Page 49 of Warhost of Vastmark


  pronounced: all-and

  root meaning: a’lind – pine glen

  ALTHAIN TOWER – spire built at the edge of the Bittern Desert, beginning of the Second Age, to house records of Paravian histories. Third Age, became repository for the archives of all five royal houses of men after rebellion, overseen by Sethvir, Warden of Althain and Fellowship Sorcerer.

  pronounced: al like ‘all’, thain to rhyme with ‘main’

  root meaning: alt – last; thein – tower, sanctuary

  original Paravian pronunciation: alt-thein (thein as in ‘the end’)

  AMROTH – kingdom on West Gate splinter world, Dascen Elur, ruled by s’Ilessid descendants of the prince exiled through the Worldsend Gate at the time of the rebellion, Third Age just after the Mistwraith’s conquest.

  pronounced: am-roth (rhymes with ‘sloth’)

  root meaning: am – state of being; roth – brother ‘brotherhood’

  ANGLEFEN – swampland located in Deshir, Rathain. Town of same name at the river mouth with port to Gulf of Stormwell. One of the six port towns that link sea trade routes with Etarra.

  pronounced: angle-fen

  root meaning not from the Paravian

  ARAETHURA – grass plains in southwest Rathain; principality of the same name in that location. Largely inhabited by Riathan Paravians in the Second Age. Third Age, used as pastureland by widely scattered nomadic shepherds.

  pronounced: ar-eye-thoo-rah

  root meaning: araeth – grass; era – place, land

  ARAITHE – plain to the north of the trade city of Etarra, principality of Fallowmere, Rathain. First Age, among the sites used by the Paravians to renew the mysteries and channel fifth lane energies. The standing stones erected are linked to the power focus at Ithamon and Meth Isle keep.

  pronounced: araithe, sounds like ‘a wraith’

  root meaning: araithe – to disperse, to send; refers to the properties of the standing stones with relationship to the fifth lane forces.

  ARITHON – son of Avar, Prince of Rathain, 1,504th Teir’sTfalenn after founder of the line, Torbrand in Third Age Year One. Also Master of Shadow, the Bane of Desh-thiere, and Halliron Masterbard’s successor.

  pronounced: ar-i-thon, almost rhymes with ‘marathon’

  root meaning: arithon – fate-forger; one who is visionary

  ASANDIR – Fellowship Sorcerer. Secondary name, Kingmaker, since his hand crowned every High King of Men to rule in the Age of Men (Third Age). After the Mist wraith’s conquest, he acted as field agent for the Fellowship’s doings across the continent. Also called Fiendquencher, for his reputation for quelling iyats; Stormbreaker, and Change-bringer for past actions when Men asked to settle upon Athera.

  pronounced: ah-san-deer

  root meaning: asan – heart; dir – stone ‘heartrock’

  ATAINIA – northeastern principality of Tysan.

  pronounced: ah-tay-nee-ah

  root meaning: itain – the third; ia suffix for ‘third domain’

  original Paravian, itainia

  ATCHAZ – city located in Alland, Shand. Famed for its silk.

  pronounced: at – chas

  root meaning: atchias – silk

  ATH CREATOR – prime vibration, force behind all life,

  pronounced: ath to rhyme with ‘math’

  root meaning: ath – prime, first (as opposed to an, one)

  ATHIR – Second Age ruin of a Paravian stronghold, located in Ithilt, Rathain. Site of a seventh lane power focus.

  pronounced: ath – ear

  root meaning: ath – prime; i’er – the line/edge

  ATHERA – name for the continent which holds the Five High Kingdoms; one of two major landmasses on the planet.

  pronounced: ath – air – ah

  root meaning: ath – prime force; era – place ‘Ath’s world’

  ATHLIEN PARAVIANS – Sunchildren. Small race of semi – mortals, pixielike, but possessed of great wisdom,’ keepers of the grand mystery,

  pronounced: ath – lee – en

  root meaning: ath – prime force; lien – to love ‘Ath – beloved’

  ATHLIERIA – equivalent of heaven/actually a dimension removed from physical life, inhabited by spirit after death.

  pronounced: ath – lee – air – ee – ah

  root meaning: ath – prime force; li’era – exalted place, or land in harmony; li – exalted in harmony

  ATWOOD – forest located in East Halla, Melhalla.

  pronounced: at – wood

  root meaning: ath – prime vibration/Ath’s wood

  AVAR s’FFALENN – Pirate King of Karthan, isle on splinter world Dascen Elur, through West Gate. Father of Arithon; also Teir’s’Ffalenn 1,503rd in descent from Torbrand, who founded the s’Ffalenn royal line in Third Age Year One.

  pronounced: ah – var, to rhyme with ‘far’

  root meaning: avar – past thought/memory

  AVENOR – Second Age ruin of a Paravian stronghold. Traditional seat of the s’Ilessid high kings. Restored to habitation in Third Age 5644. Located in Korias, Tysan.

  pronounced: ah – ven – or

  root meaning: avie – stag; norh – grove

  BECKBURN – market in the city of Jaelot, on the coast of the Bay of Eltair at the southern border of Rathain.

  pronounced: beck – burn

  root meaning not from the Paravian

  BITTERN DESERT – waste located in Atainia, Tysan, north of Althain Tower. Site of a First Age battle between the great drakes and the Seard – luin, permanently destroyed by dragonfire.

  pronounced: like bitter

  root meaning: to sear or char

  BLACK DRAKE – a brig often hired to run contraband, captained by a woman named Dhirken.

  BLACK ROSE PROPHECY – made by Dakar the Mad Prophet in Third Age 5637 at Althain Tower. Forecasts Davien the Betrayer’s repentance, and the reunity of the Fellowship of Seven as tied to Arithon s’Ffalenn’s voluntary resumption of Rathain’s crown rule.

  BRANSIAN s’BRYDION – Teir’s’Brydion, ruling Duke of Alestron.

  pronounced: bran – see – an

  root meaning: brand – temper; s’i’an – suffix denoting ‘of the one’/the one with temper

  BWIN EVOC s’LORNMEIN – founder of the line that became High Kings of Havish since Third Age Year One. The attribute he passed on by means of the Fellowship’s geas was temperance.

  pronounced: bwin to rhyme with ‘twin’, ee – vahk as in ‘evocative’, lorn as in English equivalent, mein rhymes with ‘main’

  root meaning: bwin – firm; evoc – choice

  CAILCALLOW – herb that grows in Athera’s marshes, used to ease fevers.

  pronounced: rhymes with ‘kale – tallow’

  root meaning: cail – leaf; calliew – balm

  CAIT – herdsman of a declining tribe of shepherds in Vastmark.

  pronounced: kate

  root meaning: to herd

  CAITH-AL-CAEN – vale where Riathan Paravians (unicorns) celebrated equinox and solstice to renew the athael, or life-destiny of the world. Also the place where the llitharis Paravians first Named the winter stars – or encompassed their vibrational essence into language. Corrupted by the end of the Third Age to Castlecain.

  pronounced: cay-ith-al-cay-en, musical lilt, emphasis on second and last syllables; rising note on first two, falling note on last two

  root meaning: caith – shadow; al – over; caen – vale ‘vale of shadow’

  CAITHDEIN – Paravian name for a high king’s first counsellor; also, the one who would stand as regent, or steward, in the absence of the crowned ruler,

  pronounced: kay-ith-day-in

  root meaning: caith – shadow; d’ein – behind the chair ‘shadow behind the throne’

  CAITHWOOD – forest located in Taerlin, southeast principality of Tysan.

  pronounced: kay-ith-wood

  root meaning: caith – shadow ‘shadowed wood’

  CAOLLE –
war captain of the clans of Deshir, Rathain. First raised, and then served under Lord Steiven, Earl of the North and caithdeia of Rathain. Currently in Jieret Red-beard’s service.

  pronounced: kay-all-e, with the ‘e’ nearly subliminal

  root meaning: caille – stubborn

  CARITHWYR – principality consisting primarily of a grasslands in Havish, once the province of the Riathan Paravians. A unicorn birthing ground. Currently used by man for grain and cattle; area name has become equated with fine hides.

  pronounced: car-ith-ear

  root meaning: ci’arithiren – forgers of the ultimate link with prime power. An old Paravian colloquialism for unicorn.

  CASTLE POINT – port city at the eastern terminus of the Great West Road, located in the principality of Atainia, Tysan.

  CAMRIS – north-central principality of Tysan. Original ruling seat was city of Erdane.

  pronounced: kam-ris, the ‘i’ as in ‘chris’

  root meaning: caim – cross; ris – way ‘crossroad’

  CHEIVALT – coastal city south of Ostermere in Car- ithwyr, Havish. Known for its elegance and refined lifestyle.

  pronounced: shay-vault

  root meaning: chiavalden – a rare yellow flower which grows by the seaside

  CILADIS THE LOST – Fellowship Sorcerer who left the continent in Third Age 5462 in search of the Paravian races after their disappearance after the rebellion,

  pronounced: kill-ah-dis

  root meaning: cael – leaf; adeis – whisper, compound; cael’adeis colloquialism for ‘gentleness that abides’

  CILDEIN OCEAN – body of water lying off Athera’s east coastline.

  pronounced: kill-dine

  root meaning: cailde – salty; an – one

  CILDORN – city famed for carpets and weaving, located in Deshir Rathain. Originally a Paravian holdfast, situated on a node of the third lane.

  pronounced: kill-dorn

  root meaning: cieal – thread; dorn – net ‘tapestry’

  CLAITHEN – an adept of of Ath’s Brotherhood in the hostel south of Merior.

  pronounced: clay-then

  root meaning: claithen – garden, earth/soil

  CORITH – island west of Havish coast, in Westland Sea. First site to see sunlight upon Desh-thiere’s defeat.

  pronounced: kor-ith

  root meaning: cori – ships, vessels; itha – five for the five harbours which the old city overlooked

  CRATER LAKE – small body of water with an island at its centre, located in Araethura, Rathain. Where the Fellowship Sorcerers made landfall on Athera.

  CRESCENT ISLE – large island located east of Minderl Bay in Ithilt, Rathain.

  DAEL-FARENN – Kingmaker, name for sword Alithiel; also, one of many Paravian names for the Fellowship Sorcerer, Asandir.

  pronounced: day-el-far-an

  root meaning: dael – king; feron – maker

  DAELION FATEMASTER – ‘entity’ formed by set of mortal beliefs, which determine the fate of the spirit after death. If Ath is the prime vibration, or life force, Daelion is what governs the manifestation of free will.

  pronounced: day-el-ee-on

  root meaning: dael – king, or lord; i’on – of fate

  DAELION’S WHEEL – cycle of life and the crossing point which is the transition into death.

  pronounced: day-el-ee-on

  root meaning: dael – king or lord; i’on – of fate

  DAENFAL – city located on the northern lake shore that bounds the southern edge of Daon Ramon Barrens in Rathain.

  pronounced: dye-en-fall

  root meaning: daen – clay; fal – red

  DAGRIEN COURT – market in the city of Jaelot, on the coast at the southern border of Rathain.

  pronounced: dag-ree-en

  root meaning: dagrien – variety

  DAKAR THE MAD PROPHET – apprentice to Fellowship Sorcerer, Asandir, during the Third Age following the Conquest of the Mistwraith. Given to spurious prophecies, it was Dakar who forecast the fall of the Kings of Havish in time for the Fellowship to save the heir. He made the Prophecy of West Gate, which forecast the Mistwraith’s bane, and also, the Black Rose Prophecy, which called for reunification of the Fellowship. At this time, assigned to defence of Arithon, Prince of Rathain.

  pronounced: dah-kar

  root meaning: dakiar – clumsy

  DALWYN – a clanswoman of Vastmark; aunt to Jilieth and Ghedair; friend of Arithon’s.

  pronounced: doll-win

  root meaning: dirlnwyn – a specific aspect of misfortune; to be childless

  DANIA – wife of Rathain’s Regent, Steiven s’Valerient. Died by the hand of Pesquil’s headhunters in the battle of Strakewood. Jieret Red-beard’s mother.

  pronounced: dan-ee-ah

  root meaning: deinia – sparrow

  DAON RAMON BARRENS – central principality of Rathain. Site where Riathan Paravians (unicorns) bred and raised their young. Barrens was not appended to the name until the years following the Mistwraith’s conquest, when the River Severnir was diverted at the source by a task force under Etarran jurisdiction.

  pronounced: day-on-rah-mon

  root meaning: daon – gold; ramon – hills/downs

  DASCEN ELUR – splinter world off West Gate; primarily ocean with isolated archipelagoes. Includes kingdoms of Rauven, Amroth, and Karthan. Where three exiled high kings’ heirs took refuge in the years following the great uprising. Birthplace of Lysaer and Arithon.

  pronounced: das-en el-ur

  root meaning: dascen – ocean; e’lier – small land

  DAVIEN THE BETRAYER – Fellowship Sorcerer responsible for provoking the great uprising that resulted in the fall of the high kings after Desh-thiere’s conquest. Rendered discorporate by the Fellowship’s judgment in Third Age 5129. Exiled since, by personal choice. Davien’s works included the Five Centuries Fountain near Mearth on the splinter world of the Red Desert, through West Gate; the shaft at Rockfell Pit, used by the Sorcerers to imprison harmful entities; the Stair on Rockfell Peak; and also, Kewar Tunnel in the Mathorn Mountains.

  pronounced: dah-vee-en

  root meaning: dahvi – fool, mistake; an – one ‘mistaken one’

  DEARTHA – wife of Halliron, Masterbard of Athera; resident in Innish.

  pronounced: dee-ar-the

  root meaning: deorethan – sour-tempered

  DESHANS – barbarian clans who inhabit Strakewood Forest, principality of Deshir, Rathian.

  pronounced: desh-ans

  root meaning: deshir – misty

  DESH-THIERE – Mistwraith that invaded Athera from the splinter worlds through South Gate in Third Age 4993. Access cut off by Fellowship Sorcerer, Traithe. Battled and contained in West Shand for twenty-five years, until the rebellion splintered the peace, and the high kings were forced to withdraw from the defence lines to attend their disrupted kingdoms.

  pronounced: desh-thee-air-e (last ‘e’ mostly subliminal)

  root meaning: desh – mist; thiere – ghost or wraith

  DESHIR – northwestern principality of Rathain.

  pronounced: desh-eer

  root meaning: deshir – misty

  DHARKARON AVENGER – called Ath’s Avenging Angel in legend. Drives a chariot drawn by five horses to convey the guilty to Sithaer. Dharkaron as defined by the adepts of Ath’s Brotherhood is that dark thread mortal men weave with Ath, the prime vibration, that creates self-punishment, or the root of guilt.

  pronounced dark-air-on

  root meaning: dhar – evil; khiaron – one who stands in judgment

  DHIRKEN – lady captain of the contraband runner, Black Drake. Reputed to have taken over the brig’s command by right of arms following her father’s death at sea.

  pronounced: dur-kin

  root meaning: dierk – tough; an – one

  DIEGAN – once Lord Commander of Etarra’s garrison; given over by his governor to serve as Lysaer s’Ilessid’s Lord Commander at Avenor. Titular co
mmander of the warhost sent against the Deshans to defeat the Master of Shadow at Tal Quorin; high commander of the warhost mustered at Werpoint. Also brother of Lady Talith.

  pronounced: dee-gan

  root meaning: diegan – trinket a dandy might wear,’ ornament

  DIER KENTON VALE – a valley located in the principality of Vastmark, Shand.

  pronounced: deer ken-ton

  root meaning: dien’kendion – a jewel with a severe flaw that may result in shearing or cracking.

  DRUAITHE – Vastmark shepherds’ dialect. An epithet applied to emphasize stupidity.

  pronounced: drew-ate-the

  root meaning: Vastmark dialect for idiot

  DURN – city located in Orvandir, Shand.

  pronounced: dern

  root meaning: diern – plain/flat

  DYSHENT – city on the coast of Instrell Bay in Tysan, renowned for timber.

  pronounced: die-shent

  root meaning: dyshient – cedar

  EARLE – Second Age ruin, once a Paravian stronghold, located on the southern tip of the peninsula in West Shand. Site of the defences that contained the Mist-wraith’s invasion prior to the uprising incited by Davien the Betrayer.

  pronounced: earl

  root meaning: erli – long light

  EAST BRANSING – city located on the shore of Instrell Bay at the south border of Tysan.

  pronounced: east bran-sing

  root meaning: brienseng – at the base, at the bottom

  EAST HALLA – principality located in the Kingdom of Melhalla

  pronounced: hall-ah

  root meaning: hal’lia – white light

  EASTWALL – city located in the Skyshiel Mountains, Rathain.

  EAST WARD – city in Fallowmere, Rathain, renowned as a port that served the trade route to Etarra from the Cildein Ocean.

  pronounced: ward

  no Paravian root meaning as this city was man’s creation

  ELAIRA – initiate enchantress of the Koriathain. Originally a street child, taken on in Morvain for Koriani rearing.

  pronounced: ee-layer-ah

  root meaning: e’— prefix, diminutive for small; laere – grace

  ELDIR s’LORNMEIN – King of Havish and last surviving scion of s’Lornmein royal line. Raised as a wool-dyer until the Fellowship Sorcerers crowned him at Ostermere in Third Age 5643, following the defeat of the Mistwraith.