Page 44 of Resistance


  “Evil is spreading through our country like a sickness, and the more it grows, the more people it will affect and endanger. We might not be able to put a stop to it, but we can stand up to it. The path we’re on to offer aid is a dangerous one. Chances are we won’t all survive to see the end, if there even is an end. We might be fighting toward a goal that can’t be reached, at least not in our lifetimes.”

  Kyrin looked around at all the faces focused on their leader’s every word. Despite the uncertainty, despite the danger, only determination burned in their eyes, and she felt it deep within her own soul.

  “But, my friends, we must resist this evil. We must never be idle while it destroys lives and hope around us. If we don’t stand, who will? Everywhere, people will be choosing whether to stand up or bow to the emperor’s wishes. Most will bow, but if we stand, we can give hope to those who may feel they’re standing alone.

  “We will stand for what is right, and good, and true. We will protect and aid each other and all those Elôm brings into our path. We will remain faithful to Him, even when it may cost us our lives, and we will stand firm against the evil that will soon surround us. We will not back down. Each of us, right here, right now—we are the resistance.”

  Race Profiles

  Ryriks

  Homeland: Wildmor

  Physical Appearance: Ryriks tend to be large-bodied, muscular, and very athletic. They average between six, to six and a half feet tall. They have thick black hair that is usually worn long. All have aqua-blue colored eyes that appear almost luminescent, especially during intense or emotional situations. Their ears are pointed, which makes them very distinct from the other races. They have strong, striking features, though they can pass as humans by letting their hair hide their ears and avoiding eye contact. Ryriks typically dress in rough, sturdy clothing—whatever they find by stealing.

  Physical Characteristics: Ryriks are a very hardy race and incredibly resistant to physical abuse and sickness; however, they have one great weakness. Their lungs are highly sensitive to harsh air conditions, pollutants, and respiratory illness. Under these conditions, their lungs bleed. Short exposure causes great discomfort, but is not life-threatening. More severe, prolonged exposure, however, could cause their lungs to fill with blood and suffocate them. It is said to be a curse from choosing to follow the path of evil. Ryriks’ eyes are very sensitive, able to pick out the slightest movement, and they can see well in the dark. Both their sense of hearing and smell are very keen—much higher than that of humans. In times of great distress or anger, ryriks can react with devastating bursts of speed and strength.

  Race Characteristics: Ryriks are the center of fireside tales all across Ilyon. They are seen as a savage people, very fierce and cunning. To other races, they seem to have almost animal-like instincts; therefore, it is commonly believed they don’t have souls. They are a hot-blooded people and quick to action, especially when roused. They have quick tempers and are easily driven to blind rage. They prefer decisive action over conversation. Most have a barbaric thirst for bloodshed and inflicting pain. They view fear and pain as weaknesses and like to see them in others. They are typically forest dwellers and feel most comfortable in cover they can use to their advantage.

  Skills: Ryriks are highly skilled in the woods and living off the land. They are excellent hunters and especially proficient in setting ambushes. They’re experts in taming and raising almost any type of animal. They make the fiercest of any warriors. A ryrik’s favorite weapons are a heavy broadsword and a large dagger. Ryriks aren’t masters of any type of craft or art. Most of their possessions come from stealing. What they can’t gain by thieving, they make for themselves, but not anything of quality. They think art, music, or any such thing to be frivolous. Most ryriks can’t read or write and have no desire to.

  Social: Ryriks are not a very social race. Settlements are scattered and usually small. They have no major cities. Families often live on small farms in the forest and consist of no more than four to six people. Children are typically on their own by the time they are sixteen or seventeen—even younger for some males. Ryriks have a poor view of women. They see them as a necessity and more of a possession than a partner. Once claimed, a ryrik woman almost never leaves her home. She is required to care for the farm while the men are away. Most ryrik men group together in raiding parties, pillaging and destroying unprotected villages and preying on unsuspecting travelers. Ryriks have an intense hatred of other races, particularly humans.

  Government: Ryriks have no acting government. Raiding parties and settlements are dictated by the strongest or fiercest ryrik, so the position can be challenged by anyone and changes often.

  Preferred Occupations: The vast majority of ryriks are thieves. A few hold positions as blacksmiths and other necessary professions.

  Faith: Ryriks disdain religion of any kind. They were the first to rebel against King Elôm and led others to do so as well.

  Talcrins

  Homeland: Arda

  Physical Appearance: Talcrins are a tall, powerful people. Talcrin men are seldom less than six feet tall. They have rich, dark skin and black hair of various lengths and styles. Their most unique feature besides their dark skin is their metallic-looking eyes. They have a very regal, graceful appearance. Men often dress in long, expertly crafted jerkins, while women wear simple but elegant flowing gowns of rich colors, particularly deep purple.

  Race Characteristics: Talcrins are considered the wisest of all Ilyon’s peoples. Some of their greatest pleasures are learning and teaching. Reading is one of their favorite pastimes. They have excellent memories and intellects. Talcrins are a calm people, adept at hiding and controlling strong emotion. They are peace-loving and prefer to solve problems with diplomacy, but if all else fails, they can fight fiercely. They have a deep sense of morality, justice, loyalty, and above all, honesty. They are an astute people and don’t miss much, particularly when it comes to others. Besides learning, they are also fond of art and music. Most talcrins are city dwellers, preferring large cities where libraries and universities can be found. Of all the races, they live the longest and reach ages of one hundred fifty, though many live even longer. Because of this, they age slower than the other races. Talcrin names are known to be very long, though they use shortened versions outside of Arda.

  Skills: Talcrins excel in everything pertaining to books, languages, legal matters, and history, and are excellent at passing on their wisdom. They are often sought as advisors for their ability to easily think through situations and assess different outcomes. They are master storytellers and delight in entertaining people in this way. Though they strive for peace, most talcrin men train as warriors when they are young. They make incredible fighters who are highly skilled with long swords, high-power longbows, and spears. When not reading, many talcrin women enjoy painting and weaving. Their tapestries are among the most sought after. Both men and women enjoy music and dancing. They are expert harpists. Beautiful two-person dances are very popular in talcrin culture and are considered an art form. Metal-working is another skill in which talcrins are considered experts. Their gold and silver jewelry and armor are some of the finest in Ilyon.

  Social: Talcrins are a family-oriented people and fiercely loyal to both family and friends alike. Families are average in size, with between three to seven children. Men are very protective of their families and believe their well-being is of utmost importance. Their island country of Arda is almost exclusively populated with talcrins. Scholars from the Ilyon mainland often come to visit their famous libraries, but other races rarely settle there. Many talcrins inhabit the mainland as well, but are widely scattered. The highest population is found in Valcré, the capital of Arcacia. They get along well with all races, except for ryriks. Though generally kindhearted, they can hold themselves at a distance and consider others ignorant.

  Government: The governing lord in Arda is voted into authority by the talcrin people and serves for a period of two years at a t
ime, but may be elected an unlimited number of times. His word is seen as final, but he is surrounded by a large number of advisors, who are also chosen by the people, and is expected to include them in all decisions. Those living on the mainland are under the authority of the king or lord of whichever country they inhabit.

  Preferred Occupations: Scholars, lawyers, and positions in government are the talcrins’ choice occupations, as well as positions in artistry.

  Faith: Talcrins are the most faithful of all races in following King Elôm. The majority of those living in Arda are firm believers, but this has become less so among those living on the mainland.

  Cretes

  Homeland: Arcacia and Dorland

  Physical Appearance: Cretes are a slim people, yet very agile and strong. They are the shortest of Ilyon’s races, and stand between five foot and five foot ten inches tall. It is rare for one to reach six feet. They are brown-skinned and have straight, dark hair. Black is most common. It is never lighter than dark brown unless they are of mixed blood. Both men and women let it grow long. They like to decorate their hair with braids, beads, leather, and feathers. Crete men do not grow facial hair. A crete’s eyes are a bit larger than a human’s, and very bright and colorful. A full-blood crete will never have brown eyes. They dress in earthy colors and lots of leather. All cretes have intricate brown tattoos depicting family symbols and genealogy.

  Physical Characteristics: The crete’s body is far more resilient to the elements and sickness than other races. They are very tolerant of the cold and other harsh conditions. Their larger eyes give them excellent vision and enable them to see well in the dark. They don’t need as much sleep as other races and sleep only for a couple of hours before dawn. Their bodies heal and recuperate quickly.

  Race Characteristics: Cretes are tree dwellers and never build on the ground except when absolutely necessary. They love heights and flying and have a superb sense of balance. They are very daring and enjoy a thrilling adventure. They mature a bit more quickly than other races. A crete is considered nearly an adult by fifteen or sixteen and a mature adult by eighteen. They are a high-energy race and prone to taking quick action. Cretes are straightforward and blunt, coming across as rather abrupt at times. They are not the most patient, nor understanding, and they have high expectations for themselves and others. They are a stubborn, proud, and independent people, and don’t like to conform to the laws and standards of other races.

  Skills: Cretes are excellent climbers, even from a very young age, able to race up trees effortlessly and scale the most impassible cliffs and obstacles. Because of this fearlessness and love for heights, they are renowned dragon trainers. They are masters at blending in with their surroundings and moving silently, which makes them excellent hunters. All crete males, as well as many females, are trained as skilled warriors. Their choice weapons are bows and throwing knives, though they can be equally skilled with lightweight swords. Cretes are also a musical race, their favorite instruments being small flutes and hand drums.

  Social: Cretes live in close communities and often have very large families, maintaining close connections with extended family. They are very proud of their family line and make sure each generation is well-educated in their particular traditions and histories. They consider it a tragedy when a family line is broken. Still, all children are cherished, both sons and daughters. Every crete is part of one of twelve clans named after various animals. Men are always part of whichever clan they are born into. When a woman marries, she becomes part of her husband’s clan. Though cretes are proud of their clans, they show no discrimination, and their cities always have a mixed-clan population. Cretes are hospitable to their own people and well-known acquaintances, but suspicious and aloof when it comes to strangers. It takes time to earn one’s trust, and even longer to earn their respect.

  Government: The highest governing official is the crete lord. He is essentially a king, but directly below him are twelve men who serve as representatives of each of the twelve clans. The lord is unable to make any drastic decisions without the cooperation of the majority of the twelve clan leaders. Each crete city has a governing official who answers to the twelve representatives. Directly below him is a council of men consisting of the elders of each major family in the city. In the past, the cretes ultimately fell under the authority of the king of Arcacia, but with the deterioration of the Arcacian government, they’ve pulled away from its rule.

  Preferred Occupations: Hunters, dragon trainers, and warriors are the favored occupations of the cretes. But leatherworking is another desirable occupation. This is typically done by the women of a household.

  Faith: Most cretes have remained faithful to King Elôm, or at least are aware of Him.

  Giants

  (Also known as Dorlanders)

  Homeland: Dorland

  Physical Appearance: Giants are the largest race in Ilyon. Standing between seven to nine feet tall, they tower above most other peoples. They are heavily built and powerful, but can be surprisingly quick and agile when the occasion calls for it. They are fair-skinned, and their hair and eye color varies greatly like humans. They dress simply and practically in sturdy, homespun clothing.

  Race Characteristics: Despite their great size and power, giants are a very quiet and gentle people. They dislike confrontation and will avoid it at all cost. They are naturally good-natured and honest, and enjoy simple lives and hard work. To those who don’t take the time to get to know them, they can seem slow and ignorant, but they are very methodical thinkers, thinking things over carefully and thoroughly. While not quick-witted, they are very knowledgeable in their fields of interest. They are generally a humble race and easy to get along with. They tend to see the best in everyone. Their biggest failing is that, in their methodical manner, it often takes too long for them to decide to take action when it is needed.

  Skills: Giants are very skilled in anything to do with the land. Much of the gold, silver, and jewels in Ilyon come from the giants’ mines in the mountains of northern Dorland. They are also excellent builders. While lacking in style or decoration, the architecture of their structures is strong and durable, built to last for centuries. They have often been hired to build fortifications and strongholds. Unlike other races, it is not common for giants to train as warriors. Only the king’s men are required to be able to fight. While not a musical or artistic race, giants do love a good story, and they’ve been said to have, beautiful, powerful singing voices.

  Social: Giants typically live in tight farming or mining communities. Family and friends are important. Families usually consist of two to three children who remain in the household for as long as they wish. Many children remain on their parents’ farm after they are married, and the farm expands. Giants are known throughout Ilyon for their hospitality. They’ll invite almost anyone into their homes. Some people even find them too hospitable and generous. They are very averse to cruelty, dishonesty, and seeing their own hurt. Despite moving slowly in most other areas, justice is swift and decisive.

  Government: Giants are ruled over by a king who comes to power through succession. However, most communities more or less govern themselves. The only time the king’s rule is evident is when large numbers of giants are required to gather for a certain purpose.

  Preferred Occupations: The majority of giants are farmers, miners, or builders.

  Faith: Almost all giants agree King Elôm is real, but in their simplistic and practical mindset, fewer giants have actually come to a true trusting faith.

  Ilyon Chronicles – Book Two

  When a mysterious group of dragon-riding cretes arrive at camp, those in Landale must join their mission to rescue a teacher of Elôm and the last known copies of the King’s Scrolls before the emperor’s men can locate them.

  Coming 2015

  Want a closer look at book two? How about a whole chapter? Reviews are one of the greatest blessings an author can receive after publishing a book. If you’ve enjoyed Resistance, a brief
review on Amazon would be immensely appreciated and helpful. As a thank you, I’d like to offer an exclusive sneak peek at the next book. Just email the link to your Amazon review to [email protected] and I will send you a PDF copy of one of the first chapters of The King’s Scrolls.

  For more “behind the scenes” information on Ilyon Chronicles, visit: www.ilyonchronicles.blogspot.com

  To see Jaye’s inspiration boards and character “casting” visit: www.pinterest.com/jayelknight

  Acknowledgements

  Above all, I have to thank God for entrusting me with this incredible story. Never have I seen His hand so clearly in my writing. The way He has given me the different characters and plots has been an amazing experience that will always leave me awestruck.

  My mom deserves a huge amount of credit for this book. She spent almost as many countless hours laboring over it as I did and always helped me work through things whenever I’d begin to freak out about how to fix something. Our final read-through left us both bleary-eyed and ready to fall into bed every night for a week. It wouldn’t be what it is without her. Thank you so much, Mom! I couldn’t do this without you.