Mover—The scientific term is telekinetic, which means moving

  things with your mind. They are very rare, and very few are

  capable of moving more than a small number of small

  objects at a time. As a Mover’s Power increases they are

  able to lift more weight, lift more individual items at once,

  move them to higher velocities, and most difficult of all,

  exercise a finer degree of control over the controlled objects.

  Mouth—The most hated or most loved Actives, depending on if

  they are in charge or not. Mouths are able to influence

  anyone listening to their voice. Passive Mouths can alter

  moods and emotions, while a powerful Active can directly

  control your thoughts and feelings. The smarter you are,

  the harder it is for a Mouth to steer you. Mouths tend to

  gravitate toward politics.

  N

  Nixie—Unknown type of Active, cataloged by Dr. Spengler and

  referenced by Dr. Einstein’s work relating to particle

  physics. There is no official documentation on this type of

  Active, and it is possible that this name is referring to some

  other known Active type.

  Normals—Term used mostly by Actives to describe people without

  any magic. Depending on who is using it, it can be a

  derogatory term.

  O

  Opener—(see Lazarus) short for Grave Opener.

  P

  Pale Horse—The opposite of the Healer, the touch of the Pale

  Horse causes disease and sickness. No Active is more hated

  than these. Luckily for us, most Normals think that they

  are a story used to scare children.

  Passive—A Magical who does not have active control over their

  Power. They usually have one small trick that they can do,

  but are unable for whatever reason to grow their ability.

  For example, Passive Heavies are instinctively able to pick

  up heavy things. Passive Healers can accelerate the natural

  healing process just by their presence but cannot target

  specific areas or wounds. Passive Readers can pick up

  snatches of other people’s thoughts but often go insane

  from being unable to control the input.

  Pipes—Unknown type of Active. Intelligence reports during the

  Great War showed that the Germans held one of these in

  reserve, but it is uncertain if we ever encountered him.

  Power—1. The energy that all Magicals possess. As the energy is

  used, our reserves are depleted. The rate that it recharges

  and the total amount that can be stored depend on the

  individual’s natural gifts and practice. It is currently

  unknown if a Magical is born connected to the Power, or if

  the connection forms at some point during their early life.

  Power—2.The living being that all magical energy originates from.

  Its origin is a mystery. I believe it to be a symbiotic parasite.

  It grants magical abilities to some humans, and as we

  develop those abilities, the magical energy that we carry

  grows. When we die, the Power ‘digests’ this energy and

  feeds. The process is then repeated. The growth of the being

  explains the increase in our numbers over time.

  R

  Reader—Someone possessing the magical ability to read another’s

  mind, sometimes called telepathy. Weak Readers can get

  general feelings from their target, while a strong Reader can

  crack your head open and watch your memories like a

  motion picture. Readers can also broadcast thoughts and

  memories. The stronger their target’s will or intelligence,

  the more difficult they are to Read, and the more likely

  they are to sense the intrusion.

  Ringer—An extremely rare type of Active who can change their

  appearance and voice to perfectly mimic another. It is

  unknown if they actually physically change, or if they just

  create the illusion in other people’s minds. I met one once

  in Rockville but he escaped within 24 hours of arrival.

  Rune Arcanium—A book of spells collected by the

  Grimnoir Society.

  S

  Scales—(see Justice)

  Slinger (see Lucky)

  Shadow Walker—(see Fade)

  Shard—A rare type of Active that can modify their bone structure

  at will. I had one start a fight with me in Rockville.

  They still squish just like everyone else.

  Shifter—(see Ringer) It is believed in some circles that there is a

  type of Active that can actually change their physical form,

  but my personal belief is that these are just talented Ringers.

  Spells—Through creating a representation of one of the coordinate

  sections of the Power, specific magical energies can be

  channeled into, and connected to, those markings.

  Grimnoir-designed spells tend to look like old European

  style writing, while Imperium Kanji are more artistic.

  Summoned—A being brought into our reality by a Summoner.

  The strength of the creature is dependant upon the

  Summoner’s skill. Summoned only communicate at a

  rudimentary level, though they do have some language.

  It is unknown where they originate from and they will

  never communicate on that subject except in the vaguest

  terms. Summoned remain in this world until destroyed

  or dismissed.

  Summoner—An Active that can bring in creatures from another

  world to serve their bidding. It is unknown where these

  beings come from. The personal beliefs of the Summoner

  seem to affect what the Summoned looks like. Extremely

  powerful Summoners can bring in drastically strong

  creatures. The more forceful the creature, the more Power

  and attention it takes to keep it under control.

  T

  Teleporter (see Traveler)—A scientific term that has recently

  come into common usage.

  Torch—The single most common type of magical ability, Torches

  control fire. Passives are usually limited to very small

  flames, while a powerful Active can put out a flaming

  hydrogen dirigible. Unlike the Icebox who can’t be harmed

  by cold, Torches can still be burned just like any other

  human.

  Trap—(see Mouth) Usually used with a dual meaning, as in

  “That politician is a Trap.”

  Traveler—One of the only Actives that can be spotted by a

  physical trait. All known Travelers have grey eyes. They are

  one of the rarest types, but not by birth, but rather because

  so few of them live long enough to control their ability.

  Travelers are able to move instantly between two places.

  The stronger the Traveler, the further they can go, and the

  more they can carry.

  U

  Undead—A being created by a Lazarus. Physical death has

  occurred but the body remains animated. Consciousness

  and intelligence remains but so does the pain of whatever

  killed them. Undead possess no natural healing abilities and

  only continue to deteriorate. They cannot be magically

  Mended. Very few undead remain sane for any length of

  time and they tend to grow increasingly violent and erratic.
br />
  They do not truly die until their body is utterly destroyed.

  There is a special place in hell for anyone who would curse

  someone to being undead.

  W

  Weatherman—A Magical with the ability to influence the weather.

  Strong Actives can actually stop or start storms and change

  wind patterns, sometimes even up to hurricane force.

  Too harsh use of this skill can cause severe side effects,

  such as the Great Dust Bowl of 1927.

  Words (see Mouth)

  Z

  Zombies—(see Undead) The first known Lazarus originated in Haiti. It is believed that is where the term zombie originated from.

  Diagram of the Power

  Drawing by Jake Sullivan

  Table of Contents

  Prologue

  Chapter 1

  Chapter 2

  Chapter 3

  Chapter 4

  Chapter 5

  Chapter 6

  Chapter 7

  Chapter 8

  Chapter 9

  Chapter 10

  Chapter 11

  Chapter 12

  Chapter 13

  Chapter 14

  Chapter 15

  Chapter 16

  Chapter 17

  Chapter 18

  Chapter 19

  Chapter 20

  Chapter 21

  Chapter 22

  Chapter 23

  Chapter 24

  Chapter 25

  Chapter 26

  Chapter 27

  Epilogue

  Glossary of Magical Terms

 


 

  Larry Correia, Hard Magic: Book I of the Grimnoir Chronicles-ARC

 


 

 
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