There now began a climb of interminable length in utter blackness;[224] made almost impossible by the monstrous size of the steps, which were fashioned for gugs,[225] and were therefore nearly a yard high. Of their number Carter could form no just estimate, for he soon became so worn out that the tireless and elastic ghouls were forced to aid him. All through the endless climb there lurked the peril of detection and pursuit; for though no gug[226] dares lift the stone door to the forest because of the Great Ones’[227] curse, there are no such restraints concerning the tower and the steps, and escaped ghasts are often chased[228] even to the very top. So sharp are the ears of gugs,[229] that the bare feet and hands of the climbers might readily be heard when the city awoke; and it would of course take but little time for the striding giants, accustomed from their ghast-hunts in the vaults of Zin to seeing without light, to overtake their smaller and slower quarry on those Cyclopean[230] steps. It was very depressing to reflect that the silent pursuing gugs[231] would not be heard at all, but would come very suddenly and shockingly in the dark upon the climbers. Nor could the traditional fear of gugs[232] for ghouls be depended upon in that peculiar place where the advantages lay so heavily with the gugs.[233] There was also some peril from the furtive and venomous ghasts, which frequently hopped up into[234] the tower during the sleep hour of the gugs.[235] If the gugs[236] slept long, and the ghasts returned soon from their deed in the cavern, the scent of the climbers might easily be picked up by those loathsome and ill-disposed things; in which case it would almost be better to be eaten by a gug.[237]
Then, after aeons of climbing, there came a cough from the darkness above; and matters assumed a very grave and unexpected turn. It was clear that a ghast, or perhaps even more, had strayed into that tower before the coming of Carter and his guides; and it was equally clear that this peril was very close. After a breathless second the leading ghoul pushed Carter to the wall and arranged his two kinsfolk[238] in the best possible way, with the old slate tombstone raised for a crushing blow whenever the enemy might come in sight. Ghouls can see in the dark, so the party was not as badly off as Carter would have been alone. In another moment the clatter of hooves revealed the downward hopping of at least one beast, and the slab-bearing ghouls poised their weapon for a desperate blow. Presently two yellowish-red eyes flashed into view, and the panting of the ghast became audible above its clattering. As it hopped down to the step just above the ghouls, they wielded the ancient gravestone with prodigious force, so that there was only a wheeze and a choking before the victim collapsed in a noxious heap. There seemed to be only this one animal, and after a moment of listening the ghouls tapped Carter as a signal to proceed again. As before, they were obliged to aid him; and he was glad to leave that place of carnage where the ghast’s uncouth remains sprawled invisible in the blackness.
At last the ghouls brought their companion to a halt; and feeling above him, Carter realised that the great stone trap-door[239] was reached at last. To open so vast a thing completely was not to be thought of, but the ghouls hoped to get it up just enough to slip the gravestone under as a prop, and permit Carter to escape through the crack. They themselves planned to descend again and return through the city of the gugs,[240] since their elusiveness was great, and they did not know the way overland to spectral Sarkomand with its lion-guarded gate to the abyss.
Mighty was the straining of those three ghouls at the stone of the door above them, and Carter helped push with as much strength as he had. They judged the edge next the top of the staircase to be the right one, and to this they bent all the force of their disreputably nourished muscles. After a few moments a crack of light appeared; and Carter, to whom that task had been entrusted, slipped the end of the old gravestone in the aperture. There now ensued a mighty heaving; but progress was very slow, and they had of course to return to their first position every time they failed to turn the slab and prop the portal open.
Suddenly their desperation was magnified a thousandfold[241] by a sound on the steps below them. It was only the thumping and rattling of the slain ghast’s hooved body as it rolled down to lower levels; but of all the possible causes of that body’s dislodgment and rolling, none was in the least reassuring. Therefore, knowing the ways of gugs,[242] the ghouls set to with something of a frenzy; and in a surprisingly short time had the door so high that they were able to hold it still whilst Carter turned the slab and left a generous opening. They now helped Carter through, letting him climb up to their rubbery shoulders and later guiding his feet as he clutched at the blessed soil of the upper dreamland outside. Another second and they were through themselves, knocking away the gravestone and closing the great trap-door[243] while a panting became audible beneath. Because of the Great Ones’ curse[244] no gug[245] might ever emerge from that portal, so with a deep relief and sense of repose Carter lay quietly on the thick grotesque fungi of the enchanted wood while his guides squatted near in the manner that ghouls rest.
Weird as was that enchanted wood through which he had fared so long ago, it was verily a haven and a delight after the[246] gulfs he had now left behind. There was no living denizen about, for zoogs[247] shun the mysterious door in fear, and Carter at once consulted with his ghouls about their future course. To return through the tower they no longer dared, and the waking world did not appeal to them when they learned that they must pass the priests Nasht and Kaman-Thah in the cavern of flame. So at length they decided to return through Sarkomand and its gate of the abyss,[248] though of how to get there they knew nothing. Carter recalled that it lies in the valley below Leng, and recalled likewise that he had seen in Dylath-Leen a sinister, slant-eyed old merchant reputed to trade on Leng. Therefore[249] he advised the ghouls to seek out Dylath-Leen, crossing the fields to Nir and the Skai and following the river to its mouth. This they at once resolved to do, and lost no time in loping off, since the thickening of the dusk promised a full night ahead for travel. And Carter shook the paws of those repulsive beasts, thanking them for their help and sending his gratitude to the beast which once was Pickman; but could not help sighing with pleasure when they left. For a ghoul is a ghoul, and at best an unpleasant companion for man. After that Carter sought a forest pool and cleansed himself of the mud of nether earth, thereupon reassuming the clothes he had so carefully carried.
It was now night in that redoubtable wood of monstrous trees, but because of the phosphorescence one might travel as well as by day; wherefore Carter set out upon the well-known route toward Celephaïs,[250] in Ooth-Nargai[251] beyond the Tanarian Hills. And as he went he thought of the zebra he had left tethered to an ash tree[252] on Ngranek in far-away Oriab so many aeons ago, and wondered if any lava-gatherer[253] had fed and released it. And he wondered, too, if he would ever return to Baharna and pay for the zebra that was slain by night in those ancient ruins by Yath’s shore, and if the old tavern-keeper would remember him. Such were the thoughts that came to him in the air of the regained upper dreamland.
But presently his progress was halted by a sound from a very large hollow tree. He had avoided the great circle of stones, since he did not care to speak with zoogs[254] just now; but it appeared from the singular fluttering in that huge tree that important councils were in session elsewhere. Upon drawing nearer he made out the accents of a tense and heated discussion; and before long became conscious of matters which he viewed with the greatest concern. For a war on the cats was under debate in that sovereign assembly of zoogs.[255] It all came from the loss of the party which had sneaked after Carter to Ulthar, and which the cats had justly punished for unsuitable intentions. The matter had long rankled; and now, or within at least[256] a month, the marshalled zoogs[257] were about to strike the whole feline tribe in a series of surprise attacks, taking individual cats or groups of cats unawares, and giving not even the myriad cats of Ulthar a proper chance to drill and mobilise. This was the plan of the zoogs,[258] and Carter saw that he must foil it before leaving on[259] his mighty quest.
Very quietly t
herefore did Randolph Carter steal to the edge of the wood and send the cry of the cat over the starlit fields. And a great grimalkin in a nearby cottage took up the burden and relayed it across leagues of rolling meadow to warriors large and small, black, grey, tiger, white, yellow, and mixed; and it echoed through Nir and beyond the Skai even into Ulthar, and Ulthar’s numerous cats called in chorus and fell into a line of march. It was fortunate that the moon was not up, so that all the cats were on earth. Swiftly and silently leaping, they sprang from every hearth and housetop and poured in a great furry sea across the plains to the edge of the wood. Carter was there to greet them, and the sight of shapely, wholesome cats was indeed good for his eyes after the things he had seen and walked with in the abyss. He was glad to see his venerable friend and one-time rescuer at the head of Ulthar’s detachment, a collar of rank around his sleek neck, and whiskers bristling at a martial angle. Better still, as a sub-lieutenant in that army was a brisk young fellow who proved to be none other than the very little kitten at the inn to whom Carter had given a saucer of rich cream on that long-vanished morning in Ulthar. He was a strapping and promising cat now, and purred as he shook hands with his friend. His grandfather said he was doing very well in the army, and that he might well expect a captaincy after one more campaign.
Carter now outlined the peril of the cat tribe, and was rewarded by deep-throated purrs of gratitude from all sides. Consulting with the generals, he prepared a plan of instant action which involved marching at once upon the zoog[260] council and other known strongholds of zoogs;[261] forestalling their surprise attacks and forcing them to terms before the mobilisation of their army of invasion. Thereupon without a moment’s loss that great ocean of cats flooded the enchanted wood and surged around the council tree and the great stone circle. Flutterings rose to panic pitch as the enemy saw the newcomers,[262] and there was very little resistance among the furtive and curious brown zoogs.[263] They saw that they were beaten in advance, and turned from thoughts of vengeance to thoughts of present self-preservation.
Half the cats now seated themselves in a circular formation with the captured zoogs[264] in the centre, leaving open a lane down which were marched the additional captives rounded up by the other cats in other parts of the wood. Terms were discussed at length, Carter acting as interpreter, and it was decided that the zoogs[265] might remain a free tribe on condition of rendering to the cats a large annual[266] tribute of grouse, quail, and pheasants from the less fabulous parts of their[267] forest. Twelve young zoogs[268] of noble families were taken as hostages to be kept in the Temple of the [269] Cats at Ulthar, and the victors made it plain that any disappearances of cats on the borders of the zoog[270] domain would be followed by consequences highly disastrous to zoogs.[271] These matters disposed of, the assembled cats broke ranks and permitted the zoogs[272] to slink off one by one to their respective homes, which they hastened to do with many a sullen backward glance.
The old cat general now offered Carter an escort through the forest to whatever border he wished to reach, deeming it likely that the zoogs[273] would harbour dire resentment against him for the frustration of their warlike enterprise. This offer he welcomed with gratitude; not only for the safety it afforded, but because he liked the graceful companionship of cats. So in the midst of a pleasant and playful regiment, relaxed after the successful performance of its duty, Randolph Carter walked with dignity through that enchanted and phosphorescent wood of titan trees, talking of his quest with the old general and his grandson whilst others of the band indulged in fantastic gambols or chased fallen leaves that the wind drove among the fungi of the[274] primeval floor. And the old cat said that he had heard much of unknown Kadath in the cold waste, but did not know where it was. As for the marvellous sunset city, he had not even heard of that, but would gladly relay to Carter anything he might later learn.
He gave the seeker some passwords of great value among the cats of dreamland, and commended him especially to the old chief of the cats in Celephaïs,[275] whither he was bound. That old cat, already slightly known to Carter, was a dignified Maltese;[276] and would prove highly influential in any transaction. It was dawn when they came to the proper edge of the wood, and Carter bade his friends a reluctant farewell. The young sub-lieutenant he had met as a small kitten would have followed him had not the old general forbidden it, but that austere patriarch insisted that the path of duty lay with the tribe and the army. So Carter set out alone over the golden fields that stretched mysterious beside a willow-fringed river, and the cats went back into the wood.
Well did the traveller know those garden lands that lie betwixt the wood of the Cerenerian Sea, and blithely did he follow the singing river Oukranos that marked his course. The sun rose higher over gentle slopes of grove and lawn, and heightened the colours of the thousand flowers that starred each knoll and dingle. A blessed haze lies upon all this region, wherein is held a little more of the sunlight than other places hold, and a little more of the summer’s humming music of birds and bees; so that men walk through it as through a faery place, and feel greater joy and wonder than they ever afterward remember.
By noon Carter reached the jasper terraces of Kiran which slope down to the river’s edge and bear that temple of loveliness wherein the King of Ilek-Vad comes from his far realm on the twilight sea once a year in a golden palanquin to pray to the god of Oukranos, who sang to him in youth when he dwelt in a cottage by its banks. All of jasper is that temple, and covering an acre of ground with its walls and courts, its seven pinnacled towers, and its inner shrine where the river enters through hidden channels and the god sings softly in the night. Many times the moon hears strange music as it shines on those courts and terraces and pinnacles, but whether that music be the song of the god or the chant of the cryptical priests, none but the King of Ilek-Vad may say; for only he has[277] entered the temple or seen the priests. Now, in the drowsiness of day, that carven and delicate fane was silent, and Carter heard only the murmur of the great stream and the hum of the birds and bees as he walked onward under an enchanted sun.
All that afternoon the pilgrim wandered on through perfumed meadows and in the lee of gentle riverward hills bearing peaceful thatched cottages and the shrines of amiable gods carven from jasper or chrysoberyl. Sometimes he walked close to the bank of Oukranos and whistled to the sprightly and iridescent fish of that crystal stream, and at other times he paused amidst the whispering rushes and gazed at the great dark wood on the farther side, whose trees came down clear to the water’s edge. In former dreams he had seen quaint lumbering buopoths come shyly out of that wood to drink, but now he could not glimpse any. Once in a while he paused to watch a carnivorous fish catch a fishing bird, which it lured to the water by shewing[278] its tempting scales in the sun, and grasped by the beak with its enormous mouth as the winged hunter sought to dart down upon it.
Toward evening he mounted a low grassy rise and saw before him flaming in the sunset the thousand gilded spires of Thran. Lofty beyond belief are the alabaster walls of that incredible city, sloping inward toward the top and wrought in one solid piece by what means no man knows, for they are more ancient than memory. Yet lofty as they are with their hundred gates and two hundred turrets, the clustered towers within, all white beneath their golden spires, are loftier still; so that men on the plain around see them soaring into the sky, sometimes shining clear, sometimes caught at the top in tangles of cloud and mist, and sometimes clouded lower down with their utmost pinnacles blazing free above the vapours. And where Thran’s gates open on the river are great wharves of marble, with ornate galleons of fragrant cedar and calamander riding gently at anchor, and strange bearded sailors sitting on casks and bales with the hieroglyphs of far places. Landward beyond the walls lies the farm country, where small white cottages dream between little hills, and narrow roads with many stone bridges wind gracefully among streams and gardens.
Down through this verdant land Carter walked at evening, and saw twilight float up from th
e river to the marvellous golden spires of Thran. And just at the hour of dusk he came to the southern gate, and was stopped by a red-robed sentry till he had told three dreams beyond belief, and proved himself a dreamer worthy to walk up Thran’s steep mysterious streets and linger in[279] bazaars where the wares of the ornate galleons were sold. Then into that incredible city he walked; through a wall so thick that the gate was a tunnel, and thereafter amidst curved and undulant ways winding deep and narrow between the heavenward towers. Lights shone through grated and balconied windows, and the sound of lutes and pipes stole timid from inner courts where marble fountains bubbled. Carter knew his way, and edged down through darker streets to the river, where at an old sea-tavern[280] he found the captains and seamen he had known in myriad other dreams. There he bought his passage to Celephaïs on a great green galleon, and there he stopped for the night after speaking gravely to the venerable cat of that inn, who blinked dozing before an enormous hearth and dreamed of old wars and forgotten gods.
In the morning Carter boarded the galleon bound for Celephaïs,[281] and sat in the prow as the ropes were cast off and the long sail down to the Cerenerian Sea began. For many leagues the banks were much as they were above Thran, with now and then a curious temple rising on the farther hills toward the right, and a drowsy village on the shore, with steep red roofs and nets spread in the sun. Mindful of his search, Carter questioned all the mariners closely about those whom they had met in the taverns of Celephaïs,[282] asking the names and ways of the strange men with long, narrow eyes, long-lobed ears, thin noses, and pointed chins who came in dark ships from the north and traded onyx for the carved jade and spun gold and little red singing birds of Celephaïs.[283] Of these men the sailors knew not much, save that they talked but seldom and spread a kind of awe about them.