; that was blood this time. A steady trickle of it, if not an arterial gusher. The bone spears had hit something.

  "See," she said to Fontein's shock-white face where he clung to the wreck's wall not more than an arm's length away. "We really do accomplish things when we cooperate, Citizen Commissioner."

  Then the blackness returned.

  Rob S. Pierre looked down at the stretcher. "Will it endanger her life?" he said.

  "No, Sir," the medtech said unwillingly.

  "Then I insist." He stepped back.

  Esther McQueen's eyes opened, and she sighed once in blissful relief; the stretcher's lights blinked as it swept away her pain. Her eyes moved.

  "Gerrard?" she said, her voice faint but steady. The Marine went to one knee and looked at her, his face warring between relief and revulsion. "The butcher's bill?"

  "Light, Skipper," he said. "By the time we hit them they were running on empty; the Chairman's Guard bled them bad."

  "Ship?"

  "Some damage, but Citizen Pierre called them off in time."

  She nodded again, and the Chairman of the Committee of Public Safety stepped forward. "Citizen Admiral McQueen," he said. "The People's Republic, the Committee, and I myself are in your debt. Your prompt action . . . we'll talk more about this later. I already intended to have an interview with you today, but tomorrow will do just as well."

  "Thank you . . . Sir," she said. The eyes began to wander again, and he stepped back and motioned the techs to take her away.

  He looked around the wreckage of the Committee's tower. The other members were dispersing about their various tasks; it would be some time before they got this mess cleaned up and returned to the agenda he'd intended to spend the day on.

  "But we will get back to it, by God," he whispered, and looked out the gaping windows over his city.

  They were his people out there; weak and foolish and stupid and short-sighted, but they were as others made them. He would remake them, and give them back their pride. If he had the right tools.

  He looked after McQueen's stretcher. Any good tool kit needed a knife, a sharp one. If you cut yourself using it, that was your fault, not the tool's.

  The Universe of Honor Harrington

  David Weber

  Honor Harrington was born on October 1, 1859 Post Diaspora, at Craggy Hollow (the Harrington family homestead), County Duvalier, in the Duchy of Shadow Vale, Sphinx. In general, one might say that she was born at the twilight of what had been a long, relatively stable and peaceful period of galactic history. Her native Star Kingdom of Manticore was widely respected as one of the wealthiest star nations in existence (probably the wealthiest, on a per capita basis), and its carrying trade dominated the interstellar freight lines outside the Solarian League itself. The galaxy had not seen a major war in over a century, although there were always places (like the Silesian Confederacy) where ongoing low-level conflicts were the norm rather than the exception. Aside from rumblings out of the economically devastated People's Republic of Haven, which had recently forcibly annexed a half dozen neighboring systems, there seemed little reason to expect that to change.

  But by 1901 pd, (the time of On Basilisk Station) it had changed, and changed drastically. The PRH's steady economic collapse had driven its expansionism to heights unseen since pre-space days on Old Terra, and the Star Kingdom of Manticore lay squarely in the Peeps' path. The last century's "golden age" was coming to an end with the approach of an interstellar w
ar which would, before it ended, see virtually the entire human-occupied galaxy choosing up sides, with military operations on a scale no one had ever previously contemplated.

  This appendix sketches in some of the salient points of the galaxy into which Honor was born . . . and which she, willingly or not, was to play a major part in changing forever.

  (1) Background (General)

  The first manned interstellar ship departed the Solar System on September 30, 2103. Although no other ship followed for almost fifty years, 2013 ce, became accepted as Year One of the Diaspora, and January 1 of that year became January 1, 01 pd for purposes of interstellar dating.

  For over seven centuries after the Prometheus became the first manned starship, FTL movement remained impossible, leaving generation ships (followed in the fourth century pd by the development of practical cryogenic hibernation vessels) as the only means of long-distance interstellar expansion. The original starships used fairly straightforward reaction drives with hydrogen catcher fields to sustain boost after the initial onboard reaction mass was exhausted. Later generations attempted more esoteric propulsion systems, but though they graduated to fusion and photon drives, they remained locked into the sublight reaction principle until 725 pd, when the first crude hyper drive was tested in the Solar System.

  The interface between normal and hyper-space was speed-critical, for if velocity at hyper translation exceeded .3 c, the translating starship was destroyed. In addition, a hypership had to reach the hyper limit of a star's gravity well before it could enter hyper, and the hyper limit varies with the spectral class of the star, as shown in Figure 1.

  The original hyper drive was a man-killer. The casualty figures over the first fifty years of hyper travel were daunting. Worse, vessels which were destroyed were lost with all hands, which left no record of their fates and thus offered no clue as to the causes of their destruction. Eventually, however, it was determined that most had probably been lost to one of two phenomena, which became known as "grav shear" (see below) and "dimensional shear" (violent energy turbulence separating hyper bands from one another). Once this was recognized and the higher hyper bands were declared off limits, losses due to dimensional shear ended, but grav shear remained a highly dangerous and essentially unpredictable phenomenon for the next five centuries. Despite that unpredictability and continuing (though lower) loss rates, hyperships' FTL capabilities made them the vessel of choice for survey duties and other low-manpower requirement tasks. Crews of highly paid specialists willing to accept risky employment conditions were enlisted for survey work and for the early mail packets, but the loss rate continued to make any sort of interstellar bulk commerce impractical and insured that most colonists still moved aboard the much slower but more survivable cryogenic ships. As a consequence, the rate of advance of colonization did not increase terribly significantly during the period 725-1273 pd, although the ability to pick suitable targets for colonization (courtesy of the FTL survey crews) improved enormously.

  The best speed possible in hyper prior to 1273 pd was about fifty times light-speed, a major plus over light-speed vessels but still too slow to tie distant stars together into any sort of interstellar community. It was sufficient to allow establishment of the oldest of the currently existing interstellar polities, the Solarian League, consisting of the oldest colony worlds within approximately ninety light-years of Sol.

  The major problem limiting hyper speeds was that simply getting into hyper did not create a propulsive effect. Indeed, the initial translation into hyper was a complex energy transfer which reduced a starship's velocity by "bleeding off" momentum. In effect, a translating hypership lost approximately 92% of its normal-space velocity when entering hyper. This had unfortunate consequences in terms of reaction mass requirements, particularly since the fact that hydrogen catcher fields were inoperable in hyper meant one could not replenish one's reaction mass underway. On the other hand, the velocity bleed effect applied equally regardless of the direction of the translation (that is, one lost 92% of one's velocity whether one was entering hyper-space from normal-space or normal-space from hyper-space), which meant that leaving hyper automatically decelerated one's vessel to a normal-space velocity only 08% of whatever its velocity had been in hyper-space. This tremendously reduced the amount of deceleration required at the far end of a hyper voyage and so made reaction drives at least workable.

  Since .3 c (approx. 89,907.6 km./sec.) was the maximum velocity at which an "upward" translation into hyper-space could be made, the maximum initial velocity in hyper-space was .024 c (or 7,192.6 km./sec.). Making translation at speeds as high as .3 c was a rough experience and not particularly safe. The loss rate at .3 c was over 10%; dropping translation velocity to .23 c virtually eliminated ship losses in initial translation, and, since the difference in initial hyper velocity was less than 1,700 KPS, most captains routinely made translation at the lower speed. Even today, only military commanders in emergency conditions will make upward translation at .3 c. There is no safe upper speed on "downward" translations. That is, a ship may translate from hyper-space to normal-space at any hyper-space velocity without risking destruction. (Which is not to say that the crews enjoy the experience or that it does not impose enormous wear and tear on hyper generators.) Further, translation from one hyper band to a higher band (see below) may be made at any velocity up to and including .6 c. No vessel may exceed .6 c in hyper (.8 in normal-space) because radiation and particle shields cannot protect them or their passengers at higher velocities.

  Once a vessel enters hyper, it is placed in what might be considered a compressed dimension which corresponds on a point-by-point basis to "normal-space" but places those points in much closer congruity. Hyper-space consists of multiple regions or layers—called "bands"—of associated but discrete dimensions. Dr. Radhakrishnan (who, after Adrienne Warshawski, is considered to have been humanity's greatest hyper-physicist) called the hyper bands "the back-flash of creation," for they might be considered echoes of normal-space, the consequence of the ultimate convergence of the mass of an entire normal-space universe. Or, as Dr. Warshawski once put it, "Gravity folds normal-space everywhere, by however small an amount, and hyper-space may be considered the 'inside' of all those little folds."

  In practical terms, this meant that for a ship in hyper, the distance between normal-space points was "shorter," which allowed the vessel to move between them using a standard reaction drive at sublight speeds to attain an effective FTL capability. Even in hyper, ships were not capable of true faster-than-light movement; the relatively closer proximity of points in normal-space simply gave the appearance of FTL travel, which meant that as long as a vessel was dependent on its reaction drive and could not reach the higher hyper bands, its maximum apparent speed was limited to approximately sixty-two times that which the same vessel could have attained in normal-space.

  Navigation, communication, and observation all are rendered difficult by the nature of hyper-space. Formed by gravitational distortion, hyper-space itself acts as a focusing glass, producing a cascade effect of ever more tightly warped space. The laws of relativistic physics apply at any given point in that space, but as a hypothetical observer looks "outward" in hyper-space, his instruments show a rapidly increasing distortion. At ranges above about 20 LM (359,751,000 km.) that distortion becomes so pronounced that accurate observations are impossible. One says "about 20 LM" because, depending on local conditions, that range may vary up or down by as much as 12%—that is, from 17.6 LM (316,580,880 km.) to 22.4 LM (or 402,921,120 km.). A hypership thus travels at the center of a bubble of observation from 633,161,760 to 805,842,240 km. in diameter. Even within that sphere, observations and measurements can be highly suspect; in effect, the "bubble" may be thought of as the region in which an observer can tell something is out there and very roughly where. Exact, precise observations and measurements are all but impossible above ranges of 5,000,000 to 6,000,000 km., which would make navigational fixes impossible even if there were
anything to take fixes on.

  This seemed to rule out any practical use of hyper-space until the development of the first "hyper log" (known as the "HL" by spacers) in 731 pd. The HL is analogous to the inertial guidance units first developed on Old Earth in the 20th century ce. By combining the input from extremely acute sensor systems with known power inputs to a vessel's own propulsive systems and running a continuous back plot of gravity gradients passed through, the HL maintains a real-time "dead reckoning" position. Early HLs were accurate to within no more than 10 LS per light-month, which meant that, in a voyage of 60 light-years, the HL position might be out by as much as two light-hours. Early hyper-space navigators thus had to be extremely cautious and make generous allowances for error in plotting their voyages, but current (1900 pd) HLs are accurate to within .4 light-second per light-month (that is, the HL position at the end of a 60 light-year voyage would be off by no more than 288 light-seconds or less than 5 light-minutes).

  From the beginning of hyper travel, it was known that there were multiple hyper bands and that the "higher" the band, the closer the congruity between points in normal-space and thus the higher the apparent FTL speed, but their use was impractical for two major reasons. First, translation from band to band bleeds off velocity much as the initial translation. The bleed-off for each higher band is approximately 92% of the bleed-off for the next lowest one (that is, the alpha band translation reduces velocity by 92%; the beta band bleed-off is 84.64%; the velocity loss for the gamma band is 77.87%, etc.), but it still had to be made up again after each translation, and this posed an insurmountable mass requirement for any reaction drive.

  The second problem was that the interfaces between any two hyper bands are regions of highly unstable and powerful energy flows, creating the "dimensional shear" which had destroyed so many early hyperships, and dimensional shear becomes more violent as band levels increase. Moreover, even the relatively "safe" lower bands which could be reliably reached were characterized by powerful energy surges and flows—currents, almost—of highly-charged particles and warped gravity waves. Adequate shielding could hold the radiation effects in check, but a grav shear within any band could rip the strongest ship to pieces.