Page 71 of Fugitive Prince


  pronounced: kar-mack

  root meaning: karmak—wolf

  KATHTAIRR—landmass in the southern ocean, across the world from Paravia.

  pronounced: kath-tear

  root meaning: kait-th’era—empty place

  KEI—birthname for Jeynsa s’Valerient.

  pronounced: kay

  root meaning: ka’i—the girl

  KELLIS—clan elder and Duchess of Mainmere.

  pronounced: kell-iss

  root meaning: kiel’liess—balm of grief

  KHADRIM—drake-spawned creatures, flying, fire-breathing reptiles that were the scourge of the Second Age. By the Third Age, they had been driven back and confined in the Sorcerers’ Preserve in the volcanic peaks in north Tysan.

  pronounced: kaa-drim

  root meaning: khadrim—dragon

  KHARADMON—Sorcerer of the Fellowship of Seven; discorporate since rise of Khadrim and Seardluin leveled Paravian city at Ithamon in Second Age 3651. It was by Kharadmon’s intervention that the survivors of the attack were sent to safety by means of transfer from the fifth lane power focus. Currently constructing the star ward to guard against invasion of wraiths from Marek.

  pronounced: kah-rad-mun

  root meaning: kar’riad en mon—phrase translates to mean “twisted thread on the needle” or colloquialism for “a knot in the works”

  KHETIENN—name for a brigantine owned by Arithon; also a small spotted wildcat native to Daon Ramon Barrens that became the s’Ffalenn royal sigil.

  pronounced: key-et-ee-en

  root meaning: kietienn—small leopard

  KORIANI—possessive form of the word “Koriathain”; see entry.

  pronounced: kor-ee-ah-nee

  KORIAS—southwestern principality of Tysan.

  pronounced: kor-ee-as

  root meaning: cor—ship, vessel; i’esh—nest, haven

  KORIATHAIN—order of enchantresses ruled by a circle of Seniors, under the power of one Prime Enchantress. They draw their talent from the orphaned children they raise, or from daughters dedicated to service by their parents. Initiation rite involves a vow of consent that ties the spirit to a power crystal keyed to the Prime’s control.

  pronounced: kor-ee-ah-thain—to rhyme with “main”

  root meaning: koriath—order; ain—belonging to

  KOSHLIN—influential trade minister from Erdane, renowned for his hatred of the clans, and for his support of the headhunters’ leagues.

  pronounced: kosh-lynn

  root meaning: kioshlin—opaque

  LANSHIRE—northwestern principality of Havish. Name taken from wastes at Scarpdale, site of First Age battles with Seardluin that seared the soil to a slag waste.

  pronounced: lahn-sheer-e (last “e” is nearly subliminal)

  root meaning: lan’hansh’era—place of hot sands

  LAW OF THE MAJOR BALANCE—founding order of the powers of the Fellowship of Seven, as written by the Paravians. The primary tenet is that no force of nature should be used without consent, or against the will of another living being.

  LIRENDA—First Senior Enchantress to the Prime, Koriani order; Morriel’s intended successor. pronounced: leer-end-ah

  root meaning: lyron—singer; di-ia—a dissonance (the hyphen denotes a glottal stop)

  LORN—town on the northcoast of Atainia, Tysan. pronounced: lorn

  root meaning: loern—an Atherian fish

  LUHAINE—Sorcerer of the Fellowship of Seven—discorporate since the fall of Telmandir. Luhaine’s body was pulled down by the mob while he was in ward trance, covering the escape of the royal heir to Havish.

  pronounced: loo-hay-ne

  root meaning: luirhainon—defender

  LYRANTHE—instrument played by the bards of Athera. Strung with fourteen strings, tuned to seven tones (doubled). Two courses are “drone strings” set to octaves. Five are melody strings, the lower three courses being octaves, the upper two, in unison.

  pronounced: leer-anth-e (last “e” being nearly subliminal)

  root meaning: lyr—song, anthe—box

  LYSAER s’ILESSID—prince of Tysan, 1497th in succession after Halduin, founder of the line in Third Age Year One. Gifted at birth with control of Light, and Bane of Desh-Thiere.

  pronounced: lie-say-er

  root meaning: lia—blond, yellow or light, saer—circle

  MAENALLE s’GANNLEY—former steward and caithdein of Tysan; put

  on trial for outlawry and theft on the trade roads; executed by Lysaer

  s’Ilessid at Isaer, Third Age 5645.

  pronounced: may-nahl-e (last “e” is nearly subliminal) root meaning: maeni—to fall, disrupt; alli—to save or preserve colloquial translation: “to patch together”

  MAENOL—heir, after Maenalle s’Gannley, steward and caithdein of

  Tysan.

  pronounced: may-nall

  root meaning: maeni’alli—“to patch together”

  MAINMERE—town at the head of the Valenford River, located in the principality of Taerlin, Tysan. Built by townsmen on a site originally kept clear to free the second lane focus in the ruins farther south.

  pronounced: main-meer-e (“e” is subliminal)

  root meaning: maeni—to fall, interrupt; miere—reflection, colloquial translation: “disrupt continuity”

  MATHORN MOUNTAINS—range that bisects the Kingdom of Rathain east to west.

  pronounced: math-orn

  root meaning: mathien—massive

  MATHORN ROAD—way passing to the south of the Mathorn Mountains, leading to the trade city of Etarra from the west.

  pronounced: math-orn

  root meaning: mathien—massive

  MEARN s’BRYDION—youngest brother of Duke Bransian of Alestron. Ducal emissary to Lysaer s’Ilessid’s Alliance of Light.

  pronounced: may-arn

  root meaning: mierne—to flit

  MELHALLA—High Kingdom of Athera once ruled by the line of s’Ellestrion. The last prince died in the crossing of the Red Desert.

  pronounced: mel-hall-ah

  root meaning: maelhallia—grand meadows/plain—also word for an open space of any sort.

  MELOR RIVER—located in the principality of Korias, Tysan. Its mouth forms the harbor for the port town of West End.

  pronounced: mel-or

  root meaning: maeliur—fish

  MERIOR BY THE SEA—small seaside fishing village on the Scimlade peninsula in Alland, Shand. Once the temporary site of Arithon’s shipyard.

  pronounced: mare-ee-or

  root meaning: merioren—cottages

  MIDDLECROSS—town on the shores of Riverton Narrows, in Korias, Tysan.

  MIN PIERENS—archipelago to the west of the Kingdom of West Shand, in the Westland Sea.

  pronounced: min—to rhyme with “pin,” pierre-ins

  root meaning: min—purple; pierens—shoreline

  MINCRESS—port town on Stormwell Gulf, in Camris, Tysan.

  pronounced: min-cress

  root meaning: min—purple; crias—inlet

  MINDERL BAY—body of water behind Crescent Isle off the east coast of Rathain.

  pronounced: mind-earl

  root meaning: minderl—anvil

  MIRALT HEAD—port city in northern Camris, Tysan.

  pronounced: meer-alt

  root meaning: m’ier—shore; alt—last

  MOGG’s FEN—marsh located in Korias, Tysan.

  pronounced: mog’s fen

  root meaning: miog—cattail

  MORNOS—city on the westshore of Lithmere, Havish.

  pronounced: more-nose

  root meaning: moarnosh—a coffer, specifically where a greedy person would hoard valuables.

  MORRIEL—Prime Enchantress of the Koriathain since the Third Age 4212.

  pronounced: more-real

  root meaning: moar—greed; riel—silver

  MORVAIN—city located in the principality of Araethura, Rathain, on the coast of Instrell Bay. Elaira’s bi
rthplace.

  pronounced: more-vain

  root meaning: morvain—swindlers’ market

  NARMS—city on the coast of Instrell Bay, built as a craft center by Men in the early Third Age. Best known for dyeworks.

  pronounced: narms—to rhyme with “charms”

  root meaning: narms—color

  NORTHERLY—remote fishing and fur trappers’ village on the northern point of Tysan.

  NORTHSTRAIT—narrows between the mainland spur of northern Tysan, and the Trow Islands.

  ORLAN—pass through the Thaldein Mountains, also location of the Camris clans’ west outpost, in Camris, Tysan. Known for barbarian raids.

  pronounced: or-lan

  root meaning: irlan—ledge

  ORLEST—galleymen’s port on the coast of Korias, Tysan; also known for its salt harvest.

  pronounced: or-lest

  root meaning: iorlest—salt

  ORVANDIR—principality located in northeastern Shand.

  pronounced: or-van-deer

  root meaning: orvein—crumbled; dir—stone

  OSTERMERE—harbor and trade city, once smugglers’ haven, located in Carithwyr, Havish; current seat of Eldir, King of Havish.

  pronounced: os-tur-mere

  root meaning: ostier—brick; miere—reflection

  PARAVIAN—name for the three old races that inhabited Athera before Men. Including the centaurs, the sunchildren, and the unicorns, these races never die unless mishap befalls them; they are the world’s channel, or direct connection to Ath Creator. pronounced: par-ai-vee-ans

  root meaning: para—great; i’on—fate or “great mystery”

  PERDITH—city located on the eastshore in East Halla, Melhalla; known for its armorers.

  pronounced: per-dith

  root meaning: pirdith—anvil

  PESQUIL—Mayor of the Northern League of Headhunters, at the time of the battle of Strakewood Forest. His strategies caused the Deshir clans the most punishing losses. Died of a clan vengeance arrow during the crossing of Valleygap in Third Age 5646.

  pronounced: pes-quil like “pest-quill”

  root meaning not from the Paravian

  QUARN—town on the trade road that crosses Caithwood in Taerlin, Tysan.

  pronounced: kwarn

  root meaning: quarin—ravine, canyon

  QUEN—deceased half-wit who once served as door guard and servant to the Prime Enchantress of the Koriathain, Morriel.

  pronounced: cue-en

  root meaning: quenient—witless

  QUINOLD—Lord Chancellor of Avenor, and a member of Lysaer s’Ilessid’s inner cabal.

  pronounced: kwin-old

  root meaning: quen—one who is narrow-minded

  RADMOORE DOWNS—meadowlands in Midhalla, Melhalla. pronounced: rad-more

  root meaning: riad—thread; mour—carpet, rug

  RATHAIN—High Kingdom of Athera ruled by descendants of Torbrand s’Ffalenn since Third Age Year One. Sigil: black-and-silver leopard on green field.

  pronounced: rath-ayn

  root meaning: roth—brother; thein—tower, sanctuary

  RAUVEN TOWER—home of the s’Ahelas mages who brought up Arithon s’Ffalenn and trained him to the ways of power. Located on the splinter world, Dascen Elur, through West Gate.

  pronounced: raw-ven

  root meaning: rauven—invocation

  RIATHAN PARAVIANS—unicorns, the purest and most direct connection to Ath Creator; the prime vibration channels directly through the horn.

  pronounced: ree-ah-than

  root meaning: ria—to touch; ath—prime life force; ri’athon—one who touches divinity

  RIVERTON—trade town at the mouth of the Ilswater river, in Korias, Tysan; site of Lysaer’s royal shipyard.

  ROCKBAY HARBOR—body of water above Southstrait that divides Shand from West Shand.

  ROCKFELL PIT—deep shaft cut into Rockfell Peak, used to imprison harmful entities throughout all three ages. Located in the principality of West Halla, Melhalla; became the warded prison for Desh-thiere.

  pronounced: rock-fell

  root meaning not from the Paravian

  ROCKFELL VALE—valley below Rockfell Peak, located in principality of West Halla, Melhalla.

  pronounced: rockfell vale

  root meaning not from the Paravian

  s’AHELAS—family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Shand. Gifted geas: farsight.

  pronounced: s’ah-hell-as

  root meaning: ahelas—mage-gifted

  SANPASHIR—desert waste on the southcoast of Shand.

  pronounced: sahn-pash-eer

  root meaning: san—black or dark; pash’era—place of grit or gravel

  SANSHEVAS—town located on the southcoast of Alland, Kingdom of Shand.

  pronounced: san-shev-as

  root meaning: san—black; sheivas—flint

  s’BRYDION—ruling line of the Dukes of Alestron. The only old blood clansmen to maintain rule of their city through the uprising that defeated the rule of the high kings.

  pronounced: s’bride-ee-on

  root meaning: baridien—tenacity

  SEARDLUIN—drake-spawned, vicious, intelligent, catlike predators that roved in packs whose hierarchy was arranged for ruthless and efficient slaughter of other living things. By the middle of the Second Age, they had been battled to extinction.

  pronounced: seerd-lwin

  root meaning: seard—bearded; luin—feline

  SECOND AGE—Marked by the arrival of the Fellowship of Seven at Crater Lake, their called purpose to fight the drake spawn. SELKWOOD—forest located in Alland, Shand.

  pronounced: sellk-wood

  root meaning: selk—pattern

  SETHVIR—Sorcerer of the Fellowship of Seven, served as Warden of Althain since the disappearance of the Paravians in the Third Age after the Mistwraith’s conquest.

  pronounced: seth-veer

  root meaning: seth—fact; vaer—keep

  SEVERNIR—river that once ran across the central part of Daon Ramon Barrens, Rathain. Diverted at the source after the Mistwraith’s conquest, to run east into Eltair Bay.

  pronounced: se-ver-neer

  root meaning: sevaer—to travel; nir—south

  s’FFALENN—family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Rathain. Gifted geas: compassion/empathy.

  pronounced: s-fal-en

  root meaning: ffael—dark, an—one

  s’GANNLEY—family name for the line of Earls of the West, who stood as caithdeinen and stewards for the High Kings of Tysan.

  pronounced: s-gan-lee

  root meaning: gaen—to guide; li—exalted, or in harmony

  SHADOWBANE—gold talisman coin struck at Avenor, bearing Lysaer’s head, and a bane against darkness. Thrown out as largesse each day at noon in the square by the royal palace.

  SHAND—High Kingdom on the southeast corner of the Paravian continent, originally ruled by the line of s’Ahelas. Device is falcon on a crescent moon, backed by purple-and-gold chevrons.

  pronounced: shand—as in “hand”

  root meaning: shayn or shiand—two/pair

  SHANDIAN—refers to nationality, being of the Kingdom of Shand.

  pronounced: shand-ee-an

  root meaning: shand—two

  SHAYN—Paravian rune for two.

  pronounced: shane

  root meaning: shayn—two

  SHIEN—joint captain of Avenor’s field troops, who maintained the home garrison while Lord Diegan marched to Vastmark.

  pronounced: she-en

  root meaning: shien—cord

  s’ILESSID—family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Tysan. Gifted geas: justice.

  pronounced: s-ill-ess-id

  root meaning: liessiad—balance

  SITHAER??
?mythological equivalent of hell, halls of Dharkaron Avenger’s judgment; according to Ath’s adepts, that state of being where the prime vibration is not recognized.

  pronounced: sith-air

  root meaning: sid—lost; thiere—wraith/spirit

  SKANNT—headhunter captain, served under Pesquil. pronounced: scant

  root meaning: sciant—a lean, hard-run hound of mixed breeding

  SKYRON FOCUS—large aquamarine focus stone, used by the Koriani Senior Circle for their major magic after the loss of the Great Waystone during the rebellion.

  pronounced: sky-run

  root meaning: skyron—colloquialism for shackle; s’kyr’i’on—literally “sorrowful fate”

  s’LORNMEIN—family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Havish. Gifted geas: temperance. pronounced: s-lorn-main

  root meaning: liernmein—to center, or restrain, or bring into balance

  SORCERERS’ PRESERVE—warded territory located by Teal’s Gap in Tornir Peaks in Tysan where the Khadrim are kept confined by Fellowship magic.

  SOUTHSHIRE—southcoast port town located in Alland, Kingdom of Shand; known for its shipbuilding and orange groves.

  STEIVEN—Earl of the North, caithdein and regent to the High Kingdom of Rathain at the time of Arithon Teir’s’Ffalenn’s return. Chieftain of the Deshans until his death in the battle of Strakewood Forest. Jieret Redbeard’s father.

  pronounced: stay-vin

  root meaning: steiven—stag

  STORMWELL—Gulf of Stormwell, body of water off the northcoast of Tysan.

  STRAKEWOOD—forest in the principality of Deshir, Rathain; site of the battle of Strakewood Forest.

  pronounced: strayk-wood, similar to “stray wood”

  root meaning: streik—to quicken, to seed

  SULFIN EVEND—Hanshire guard captain who leads a company of Men in pursuit of Arithon s’Ffalenn.

  pronounced: sool-finn ev-end

  root meaning: suilfinn eiavend—colloquialism, “diamond mind”—one who is persistent

  SUNCHILDREN—translated term for Athlien Paravians. SUNWHEEL—blazon of the Alliance of Light, consisting of a gold geometric on a white field.