If you like, we can call this sub-genre “Campbellian Hard SF” with the understanding that when SF stories moved into novels and other media in the 1950′s and later, the other families of “Hard SF” all descended from this original ancestor. I suggest here that Campbellian Hard SF had a common type of plot, characterization, and theme, in addition to the hardness of its world-building, which gave it its defining quality.

  Let us stroll, or, rather, sprint down memory lane, by mentioning three or four of the famous tales of the Big Three that made them famous. If you are not familiar with these stories, you young whippersnapper, go get some anthology of stories back in the days when the moonrocket, instead of being a nostalgic memory of the old, was a pipe dream of the young.

  A.E. VAN VOGT:

  The first story that started the Golden Age was “The Black Destroyer” by A.E. van Vogt. The story concerns an interstellar expedition landing on a ruined and seemingly empty world, and bringing aboard their ship what they deem to be a beast, but which in fact is the highly intelligent and morally degenerate savage last survivor of the once-great civilization whose towers are rotting around them. The monster is not able to contain its fundamentally emotional nature, nor to adapt to the new situation, despite the superhuman control it possesses over energies and elements in its environment. Korita, the historian, is able to recognize the psychological limitations of the monster based on a Spenglarian view of cycles of history, and this enables the humans to prevail.

  The tale contained in embryo the elements of the typical Van Vogt tale: superhuman powers, in this case housed in the ruthless and monstrous form of the Coeurl, the interest in psychology and parapsychology, the scope of action, and the breathless pacing which was Van Vogt’s trademark, including sudden scene shifts and scenes from the monster’s point of view.

  Slan followed after several stories of superhuman monsters similar to “The Black Destroyer” but in this case Van Vogt rose to the challenge, (which Campbell offered to more than one in his stable), of writing a story about a superhuman being that a human audience could read.

  Cleverly, Van Vogt did this by making the star of his tale a child superhuman, who in his youth is not yet beyond human comprehension. Like a Tarzan raised by apes, Jommy Cross is a Slan, a superhuman, raised by men. To make the boy an orphan not likely to be returned to his parents, Van Vogt invented a world where the humans have committed genocide on the superior beings, and hate them and hunt them down. Unusually for a science fiction story, Slan recounts not merely Jommy Cross’s escape from his deadly foes, but unfolds the mystery which surrounds the origin and secret history of the Slans, making it a rare story indeed: a detective story about the life and death and destiny of two and three whole intelligent races. What makes the resolution doubly rare is that the problem is solved, not conquered. That is, intellect rather than courage ends the book. Instead of a set piece fight scene as one would expect in a space opera, we have instead an almost mystical revelation of man’s place in the scheme of evolution and cosmic progress.

  Any man living in December of 1940 could see the echoes of the evolutionary supremacy theories behind the European War and compare the superior beings of the Slans, whose moral fineness is as high as their intelligence is broad, with the loutish brutes of Germany and Italy and Russia swimming through their bloodstained headlines of the time. Also, the average SF fan regarded himself as a bit of a visionary or embryonic superhuman, for being able to imagine a future the dullards and conformists of the greater world could not, and likened his imaginary persecution of his imaginary superiority to that of the Slans. It was a book that lodged in the heart of the spirit of the times in the fandom of the times.

  The World Of Null-A was Van Vogt’s next serialized novel, and, I regret to say, marks the peak of his career. Few, or none, of his later books achieved the level of ingenuity, story-telling skill, nor popularity as this. Once again, the tale is about a superhuman being, and once again the challenge is how to make such a character sympathetic to the human readers, which in this case is done by making the superhuman an amnesiac.

  The tale concerns one Gilbert Gosseyn, a widower who presents himself in the City of the Machine for the great Games which establish any man’s role in the political and business leadership of the world. The Games in this case are not gladiatorial combats, but psychological assessments of a non-Aristotelian philosophy of neurolinguistics called General Semantics. The conceit of the story is that the psychological knowledge of the future has advanced to such a degree that psychosis, neurosis, and their resulting criminal and selfish behaviors can be trained out of the human nervous system. Gosseyn discovers during a routine security scan of his nervous system by a highly advanced thinking machine, (ironically called simply a ‘lie detector’), that he is not who he thinks he is; when agents of a gang that have corrupted the game start gunning for him, he finds he is not what he thinks he is. To solve the mystery of himself is the central plot of the book, if not the Riddle of the Sphinx.

  I will add mention of the Weapon Shops stories, including the novel The Weapon Makers. The conceit of these tales is that men, for better or worse, get the type of government they deserve, which means that immoral men cannot be preserved from selling themselves into a tyranny. The only moral way—since man cannot be forced to be free—to preserve their liberty is to ensure that men have the opportunity to buy weapons for self-defense so that no government might ever take that final step of giving man a government worse than he deserves, but then has no power to change.

  For such a reason and this limited reason only the Weapon Shops, defended by all the instruments of unthinkably futuristic science, stand ready to sell energy firearms to the common man. The stories themselves are tales of time paradox and retribution against corrupt corporations and institutions of the interplanetary Isher Empire. The dangers of private firearm ownership are magically waved away, since the guns sold by the Weapon Shops are somehow programmed not to fire except in legitimate self-defense. Nonetheless, the phrase “The Right to Buy Weapons is the Right to be Free”, which was utterly unremarkable when the stories were written in the 1940s, in these far darker, (and far more foolish), modern days offends many an authoritarian ear, or sounds like the lilt of golden trumpets to those who recall liberty.

  ISAAC ASIMOV:

  Asimov’s most famous three inventions were not his novels, which were clever, but his short stories.

  “Nightfall” may be one of the most famous short stories of science fiction, so I feel no remorse in exposing its surprise ending. It was intended as a philosophical rebuke to the sentiment of Emerson that if the stars only rose once in a thousand years, men would glorify God in awe. Campbell drily suggested that instead they would go mad, and Asimov invented a plausible reason for nightfall to happen so rarely: namely, that the dwellers in a multiple star system, surrounded by suns on every side, would only experience night once every thousand years when all the suns were in conjunction.

  The tale is is cleverly-constructed as a detective story, (dropping and resolving clues is Asimov’s strong point), when three scientists, (as forgettable as they are lacking in personality—characterization is not Asimov’s strong point), attempt to discover why there are ruins in the geologic strata, spaced evenly once per millennium, or why all men are afraid of the dark, a condition that never naturally arises on this world. Having never developed any artificial lights, when night falls, the population goes insane, and burns their cities and their civilization to create a few hours of light.

  His positronic robot stories are all set up as detective stories, the solution of which is based on some unexpected application of the “Three Laws of Robotics.” The fame of these stories is difficult to understand except when viewed against the background of their time. Until then, robots were always Frankenstein’s monsters, as in “Rossum’s Universal Robots”, or something of the sort which rose up and destroyed its creator; or else they were the Tin Woodman, a human in all but his constructi
on materials, as in “Helen O’Loy” by Lester del Rey or “Jay Score” by Eric Frank Russell. The philosophical conceit behind the Asimov robot stories was simple but brilliant: Asimov assumed that robots were neither monsters nor men of iron, but instead were tools, intelligent tools, but tools nonetheless, who could not and did not act other than as designed.

  The final set of science fiction stories on which his fame rests are his “Foundation” stories, later gathered into a chronological anthology to pass as novels. It was Gibbons’s Decline And Fall Of The Roman Empire set in space. The grandeur of the setting and the conceit was sufficient to carry the meandering series through one trilogy and perhaps another: the idea was that humans have free will only as individuals, whereas in statistically large enough groups, countless worlds upon worlds, their actions are predictable in much the same way that the Gas Laws predict the behavior of gas particles in the aggregate, never as individuals. To forestall the decline and fall of the Galactic Empire, or to shorten the period of its Dark Ages, Hari Seldon, armed with the predictive science of history which he alone invents, sets in motion a few small events, such as the establishment of an encyclopedia foundation, in exactly the area and under the circumstances needed to see to the preservation of science and the rise of the Second Empire.

  We never discover if the author had the Carolingian Empire of the Franks in mind, or perhaps the Holy Roman Empire of central Germany, or the Tsar of the Russias, or the British Empire as his model for the Second Empire, because the series falls short of its promised culmination by some centuries.

  ROBERT HEINLEIN:

  Robert Heinlein is a special case, because, unlike the others of the Big Three, he actually became bigger after he left Campbell’s circle and was no longer one of the Three. His fame mainly rests with his charming and well-written juveniles, the last of which, Starship Troopers, made the rather unexceptional argument that nations who cannot produce soldiers willing to die in the common defense perish of terminal selfishness.

  Unfortunately, this was written during a generation, the Baby Boomers, suffering from a terminal case of selfishness, and many of their more unsightly ilk threw temper tantrums at this display of plain common sense on Heinlein’s part, and so they called him bad names. (Not being very imaginative, the only bad names Baby Boomers can think of are “Racist” and “Sexist” and “Fascist”, and then in the late 1970s, when sodomy became fashionable, they called him a “Homophobe” a noise-word which they invented whose meaning evaporates on close inspection.)

  His larger claim to fame was Stranger In A Strange Land, which is a paean to terminal selfishness, yea, even unto claiming divinity for one’s own awesome self, (one presumes for folks who own no looking glasses). This satire mocked monogamy and monotheism, and so many a Baby Boomer was mollified and amused.

  His best work was oddly his least controversial, The Moon Is A Harsh Mistress, which retold the America Revolution of 1776 set in space, and stars perhaps his only truly loveable character, a computer named Mike.

  The only controversial element of the tale was the praise of polyandrous polygamy, which no doubt sounded much more realistic and turned fewer stomachs to a generation of readers who lived in a fairly decent moral atmosphere, in a green land where the human wreckage of the sexual revolution waited undreamed and unimagined in their future: the skull-pyramids of abortions, the countless bastard children and fatherless children and husbandless mothers and teenaged mothers, and a worldview so lacking in hope that the majority of the population self-medicates itself into numbness to stave off despair. Yes, no doubt the speculation seemed more realistic in those gullible days, among the most gullible generation of all time, that a life of orgy was good for raising kids.

  But it is his short stories and serialized novels which won him fame to the readers of Astounding and Analog, and here it was his Future History stories that captured the imagination of the readership.

  These stories established a consensus of what the near future was supposed to look like. Private enterprise, in the spirit of the Wright Brothers or Sikorsky, would develop rocketry. Pioneers would first explore, then colonize Luna, Mars, Venus, and the moons of Jupiter. The difficulties and dangers would be met and overcome by much perseverance, much hard work, much engineering know-how, and a little luck. There would be setbacks due to the forces of unreason, and in Heinlein’s world this meant the ‘Crazy Years’ or the rise of religious theocratic fascism by the year 2012. Advances in medicine would produce longevity, progress in liberty would abolish all traditional moral norms except a touchy personal honor and a gentlemanly largesse to guests, and General Semantics, (an idea he borrows from Van Vogt), would lead to the maturity of man, and a Covenant forbidding only acts of fraud and aggression. Then Man would be fully mature, faster than light drive would be invented, and a new frontier would open among the stars. Man would pioneer forever.

  The three key stories in his Future History are “Requiem”, which concerns a man too old for space travel hiring one last rocket to the Moon, which, as it turns out, his genius opened for colonization, but the strain of take-off and landing kills him, and so he is buried in the airless dust of his beloved Luna; “Green Hills of Earth” which concerns the astonishing personal bravery of an aging and blind poet, who, during an emergency, mans his post in a radiation-flooded engine room to ensure the safety of his shipmates, and he dies singing of an Earth he will never see again; and “Logic of Empire”, a remarkably unsympathetic examination of the economics behind indentured servitude and other cruel practices needed for colonization. These stories are key because they emphasize the sacrifices needed for the interplanetary future to be made real.

  In those days, before the Welfare State drained both the money and the talent needed for such a venture, and Nihilism bred the pioneer spirit out of men, and then the manhood, the colonization of space was a perfectly reasonable dream.

  Contemplate the works of these Big Three in this short summation. I submit to your candid judgment that there is more in common in these stories than merely the world-building conception of “Hard SF.”

  Indeed, most of these stories are not very “Hard” at all. The Van Vogt stories are replete with unscientific gobbledygook as mindreading guns, time travel, teleportation, and the transfer of human memory from clone to clone. Asimov’s planet without a night as well as his Galactic Empire whose history can be predicted by statistics do not bear very close investigation, and even the theory of intelligent robots whose brains can only think what they are told to think evaporates upon sober reflection.

  Contemplate, despite the disparity of setting and authors, the unity of characters, theme and philosophy. This was Campbell’s philosophy. It was the worldview, or, rather, since it was not defined and articulated, the mood he and his writers put across.

  First, the prime philosophical assumption in all these tales was that mankind is malleable, and therefore that technical changes, and, more importantly, advances in psychology and anthropology, could lead to glorious breakthroughs in the human condition, an evolution upward. The malleability of man is the whole point of Asimov’s nihilistic ‘Nightfall’, and the need for moral codes to bend like the Lesbian Rule to the cold needs of the circumstances is the point of Heinlein’s cynical “Logic of Empire”. The inability to adapt was on display in Van Vogt’s “The Black Destroyer”, and the ultimate triumph of malleability, which is the adaption to the next highest plane of existence above man, as far as man is above apes, the region of the superman, is the prime theme of Van Vogt’s Slan and The World Of Null-A.

  As a side-note, it must be observed that Van Vogt held memory to be identity—that a man was only what he consciously and subconsciously recalled himself to be, and that this forms the main point of The World Of Null-A and its sequel The Pawns Of Null-A, (also called Players Of Null-A). But if identity is memory, and memory can be molded, so too can Man.

  Second, the characters are remarkably similar men. All these protagonists triumph,
when they triumph, through their intellect and their correctly set moral compass. They are not action heroes like the Gray Lensman or Northwest Smith, nor are they mere passive observers like the Time Traveler of H.G. Wells, or the forgotten viewpoint characters who observed the Martian invasion or the death of Dr. Moreau. They are men who solve problems, from how to stop a tunnel leak on the Moon to how to stop the downfall of a Galactic Empire to how to solve the riddle of life and identity and immortality.

  The point of Asimov Robot stories, for example, which may be hard for a modern reader to understand, was that robots were neither Frankenstein monsters nor humans made of metal. They were tools which, when they malfunctioned, could be fixed. All these stories are about fixing problems, which a Frankenstein monster story cannot be. In the background of all the Robot Stories and all the Foundation stories is the ideal of man as problem solver.

  Finally, the theme was an optimistic one, which said that men were moral creatures who were, or could become, large enough in their time to conquer the stars.

  Asimov, who was a Liberal, had no understanding of what morality was or what it was for, so it never appears in his stories, but he clearly thought it was man’s duty to think clearly and to abide by what his reason taught him. Only the cleverness of science would save the Galactic Empire from eternal darkness.

  In Heinlein, morality was always voluntary and always based on a firm sense of personal honor and duty: Honor that keeps a blind poet at his duty station even unto death.