Macura, Ronde (mah-CURE-ah, rohn-deh): A seamstress in Amadicia who tried to serve too many masters and mistresses without knowing who they all were.
Maighande (mye-GHAN-deh): One of the greatest battles of the Trolloc Wars. The victory of humankind here began the long push that finally drove the Trollocs back to the Great Blight. See also Great Blight; Trolloc Wars.
Malkier (mahl-KEER): A nation, once one of the Borderlands, now consumed by the Blight. The sign of Malkier was a golden crane in flight.
Manetheren (mahn-EHTH-ehr-ehn): One of the Ten Nations that made the Second Covenant. Also the capital city of that nation. Both city and nation were utterly destroyed in the Trolloc Wars. See also Trolloc Wars.
Mat Cauthon: A young man, from Emond’s Field in the Two Rivers district of Andor, who is ta’veren and also extremely lucky. Full name: Matrim (MAT-trim) Cauthon.
Mayene (may-EHN): City-state on the Sea of Storms, hemmed in and historically oppressed by Tear. The ruler of Mayene is styled “the First”; Firsts claim to be descendants of Artur Hawkwing. The banner of Mayene is a golden hawk in flight on a field of blue.
Mazrim Taim (MAHZ-rihm tah-EEM): A false Dragon who raised havoc in Saldaea until he was defeated and captured. Not only able to channel, but supposedly of great strength. See also Dragon, false.
Meilan (MYE-lan) of House Mendiana (mehn-dee-AH-nah): A High Lord of Tear. A competent general, but a man of ambitions and hates. See also High Lords of Tear.
Melaine (meh-LAYN): A Wise One of the Jhirad sept of Goshien Aiel. A dreamwalker. See also dreamwalker.
Melindhra (meh-LIHN-dhrah): A Maiden of the Spear, of the Jumai sept of the Shaido Aiel. A woman of divided loyalties. See also Aiel warrior societies.
Min (MIN): A young woman with the ability to read things about people in the auras and images she sometimes sees surrounding them.
Moiraine (mwah-RAIN): An Aes Sedai of the Blue Ajah. Born in Cairhein, of House Damodred, though not in line of succession to the throne, and raised in the Royal Palace. Rarely uses her House name, and keeps her association with it as secret as possible.
Morgase (moor-GAYZ): By the Grace of the Light, Queen of Andor, Defender of the Realm, Protector of the People, High Seat of House Trakand. Her sign is three golden keys. The sign of House Trakand is a silver keystone.
Myrddraal (MUHRD-draal): Creatures of the Dark One, commanders of the Trollocs. Twisted offspring of Trollocs in which the human stock used to create the Trollocs has resurfaced, but tainted by the evil that made the Trollocs. They have no eyes, but can see like eagles in light or dark. They have certain powers stemming from the Dark One, including the ability to cause paralyzing fear with a look, and to vanish wherever there are shadows. Among Myrddraal’s known weaknesses is that they are reluctant to cross running water. Mirrors reflect them only mistily. In different lands they are known by many names, among them Halfman, the Eyeless, Shadowman, Lurk, Fetch, and Fade.
Natael, Jasin (nah-TAYL, JAY-sihn): Name used by Asmodean, one of the Forsaken.
Niall, Pedron (NEYE-awl, PAY-drohn): Lord Captain Commander of the Children of the Light. See also Children of the Light.
Nynaeve al’Meara (NIGH-neev al-MEER-ah): A woman once the Wisdom of Emond’s Field, in the Two Rivers district of Andor. Now one of the Accepted.
Oaths, Three: The oaths taken by an Accepted on being raised to Aes Sedai. Spoken while holding the Oath Rod, a ter’angreal that makes oaths binding. They are: (1) To speak no word that is not true. (2) To make no weapon with which one man may kill another. (3) Never to use the One Power as a weapon except against Shadowspawn, or in the last extreme of defense of her own life, or that of her Warder or another Aes Sedai. The second oath was the first adopted after the War of the Shadow. The first oath, while held to the letter, is often circumvented by careful speaking. It is believed that the last two are inviolable.
Ogier (OH-gehr): (1) A non-human race, characterized by great height (ten feet is average for adult males), broad, almost snout-like noses, and long, tufted ears. They live in areas called stedding, which they rarely leave, and they typically have little contact with humankind. Knowledge of them among humans is sparse, and many believe Ogier to be only legends, though they are wondrous stonemasons and built most of the great cities constructed after the Breaking.
Old Tongue: The language spoken during the Age of Legends. It is generally expected that nobles and the educated will have learned to speak it, but most know only a few words. Translation is often difficult, as it is a language capable of many subtly different meanings. See also Age of Legends.
One Power: The power drawn from the True Source. The vast majority of people are completely unable to learn to channel the One Power. A very small number can be taught to channel, and an even tinier number have the ability inborn. These few have no need to be taught; eventually they will channel whether they want to or not, often without even realizing what they are doing. This inborn ability usually manifests itself in late adolescence or early adulthood. If control is not taught, or self-learned (extremely difficult, with a success rate of only one in four), death is certain. Since the Time of Madness, no man has been able to channel the Power without eventually going completely, horribly mad, and then, even if he has learned some control, dying from a wasting sickness that causes the sufferer to rot alive, a sickness caused, as is the madness, by the Dark One’s taint on saidin. See also Aes Sedai; channel; Five Powers; Time of Madness; True Source.
Pattern of an Age: The Wheel of Time weaves the threads of human lives into the Pattern of an Age, often called simply the Pattern, which forms the substance of reality for that Age. See also ta’veren.
Rand al’Thor (RAND al-THOR): A young man from Emond’s Field, in the Two Rivers district of Andor, who is ta’veren. Once a shepherd. Now proclaimed as the Dragon Reborn, and also as He Who Comes With the Dawn, prophecied to unite the Aiel and break them. It also seems likely that he is the Coramoor, or Chosen One, sought by the Sea Folk. See also Aiel; Dragon Reborn.
Rhuarc (RHOURK): An Aiel, clan chief of the Taardad Aiel.
Rhuidean (RHUY-dee-ahn): A great city, the only one in the Aiel Waste and totally unknown to the outside world. Abandoned for nearly three thousand years. Once men among the Aiel were allowed to enter Rhuidean only once, in order to be tested, inside a great ter’angreal, for fitness to become clan chief (only one in three survived), and women only twice, for testing in that same ter’angreal and again to become Wise Ones, though with a considerably higher survival rate. Now the city is inhabited again, by Aiel, and a great lake occupies one end of the valley of Rhuidean, fed by an underground ocean of fresh water and in turn feeding the only river in the Waste.
sa’angreal (SAH-ahn-GREE-ahl): Remnants of the Age of Legends that allow channeling much more of the One Power than is otherwise possible or safe. A sa’angreal is similar to, but more powerful than, an angreal. The amount of the Power that can be wielded with a sa’angreal compares to the amount that can be handled with an angreal as the Power wielded with the aid of an angreal does to the amount that can be handled unaided. The making of them is no longer known. As with angreal, there are male and female sa’angreal. Only a handful remain, far fewer even than angreal.
saidar (sah-ih-DAHR); saidin (sah-ih-DEEN): See True Source.
Seanchan (SHAWN-CHAN): (1) Descendants of the armies Artur Hawkwing sent across the Aryth Ocean, who conquered the lands there. They believe that any woman who can channel must be controlled for the safety of everyone else, and any man who can channel must be killed for the same reason. (2) The land from which the Seanchan come.
Seekers for Truth: A police/spy organization of the Seanchan Imperial Throne. Although most Seekers are property of the Imperial family, they have wide powers. Even one of the Blood (a Seanchan noble) can be arrested for failure to answer any question put by a Seeker, or for failure to cooperate fully with a Seeker, this last defined by the Seekers themselves, subject only to review by the Empress.
br /> Shayol Ghul (SHAY-ol GHOOL): A mountain in the Blasted Lands, beyond the Great Blight. Site of the Dark One’s prison.
Siuan Sanche (SWAHN SAHN-chay): Daughter of a Tairen fisherman, according to Tairen law she was put on a ship to Tar Valon before the second sunset after discovery that she had the potential to channel. Once Aes Sedai of the Blue Ajah and later Amyrlin Seat, she was deposed and stilled. Now seeking to avoid the fate she fears.
Spine of the World: A towering mountain range, with few passes, which separates the Aiel Waste from the lands to the west. Also called the Dragonwall.
stilling: The act, performed by Aes Sedai, of shutting off a woman who can channel from the One Power. A woman who has been stilled can sense the True Source, but not touch it. So seldom has it been done that novices are required to learn the names and crimes of all women who have suffered it. Officially, stilling is the result of trial and sentence for a crime. When it happens accidentally, it is called being burned out. In practice, the term “stilling” is often used for both. Women who have been stilled, however it occurred, seldom survive long; they seem to simply give up and die.
Stone of Tear: A great fortress in the city of Tear, said to have been made with the One Power soon after the Breaking of the World. Attacked and besieged unsuccessfully countless times, it fell in a single night to the Dragon Reborn and a few hundred Aiel, thus fulfilling two parts of the Prophecies of the Dragon. See also Dragon, Prophecies of the.
sul’dam (SOOL-dam): Literally, “leash holder.” Seanchan term for a woman with the ability to control, by means of an a’dam, a woman who can channel. A fairly honored position among the Seanchan. What is known only to a few is that sul’dam are in fact those women who could be taught to channel. See also a’dam;damane; Seanchan.
Talents: Abilities in the use of the One Power in specific areas. The best known is Healing. Some, such as Traveling, the ability to shift from one place to another without crossing the intervening space, have been lost to the Aes Sedai of today. Others, such as Foretelling (the ability to foretell future events, but in a general way), are now found rarely. Another Talent long thought lost is Dreaming, which involves, among other things, interpreting the Dreamer’s dreams to foretell future events in more specific fashion than Foretelling does. Some Dreamers had the ability to enter Tel’aran’rhiod, the World of Dreams, and (it is said) even other people’s dreams. The last acknowledged Dreamer was Corianin Nedeal (coh-ree-AHN-ihn neh-dee-AHL), who died in 526 NE, but there is now another, known to but a few. See also Tel’aran’rhiod.
Tallanvor, Martyn (TAL-lahn-vohr, mahr-TEEN): Guardsman-Lieutenant of the Queen’s Guards who loves his queen more than life or honor.
ta’maral’ailen (tah-MAHR-ahl-EYE-lehn): In the Old Tongue, “Web of Destiny.” A great change in the Pattern of an Age, centered around one or more people who are ta’veren. See also Pattern of an Age; ta’veren.
Tanchico (tan-CHEE-coh): Capital city of Tarabon. See Tarabon.
Tarabon (TAH-rah-BON): Nation on the Aryth Ocean. Once a great trading nation, a source of rugs, dyes and fireworks produced by the Guild of Illuminators, among other things. Little news has come out of Tarabon since the land became racked by anarchy and civil war compounded by simultaneous wars against Arad Doman and the Dragonsworn, people who have sworn to follow the Dragon Reborn.
Tarmon Gai’don (TAHR-mohn GAY-dohn): The Last Battle. See also Dragon, Prophecies of the; Horn of Valere.
ta’veren (tah-VEER-ehn): A person around whom the Wheel of Time weaves all surrounding life-threads, perhaps ALL life-threads, to form a Web of Destiny. See also Pattern of an Age; ta’maral’ailen.
Tear (TEER): A nation on the Sea of Storms. Also the capital city of that nation, a great seaport. The banner of Tear is three white crescent moons slanting across a field half red, half gold. See also Stone of Tear.
Telamon, Lews Therin (TEHL-ah-mon, LOOZ THEH-rihn): See Dragon, the.
Tel’aran’rhiod (tel-AYE-rahn-rhee-ODD): In the Old Tongue, “the Unseen World,” or “the World of Dreams.” A world glimpsed in dreams which was believed by the ancients to permeate and surround all other possible worlds. Many can touch Tel’aran’rhiod for a few moments in their dreams, but few have ever had the ability to enter it at will, though some ter’angreal have recently been discovered to confer that ability. Unlike other dreams, what happens to living things in the World of Dreams is real; a wound taken there will still exist on awakening, and one who dies there does not wake at all. See also ter’angreal.
ter’angreal (TEER-ahn-GREE-ahl): Remnants of the Age of Legends that use the One Power. Unlike angreal and sa’angreal, each ter’angreal was made to do a particular thing. Some ter’angreal are used by Aes Sedai, but the original purposes of many are unknown. Some require channeling, while others may be used by anyone. Some will kill or destroy the ability to channel of any woman who uses them. Like angreal and sa’angreal, the making of them has been lost since the Breaking of the World. See also angreal; sa’angreal.
Thom Merrilin (TOM MER-rih-lihn): A not-so-simple gleeman and traveler. See also gleeman.
Time of Madness: The years after the Dark One’s counterstroke tainted the male half of the True Source, when male Aes Sedai went mad and Broke the World. The exact duration of this period is unknown, but it is believed to have lasted nearly one hundred years. It ended completely only with the death of the last male Aes Sedai. See also One Power; True Source.
Trollocs (TRAHL-lohks): Creatures of the Dark One, created during the War of the Shadow. Huge of stature, they are a twisted blend of animal and human stock. Divided into tribe-like bands, among them the Dha’vol, the Ko’bal, and the Dhai’mon. Vicious by nature, they kill for the pure pleasure of killing. Deceitful in the extreme, they cannot be trusted unless coerced by fear.
Trolloc Wars: A series of wars, beginning about 1000 AB and lasting more than three hundred years, during which Trolloc armies ravaged the World. Eventually the Trollocs were driven back into the Great Blight, but some nations ceased to exist, and others that survived were almost depopulated. All records of the time are fragmentary.
True Source: The driving force of the universe, which turns the Wheel of Time. Divided into a male half (saidin) and a female half (saidar), which work at the same time with and against each other. Only a man can draw on saidin, only a woman on saidar. Since the beginning of the Time of Madness, saidin has been tainted by the Dark One’s touch. See also One Power.
Verin Mathwin (VEH-rihn MATH-wihn): Aes Sedai of the Brown Ajah, last known to be in the Two Rivers purportedly seeking girls who could be taught to channel. See also Ajah.
Warder: A warrior bonded to an Aes Sedai. The bonding is a thing of the One Power: by it he gains such gifts as quick healing, the ability to go long periods without food, water, or rest, and the ability to sense the taint of the Dark One at a distance. So long as a Warder lives, the Aes Sedai to whom he is bonded knows he is alive however far away he is, and when he dies she will know the moment and manner of his death. While most Ajahs believe an Aes Sedai may have one Warder bonded to her at a time, the Red Ajah refuses to bond any Warders at all, and the Green Ajah believes an Aes Sedai may bond as many as she wishes. Ethically the Warder must accede to the bonding voluntarily, but it has been known to be done against the Warder’s will. What the Aes Sedai gain from the bonding is a closely held secret. See also Aes Sedai.
War of Power: See War of the Shadow.
War of the hundred years (Fy 994–Fy1117): A series of overlapping wars among constantly shifting alliances, precipitated by the death of Artur Hawkwing and the resulting struggle for his empire. The War of the Hundred Years depopulated large parts of the lands between the Aryth Ocean and the Aiel Waste, from the Sea of Storms to the Great Blight. So great was the destruction that only fragmentary records of the time remain. The empire of Artur Hawkwing was pulled apart, and the nations of the present day were formed. See also Hawkwing, Artur.
War of the Shadow: Also known as
the War of Power. Began shortly after the attempt to free the Dark One, and soon involved the whole world. In a world where even the memory of war had been forgotten, every facet of war was rediscovered, often twisted by the Dark One’s touch on the world, and the One Power was used as a weapon. The war was ended by the resealing of the Dark One into his prison in a strike led by Lews Therin Telamon, the Dragon, and one hundred male Aes Sedai called the Hundred Companions. The Dark One’s counterstroke tainted saidin and drove Lews Therin and the Hundred Companions insane, thus beginning the Time of Madness. See also Dragon, the; One Power, the; Time of Madness, the.
Weight, units of: 10 ounces = 1 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.
Wheel of Time, the: Time is a wheel with seven spokes, each spoke an Age. As the Wheel turns, Ages come and go, each leaving memories that fade to legend, then to myth, and are forgotten by the time that Age comes again. The Pattern of an Age is slightly different each time an Age comes, and each time it is subject to greater change.
Whitecloaks: See Children of the Light.
wilder: A woman who has learned to channel the One Power on her own, surviving the crisis as only one in four does. Such women usually build barriers against knowing what it is they are doing, but if these can be broken down, wilders are among the most powerful of channelers. The term is often used in derogatory fashion.
Wisdom: In villages, a woman chosen by the Women’s Circle for her knowledge of such things as healing and foretelling the weather, as well as common good sense. Generally considered the equal of the Mayor, and in some villages his superior. She is chosen for life, and it is very rare for a Wisdom to be removed from office before her death. Depending on the land, she may instead have another title, such as Guide, Healer, Wise Woman, or Seeker.
Wise one: Among the Aiel, Wise Ones are women chosen by other Wise Ones and trained in healing, herbs and other things, much like Wisdoms. Usually there is a single Wise One to each clan or sept hold. They have great authority and responsibility, as well as great influence with sept and clan chiefs, though these men often accuse them of meddling. Wise Ones stand outside all feuds and battles, and according to ji’e’toh may not be harmed or impeded in any way. Some Wise Ones have the ability to channel, but they do not advertise this. Three Wise Ones now living are dreamwalkers, with the ability to enter Tel’aran’rhiod and to speak to other people in their dreams, among other things. See also dreamwalker; ji’e’toh;Tel’aran’rhiod.