There were tears in her eyes as she stepped forward to greet them.

  The Druid's Keep shuddered one final time, a massive stone giant stirring in sleep, and went still.

  Cogline waited, braced against the heavy reading table, eyes closed, head bowed, making sure his strength had returned. He stood once more within the vault that sealed away the Druid Histories, come back to himself after his search to find Walker Boh, after leaving his body in the old Druid way. He had found Walker and warned him but been unable to remain— too weak now, too old, a jumble of bones filled with stiffness and pain. It had taken all of his strength just to do as much as he had.

  He waited, and the tremors did not return.

  Finally he pushed himself upright, released his grip on the table, let his eyes open, and looked carefully around. The first thing he saw was himself—his hands and arms, then his body, all of him—made whole again. He caught his breath, rubbed his hands together experimentally, and touched himself to be certain that what he was seeing was real. The transparency was gone; he was flesh and blood once more. Rumor crowded up against him, big head shoving into his scarecrow body so hard it threatened to knock the old man down. The moor cat was himself again as well, no longer faint lines and shadows, no longer wraithlike.

  And the room—it stone walls were hard and clear, its colors sharply detailed, and its lines and surfaces defined by substance and light.

  Cogline took a long, slow breath. Walker had done it. He had brought Paranor back into the world of Men.

  He went out from the little room through the study beyond to the halls of the Keep. Rumor padded after. Sunlight filled the corridors, streaming through the high windows, motes of dust dancing in the glow. The old man caught a glimpse of white clouds against a blue sky. The smell of trees and grasses wafted on the summer air.

  Back.

  Alive.

  He began to search for Walker, moving through the corridors of the Keep, his footsteps scraping softly on the stone. Ahead, he could hear the faint rush of something rising from within the castle's bowels, a low rumbling sound, a huffing like … And then he knew. It was the fire that fed the Keep from the earth's core, fire that had been cold and dead all this time, now alive again with Paranor's return.

  He turned into the hall that ran to the well beneath the Keep.

  In the shadows ahead, something moved.

  Cogline slowed and stopped. Rumor dropped to a crouch and growled. A figure materialized out of the gloom, come from a place where the sunlight could not reach, all black and featureless. The figure approached, the light beginning to define it, a man hooded and cowled, tall and thin against the gloom, moving slowly but purposefully.

  “Walker?” Cogline asked.

  The other did not reply. When he was less than a dozen feet away, he stopped. Rumor's growl had died to heavy breathing. The man's arm reached up and drew back the hood.

  “Tell me what you see,” Walker Boh said.

  Cogline stared. It was Walker, and yet it was not. His features were the same, but he was bigger somehow, and even with his white skin he seemed as black as wet ashes, the cast of him so dark it seemed any light that approached was being absorbed. His body, even beneath the robes, gave the impression of being armored. His right arm was still missing. His left hand held the Black Elfstone.

  “Tell me,” Walker asked him again.

  Cogline stared into his eyes. They were flat and hard and depthless, and he felt as if they were looking right through him.

  “I see Allanon,” the old man answered softly.

  A shudder passed through Walker Boh and was gone. “He is part of me now, Cogline. That was what he left to guard the Keep when he sent it from the Four Lands; that was what was waiting for me in the mist. They were all there, all of the Druids—Galaphile, Bremen, Allanon, all of them. That was how they passed on their knowledge, one to the next—a kind of joining of spirit with flesh. Bremen carried it all when he became the last of the Druids. He passed it on to Allanon, who passed in turn to me.”

  His eyes were bright; there were fires there that Cogline could not define. “To me!” Walker Boh cried out suddenly. “Their teachings, their lore, their history, their madness—all that I have mistrusted and avoided for so long! He gave it all to me!”

  He was trembling, and Cogline was suddenly afraid. This man he had known so well, his student, at times his friend, was someone else now, a man made over as surely as day changed to night.

  Walker's hand tightened about the Black Elfstone as he lifted it before him. “It is done, old man, and it can't be undone. Allanon has his Druid and his Keep back in the world of Men. He has his charge to me fulfilled. And he has placed his soul within me!” The hand lowered like a weight pressing down against the earth. “He thinks to make the Druids over through me. Brin Ohmsford's legacy. He gives me his power, his lore, his understanding, his history. He even gives me his face. You look at me, and you see him.”

  A distant look came into the dark eyes. “But I have my own strength, a strength I gained by surviving the rite of passage he set for me, the horror of seeing what becoming a Druid means. I have not been made over completely, even in this.”

  He stared hard at Cogline, then stepped forward and placed his arm about the thin shoulders. “You and I, Cogline,” he whispered. “The past and the future, we are all that remain of the Druids. It will be interesting to see if we can make a difference.”

  He turned the old man slowly about, and together they began to walk back along the corridor. Rumor stared after them momentarily, sniffed at the floor where Walker Boh's feet had trod as if trying to identify his scent, then padded watchfully after.

  THE TALISMANS OF

  SHANNARA

  For All My Friends at Del Rey Books,

  Then and Now:

  What a Time We've Had!

  1

  Dusk settled down about the Four Lands, a slow graying of light, a gradual lengthening of shadows. The swelter of the late summer's day began to fade as the sun's red fireball sank into the west and the hot, stale air cooled. The hush that comes with day's end stilled the earth, and leaves and grass shivered with expectation at the coming of night.

  At the mouth of the Mermidon where it emptied into the Rainbow Lake, Southwatch rose blackly, impenetrable and voiceless. The wind brushed the waters of the lake and river, yet did not approach the obelisk, as if anxious to hurry on to some place more inviting. The air shimmered about the dark tower, heat radiating from its stone in waves, forming spectral images that darted and flew. A solitary hunter at the water's edge glanced up apprehensively as he passed and continued swiftly on.

  Within, the Shadowen went about their tasks in ghostly silence, cowled and faceless and filled with purpose.

  Rimmer Dall stood at a window looking out on the darkening countryside, watching the color fade from the earth as the night crept stealthily out of the east to gather in its own.

  The night, our mother, our comfort.

  He stood with his hands clasped behind his back, rigid within his dark robes, cowl pulled back from his rawboned, red-bearded face. He looked hard and empty of feeling, and had he cared he would have been pleased. But it had been a long time since his appearance had mattered to the First Seeker—a long time since he had bothered even to wonder. His outside was of no consequence; he could be anything he chose. What burned within mattered. That gave him life.

  His eyes glittered as he looked beyond what he was seeing to what one day would be.

  To what was promised.

  He shifted slightly, alone with his thoughts in the tower's silence. The others did not exist for him, wraiths without substance. Below, deep within the bowels of the tower, he could hear the sounds of the magic at work, the deep hum of its breathing, the rumble of its heart. He listened for it without thinking now, a habit that brought reassurance to his troubled mind. The power was theirs, brought from the ether into substance, given shape and form, lent purpose. It was the gift of
the Shadowen, and it belonged to them alone.

  Druids and others notwithstanding.

  He tried a faint smile, but his mouth refused to put up with it and it disappeared in the tight line of his lips. His gloved left hand squirmed within the clasp of the bare fingers of his right. Power for power, strength for strength. On his breast, the silver wolf 's-head insignia glittered.

  Thrum, thrum, came the sound of the magic working down below.

  Rimmer Dall turned back into the grayness of the room—a room that until recently had held Coll Ohmsford prisoner. Now the Valeman was gone—escaped, he believed; but let go in fact and made prisoner another way. Gone to find his brother, Par.

  The one with the real magic.

  The one who would be his.

  The First Seeker moved away from the window and seated himself at the bare wooden table, the weight of his big frame causing the spindly chair to creak. His hands folded on the table before him and his craggy face lowered.

  All the Ohmsfords were back in the Four Lands, all the scions of Shan-nara, returned from their quests. Walker Boh had come back from Eldwist despite Pe Ell, the Black Elfstone regained, its magic fathomed, Paranor brought back into the world of men, and Walker himself become the first of the new Druids. Wren Elessedil had come back from Morrowindl with Arborlon and the Elves, the magic of the Elfstones discovered anew, her own identity and heritage revealed. Two out of three of Allanon's charges fulfilled. Two out of three steps taken.

  Par's was to be the last, of course. Find the Sword of Shannara. Find the Sword and it will reveal the truth.

  Games played by old men and shades, Rimmer Dall mused. Charges and quests, searches for truth. Well, he knew the truth better than they, and the truth was that none of this mattered because in the end the magic was all and the magic belonged to the Shadowen.

  It grated on him that despite his efforts to prevent it, both the Elves and Paranor were back. Those he had sent to keep the Shannara scions from succeeding had failed. The price of their failure had been death, but that did little to assuage his annoyance. Perhaps he should have been angry— perhaps even a little worried. But Rimmer Dall was confident in his power, certain of his control over events and time, assured that the future was still his to determine. Though Teel and Pe Ell had disappointed him, there were others who would not.

  Thrum, thrum, the magic whispered.

  And so …

  Rimmer Dall's lips pursed. A little time was all that was needed. A little time to let events he had already set in motion follow their course, and then it would be too late for the Druid dead and their schemes. Keep the Dark Uncle and the girl apart. Don't let them share their knowledge. Don't let them join forces.

  Don't let them find the Valemen.

  What was needed was a distraction, something that would keep them otherwise occupied. Or better still, something that would put an end to them. Armies, of course, to grind down the Elves and the free-born alike, Federation soldiers and Shadowen Creepers and whatever else he could muster to sweep these fools from his life. But something more, something special for the Shannara children with all their magics and Druid charms.

  He considered the matter for a long time, the gray twilight changing to night about him. The moon rose in the east, a scythe against the black, and the stars brightened into sharp pinpricks of silver. Their glow penetrated the darkness where the First Seeker sat and transformed his face into a skull.

  Yes, he nodded finally.

  The Dark Uncle was obsessed with his Druid heritage. Send him something to play against that weakness, something that would confuse and frustrate him. Send him the Four Horsemen.

  And the girl. Wren Elessedil had lost her protector and adviser. Give her someone to fill that void. Give her one of his own choosing, one who would soothe and comfort her, who would ease her fears, then betray her and strip her of everything.

  The others were no serious threat—not even the leader of the freeborn and the Highlander. They could do nothing without the Ohmsford heirs. If the Dark Uncle was imprisoned in his Keep and the Elf Queen's brief reign ended, the Druid shade's carefully constructed plans would collapse about him. Allanon would sink back into the Hadeshorn with the rest of his ghost kin, consigned to the past where he belonged.

  Yes, the others were insignificant.

  But he would deal with them anyway.

  And even if all his efforts failed, even if he could do nothing more than chase them about, harry them as a dog would its prey, still that would be sufficient if in the end Par Ohmsford's soul fell to him. He needed only that to put an end to all of the hopes of his enemies. Only that. It was a short walk to the precipice, and the Valeman was already moving toward it. His brother would be the staked goat that would bring him, that would draw him like a wolf at hunt. Coll Ohmsford was deep under the spell of the Mirrorshroud by now, a slave to the magic from which the cloak was formed. He had stolen it to disguise himself, never guessing that Rimmer Dall had intended as much, never suspecting that it was a deadly snare to turn him to the First Seeker's own grim purpose. Coll Ohmsford would hunt his brother down and force a confrontation. He would do so because the cloak would let him do nothing less, settling a madness within him that only his brother's death could assuage. Par would be forced to fight. And because he lacked the magic of the Sword of Shannara, because his conventional weapons would not be enough to stop the Shadowen-kind his brother had become, and because he would be terrified that this was yet another trick, he would use the wishsong's magic.

  Perhaps he would kill his own brother, but this time kill him in truth, and then discover—when it was too late to change things back—what he had done.

  And perhaps not. Perhaps he would let his brother escape and be led to his doom.

  The First Seeker shrugged. Either way, the result would be the same. Either way the Valeman was finished. Use of the magic and the series of shocks that would surely result from doing so would unbalance him. It would free the magic from his control and let him become Rimmer Dall's tool. Rimmer Dall was certain of it. He could be so because unlike the Shannara scions and their mentor he understood the Elven magic, his magic by blood and right. He understood what it was and how it worked. He knew what Par did not—what was happening to the wishsong, why it behaved as it did, how it had slipped its leash to become a wild thing that hunted as it chose.

  Par was close. He was very close.

  The danger of grappling with the beast is that you will become it.

  He was almost one of them.

  Soon it would happen.

  There was, of course, the possibility that the Valeman would discover the truth about the Sword of Shannara before then. Was the weapon he carried, the one Rimmer Dall had given up so easily, the talisman he sought or a fake? Par Ohmsford still didn't know. It was a calculated risk that he would not find out. Yet even if he did, what good would it do him? Swords were two-edged and could cut either way. The truth might do Par more harm than good …

  Rimmer Dall rose and walked again to the window, a shadow in the night's blackness, folded and wrapped against the light. The Druids didn't understand; they never had. Allanon was an anachronism before he had even become what Bremen intended him to be. Druids—they used the magic like fools played with fire: astounded at its possibilities, yet terrified of its risks. No wonder the flames had burned them so often. But that did not prevent them from refusing their mysterious gift. They were so quick to judge others who sought to wield the power—the Shadowen foremost—to see them as the enemy and destroy them.

  As they had destroyed themselves.

  But there was symmetry and meaning in the Shadowen vision of life, and the magic was no toy with which they played but the heart of who and what they were, embraced, protected, and worshipped. No half measures in which life's accessibility was denied or self-serving cautions issued to assure that none would share in the use. No admonitions or warnings. No gamesplaying. The Shadowen simply were what the magic would make them
, and the magic when accepted so would make them anything.

  The tree-tips of the forests and the cliffs of the Runne were dark humps against the flat, silver-laced surface of the Rainbow Lake. Rimmer Dall gazed out upon the world, and he saw what the Druids had never been able to see.

  That it belonged to those strong enough to take it, hold it, and shape it. That it was meant to be used.

  His eyes burned the color of blood.

  It was ironic that the Ohmsfords had served the Druids for so long, carrying out their charges, going on their quests, following their visions to truths that never were. The stories were legend. Shea and Flick, Wil, Brin and Jair, and now Par. It had all been for nothing. But here is where it would end. For Par would serve the Shadowen and by doing so put an end forever to the Ohmsford-Druid ties.

  “Par. Par. Par.”

  Rimmer Dall whispered his name soothingly to the night. It was a litany that filled his mind with visions of power that nothing could withstand.

  For a long time he stood at the window and allowed himself to dream of the future.

  Then abruptly he wheeled away and went down into the tower's depths to feed.

  2

  The cellar beneath the gristmill was thick with shadows, the faint streamers of light let through by gaps in the floorboards disappearing rapidly into twilight. Chased from his safe hole through the empty catacombs, pinned finally against the blocked trapdoor through which he had thought to escape, Par Ohmsford crouched like an animal brought to bay, the Sword of Shannara clutched protectively before him as the intruder who had harried him to this end stopped abruptly and reached up to lower the cowl that hid his face.