pronounced: all-and
root meaning: a’lind – pine glen
ALTHAIN TOWER – spire built at the edge of the Bittern Desert, beginning of the Second Age, to house records of Paravian histories. Third Age, became repository for the archives of all five royal houses of men after rebellion, overseen by Sethvir, Warden of Althain and Fellowship Sorcerer.
pronounced: al like ‘all’, thain to rhyme with ‘main’
root meaning: alt – last; thein – tower, sanctuary
original Paravian pronunciation: alt-thein (thein as in ‘the end’)
AMROTH – kingdom on West Gate splinter world, Dascen Elur, ruled by s’Ilessid descendants of the prince exiled through the Worldsend Gate at the time of the rebellion, Third Age just after the Mistwraith’s conquest.
pronounced: am-roth (rhymes with ‘sloth’)
root meaning: am – state of being; roth – brother ‘brotherhood’
ANGLEFEN – swampland located in Deshir, Rathain. Town of same name at the river mouth with port to Gulf of Stormwell. One of the six port towns that link sea trade routes with Etarra.
pronounced: angle-fen
root meaning not from the Paravian
ARAETHURA – grass plains in southwest Rathain; principality of the same name in that location. Largely inhabited by Riathan Paravians in the Second Age. Third Age, used as pastureland by widely scattered nomadic shepherds.
pronounced: ar-eye-thoo-rah
root meaning: araeth – grass; era – place, land
ARAITHE – plain to the north of the trade city of Etarra, principality of Fallowmere, Rathain. First Age, among the sites used by the Paravians to renew the mysteries and channel fifth lane energies. The standing stones erected are linked to the power focus at Ithamon and Meth Isle keep.
pronounced: araithe, sounds like ‘a wraith’
root meaning: araithe – to disperse, to send; refers to the properties of the standing stones with relationship to the fifth lane forces.
ARITHON – son of Avar, Prince of Rathain, 1,504th Teir’sTfalenn after founder of the line, Torbrand in Third Age Year One. Also Master of Shadow, the Bane of Desh-thiere, and Halliron Masterbard’s successor.
pronounced: ar-i-thon, almost rhymes with ‘marathon’
root meaning: arithon – fate-forger; one who is visionary
ASANDIR – Fellowship Sorcerer. Secondary name, Kingmaker, since his hand crowned every High King of Men to rule in the Age of Men (Third Age). After the Mist wraith’s conquest, he acted as field agent for the Fellowship’s doings across the continent. Also called Fiendquencher, for his reputation for quelling iyats; Stormbreaker, and Change-bringer for past actions when Men asked to settle upon Athera.
pronounced: ah-san-deer
root meaning: asan – heart; dir – stone ‘heartrock’
ATAINIA – northeastern principality of Tysan.
pronounced: ah-tay-nee-ah
root meaning: itain – the third; ia suffix for ‘third domain’
original Paravian, itainia
ATCHAZ – city located in Alland, Shand. Famed for its silk.
pronounced: at – chas
root meaning: atchias – silk
ATH CREATOR – prime vibration, force behind all life,
pronounced: ath to rhyme with ‘math’
root meaning: ath – prime, first (as opposed to an, one)
ATHIR – Second Age ruin of a Paravian stronghold, located in Ithilt, Rathain. Site of a seventh lane power focus.
pronounced: ath – ear
root meaning: ath – prime; i’er – the line/edge
ATHERA – name for the continent which holds the Five High Kingdoms; one of two major landmasses on the planet.
pronounced: ath – air – ah
root meaning: ath – prime force; era – place ‘Ath’s world’
ATHLIEN PARAVIANS – Sunchildren. Small race of semi – mortals, pixielike, but possessed of great wisdom,’ keepers of the grand mystery,
pronounced: ath – lee – en
root meaning: ath – prime force; lien – to love ‘Ath – beloved’
ATHLIERIA – equivalent of heaven/actually a dimension removed from physical life, inhabited by spirit after death.
pronounced: ath – lee – air – ee – ah
root meaning: ath – prime force; li’era – exalted place, or land in harmony; li – exalted in harmony
ATWOOD – forest located in East Halla, Melhalla.
pronounced: at – wood
root meaning: ath – prime vibration/Ath’s wood
AVAR s’FFALENN – Pirate King of Karthan, isle on splinter world Dascen Elur, through West Gate. Father of Arithon; also Teir’s’Ffalenn 1,503rd in descent from Torbrand, who founded the s’Ffalenn royal line in Third Age Year One.
pronounced: ah – var, to rhyme with ‘far’
root meaning: avar – past thought/memory
AVENOR – Second Age ruin of a Paravian stronghold. Traditional seat of the s’Ilessid high kings. Restored to habitation in Third Age 5644. Located in Korias, Tysan.
pronounced: ah – ven – or
root meaning: avie – stag; norh – grove
BECKBURN – market in the city of Jaelot, on the coast of the Bay of Eltair at the southern border of Rathain.
pronounced: beck – burn
root meaning not from the Paravian
BITTERN DESERT – waste located in Atainia, Tysan, north of Althain Tower. Site of a First Age battle between the great drakes and the Seard – luin, permanently destroyed by dragonfire.
pronounced: like bitter
root meaning: to sear or char
BLACK DRAKE – a brig often hired to run contraband, captained by a woman named Dhirken.
BLACK ROSE PROPHECY – made by Dakar the Mad Prophet in Third Age 5637 at Althain Tower. Forecasts Davien the Betrayer’s repentance, and the reunity of the Fellowship of Seven as tied to Arithon s’Ffalenn’s voluntary resumption of Rathain’s crown rule.
BRANSIAN s’BRYDION – Teir’s’Brydion, ruling Duke of Alestron.
pronounced: bran – see – an
root meaning: brand – temper; s’i’an – suffix denoting ‘of the one’/the one with temper
BWIN EVOC s’LORNMEIN – founder of the line that became High Kings of Havish since Third Age Year One. The attribute he passed on by means of the Fellowship’s geas was temperance.
pronounced: bwin to rhyme with ‘twin’, ee – vahk as in ‘evocative’, lorn as in English equivalent, mein rhymes with ‘main’
root meaning: bwin – firm; evoc – choice
CAILCALLOW – herb that grows in Athera’s marshes, used to ease fevers.
pronounced: rhymes with ‘kale – tallow’
root meaning: cail – leaf; calliew – balm
CAIT – herdsman of a declining tribe of shepherds in Vastmark.
pronounced: kate
root meaning: to herd
CAITH-AL-CAEN – vale where Riathan Paravians (unicorns) celebrated equinox and solstice to renew the athael, or life-destiny of the world. Also the place where the llitharis Paravians first Named the winter stars – or encompassed their vibrational essence into language. Corrupted by the end of the Third Age to Castlecain.
pronounced: cay-ith-al-cay-en, musical lilt, emphasis on second and last syllables; rising note on first two, falling note on last two
root meaning: caith – shadow; al – over; caen – vale ‘vale of shadow’
CAITHDEIN – Paravian name for a high king’s first counsellor; also, the one who would stand as regent, or steward, in the absence of the crowned ruler,
pronounced: kay-ith-day-in
root meaning: caith – shadow; d’ein – behind the chair ‘shadow behind the throne’
CAITHWOOD – forest located in Taerlin, southeast principality of Tysan.
pronounced: kay-ith-wood
root meaning: caith – shadow ‘shadowed wood’
CAOLLE –
war captain of the clans of Deshir, Rathain. First raised, and then served under Lord Steiven, Earl of the North and caithdeia of Rathain. Currently in Jieret Red-beard’s service.
pronounced: kay-all-e, with the ‘e’ nearly subliminal
root meaning: caille – stubborn
CARITHWYR – principality consisting primarily of a grasslands in Havish, once the province of the Riathan Paravians. A unicorn birthing ground. Currently used by man for grain and cattle; area name has become equated with fine hides.
pronounced: car-ith-ear
root meaning: ci’arithiren – forgers of the ultimate link with prime power. An old Paravian colloquialism for unicorn.
CASTLE POINT – port city at the eastern terminus of the Great West Road, located in the principality of Atainia, Tysan.
CAMRIS – north-central principality of Tysan. Original ruling seat was city of Erdane.
pronounced: kam-ris, the ‘i’ as in ‘chris’
root meaning: caim – cross; ris – way ‘crossroad’
CHEIVALT – coastal city south of Ostermere in Car- ithwyr, Havish. Known for its elegance and refined lifestyle.
pronounced: shay-vault
root meaning: chiavalden – a rare yellow flower which grows by the seaside
CILADIS THE LOST – Fellowship Sorcerer who left the continent in Third Age 5462 in search of the Paravian races after their disappearance after the rebellion,
pronounced: kill-ah-dis
root meaning: cael – leaf; adeis – whisper, compound; cael’adeis colloquialism for ‘gentleness that abides’
CILDEIN OCEAN – body of water lying off Athera’s east coastline.
pronounced: kill-dine
root meaning: cailde – salty; an – one
CILDORN – city famed for carpets and weaving, located in Deshir Rathain. Originally a Paravian holdfast, situated on a node of the third lane.
pronounced: kill-dorn
root meaning: cieal – thread; dorn – net ‘tapestry’
CLAITHEN – an adept of of Ath’s Brotherhood in the hostel south of Merior.
pronounced: clay-then
root meaning: claithen – garden, earth/soil
CORITH – island west of Havish coast, in Westland Sea. First site to see sunlight upon Desh-thiere’s defeat.
pronounced: kor-ith
root meaning: cori – ships, vessels; itha – five for the five harbours which the old city overlooked
CRATER LAKE – small body of water with an island at its centre, located in Araethura, Rathain. Where the Fellowship Sorcerers made landfall on Athera.
CRESCENT ISLE – large island located east of Minderl Bay in Ithilt, Rathain.
DAEL-FARENN – Kingmaker, name for sword Alithiel; also, one of many Paravian names for the Fellowship Sorcerer, Asandir.
pronounced: day-el-far-an
root meaning: dael – king; feron – maker
DAELION FATEMASTER – ‘entity’ formed by set of mortal beliefs, which determine the fate of the spirit after death. If Ath is the prime vibration, or life force, Daelion is what governs the manifestation of free will.
pronounced: day-el-ee-on
root meaning: dael – king, or lord; i’on – of fate
DAELION’S WHEEL – cycle of life and the crossing point which is the transition into death.
pronounced: day-el-ee-on
root meaning: dael – king or lord; i’on – of fate
DAENFAL – city located on the northern lake shore that bounds the southern edge of Daon Ramon Barrens in Rathain.
pronounced: dye-en-fall
root meaning: daen – clay; fal – red
DAGRIEN COURT – market in the city of Jaelot, on the coast at the southern border of Rathain.
pronounced: dag-ree-en
root meaning: dagrien – variety
DAKAR THE MAD PROPHET – apprentice to Fellowship Sorcerer, Asandir, during the Third Age following the Conquest of the Mistwraith. Given to spurious prophecies, it was Dakar who forecast the fall of the Kings of Havish in time for the Fellowship to save the heir. He made the Prophecy of West Gate, which forecast the Mistwraith’s bane, and also, the Black Rose Prophecy, which called for reunification of the Fellowship. At this time, assigned to defence of Arithon, Prince of Rathain.
pronounced: dah-kar
root meaning: dakiar – clumsy
DALWYN – a clanswoman of Vastmark; aunt to Jilieth and Ghedair; friend of Arithon’s.
pronounced: doll-win
root meaning: dirlnwyn – a specific aspect of misfortune; to be childless
DANIA – wife of Rathain’s Regent, Steiven s’Valerient. Died by the hand of Pesquil’s headhunters in the battle of Strakewood. Jieret Red-beard’s mother.
pronounced: dan-ee-ah
root meaning: deinia – sparrow
DAON RAMON BARRENS – central principality of Rathain. Site where Riathan Paravians (unicorns) bred and raised their young. Barrens was not appended to the name until the years following the Mistwraith’s conquest, when the River Severnir was diverted at the source by a task force under Etarran jurisdiction.
pronounced: day-on-rah-mon
root meaning: daon – gold; ramon – hills/downs
DASCEN ELUR – splinter world off West Gate; primarily ocean with isolated archipelagoes. Includes kingdoms of Rauven, Amroth, and Karthan. Where three exiled high kings’ heirs took refuge in the years following the great uprising. Birthplace of Lysaer and Arithon.
pronounced: das-en el-ur
root meaning: dascen – ocean; e’lier – small land
DAVIEN THE BETRAYER – Fellowship Sorcerer responsible for provoking the great uprising that resulted in the fall of the high kings after Desh-thiere’s conquest. Rendered discorporate by the Fellowship’s judgment in Third Age 5129. Exiled since, by personal choice. Davien’s works included the Five Centuries Fountain near Mearth on the splinter world of the Red Desert, through West Gate; the shaft at Rockfell Pit, used by the Sorcerers to imprison harmful entities; the Stair on Rockfell Peak; and also, Kewar Tunnel in the Mathorn Mountains.
pronounced: dah-vee-en
root meaning: dahvi – fool, mistake; an – one ‘mistaken one’
DEARTHA – wife of Halliron, Masterbard of Athera; resident in Innish.
pronounced: dee-ar-the
root meaning: deorethan – sour-tempered
DESHANS – barbarian clans who inhabit Strakewood Forest, principality of Deshir, Rathian.
pronounced: desh-ans
root meaning: deshir – misty
DESH-THIERE – Mistwraith that invaded Athera from the splinter worlds through South Gate in Third Age 4993. Access cut off by Fellowship Sorcerer, Traithe. Battled and contained in West Shand for twenty-five years, until the rebellion splintered the peace, and the high kings were forced to withdraw from the defence lines to attend their disrupted kingdoms.
pronounced: desh-thee-air-e (last ‘e’ mostly subliminal)
root meaning: desh – mist; thiere – ghost or wraith
DESHIR – northwestern principality of Rathain.
pronounced: desh-eer
root meaning: deshir – misty
DHARKARON AVENGER – called Ath’s Avenging Angel in legend. Drives a chariot drawn by five horses to convey the guilty to Sithaer. Dharkaron as defined by the adepts of Ath’s Brotherhood is that dark thread mortal men weave with Ath, the prime vibration, that creates self-punishment, or the root of guilt.
pronounced dark-air-on
root meaning: dhar – evil; khiaron – one who stands in judgment
DHIRKEN – lady captain of the contraband runner, Black Drake. Reputed to have taken over the brig’s command by right of arms following her father’s death at sea.
pronounced: dur-kin
root meaning: dierk – tough; an – one
DIEGAN – once Lord Commander of Etarra’s garrison; given over by his governor to serve as Lysaer s’Ilessid’s Lord Commander at Avenor. Titular co
mmander of the warhost sent against the Deshans to defeat the Master of Shadow at Tal Quorin; high commander of the warhost mustered at Werpoint. Also brother of Lady Talith.
pronounced: dee-gan
root meaning: diegan – trinket a dandy might wear,’ ornament
DIER KENTON VALE – a valley located in the principality of Vastmark, Shand.
pronounced: deer ken-ton
root meaning: dien’kendion – a jewel with a severe flaw that may result in shearing or cracking.
DRUAITHE – Vastmark shepherds’ dialect. An epithet applied to emphasize stupidity.
pronounced: drew-ate-the
root meaning: Vastmark dialect for idiot
DURN – city located in Orvandir, Shand.
pronounced: dern
root meaning: diern – plain/flat
DYSHENT – city on the coast of Instrell Bay in Tysan, renowned for timber.
pronounced: die-shent
root meaning: dyshient – cedar
EARLE – Second Age ruin, once a Paravian stronghold, located on the southern tip of the peninsula in West Shand. Site of the defences that contained the Mist-wraith’s invasion prior to the uprising incited by Davien the Betrayer.
pronounced: earl
root meaning: erli – long light
EAST BRANSING – city located on the shore of Instrell Bay at the south border of Tysan.
pronounced: east bran-sing
root meaning: brienseng – at the base, at the bottom
EAST HALLA – principality located in the Kingdom of Melhalla
pronounced: hall-ah
root meaning: hal’lia – white light
EASTWALL – city located in the Skyshiel Mountains, Rathain.
EAST WARD – city in Fallowmere, Rathain, renowned as a port that served the trade route to Etarra from the Cildein Ocean.
pronounced: ward
no Paravian root meaning as this city was man’s creation
ELAIRA – initiate enchantress of the Koriathain. Originally a street child, taken on in Morvain for Koriani rearing.
pronounced: ee-layer-ah
root meaning: e’— prefix, diminutive for small; laere – grace
ELDIR s’LORNMEIN – King of Havish and last surviving scion of s’Lornmein royal line. Raised as a wool-dyer until the Fellowship Sorcerers crowned him at Ostermere in Third Age 5643, following the defeat of the Mistwraith.