After a week of this solitary existence, Coll Ohmsford began to despair.

  Then, on the eighth day of his captivity, Rimmer Dall appeared.

  It was late afternoon, gray and rainy, stormclouds low and heavy across the skies, lightning a wicked spider's web flashing through the creases, thunder rolling out of the darkness in long, booming peals. The summer air was thick with smells brought alive by the damp, and it felt chill within Coll's cell. He stood close against the shuttered window, peering out through the cracks in the fittings, listening to the sound of the Mermidon as it churned through the canyon rocks below.

  When he heard the lock on the door to his room release he did not turn at first, certain that he must be mistaken. Then he saw the door begin to open, caught sight of the movement out of the corner of his eye, and wheeled about instantly.

  A cloaked form appeared, tall and dark and forbidding, lacking face or limbs, seemingly a wraith come out of the night. Coll's first thought was of the Shadowen, and he dropped into a protective crouch, frantically searching his suddenly diminished cell for a weapon with which to defend himself.

  “Don't be frightened, Valeman,” the wraith soothed in an oddly familiar, whispery voice. “You are in no danger here.”

  The wraith closed the door behind it and stepped into the room's faint light. Coll saw by turns the black clothing marked with a white wolf 's head, the left hand gloved to the elbow, and the rawboned, narrow face with its distinctive reddish beard.

  Rimmer Dall.

  Instantly Coll thought of the circumstances of his capture. He had gone with Par, Damson, and the Mole through the tunnels beneath Tyrsis into the abandoned palace of the old city's kings, and from there the Ohmsford brothers had gone on alone into the Pit in search of the missing Sword of Shannara. He had stood guard outside the entry to the vault that was supposed to contain the Sword, keeping watch while his brother went inside. It was the last time he had seen Par. He had been seized from behind, rendered unconscious, and spirited away. Until now he had not known who was responsible. It made sense that it should be Rimmer Dall, the man who had come for them weeks ago in Varfleet and hunted them ever since across the length and breadth of the Four Lands.

  The First Seeker moved to within a few feet of Coll and stopped. His craggy face was calm and reassuring. “Are you rested?”

  “That's a stupid question,” Coll answered before he could think better of it. “Where's my brother?”

  Rimmer Dall shrugged. “I don't know. When I last saw him he was carrying the Sword of Shannara from its vault.”

  Coll stared. “You were there—inside?”

  “I was.”

  “And you let Par take the Sword of Shannara? You just let him walk away with it?”

  “Why not? It belongs to him.”

  “You want me to believe,” Coll said carefully, “that you don't care if he has possession of the Sword, that it doesn't matter to you?”

  “Not in the way you think.”

  Coll paused. “So you let Par go, but you took me prisoner. Is that right?”

  “It is.”

  Coll shook his head. “Why?”

  “To protect you.”

  Coll laughed. “From what? Freedom of choice?”

  “From your brother.”

  “From Par? You must think me the biggest fool who ever lived!”

  The big man folded his arms across his chest comfortably. “To be honest with you, there is more to it than just offering you protection. You are a prisoner for another reason as well. Sooner or later, your brother will come looking for you. When he does, I want another chance to talk with him. Keeping you here assures me that I will have that chance.”

  “What really happened,” Coll snapped angrily, “is that you caught me, but Par escaped! He found the Sword of Shannara and slipped past you somehow and now you're using me as bait to trap him. Well, it won't work. Par's smarter than that.”

  Rimmer Dall shook his head. “If I was able to capture you at the entrance to the vault, how is it that your brother managed to escape? Answer me that?” He waited a moment, then moved over to the table with its wooden chairs and seated himself. “I'll tell you the truth of things, Coll Ohmsford, if you'll give me a chance. Will you?”

  Coll studied the other's face wordlessly for a moment, then shrugged. What did he have to lose? He stayed where he was, standing, deliberately measuring the distance between them.

  Rimmer Dall nodded. “Let's begin with the Shadowen. The Shadowen are not what you have been led to believe. They are not monsters, not wraiths whose only purpose is to destroy the Races, whose very presence has sickened the Four Lands. They are victims, for the most part. They are men, women, and children who possess some measure of the faerie magic. They are the result of man's evolution through generations in which the magic was used. The Federation hunts them like animals. You saw the poor creatures trapped within the Pit. Do you know what they are? They are Shadowen whom the Federation has imprisoned and starved into madness, changing them so that they have become worse than animals. You saw as well the woodswoman and the giant on your journey to Culhaven. What they are is not their fault.”

  The gloved hand lifted quickly as Coll started to speak. “Valeman, hear me out. You wonder how it is that I know so much about you. I will explain if you will just be patient.”

  The hand came down again. “I became First Seeker in order to hunt the Shadowen—not to harm or imprison them, but to warn them, to get them to safety. That was why I came to you in Varfleet—to see that you and your brother were protected. I did not have the chance to do so. I have been searching for you ever since to explain what I know. I thought that you might return to the Vale and so placed your parents under my protection. I believed that if I could reach you first, before the Federation found you in some other way, you would be safe.”

  “I don't believe any of this,” Coll interjected coldly.

  Rimmer Dall ignored him. “Valeman, you have been lied to from the beginning. That old man, the one who calls himself Cogline, told you the Shadowen were the enemy. The shade of Allanon warned you at the Hadeshorn in the Valley of Shale that the Shadowen must be destroyed. Retrieve the lost magics of the old world, you were advised. Find the Sword of Shannara. Find the missing Elfstones. Find lost Paranor and bring back the Druids. But were you told what any of this would accomplish? Of course not. Because the truth of the matter is that you are not supposed to know. If you did, you would abandon this business at once. The Druids care nothing for you and your kin and never have. They are interested only in regaining the power they lost when Allanon died. Bring them back, restore their magics, and they will again control the destiny of the Races. This is what they work for, Coll Ohmsford. The Federation, unwittingly, ignorantly, helps them. The Shadowen provide the perfect victim for both to prey upon. Your uncle recognized the truth of things. He saw that Allanon sought to manipulate him, to induce him to undertake a quest that would benefit no one. He warned you all; he refused to be part of the Druid madness. He was right. The danger is far greater than you realize.”

  He leaned forward. “I told all of this to your brother when he came into the vault after the Sword of Shannara. I was waiting there for him— had been waiting in fact for several days. I knew he would come back for the Sword. He had to; he couldn't help himself. That's what having the magic does to you. I know. I have the magic, too.”

  He stood up suddenly, and Coll shrank back in alarm. The black-clad body began to shimmer in the gloom as if translucent. Then it seemed to come apart, and Coll heard himself gasp. The dark form of a Shadowen lifted slowly out of Rimmer Dall's body, red eyes glinting, hung suspended in the air for a moment, and settled back again.

  The First Seeker smiled coldly. “I am a Shadowen, you see. All of the Seekers are Shadowen. Ironic, isn't it? The Federation doesn't know. They believe us ordinary men, nothing more, men who serve their twisted interests, who seek as they do to rid the land of magic. They are fools. Mag
ic isn't the enemy of the people. They are. And the Druids. And any who would keep men and women from being who and what they must.”

  One finger pointed at Coll like a dagger. “I told this to your brother, and I told him one thing more. I told him that he, too, is a Shadowen. Ah, you still don't believe me, do you? But listen, now. Par Ohmsford is in truth a Shadowen, whether either of you cares to admit it or not. So is Walker Boh. So is anyone who possesses real magic. That's what we are, all of us—Shadowen. We are sane, rational, and for the most part ordinary men, women, and children until we become hunted and imprisoned and driven mad by fools like the Federation. Then the magic overwhelms us and we become animals, like the woodswoman and the giant, like the things in the Pit.”

  Coll was shaking his head steadily. “No. This is all a lie.”

  “How is it that I know so much about you, do you think?” Rimmer Dall persisted, his voice maddeningly calm, even now. “I know all about your flight south down the Mermidon, your encounters with the woods-woman and the old man, how you met with that Highlander and persuaded him to join you, how you journeyed to Culhaven, then to Hearthstone, and finally to the Hadeshorn. I know of the Dwarves and Walker Boh. I know of your cousin Wren Ohmsford. I know of the outlaws and Padishar Creel and the girl and all the rest. I knew when you were going down into the Pit and tried to have you stopped. I knew that you would return and waited there for you. How, Valeman? Tell me.”

  “A spy in the outlaw camp,” Coll answered, suddenly unsure.

  “Who?”

  Coll hesitated. “I don't know.”

  “Then I will tell you. The spy was your brother.”

  Coll stared.

  “Your brother, though he didn't realize it. Par is a Shadowen, and I sometimes know what other Shadowen think. When they use their magic, my own responds. It reveals to me their thoughts. When your brother used the wishsong, it let me know what he was thinking. That was how I found you. But Par's use of his magic alerted others as well. Enemies. That was why the Gnawl tracked you in the Wolfsktaag and the Spider Gnomes at Hearthstone.

  “Think, Valeman! All that has befallen you has been the result of your own doing. I did not seek to harm you in Tyrsis. It was Par's decision to go down into the Pit that brought you to grief. I did not withhold the Sword of Shannara. Yes, I kept it hidden—but only to force Par to come to me so that I might save him.”

  Coll stiffened. “What do you mean?”

  Rimmer Dall's pale eyes were intense. “I told you that the reason I brought you here was to protect you from your brother. I spoke the truth. The magic of a Shadowen is as two-edged as any sword. You have surely thought the same thing many times. It can be either salvation or curse. It can work to help or to hurt. But it is more complicated than that. A Shad-owen can be affected by the stresses that use of the magic demands, particularly when he is threatened or hunted. The magic can grow frayed; it can escape. Remember the creatures in the Pit? Remember those you encountered on your travels? What do you think happened to them? Your brother has the wishsong as his magic. But the wishsong is only a thin shell covering the magic that lies beneath—a magic more powerful than your brother imagines. It begins to grow stronger as he runs and hides and tries to keep himself safe. If I don't reach him in time, if he continues to ignore my warnings, that magic will consume him.”

  A long silence followed. Coll reflected silently. He remembered Par telling him that he believed the magic of the wishsong was capable of doing much more than creating images, that he could feel it seeking a release. He remembered the way it had responded during their first venture into the Pit, casting a light through the gloom, illuminating the scroll of the vault. He thought of the creatures trapped there, become monsters and demons.

  He wondered, just for an instant, if Rimmer Dall might not be telling him the truth.

  The First Seeker came forward a single step and stopped. “Think about it, Coll Ohmsford,” he suggested softly. He was big and dark against the gloom and frightening to look at. But his voice was reassuring. “Reason it through. You will have time enough to do so. I intend that you remain here until your brother comes looking for you or he uses his magic. One way or the other, I have to find him and warn him. I have to protect you both and those with whom you will eventually come in contact. Help me. We must find a way to reach your brother. We must try. I know you don't believe me now, but that will change.”

  Coll shook his head. “I don't think so.”

  Outside, distant and low, thunder rumbled and faded into the hissing of the rain. “So many lies have been told to you by others,” Rimmer Dall said. “In time, you will see.”

  He moved back toward the cell door and stopped. “You have been kept in this room long enough. You may leave during the day. Just knock on the door when you wish to go out. Go down to the exercise yard and practice with the weapons. Someone will be there to help you. You should have some training. You need to learn better how to protect yourself. Make no mistake, though. You cannot leave. At night you will be locked in again. I wish it could be otherwise, but it cannot. Too much is at stake.”

  He paused. “I have a short visit to make, a journey of several days. Another requires my attention. When I return, we will talk again.”

  He seemed to consider Coll for a long moment, as if measuring him for something, then turned, and went out the way he had come. Coll watched him go, then walked back to the shuttered window and stood looking out again into the rain.

  He slept poorly that night, plagued by dreams of dark things that bore his brother's face, haunted when he came awake by what he had been told. Nonsense, was his first thought. Lies. But his instincts told him that some part of it, at least, was true—and that, in turn, suggested the unpleasant possibility that it might all be. Par a Shadowen. The magic a weapon that could destroy him. Both of them threatened by dark forces beyond their understanding or control.

  He no longer knew what to believe.

  When he woke, he rapped on the door. A black-cloaked Seeker released him and walked him down to the exercise yard. Another, a gruff fellow with a shaven head and knots and scars all over him, offered to spar with him. Using padded cudgels, they trained through the morning. Coll sweated and strained. It felt good to make use of his body again.

  Later, alone in his cell, the afternoon clearing as the clouds thinned and sunshine broke through to the distant south, he evaluated his new situation. He was a prisoner still, but not so much so. He was no longer confined to a single room. He had been offered the means to stay fit and strong. He did not feel as threatened.

  Whether or not Rimmer Dall was playing mind games with him remained to be seen, of course. In any case, the First Seeker had made a mistake. He had given Coll Ohmsford the opportunity to explore Southwatch.

  And the further opportunity to find a way to escape.

  9

  Walker Boh languished at Hearthstone in a prison far more forbidding than the one that had secured Morgan Leah. He had returned from Storlock filled with a fiery determination to cure the sickness that attacked him, to drive from his body the poison that the Asphinx had injected into it, and to heal himself as even the Stors could not. Within a week he had changed completely, grown dispirited and bitter, frightened that his hopes had been in vain, that he could not save himself after all. His days were long, heat-filled stretches of time in which he wandered the valley lost in thought, desperately trying to reason out what form of magic it would take to stem the poison's flow. His nights were empty and brooding, the dark hours expended in a silent, futile effort to implement his ideas.

  Nothing worked.

  He tried a little of everything. He began with a series of mind sets, inward delvings of his own magic that were designed to dissolve, break apart, turn back, or at least slow the poison's advance. None of these occurred. He used channeling of the magic in the form of an assault, the equivalent of an inner summoning of the fire that he sometimes used to protect and defend. The channeling could not seem to
find a ready source; it scattered and lost its potency. He attempted spells and conjurings from the lore he had accumulated over the years, both that which was innate and that he had been taught. All failed. He resorted finally to the chemicals and powders that Cogline relied upon, the sciences of the old world brought into the new. He attacked the stone ruin of his arm and tried to burn it to the flesh so that cauterization might take place. He tried healing potions that were absorbed through the skin and permeated the stone. He used magnetic and electric fields. He used antitoxins. These, too, failed. The poison was too strong. It could not be overcome. It continued to work its way through his system, slowly killing him.

  Rumor stayed at his side almost constantly, trailing silently after him on his long daytime walks, stretching out next to him in the darkness of his room as he struggled in vain to employ the magic in a way that would allow him to survive. The giant moor cat seemed to sense what was happening to Walker; it watched him as if fearful he might disappear at any moment, as if by watching closely it might somehow protect against this unseen thing that threatened. The luminous yellow eyes were always there, regarding him with intelligence and concern, and Walker found himself staring into them hopefully, searching for the answers he could find nowhere else.

  Cogline, too, did what he could to help Walker in his struggle. Like the moor cat, he kept watch, albeit at a somewhat greater distance, afraid that Walker would not tolerate it if he came too close or stayed too long. There was still an antagonism between the two that would not be dispelled. It was difficult for them to remain in each other's presence for more than a few minutes at a time. Cogline offered what advice he could, mixing powders and potions at Walker's request, administering salves and healing medicines, suggesting forms of magic he thought might help. Mostly he provided what little reassurance he could that an antidote would be found.