Alt Mer nodded. “Good news for us, I’d say.”
He held out a water skin, which the Wing Rider accepted wordlessly and drank from until he had emptied it. “Ran out of water two hours ago.” He handed it back.
“It will be dark in another hour. After that, we won’t be so easy to track, especially once we get out over the water.”
“Maybe. Maybe not. They tracked us easily enough from home and then inland here. The only time they had any real trouble was after you crashed. That doesn’t sound like an evasion tactic you want to employ regularly.”
Alt Mer grunted noncommittally as he looked out over the railing at the darkness behind them, finding phantoms in the movement of the clouds against the mountains. The Wing Rider was right. He had no reason to think they could evade the Morgawr forever. Their best chance lay in putting as much distance between themselves and their pursuers as they could manage. Speed would make the difference as to whether they would escape or be forced to turn and fight. Speed was what the Jerle Shannara offered in quantities that not even Black Moclips could match.
“One other thing,” Hunter Predd said, taking his arm and leading him over to the far corner of the aft deck. There was no one else around now. Even Bek and the Elven Prince had gone below. “We found the seer’s body.”
Redden Alt Mer sighed. “Where?”
“Floating in the ocean some miles west of here. All broken up and cut to pieces. I wouldn’t have known she was down there if not for Obsidian. Rocs can see things men can’t.”
He looked at Alt Mer with his hard, weathered eyes and shook his head. “You tell young Elessedil about her, if you can manage it. I can’t. I’ve given out all the bad news I care to.”
He squeezed Alt Mer’s arm hard and walked away. Moments later, he was down the rope and back astride Obsidian, winging away into the darkness. Redden Alt Mer stood alone at the railing and wished he were going with him.
Twenty-seven
Flying through the night, the Jerle Shannara reached the tip of the peninsula at dawn. The Wing Riders had flown ahead to scout for resistance to her passage and had not encountered the Morgawr’s airships. With no sign of their pursuers to discourage them, they set out across the Blue Divide for home.
From the first, they knew the return would be a journey of more than six months, and that was only if everything went well. Any disruption of their flying schedule, anything that forced them to land, would extend the time of their flight accordingly. So a certain pacing was necessary, and Redden Alt Mer wasted no time in advising those aboard of what that meant. They were down to thirteen in number, and of those, two were incapable of helping the others. Nor could Rue Meridian be expected to do much in the way of physical labor for at least several more weeks. Nor were the Wing Riders of much use in flying the airship, since they were needed aboard their Rocs to forage for food and water and to scout for pursuers.
That left eight able-bodied men—Spanner Frew; the Rover crew members Kelson Riat, Britt Rill, and Jethen Amenades; the Elves Ahren Elessedil and Kian; Bek Ohmsford; and himself. While Bek would be of great help to the five Rovers in flying the airship, the Elves lacked the necessary skills and experience and would have to be relegated to basic tasks.
It was a small group to man an airship twenty-four hours a day for six months. For them to manage, they were going to have to be well organized and extraordinarily lucky. Alt Mer could do nothing about the latter, so he turned his attention to the former.
He set about his task by drawing up a duty roster for the eight men he could rely upon, splitting time between the Elves so that there would never be more than one of them on watch at a time. At least three men were needed to sail the Jerle Shannara safely, so he drew up a rotating schedule of eight-hour shifts, putting two men on the midnight-to-dawn shift when the airship would be mostly at rest. It was not a perfect solution, but it was the best he could come up with. Rue was the only one who complained, but he deflected her anger by telling her that she could handle the navigation, which would keep her involved with sailing the vessel and not relegate her to tender of the wounded.
On the surface of things, they were in good condition. There was sufficient food aboard to keep them alive for several weeks, and they carried equipment for hunting and fishing to help resupply their depleted stock. Water was a bigger problem, but he thought the Wing Riders would be able to help with their foraging. Weapons were plentiful, should they be attacked. Now that they had replaced the damaged diapson crystals with the ones they had recovered from the Crake, they were able to fly the airship at full power. Since they were aboard the fastest airship in the Four Lands, no other airship, not even Black Moclips, should be able to catch them.
But things were not always as they seemed. The Jerle Shannara had endured enormous hardship since she had departed Arborlon. She had been damaged repeatedly, had crashed once, and was patched in more places than Alt Mer cared to count. Even a ship built by Spanner Frew could not stand up to a beating like that without giving up something. The Jerle Shannara was a good vessel, but she was not the vessel she had been. If she held together for even half the distance they had to cover, it would be a miracle. It was likely she would not, that somewhere along the way she would break down. The crucial question was how serious the breakdown would be. If it was too serious and took too long to correct, the Morgawr would catch up to them.
Redden Alt Mer was nothing if not realistic, and he was not about to pretend that the warlock would not be able to track them. As Hunter Predd had pointed out, he had managed to do so before, so they had to expect he would be able to do so again. It was a big ocean, and there were an infinite number of courses that they could set, but in the end they still had to fly home. If they failed to take a direct course, they were likely to find the Morgawr and his airships waiting for them when they got there. Getting back to the Four Lands before their enemies would give them a chance at finding shelter and allies. It was the better choice.
So he addressed the company as Captain and leader of the expedition and made his assignments accordingly, all the while knowing that at best he was staving off the inevitable. But a good airship Captain understood that flying was a mercurial experience, and that routine and order were the best tools to rely on in preparing for it. Bad luck was unavoidable, but it didn’t have to find you right away. A little good luck could keep it at bay, and he had always had good luck. Given what the ship had come through to get to this point, he was inclined to think that his streak had not deserted him.
Nor did it do so in the weeks ahead. In the course of their travels, they encountered favorable weather with steady winds and clear skies, and they found regular opportunities to forage for food and water. They flew over the Blue Divide without need for slowing or setting down. Radian draws frayed, ambient-light sheaths tore loose, parse tubes required adjustments, and controls malfunctioned, all in accord with Alt Mer’s expectations, but none of it was serious and all of it was quickly repaired.
More important, there was no sign of the Morgawr’s airships and no indication that the warlock was tracking them.
Alt Mer kept his tiny crew working diligently at their assigned tasks, and if he felt they needed something more to occupy their time or take their minds off their problems, he found it for them. At first, their collective attitude was dour, a backlash from the hardships and losses suffered on Parkasia. But gradually time and distance began to heal and their spirits to lift. The passing of the days and the acceptance of a routine that was free of risk and uncertainty gave them both a renewed sense of confidence and hope. They began to believe in themselves again, in the possibility of a future safely back in the Four Lands and a life beyond the monstrous events of the past few weeks.
Ahren Elessedil emerged a little farther from his despondency each day. That he was damaged was unmistakable, but it seemed to Bek that the damage was repairable and that with time he would find a way to reconcile the loss of Ryer Ord Star. When Ahren learned of her
death from Big Red, he seemed to lose heart entirely. He quit taking nourishment and refused to speak. He languished belowdecks and would not emerge. But Bek kept after him, staying close, talking to him even when he would not respond, and bringing him food and water until he started to eat and drink again.
Eventually, he began to recover. He no longer sought to blame himself for Ryer’s death. He found it hard to speak of her, and Bek kept their conversations away from any mention of the seer. They spoke often of Grianne, who remained unchanged from when they had departed Parkasia, still a statue staring off into space, unresponsive and remote. They discussed what she had done for Quentin and what it meant to her chances for recovery. Ahren was more supportive of her than Bek would have expected, given the trouble she had visited on him, directly and indirectly. But Ahren seemed capable of unconditional forgiveness and infinite grace, and he displayed a maturity that had not been there when they had set out from Arborlon all those months ago. But then, Bek had been no more mature. Boys, both of them, but their boyhood was past.
Quentin continued to improve. He was awake much of the time, if only for short stretches, but he was still weak and unable to leave his bed. It would be weeks yet before he could stand, longer still before he could walk. He remembered almost nothing of what had happened in the Crake or anything of Grianne’s healing use of the wishsong. But Bek was there to explain it to him, to sit with him each day, gradually catching small glimpses of the familiar smile and quick wit, finding new reasons with each visit to feel encouraged.
Bek spent time with Grianne as well, speaking and singing to her, trying to find a way to reach her, and failing. She had locked herself away again. Nothing he tried would persuade her to respond. That she had come out the first time was mystifying, but that she would not come a second time was maddening. He could think of no reason for it, and his inability to solve the riddle of her became increasingly frustrating.
Nevertheless, he kept at it, refusing to give up, certain that somehow he would find a way to break through, convinced that Walker had spoken the truth in prophesying that one day his sister would come back to him.
He spent stolen time with Rue Meridian, hidden away from the rest of the company, lost in words and touchings meant only for each other. She loved him so hard that he thought each time it ended and they separated that he could not survive letting her go. He thought he was blessed in a way that most men could only dream about, and in the silence of his mind he thanked her for it a hundred times a day. She told him that he was healing her, that he was giving her back her life in a way she had not thought possible. She had been adrift, she said, lost in her Rover wanderings, cast away from anything that mattered beyond the day and the task at hand. That she had found salvation in him was astonishing to her. She confessed she had thought nothing of him in the beginning, that she saw him as only a boy. She thought it important that he was her friend first, and that her deeper love for him was built on that.
She told him that he was her anchor in life. He told her that she was a miracle.
They spent their passion and their wonder when the night was dark and the company mostly asleep, and if anyone saw what they were doing, no one admitted to it. Perhaps for those who suspected what was happening, there was a measure of joy to be found in what Bek shared with Rue, an affirmation of life that transcended even the worst misfortunes. Perhaps in that small, but precious joining of two wounded souls, there was hope to be found that others might heal, as well.
So the days passed, and the Jerle Shannara sailed on, drawing further away from Parkasia and closer to home. Voracious sea birds circled the remains of meals consumed by sleek predators, and schools of krill swam from the wide-stretched jaws of leviathans. Far away on the Prekkendorran, the Races still warred across a plain five miles wide and twenty miles long. Farther away still, creatures of old magic slumbered, cradled in the webbing of their restless dreams and unbreakable prison walls.
But in the skies above the Blue Divide, the troubles of other creatures and places were as distant as yesterday, and the world below remained a world apart.
But even worlds apart have a way of colliding. Eight weeks into their journey, with the Four Lands still a long way off, Redden Alt Mer’s fabled luck ran out. The sun was bright in the sky and the weather perfect. They were on course for Mephitic, where they hoped to use the Wing Riders to forage for fresh water and game while the airship stayed safely aloft. Alt Mer was at the helm, one of three on duty for the midday shift, with Britt Rill working the port draws and Jethen Amenades the starboard. The other members of the company were asleep below, save Rue Meridian, who was looking after Quentin and Grianne in the Captain’s quarters, and Ahren Elessedil, who was weaving lanyards in one of the starboard pontoon fighting stations.
Alt Mer had just taken a compass reading when the port midships draw gave way with a sharp, vibrating crack that caused him to duck instinctively. It whipped past his head, wrapping about the port aft draw and snapping it loose, as well. Instantly, the masts sagged toward the starboard rail, the weight of their sails dragging them down, breaking off metal stays and pieces of crossbars and spars as they did so. Responding to the loss of balance in the sails and failure of power in the port tubes, the airship skewed sharply left. Alt Mer cried out a warning as both Rill and Amenades raced to secure the loose draws, but before he could right the listing vessel, it lurched sharply, twisting downward, sending Rill flying helplessly along the port rail and Amenades over the side.
They were a thousand feet in the air when it happened; Amenades was a dead man the minute he disappeared into the void. There was no time to dwell on it, so Alt Mer’s hands were already flying over the controls as he shouted at Rill to grab something and hold fast. Without bothering to see if the other had done so, he cut power to all but the two forward parse tubes and put the ship into a steep downward glide. He heard the sound of heavy objects crashing into bulkheads and sliding along corridors, and a flurry of angry curses. As the airship finally righted itself, he opened the front end of the forward tubes, reversed power through the ports, and caught the backwash of the wind in the mainsail to bring up her nose.
Holding her steady against the tremors that rocked her, he eased her slowly into the ocean waters and shut her down.
Britt Rill staggered to his feet, Ahren Elessedil climbed from the fighting port, and all the rest poured out through the main hatchway and converged on Alt Mer. He shouted down their questions and exclamations and put them to work on the severed draws, broken stays and spars, and twisted masts. A quick survey under Spanner Frew’s sharp-tongued direction revealed that the damage was more extensive than Alt Mer had thought. The problem this time did not lie with something as complicated as missing diapson crystals, but with something more mundane. The aft mast was splintered so badly it could not be repaired and would have to be replaced. To do that they would have to land, cut down a suitable tree, and shape a new mast from the trunk.
The only forested island in the area was Mephitic.
Alt Mer was as unhappy as he could be on realizing what this meant, but there was no help for it. He dispatched the Wing Riders to retrieve the body of Jethen Amenades, then called the others together to tell them what they were going to have to do. No one said much in response. There wasn’t much of anything to say. Circumstances dictated a course of action they would all have preferred to avoid, but could do nothing about. The best they could do was to land far from the castle that housed the malignant spirit creature Bek and Truls Rohk had encountered and hope it could not reach beyond the walls of its keep.
They made what repairs they could, detaching the draws to the aft parse tubes and reducing their power by one-third. All of a sudden they were no longer the fastest airship in the skies, and if the Morgawr was tracking them, he would quickly catch up. The Wing Riders returned with Amenades, and they weighed him down and buried him at sea before setting out once more.
Setting a course for Mephitic, they limped along for
all of that day and the two after, casting anxious glances over their shoulders at every opportunity. But the Morgawr did not appear, and their journey continued uninterrupted until at midday on the fourth day, land appeared on the horizon. It was the island they were seeking, its broad-backed shape instantly recognizable. Green with forests and grassy plains, it shimmered in a haze of damp heat like a jewel set in azure silk, deceptively tranquil and inviting.
From his position at the controls in the pilot box, Redden Alt Mer stared at it bleakly. “Let’s make this quick,” he muttered to himself, and pointed the horns of the Jerle Shannara landward.
They set down on the broad plain fronting the castle ruins, well back from the long shadow of its crumbling walls. Alt Mer had thought at first to land somewhere else on the island, but then decided that the western plain offered the best vantage point for establishing a perimeter watch against anything that approached or threatened. He assumed that the spirit that lived in the castle could sense their presence wherever they were, and the best they could hope for was that it either couldn’t reach them or wouldn’t bother trying if they left it alone. He dispatched the Wing Riders to search for food and water, then Spanner Frew, Britt Rill, and the Elven Hunter Kian to locate a tree from which to fashion a new mast. The others were put to work on sentry duty or cleaning up.
By sundown, everyone was back aboard. The Wing Riders had located a water source, Spanner Frew had found a suitable tree and cut it down, and the thing that lived in the ruins had not appeared. The members of the company, save Quentin and Grianne, sat together on the aft deck and ate their dinner, watching the sunset wash lavender and gold across the dark battlements and towers of the castle, as if making a vain attempt to paint them in a better light. As the sun disappeared below the horizon, the color faded from the stones and night’s shadows closed about.