root meaning: lyr – song, anthe – box
LYSAER s’ILESSID – prince of Tysan, 1,497th in succession after Halduin, founder of the line in Third Age Year One. Gifted at birth with control of Light, and Bane of Desh-Thiere.
pronounced: lie-say-er
root meaning: lia – blond, yellow, or light; saer —circle
MACHIEL – steward and caithdein of the realm of Havish. In service under King Eldir.
pronounced: mak-ee-el
root meaning: mierkiel – post, pillar
MAENALLE s’GANNLEY – steward and caithdein of Tysan.
pronounced: may-nahl-e (last ‘e’ is near subliminal)
root meaning: maeni – to fall, disrupt; alli – to save or preserve/colloquial translation: ‘to patch together’
MAENOL – heir, after Maenalle s’Gannley, steward and caithdein of Tysan.
pronounced: may-nail
root meaning: maeni’alli – ‘to patch together’
MAIEN – nickname for Maenalle’s grandson, Maenol.
pronounced: my-en
root meaning: maien – mouse
MAGYRE – scholar who discovered the secret of black powder. In accordance with the Fellowship Sorcerers’ compact, he was forced to give up his studies, but a copy of his papers survived.
pronounced: mag-wire
root meaning: magiare – a chaotic force
MAINMERE – town at the head of the Valenford River, located in the principality of Taerlin, Tysan. Built by townsmen on a site originally kept clear to free the second lane focus in the ruins farther south.
pronounced: main-meer-e (’e’ is subliminal)
root meaning: maeni – to fall, interrupt; miere —reflection, colloquial translation: ‘disrupt continuity’
MARAK – splinter world, cut off beyond South Gate, left lifeless upon creation of the Mistwraith. The original inhabitants were men exiled by the Fellowship from Athera for beliefs or practices that were incompatible with the compact sworn between the Sorcerers and the Paravian races, which permitted human settlement upon the continent.
pronounced: maer-ack
root meaning: m’era’ki – a place held separate
MARL – Earl of Fallowmere and clan chieftain at the time of the battle of Strakewood Forest.
pronounced: marl
root meaning: marle – quartz rock
MATHORN MOUNTAINS – range that bisects the Kingdom of Rathain east to west.
pronounced: math-orn
root meaning: mathien – massive
MATHORN ROAD – way passing to the south of the Mathorn Mountains, leading to the trade city of Etarra from the west.
pronounced: math-orn
root meaning: mathien – massive
MEARN s’BRYDION – youngest brother of Duke Bran-sian of Alestron.
pronounced: may-arn
root meaning: mierne – to flit
MEARTH – city through the West Gate in the Red Desert. Inhabitants all fell victim to the Shadows of Mearth, which were created by the Fellowship Sorcerer Davien to protect the Five Centuries Fountain. The Shadows are a light-fuelled geas that bind the mind to memory of an individual’s most painful experience.
pronounced: me-arth
root meaning: mearth – empty
MEDLIR – name carried by Arithon s’Ffalenn while he travelled incognito as Halliron’s apprentice.
pronounced: med-leer
root meaning: midlyr – phrase of melody
MELHALLA – High Kingdom of Athera, once ruled by the line of s’Ellestrion. The last prince died in the crossing of the Red Desert.
pronounced: mel-hall-ah
root meaning: maelhallia – grand meadows/plain —also word for an open space of any sort
MELOR RIVER – located in the principality of Korias, Tysan. Its mouth forms the harbour for the port town of West End.
pronounced: mel-or
root meaning: maeliur – fish
MERIOR BY THE SEA – small seaside fishing village on the Scimlade peninsula in Alland, Shand. Site of Ari-thon’s shipyard.
pronounced: mare-ee-or
root meaning: merioren – cottages
METH ISLE KEEP – old Paravian fortress located on the isle in Methlas Lake in southern Melhalla. Kept by Ver-rain, Guardian of Mirthlvain. Contains a fifth lane power focus and dungeons where methuri, or hate-wraiths, were held temporarily captive before transfer to Rockfell Pit.
pronounced: meth isle
root meaning: meth – hate
METHLAS LAKE – large body of fresh water located in the principality of Radmoor, Melhalla.
pronounced: meth-las
root meaning: meth’ilass’an – the drowned, or sunken ones
METH-SNAKES – crossbred genetic mutations left over from a First Age drake-spawned creature called a methuri (hate-wraith). Related to iyats, these creatures possessed live hosts, which they infested and induced to produce mutated offspring to create weakened lines of stock to widen their choice of potential host animals.
pronounced: meth to rhyme with ‘death’
root meaning: meth – hate
METHURI – drake-spawned and iyat-related parasite that infested live host animals. By the Third Age, they are extinct, but their mutated host stock continues to breed in Mirthlvain Swamp.
pronounced: meth-yoor-ee
root meaning: meth – hate; thiere – wraith, or spirit
MIN PIERENS – archipelago to the west of the Kingdom of West Shand, in the Westland Sea.
pronounced: min (rhymes with ‘pin‘) pierre-ins
root meaning: min – purple; pierens – shoreline
MINDERL BAY – body of water behind Crescent Isle off the east coast of Rathain.
pronounced: mind-earl
root meaning: minderl – anvil
MIRALT – port city in northern Camris, Tysan.
pronounced: meer-alt
root meaning: m’ier – shore; alt – last
MIRTHLVAIN SWAMP – boglands filled with dangerous crossbreeds, located south of the Tiriac Mountains in principality of Midhalla, Melhalla. Never left unwatched. Since conquest of the Mistwraith, the appointed Guardian was the spellbinder, Verrain.
pronoimced: mirth-el-vain
root meaning: myrthl – noxious; vain – bog/mud
MORFETT – Lord Governor Supreme of Etarra at the time the Fellowship sought to restore Rathain’s monarchy following the captivity of the Mistwraith, and during the muster for the warhost against Arithon.
pronoimced: more-fet
root meaning not from the Paravian
MORNOS – city on the west shore of Lithmere, Havish.
pronounced: more-nose
root meaning: moarnosh – a coffer, specifically where a greedy person would hoard valuables
MORRIEL – Prime Enchantress of the Koriathain since the Third Age 4212.
pronounced: more-real
root meaning: moar – greed; riel – silver
MORVAIN – city located in the principality of Arae-thura, Rathain, on the coast of Instrell Bay. Elaira’s birthplace.
pronounced: more-vain
root meaning: morvain – swindlers’ market
NANDIR – Vastmark tribal dialect word for a barren woman who is considered unlucky. To become involved with a nandir woman is to curse one’s sons to ill fortune. These women wear bells on their braids. Since life among the tribes is unpleasant for them, they often end up as prostitutes in coastal cities. In the southcoast trade towns, specifically Ithish and Innish, belled women are generally considered available; hence the custom of bawds wearing bells to attract customers,
pronounced: nan-deer
root meaning: from Vastmark dialect ancient term for ‘without’
NARMS – city on the coast of Instrell Bay, built as a craft centre by Men in the early Third Age. Best known for dyeworks.
pronounced: narms to rhyme with ‘charms’
root meaning: narms – colour
NORTHSTOR – city located at the northern tip of the East Halla peninsula in Melhalla.
pronounced: north-store
root meaning: stor – summit, or apex of a triangle
NORTHSTRAIT – narrows between the mainland spur of northern Tysan, and the Trow Islands.
ORLAN – pass through the Thaldein Mountains, also location of the Camris clans’ west outpost, in Camris, Tysan. Known for barbarian raids.
pronounced: or-lan
root meaning: irlan – ledge
ORVANDIR – principality located in northeastern Shand.
pronounced: or-van-deer
root meaning: orvein – crumbled; dir – stone
OSTERMERE – harbour and trade city, once smugglers’ haven, located in Carythwyr, Havish; current seat of Eldir, King of Havish.
pronounced: os-tur-mere
root meaning: ostier – brick; miere – reflection
PARAVIAN – name for the three old races that inhabited Athera before Men. Including the centaurs, the Sun-children and the unicorns, these races never die unless mishap befalls them; they are the world’s channel, or direct connection to Ath Creator,
pronounced: par-ai-vee-ans
root meaning: para – great; i‘on – fate or ‘great mystery’
PARRIEN s’BRYDION – second youngest brother of Duke Bransian of Alestron; older brother of Mearn, younger brother of Keldmar.
pronounced: par-ee-en
root meaning: para – great; ient – dart
PASYVIER – meadows in Korias, Tysan, where clan-blood drifters raise horses.
pronounced: pass-ee-vee-er
root meaning: pas’e’vier – hidden little vale
PERDITH – city located on the east shore in East Halla, Melhalla; known for its armourers.
pronounced: per-dith
root meaning: pirdith – anvil
PERLORN – city in Fallowmere, Rathain on the trade road midway between Etarra and Werpoint.
pronounced: pur-lorn
root meaning: perlorn – midpoint
PESQUIL – mayor of the Northern League of Headhun-ters, at the time of the battle of Strakewood Forest. His strategies cause the Deshir clans the most punishing losses.
pronounced: pes-quil like ‘pest-quill’
root meaning: not from the Paravian
PRANDEY – Shandian term for gelded pleasure boy.
pronounced: pran-dee
root meaning not from the Paravian
QUAID – trade city in Carithwyr, Havish; inland along the trade road from Los Mar to Redburn. Famous for fired clay and brick.
pronounced: quaid to rhyme with ‘staid’
root meaning: cruaid – a specific form of clay used for brickmaking
RADMOORE DOWNS – meadowlands in Midhalla, Melhalla.
pronounced: rad-more
root meaning: riad – thread; mour – carpet, rug
RATHAIN – High Kingdom of Athera ruled by descendants of Torbrand s’Ffalenn since Third Age Year One. Sigil: black-and-silver leopard on green field.
pronounced: rath-ayn
root meaning: roth – brother; thein – tower, sanctuary
RAUVEN TOWER – home of the s’Ahelas mages who brought up Arithon s’Ffalenn and trained him to the ways of power. Located on the splinter world, Dascen Elur, through West Gate.
pronounced: raw-ven
root meaning: rauven – invocation
REDBURN – city located in a deep inlet in the northern shore of Rockbay Harbour in Havistock, Havish.
pronounced: red-burn
root meaning not from Paravian
RENWORT – plant native to Athera. A poisonous mash can be brewed from the berries.
pronounced: ren-wart
root meaning: renwarin – poison
RIATHAN PARAVIANS – unicorns, the purest and most direct connection to Ath Creator; the prime vibration channels directly through the horn.
pronounced: ree-ah-than
root meaning: ria – to touch; ath – prime life force; ri’athon – one who touches divinity
ROCKFELL PIT – deep shaft cut into Rockfell Peak, used to imprison harmful entities throughout all three ages. Located in the principality of West Halla, Melhalla; became the warded prison for Desh-thiere.
pronounced: rock-fell
root meaning not from the Paravian
ROCKFELL VALE – valley below Rockfell Peak, located in principality of West Halla, Melhalla.
pronounced: rockfell vale
root meaning not from the Paravian
s’AHELAS – family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Shand. Gifted geas: farsight.
pronounced: s’ah-hell-as
root meaning: ahelas – mage-gifted
SANPASHIR – desert waste on the south coast of Shand.
pronounced: sahn-pash-eer
root meaning: san – black or dark; pash’era – place of grit or gravel
SAVRID – merchant brig chartered to transport armed men from Minderl Bay to Merior.
pronounced: sahv-rid
root meaning: savrid – thrifty
s’BRYDION – ruling line of the dukes of Alestron. The only old blood clansmen to maintain rule of their city through the uprising that defeated the rule of the high kings.
pronounced: s’bride-ee-on
root meaning: baridien – tenacity
SCIMLADE TIP – peninsula at the southeast corner of Alland, Shand.
pronounced: skim-laid
root meaning: scimlait – curved knife or scythe
SEARDLUIN – drake-spawned, vicious, intelligent catlike predators that roved in packs whose hierarchy was arranged for ruthless and efficient slaughter of other liv ing things. By the middle of the Second Age, they had been battled to extinction.
pronounced: seerd-lwin
root meaning: seard – bearded; luin – feline
SECOND AGE – Marked by the arrival of the Fellowship of Seven at Crater Lake, their called purpose to fight the drake spawn.
SELKWOOD – forest located in Alland, Shand.
pronounced: sellk-wood
root meaning: selk – pattern
SETHVIR – Sorcerer of the Fellowship of Seven, served as Warden of Althain since the disappearance of the Para-vians in the Third Age after the Mistwraith’s conquest.
pronounced: seth-veer
root meaning: seth – fact; vaer – keep
SEVERNIR – river that once ran across the central part of Daon Ramon Barrens, Rathain. Diverted at the source after the Mistwraith’s conquest, to run east into the Bay of Eltair.
pronounced: se-ver-neer
root meaning: sevaer – to travel; nir – south
s’FFALENN – family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Rathain. Gifted geas: compassion/empathy.
pronounced: fal-en
root meaning: ffael – dark; an – one
s’GANNLEY – family name for the line of Earls of the West, who stood as caithdeinen and stewards for the Kings of Tysan.
pronounced: gan-lee
root meaning: gaen – to guide; li – exalted, or in harmony
SHADDORN – trade city located on the Scimlade peninsula in Alland, Shand.
pronounced: shad-dorn
root meaning: shaddiern – a type of sea turtle
SHAND – High Kingdom on the southeast corner of the Paravian continent, originally ruled by the line of s’Ahelas. Device is falcon on a crescent moon, backed by purple-and-gold chevrons.
pronounced: shand as in ‘hand’
root meaning: shand – two/pair
SHANDIAN – refers to nationality, being of the Kingdom of Shand.
pronounced: shand-ee-an
root meaning: shand – two/pair
SHEHANE ALTHAIN – Ilitharis Paravian who dedicated his spirit as defender and guardian of Althain Tower.
pronounced: shee-hay-na all-thain
root meaning: shiehai’en – to give for the greater good; alt – last; thain – tower
SHIP’S PORT – town on the coast of the Bay of Eltair located in West Halla, Melhalla.
SICKLE BAY – body of water located inside the Scimlade peninsula in Alland, Shand.
s’ILESSID – family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Tysan. Gifted geas: justice.
pronounced: s-ill-ess-id
root meaning: liessiad – balance
SITHAER – mythological equivalent of hell, halls of Dharkaron Avenger’s judgment; according to Ath’s adepts, that state of being where the prime vibration is not recognized.
pronounced: sith-air
root meaning: sid – lost; thiere – wraith/spirit
SKANNT – headhunter captain, served under Pesquil.
pronounced: scant
root meaning: sciant – a lean, hard-run hound of mixed breeding
SKYRON FOCUS – large aquamarine focus stone, used by the Koriani Senior Circle for their major magic after the loss of the Great Waystone during the rebellion.
pronounced: sky-run
root meaning: skyron – colloquialism for shackle; s’kyr’i’on – literally ‘sorrowful fate’
SKYSHIEL – mountain range that runs north to south along the eastern coast of Rathain.
pronounced: sky-shee-el
root meaning: skyshia – to pierce through; iel – light ray
s’LORNMEIN – family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Havish. Gifted geas: temperance.
pronounced: slorn-main
root meaning: liernmein – to centre, or restrain, or bring into balance
SORCERERS’ PRESERVE – warded territory located by Teal’s Gap in Tornir Peaks in Tysan where the Khadrim are kept confined by Fellowship magic.
STEIVEN – Earl of the North, caithdein and regent to the Kingdom of Rathain at the time of Arithon Teir’s’Ffa-lenn’s return. Chieftain of the Deshans until his death in the battle of Strakewood Forest. Jieret Red-beard’s father.
pronounced: stay-vin
root meaning: steiven – stag
STORLAINS – mountains dividing the Kingdom of Havish.
pronounced: store-lanes
root meaning: storlient – largest summit, highest divide
STORMWELL – Gulf of Stormwell, body of water off the north coast of Tysan.