He clenched his teeth. It was foolish to think that he could become a Druid, even if he were willing, even if he wished it, even if the specter he had feared so for all these years turned out to be himself.
Foolish!
Walker's eyes glittered as he searched the shadows of the room for an escape from his distress. Where were the answers that he needed? Did Quickening hide those answers? Were they a part of the truths she concealed? Did she know what was to become of him? He started to reach for her, intending to shake her awake. Then he caught himself and drew back. No, he reasoned. Her knowledge was as small and imperfect as his own. With Quickening, it was more a sensing of possibilities, a divining of what might be, a prescience like his own. It was a part of the reason he felt her to be kindred; there was that sharing of abilities and uses of the magics they wielded. He forced his thoughts to slow and his mind to open and he gazed upon her as if his eyes might swallow her up. He felt something warm and generous touch him, her sleep presence, unbidden and revealed. It reminded him of his mother's when he was small and still in need of her reassurance and comfort. She was in some way a rendering of his future self. She opened him up to the possibilities of what he might be. He saw the colors of his life, the textures and the patterns that might be woven, and the styles that might be tried. He was cloth to be cut and shaped, but he lacked the tools and understanding. Quickening was doing what she could to give him both.
He dozed then for a time, still upright against the chamber wall, his legs and arms folded tightly together against his body, his face tilted forward into his cloak. When he came awake again, Quickening was looking at him. They studied each other wordlessly for a moment, each searching the other's eyes, seeking out some reading of the other's needs.
“You are afraid, Walker Boh,” the girl said finally.
Walker almost smiled. “Yes, Quickening. I have been afraid forever. Afraid of this—of what is happening now—all of my life. I have run from it, hidden from it, wished it away, begged that it would disappear. I have fought to contain it. Exercising a strict and unyielding control over my life was the technique that seemed to work best. If I could dictate my own fate, then it could have no power over me. The past would be left for others; the present would belong to me.”
He let his legs unfold and straightened them gingerly before him. “The Druids have affected the lives of so many of the Ohmsfords, of the children of Shannara, for generations. We have been used by them; we have been made over to serve their causes. They have changed what we are. They have made us slaves of the magic rather than simply wielders. They have altered the composition of our minds and bodies and spirits; they have subverted us. And still they are not satisfied. Look at what they expect of us now! Look at what is expected of me! I am to transcend the role of slave and become master. I am to take up the Black Elfstone—a magic I do not begin to understand. I am to use it to bring back lost Paranor. And even that is not enough. I am to bring back the Druids as well. But there are no Druids. There is only me. And if there is only me, then …”
He choked on the words. His resolve faltered. His patience failed him. His anger returned, a raw and bitter echo in the silence.
“Tell me!” he begged, trying to contain his urgency.
“But I do not know,” she whispered.
“You must!”
“Walker …”
There were tears in his eyes. “I cannot be what Allanon wants me to be—what he demands that I be! I cannot!” He took a quick, harsh breath to steady himself. “Do you see, Quickening? If I am to bring back the Druids by becoming one, if I must because there is no other way that the Races can survive the Shadowen, must I then be as they once were? Must I take control of the lives of those I profess to help, those others who are Ohmsfords, Par and Coll and Wren? For how many generations yet to come? If I am to be a Druid, must I do this? Can I do anything else?”
“Walker Boh.” When she spoke his name her voice was soft and compelling. “You will be what you must, but you will still be yourself. You are not trapped in some spider's web of Druid magic that has predetermined your life, that has fated you to be but one way and one way only. There is always a choice. Always.”
He had the sudden sense that she was talking of something else completely. Her perfect face strained against some inner torment, and she paused to reshape it, chasing quickly the furrows and lines. “You are frightened of your fate without knowing what it is to be. You are paralyzed by doubts and misgivings that are of your own making. Much has happened to you, Dark Uncle, and it is enough to make any man doubt. You have lost loved ones, your home, a part of your body and spirit. You have seen the specter of a childhood fear take form and threaten to become real. You are far from everything you know. But you must not despair.”
His eyes were haunted. “But I do. I am adrift, Quickening. I feel myself slipping away completely.”
She reached out her hand and took his own. “Then cling to me, Walker Boh. And let me cling to you. If we keep hold of each other, the drifting will stop.”
She moved against him, her silver hair spilling across his dark cloak as her head lowered into his chest. She did not speak, but simply rested there, still holding his hand, her warmth mixing with his own. He lowered his chin to her hair and closed his eyes.
He slept then, and there were no dreams or sudden wakings, only a gentle cradling by soft, invisible threads that held him firm. His drifting ceased, just as she had promised it would. He was no longer plagued by troubling and uncertain visions; he was left at peace. Calm enfolded him, soothing and comforting. It had a woman's hands, and the hands belonged to Quickening.
He woke again at daybreak, easing from the chilly stone floor to his feet as his eyes adjusted to the thin gray light. From beyond the maze of rooms and corridors that buffered him from the outside world, he could hear the soft patter of rain. Quickening was gone. Vaguely worried, he searched until he found her standing at a bank of windows on the north wall, staring out into the haze. The stone buildings and streets shimmered wetly, reflecting their own images in grotesque parody, mirroring their deadness. Eldwist greeted the new day as a corpse, sightless and stiff. It stretched away into the distance, rows of buildings, ribbons of streets, a symmetry of design and construction that was flat and hard and empty of life. Walker stood next to Quickening and felt the oppressiveness of the city close about him.
Her black eyes shifted to find his own, her mane of silver hair the sole brightness in the gloom. “I held you as tightly as I could, Walker Boh,” she told him. “Was it enough?”
He took a moment to answer. The stump of his missing arm ached and the joints of his body were stiff and slow to respond. He felt himself to be a large shell in which his spirit had shriveled to the size of a pebble. Yet he was strangely resolved.
“I am reminded of Carisman,” he said finally, “determined to be free at any cost. I would be free as well. Of my fears and doubts. Of myself. Of what I might become. That cannot be until I have learned the secret of the Black Elfstone and the truth behind the dreams of the shade of Allanon.”
Quickening's faint smile surprised him. “I would be free, too,” she said softly. She seemed anxious to explain, then looked quickly away. “We must find Uhl Belk,” she said instead.
They departed their shelter and went out into the rain. They walked the silent streets of Eldwist north through the shadows and gloom, hunched within the protection of their forest cloaks, lost in their private thoughts.
Quickening said, “Eldwist is a land in midwinter waiting for spring. She is layered in stone as other parts of the earth at times are layered in snow. Can you feel her patience? There are seeds planted, and when the snow melts those seeds can be brought to bloom.”
Walker wasn't sure what she was talking about. “There is only stone in Eldwist, Quickening. It runs deep and long, from shore to shore, the length and breadth of the peninsula. There are no seeds here, nothing of the woodlands or the fields, no trees, no flow
ers, no grasses. Only Uhl Belk and the monsters that serve him. And us.”
“Eldwist is a lie,” she said.
“Whose lie?” he asked. But she wouldn't answer.
They followed the street for close to an hour, keeping carefully to the walkways, listening for the sound of anything moving. Except for the steady patter of the rain, there was only silence. Even the Maw Grint slept, it seemed. Water pooled and was channeled into streams, and it swept down the gutters in sluggish torrents that eddied and splashed and washed away the silt and dust the wind had blown in. The buildings watched in mute and indifferent testimony, unfeeling sentinels. Clouds and mist mixed and descended to wrap them about, easing steadily downward until they scraped the earth. Things began to disappear, towers first, then entire walls, then bits and pieces of the streets themselves. Walker and Quickening felt a changing in the world, as if a presence had been loosed. Phantasms came out to play, dark shadows risen from the earth to dance at the edges of their vision, never entirely real, never quite completely formed. Eyes watched, peering downward from the heights, staring upward through the stone.
Fingers brushed at their skin, droplets of rain, trailers of mist, and something more. Walker let himself become one with what he was feeling, an old trick, a blending of self with external sensations, all to gain a small measure of insight into the origin of what was unseen. He could sense a presence after a time, dark, brooding, ancient, a thing of vast power. He could hear it breathing. He could almost see its eyes.
“Walker,” Quickening whispered.
A figure appeared out of the haze before them, cloaked and hooded as they were and uncomfortably close. Walker stepped in front of Quickening and stopped. The figure stopped as well. Wordlessly, they faced each other. Then the clouds shifted, changing the slant of the light, the shadows reformed, and a voice called out uncertainly. “Quickening?”
Walker Boh started forward again. It was Morgan Leah.
They clasped hands on meeting, and Quickening hugged the sodden and disheveled Highlander close, kissing his face passionately. Walker watched without speaking, already aware of the attraction shared by the two, surprised that Quickening would allow it to be. He watched the way her eyes closed when Morgan held her and thought he understood. She was letting herself feel because it was all still new. She was no older than the time of her creation, and even if her father had given her human feelings she would not have experienced them firsthand until now. He felt an odd twinge of sadness for her. She was trying so hard to live.
“Walker.” Morgan moved over to him, one arm still wrapped about the girl. “I've been searching everywhere. I thought something had happened to you as well.”
He told them what had befallen Horner Dees and himself, how they had been snared by the trapdoor and tumbled onto the slide, and how they had found themselves confronted by the horror of the Maw Grint slumbering directly below. His eyes were fierce and bright as he struggled to describe how he had somehow managed to release the magic of the Sword of Leah once again, magic he had feared lost. With its aid they had escaped. They had taken refuge for the night close by, then made their way at dawn to where they had left the others of the little company. But the building had been empty and there had been no sign of anyone's return. Worried for Quickening—for all of them, he hastened to add—he had left Dees to keep watch for them in case they returned and gone hunting alone.
“Horner Dees was prepared to come as well, but I refused to allow it. The truth is, he would never move again if he could arrange it—at least not until it was time to leave this place.” The Highlander smiled broadly. “He's had enough of Eldwist and its traps; he wants the ale house at Rampling Steep again!” He paused then, looking past them speculatively. “Where's Carisman?”
It was their turn to speak, and Quickening did so, her voice steady and strangely comforting as she related the events that had led to the death of the tunesmith. Even so, Morgan Leah's face was lined with despair and anger by the time she had finished.
“He never understood anything, did he?” the Highlander said, the emotions he was holding inside threatening to choke him. “He just never understood! He thought his music was a cure for everything. Shades!”
He looked away a moment, shielding his expression, hands clasped on his hips defiantly, as if stubbornness might somehow change what had happened. “Where do we go now?” he asked finally.
Walker glanced at Quickening. “We believe that Uhl Belk hides within the dome.” The girl spoke for him. “We were looking for a way in when the Urdas appeared. We are returning to continue the search.”
Morgan turned, his face set. “Then I am coming with you. Horner will be better off resting right where he is. We can rejoin him at nightfall.” The look he gave them was almost defiant. “That's the way it should be anyway. Just the three of us.”
“Come if you wish, Morgan,” Quickening soothed, and Walker nodded without comment.
They resumed walking, three rain-soaked figures nearly lost in the mist and shadows. Walker led, a lean and white-faced ghost against the gloom, leader now because Quickening had moved a step back to be with Morgan, content to follow. He hunched his narrow shoulders against the weather, felt the bite of the wind as it gusted momentarily, and felt the emptiness inside threaten to engulf him. He reached into that emptiness and tried to secure some part of his magic, a strength he could rely upon. It eluded him, like a snake in flight. He peered ahead through the thin curtain of the rain and watched the shadows chase after the light. The specter of his fate leered at him, a faint shimmer in a pool of water, a wisp of fog in a doorway, a darkening of stone where the dampness reflected like a mirror. In each instance, it wore the face of Allanon.
The street ended, and the dark bulk of the dome lifted before them like the shell of some sleeping crustacean. The three stepped down off the walkway and crossed to stand before it, dwarfed by its size. Walker stared at the dome without speaking, aware that Morgan and Quickening were waiting on him, conscious that something else was waiting on him as well. It. The presence he had sensed before was back again, stronger here, readier, more assured. And watching. Silently watching. Walker did not move. He felt eyes all around him, as if there were nowhere he might run that he could not be seen. The stone of the city was a hand that cradled him yet might close without warning to crush out his life. The presence wanted him to know that. It wanted him to know how insignificant he was, how futile his quest, and how purposeless his life. It bore down on him, pressed about like the mist and rain. Go home, he heard it whisper. Leave while you can.
He did not leave. He did not even step away. He had faced enough threats in his time, enough dark things that roamed the land, to know when he was being tested. The effort was not a crushing one; it was teasing and fey, as if designed to insinuate an opposite effect than the one indicated. Don't really leave, it seemed to say. Just remember that you were asked.
Walker Boh stepped forward to where the wall was broadest between the bands of stone. Death brushed up against him, a soft sprinkle of rain caught in the wind. It was odd, but he sensed Cogline close beside him, the old man's ghost risen from the ashes of Hearthstone, come to watch his student practice the craft he had taught him, come perhaps to judge how well he performed. You will never be free of the magic, he could hear the other say. He stared momentarily at the pitted, worn surface of the wall, watching the rainwater snake downward along its irregular paths, silver streamers that glistened like strands of Quickening's hair. He reached down again within himself for the magic and this time fastened on it. He drew its strength about him like armor, banded himself with it as if to match the stone of the shell before him, then reached out with his one remaining hand and pressed his fingers to the wall.
He felt the magic rise within him, flowing hot like fire, extending from his chest to his arm to the tips of his fingers to …
There was a shudder, and the stone before him drew back, flinching away as if human flesh that had been burned.
There was a long, deep groan that was the sound of stone grating on stone and a thin shriek as if a life had been pressed between. Quickening crouched like a startled bird, her silver hair flung back, her eyes bright and strangely alive. Morgan Leah drew out the broadsword strapped across his back in a single swift motion.
The wall before them opened—not as a door would swing wide or a panel lift, but as a cloth torn asunder. It opened, stretched wide from foundation to apex, a mouth that sought to feed. When it was twenty feet across, it stopped, immobile once more, the stone edges smooth and fixed, imbued with the look of a doorway that had always been there and clearly belonged.
A way in, thought Walker Boh. Exactly what they had come searching for.
Quickening and Morgan Leah stood beside him expectantly. He did not look at either of them. He kept his eyes focused on the opening before him, on the darkness within, on its sea of impenetrable shadows. He searched and listened, but nothing revealed itself.
Still, he knew what waited.
Carisman's voice sang softly in his mind. Come right in, said the spider to the fly.
With the girl and the Highlander flanking him, Walker Boh complied.
25
Shadows enveloped them almost immediately, layers of darkness that began less than a dozen feet inside the opening to the dome and entirely concealed everything that lay beyond. They slowed on Walker's lead, waiting for their eyes to adjust, listening to the hollow echoes of their booted feet fade into the silence. Then there was only the sound of their breathing. Behind them, the faint gray daylight was a slender thread connecting them to the world without, and an instant later it was severed. Stone grated on stone once more, and the opening that had admitted them disappeared. No one moved to prevent it from happening; indeed, they had all expected as much. They stood together in the silence that followed, each conscious of the reassuring presence of the others, each straining to hear the sound of any foreign movement, each waiting for some small measure of sight to return. The sense of emptiness was complete. The interior of the dome had the feel of a monstrous tomb in which nothing living had walked in centuries. The air had a stale and musty smell, devoid of any recognizable scents, and it was cold, a bone-biting chill that entered through the mouth and nostrils and worked its way instantly to the pit of the stomach and lodged there. They began to shiver almost immediately. Even in the impenetrable darkness it seemed to Walker Boh that he could see the clouding of his breath.