“I stood there, near twilight, looking at the emptiness, envisioning what had once been. I could sense the presence of the Keep. I could almost see it looming out of the shadows, rising up against the darkening eastern skies. I could almost define the shape of its stone towers and parapets. I waited, for Allanon knew what was needed and would tell me when it was time.”

  The old eyes gazed off into space. “I slept when I grew tired, and Allanon came to me in my dreams as he now does with all of us. He told me that Paranor was indeed still there, cast away by magic into a different place and time, yet there nevertheless. He asked me if I would enter and bring out from it a certain volume of the Druid Histories which would describe the means by which Paranor could be restored to the Four Lands. He asked if I would take that book to you.” He hesitated, poised to reveal something more, then simply said, “I agreed.

  “He reached out to me then and took my hand. He lifted me away from myself, my spirit out of my body. He cloaked me in his magic. I became momentarily something other than the man I am—but I don't know even now what that something was. He told me what I must do. I walked alone then to where the walls of the Keep had once stood, closed my eyes so that they would not deceive me, and reached out into worlds that lie beyond our own for the shape of what had once been. I found that I could do that. Imagine my astonishment when Paranor's walls materialized suddenly beneath my fingers. I risked taking a quick look at them, but when I did so there was nothing to see. I was forced to begin again. Even as a spirit I could not penetrate the magic if I violated its rules. I kept my eyes closed tightly this time, searched out the walls anew, discovered the hidden trapdoor concealed in the base of the Keep, pushed the catch that would release the locks, and entered.”

  Cogline's mouth tightened. “I was allowed to open my eyes then and look around. Walker, it was the Paranor of old, a great sprawling castle with towers that rose into clouds of ancient brume and battlements that stretched away forever. It seemed endless to me as I climbed its stairs and wandered its halls; I was like a rat in a maze. The castle was filled with the smell and taste of death. The air had a strange greenish cast; everything was swathed in it. Had I attempted to enter in my flesh-and-blood body, I would have been destroyed instantly; I could sense the magic still at work, scouring the rock corridors for any signs of life. The furnaces that had once been fueled by the fire at the earth's core were still, and Paranor was cold and lifeless. When I gained the upper halls I found piles of bones, grotesque and misshapen, the remains of the Mord Wraiths and Gnomes that Allanon had trapped there when he had summoned the magic to destroy Paranor. Nothing was alive in the Druid's Keep save myself.”

  He was silent for a moment as if remembering. “I sought out the vault in which the Druid Histories were concealed. I had a sense of where it was, quickened in part by the days in which I studied at Paranor, in part by Al-lanon's magic. I searched out the library through which the vault could be entered, finding as I did so that I could touch things as if I were still a creature of substance and not of spirit. I felt along the dusty, worn edges of the bookshelves until I found the catches that released the doors leading in. They swung wide, and the magic gave way before me. I entered, discovered the Druid Histories revealed, and took from its resting place the one that was needed.”

  Cogline's eyes strayed off across the sunlit room, seeking visions that were hidden from Walker. “I left then. I went back the same way as I had come, a ghost out of the past as much as those who had died there, feeling the chill of their deaths and the immediacy of my own. I passed down the stairwells and corridors in a half-sleep that let me feel as well as see the horror of what now held sway in the castle of the Druids. Such power, Walker! The magic that Allanon summoned was frightening even yet. I fled from it as I departed—not on foot, you understand, but in my mind. I was terrified!”

  The eyes swung back. “So I escaped. And when I woke, I had in my possession the book that I had been sent to recover and I took it then to you.”

  He went silent, waiting patiently as Walker considered his story. Walker's eyes were distant. “It can be done then? Paranor can be entered even though it no longer exists in the Four Lands?”

  Cogline shook his head slowly. “Not by ordinary men.” His brow furrowed. “Perhaps by you, though. With the magic of the Black Elfstone to help you.”

  “Perhaps,” Walker agreed dully. “What magic does the Elfstone possess?”

  “I know nothing more of it than you,” Cogline answered quietly.

  “Not even where it can be found? Or who has it?”

  Cogline shook his head. “Nothing.”

  “Nothing.” Walker's voice was edged with bitterness. He let his eyes close momentarily against what he was feeling. When they opened, they were resigned. “This is my perception of things. You expect me to accept Allanon's charge to recover disappeared Paranor and restore the Druids. I can only do this by first recovering the Black Elfstone. But neither you nor I know where the Elfstone is or who has it. And I am infected with the poison of the Asphinx; I am being turned slowly to stone. I am dying! Even if I were persuaded to …” His voice caught, and he shook his head. “Don't you see? There isn't enough time!”

  Cogline looked out the window, hunching down into his robes. “And if there were?”

  Walker's laugh was hollow, his voice weary. “Cogline, I don't know.”

  The old man rose. He looked down at Walker for a long time without speaking. Then he said, “Yes, you do.” His hands clasped tightly before him. “Walker, you persist in your refusal to accept the truth of what is meant to be. You recognize that truth deep in your heart, but you will not heed it. Why is that?”

  Walker stared back at him wordlessly.

  Cogline shrugged. “I have nothing more to say. Rest, Walker. You will be well enough in a day or two to leave. The Stors have done all they can; your healing, if it is to be, must come from another source. I will take you back to Hearthstone.”

  “I will heal myself,” Walker whispered. His voice was suddenly urgent, rife with both desperation and anger.

  Cogline did not respond. He simply gathered up his robes and walked from the room. The door closed quietly behind him.

  “I will,” Walker Boh swore.

  4

  It took Morgan Leah the better part of three days after parting with Padishar Creel and the survivors of the Movement to travel south from the empty stretches of the Dragon's Teeth to the forest-sheltered Dwarf community of Culhaven. Storms swept the mountains during the first day, washing the ridgelines and slopes with torrents of rain, leaving the trailways sodden and slick with the damp, and wrapping the whole of the land in gray clouds and mist. By the second day the storms had passed away, and sunshine had begun to break through the clouds and the earth to dry out again. The third day brought a return of summer, the air warm and fragrant with the smell of flowers and grasses, the countryside bright with colors beneath a clear, windswept sky, the slow, lazy sounds of the wild things rising up from the pockets of shelter where they made their home.

  Morgan's mood improved with the weather. He had been disheartened when he had set out. Steff was dead, killed in the catacombs of the Jut, and Morgan was burdened with a lingering sense of guilt rooted in his unfounded but persistent belief that he could have done something to prevent it. He didn't know what, of course. It was Teel who had killed Steff, who had almost killed him as well. Neither Steff nor he had known until the very last that Teel was something other than what she appeared, that she was not the girl the Dwarf had fallen in love with but a Shadowen whose sole purpose in coming with them into the mountains was to see them destroyed. Morgan had suspected what she was, yet lacked any real proof that his suspicions were correct until the moment she had revealed herself and by then it was too late. His friends the Valemen, Par and Coll Ohmsford, had disappeared after escaping the horrors of the Pit in Tyrsis and not been seen since. The Jut, the stronghold of the members of the Movement, had fallen to the ar
mies of the Federation, and Padishar Creel and his outlaws had been chased north into the mountains. The Sword of Shannara, which was what all of them had come looking for in the first place, was still missing. Weeks of seeking out the talisman, of scrambling to unlock the puzzle of its hiding place, of hair-raising confrontations with and escapes from the Federation and the Shadowen, and of repeated frustration and disappointment, had come to nothing.

  But Morgan Leah was resilient and after a day or so of brooding about what was past and could not be changed his spirits began to lift once more. After all, he was something of a veteran now in the struggle against the oppressors of his homeland. Before, he had been little more than an irritant to that handful of Federation officials who governed the affairs of the Highlands, and in truth he had never done anything that affected the outcome of larger events in the Four Lands. His risk had been minimal and the results of his endeavors equally so. But that had all changed. In the past few weeks he had journeyed to the Hadeshorn to meet with the shade of Allanon, he had joined in the quest for the missing Sword of Shannara, he had battled both Shadowen and Federation, and he had saved the lives of Padishar Creel and his outlaws by warning them of Teel before she could betray them one final time. He knew he had done something at last that had value and meaning.

  And he was about to do something more.

  He had made Steff a promise. As his friend lay dying, Morgan had sworn that he would go to Culhaven to the orphanage where Steff had been raised and warn Granny Elise and Auntie Jilt that they were in danger. Granny Elise and Auntie Jilt—the only parents Steff had ever known, the only kindred he was leaving—were not to be abandoned. If Teel had betrayed Steff, she would have betrayed them as well. Morgan was to help them get safely away.

  It gave the Highlander a renewed sense of purpose, and that as much as anything helped bring him out of his depression. He had begun his journey disenchanted. He had lagged in his travel, bogged down by the weather and his mood. By the third day he had shaken the effects of both. His resolution buoyed him. He would spirit Granny Elise and Auntie Jilt out of Culhaven to somewhere safe. He would return to Tyrsis and find the Valemen. He would continue to search for the missing Sword of Shannara. He would find a way to rid Leah and the whole of the Four Lands of both Shadowen and Federation. He was alive and everything was possible. He whistled and hummed as he walked, let the sun's rays warm his face, and banished self-doubt and discouragement. It was time to get on with things.

  Now and again as he walked his thoughts strayed to the lost magic of the Sword of Leah. He still wore the remains of the shattered blade strapped to his waist, cradled in the makeshift sheath he had constructed for it. He thought of the power it had given him and the way the absence of that power made him feel—as if he could never be whole again without it. Yet some small part of the magic still lingered in the weapon; he had managed to call it to life in the catacombs of the Jut when he destroyed Teel. There had been just enough left to save his life.

  Deep inside, where he could hide it and not be forced to admit the implausibility of it, he harbored a belief that one day the magic of the Sword of Leah would be his again.

  It was late afternoon on that third day of travel when he emerged from the forests of the Anar into Culhaven. The Dwarf village was shabby and worn where he walked, the refuge of those now too old and as yet too young who had not been taken by the Federation authorities to the mines or sold as slaves in the market. Once among the most meticulously maintained of communities, Culhaven was now a dilapidated collection of buildings and people that evidenced little of care or love. The forest grew right up against the outermost buildings, weeds intruding into yards and gardens, roadways rutted and choked with scrub. Wooden walls warped under peeling paint, tiles and shingles cracked and splintered, and trim about doorways and windows drooped away. Eyes peered out through the shadows, following after the Highlander as he made his way in; he could sense the people staring from behind windows and doors. The few Dwarves he encountered would not meet his gaze, turning quickly away. He walked on without slowing, his anger rekindled anew at the thought of what had been done to these people. Everything had been taken from them but their lives, and their lives had been brought to nothing.

  He pondered anew, as Par Ohmsford had done when last they were there, at the purpose of it.

  He kept clear of the main roads, staying on the side paths, not anxious to draw attention to himself. He was a Southlander and therefore free to come and go in the Eastland as he pleased, but he did not identify in any way with its Federation occupiers and preferred to stay clear of them altogether. Even if none of what had happened to the Dwarves was his doing, what he saw of Culhaven made him ashamed all over again of who and what he was. A Federation patrol passed him and the soldiers nodded cordially. It was all he could do to make himself nod back.

  As he drew nearer to the orphanage, his anticipation of what he would find heightened perceptibly. Anxiety warred with confidence. What if he were too late? He brushed the possibility away. There was no reason to think that he was. Teel would not have risked jeopardizing her disguise by acting precipitately. She would have waited until she was certain it would not have mattered.

  Shadows began to lengthen as the sun disappeared into the trees west. The air cooled and the sweat on Morgan's back dried beneath his tunic. The day's sounds began to fade away into an expectant hush. Morgan looked down at his hands, fixing his gaze on the irregular patchwork of white scars that crisscrossed the brown skin. Battle wounds were all over his body since Tyrsis and the Jut. He tightened the muscles of his jaw. Small things, he thought. The ones inside him were deeper.

  He caught sight of a Dwarf child looking at him from behind a low stone wall with intense black eyes. He couldn't tell if it was a girl or a boy. The child was very thin and ragged. The eyes followed him a moment, then disappeared.

  Morgan moved ahead hurriedly, anxious once more. He caught sight of the roof of the orphanage, the first of its walls, a window high up, a gable. He rounded a bend in the roadway and slowed. He knew instantly that something was wrong. The yard of the orphanage was empty. The grass was untended. There were no toys, no children. He fought back against the panic that rose suddenly within him. The windows of the old building were dark. There was no sign of anyone.

  He came up to the gate at the front of the yard and paused. Everything was still.

  He had assumed wrong. He was too late after all.

  He started forward, then stopped. His eyes swept the darkness of the old house, wondering if he might be walking into some sort of trap. He stood there a long time, watching. But there was no sign of anyone. And no reason for anyone to be waiting here for him, he decided.

  He pushed through the gate, walked up on the porch, and pushed open the front door. It was dark inside, and he took a moment to let his eyes adjust. When they had done so, he entered. He passed slowly through the building, searched each of its rooms in turn, and came back out again. There was dust on everything. It had been some time since anyone had lived there. Certainly no one was living there now.

  So what had become of the two old Dwarf ladies?

  He sat down on the porch steps and let his tall form slump back against the railing. The Federation had them. There wasn't any other explanation. Granny Elise and Auntie Jilt would never leave their home unless they were forced to. And they would never abandon the children they cared for. Besides, all of their clothes were still in the chests and closets, the children's toys, the bedding, everything. He had seen it in his search. The house wasn't closed up properly. Too much was in disarray. Nothing was as it would have been if the old ladies had been given a choice.

  Bitterness flooded through him. Steff had depended on him; he couldn't quit now. He had to find Granny and Auntie. But where? And who in Culhaven would tell him what he needed to know? No one who knew anything, he suspected. The Dwarves surely wouldn't trust him—not a Southlander. He could ask until the sun rose in the west and set in the
east.

  He sat there thinking a long time, the daylight fading into dusk. After a while, he became aware of a small child looking at him through the front gate—the same child who had been watching him up the road. A boy, he decided this time. He let the boy watch him until they were comfortable with each other, then said, “Can you tell me what happened to the ladies who lived here?”

  The boy disappeared instantly. He was gone so fast that it seemed as if the earth must have swallowed him up. Morgan sighed. He should have expected as much. He straightened his legs. He would have to devise a way to extract the information he needed from the Federation authorities. That would be dangerous, especially if Teel had told them about him as well as Granny and Auntie—and there was no reason now to believe that she hadn't. She must have given the old ladies up even before the company began its journey north to Darklin Reach. The Federation must have come for Granny and Auntie the moment Teel was safely beyond the village. Teel hadn't worried that Steff or Morgan or the Valemen would find out; after all, they would all be dead before it mattered.

  Morgan wanted to hit something or someone. Teel had betrayed them all. Par and Coll were lost. Steff was dead. And now these two old ladies who had never hurt anyone …

  “Hey, mister,” a voice called.

  He looked up sharply. The boy was back at the gate. An older boy stood next to him. It was the second boy who spoke, a hefty fellow with a shock of spiked red hair. “Federation soldiers took the old ladies away to the workhouses several weeks ago. No one lives here now.”

  Then they were gone, disappeared as completely as before. Morgan stared after them. Was the boy telling him the truth? The Highlander decided he was. Well and good. Now he had a little something to work with. He had a place to start looking.