pronounced: kar-mack
root meaning: karmak—wolf
KATHTAIRR—landmass in the southern ocean, across the world from Paravia.
pronounced: kath-tear
root meaning: kait-th’era—empty place
KEI—birthname for Jeynsa s’Valerient.
pronounced: kay
root meaning: ka’i—the girl
KELLIS—clan elder and Duchess of Mainmere.
pronounced: kell-iss
root meaning: kiel’liess—balm of grief
KHADRIM—drake-spawned creatures, flying, fire-breathing reptiles that were the scourge of the Second Age. By the Third Age, they had been driven back and confined in the Sorcerers’ Preserve in the volcanic peaks in north Tysan.
pronounced: kaa-drim
root meaning: khadrim—dragon
KHARADMON—Sorcerer of the Fellowship of Seven; discorporate since rise of Khadrim and Seardluin leveled Paravian city at Ithamon in Second Age 3651. It was by Kharadmon’s intervention that the survivors of the attack were sent to safety by means of transfer from the fifth lane power focus. Currently constructing the star ward to guard against invasion of wraiths from Marek.
pronounced: kah-rad-mun
root meaning: kar’riad en mon—phrase translates to mean “twisted thread on the needle” or colloquialism for “a knot in the works”
KHETIENN—name for a brigantine owned by Arithon; also a small spotted wildcat native to Daon Ramon Barrens that became the s’Ffalenn royal sigil.
pronounced: key-et-ee-en
root meaning: kietienn—small leopard
KORIANI—possessive form of the word “Koriathain”; see entry.
pronounced: kor-ee-ah-nee
KORIAS—southwestern principality of Tysan.
pronounced: kor-ee-as
root meaning: cor—ship, vessel; i’esh—nest, haven
KORIATHAIN—order of enchantresses ruled by a circle of Seniors, under the power of one Prime Enchantress. They draw their talent from the orphaned children they raise, or from daughters dedicated to service by their parents. Initiation rite involves a vow of consent that ties the spirit to a power crystal keyed to the Prime’s control.
pronounced: kor-ee-ah-thain—to rhyme with “main”
root meaning: koriath—order; ain—belonging to
KOSHLIN—influential trade minister from Erdane, renowned for his hatred of the clans, and for his support of the headhunters’ leagues.
pronounced: kosh-lynn
root meaning: kioshlin—opaque
LANSHIRE—northwestern principality of Havish. Name taken from wastes at Scarpdale, site of First Age battles with Seardluin that seared the soil to a slag waste.
pronounced: lahn-sheer-e (last “e” is nearly subliminal)
root meaning: lan’hansh’era—place of hot sands
LAW OF THE MAJOR BALANCE—founding order of the powers of the Fellowship of Seven, as written by the Paravians. The primary tenet is that no force of nature should be used without consent, or against the will of another living being.
LIRENDA—First Senior Enchantress to the Prime, Koriani order; Morriel’s intended successor. pronounced: leer-end-ah
root meaning: lyron—singer; di-ia—a dissonance (the hyphen denotes a glottal stop)
LORN—town on the northcoast of Atainia, Tysan. pronounced: lorn
root meaning: loern—an Atherian fish
LUHAINE—Sorcerer of the Fellowship of Seven—discorporate since the fall of Telmandir. Luhaine’s body was pulled down by the mob while he was in ward trance, covering the escape of the royal heir to Havish.
pronounced: loo-hay-ne
root meaning: luirhainon—defender
LYRANTHE—instrument played by the bards of Athera. Strung with fourteen strings, tuned to seven tones (doubled). Two courses are “drone strings” set to octaves. Five are melody strings, the lower three courses being octaves, the upper two, in unison.
pronounced: leer-anth-e (last “e” being nearly subliminal)
root meaning: lyr—song, anthe—box
LYSAER s’ILESSID—prince of Tysan, 1497th in succession after Halduin, founder of the line in Third Age Year One. Gifted at birth with control of Light, and Bane of Desh-Thiere.
pronounced: lie-say-er
root meaning: lia—blond, yellow or light, saer—circle
MAENALLE s’GANNLEY—former steward and caithdein of Tysan; put
on trial for outlawry and theft on the trade roads; executed by Lysaer
s’Ilessid at Isaer, Third Age 5645.
pronounced: may-nahl-e (last “e” is nearly subliminal) root meaning: maeni—to fall, disrupt; alli—to save or preserve colloquial translation: “to patch together”
MAENOL—heir, after Maenalle s’Gannley, steward and caithdein of
Tysan.
pronounced: may-nall
root meaning: maeni’alli—“to patch together”
MAINMERE—town at the head of the Valenford River, located in the principality of Taerlin, Tysan. Built by townsmen on a site originally kept clear to free the second lane focus in the ruins farther south.
pronounced: main-meer-e (“e” is subliminal)
root meaning: maeni—to fall, interrupt; miere—reflection, colloquial translation: “disrupt continuity”
MATHORN MOUNTAINS—range that bisects the Kingdom of Rathain east to west.
pronounced: math-orn
root meaning: mathien—massive
MATHORN ROAD—way passing to the south of the Mathorn Mountains, leading to the trade city of Etarra from the west.
pronounced: math-orn
root meaning: mathien—massive
MEARN s’BRYDION—youngest brother of Duke Bransian of Alestron. Ducal emissary to Lysaer s’Ilessid’s Alliance of Light.
pronounced: may-arn
root meaning: mierne—to flit
MELHALLA—High Kingdom of Athera once ruled by the line of s’Ellestrion. The last prince died in the crossing of the Red Desert.
pronounced: mel-hall-ah
root meaning: maelhallia—grand meadows/plain—also word for an open space of any sort.
MELOR RIVER—located in the principality of Korias, Tysan. Its mouth forms the harbor for the port town of West End.
pronounced: mel-or
root meaning: maeliur—fish
MERIOR BY THE SEA—small seaside fishing village on the Scimlade peninsula in Alland, Shand. Once the temporary site of Arithon’s shipyard.
pronounced: mare-ee-or
root meaning: merioren—cottages
MIDDLECROSS—town on the shores of Riverton Narrows, in Korias, Tysan.
MIN PIERENS—archipelago to the west of the Kingdom of West Shand, in the Westland Sea.
pronounced: min—to rhyme with “pin,” pierre-ins
root meaning: min—purple; pierens—shoreline
MINCRESS—port town on Stormwell Gulf, in Camris, Tysan.
pronounced: min-cress
root meaning: min—purple; crias—inlet
MINDERL BAY—body of water behind Crescent Isle off the east coast of Rathain.
pronounced: mind-earl
root meaning: minderl—anvil
MIRALT HEAD—port city in northern Camris, Tysan.
pronounced: meer-alt
root meaning: m’ier—shore; alt—last
MOGG’s FEN—marsh located in Korias, Tysan.
pronounced: mog’s fen
root meaning: miog—cattail
MORNOS—city on the westshore of Lithmere, Havish.
pronounced: more-nose
root meaning: moarnosh—a coffer, specifically where a greedy person would hoard valuables.
MORRIEL—Prime Enchantress of the Koriathain since the Third Age 4212.
pronounced: more-real
root meaning: moar—greed; riel—silver
MORVAIN—city located in the principality of Araethura, Rathain, on the coast of Instrell Bay. Elaira’s bi
rthplace.
pronounced: more-vain
root meaning: morvain—swindlers’ market
NARMS—city on the coast of Instrell Bay, built as a craft center by Men in the early Third Age. Best known for dyeworks.
pronounced: narms—to rhyme with “charms”
root meaning: narms—color
NORTHERLY—remote fishing and fur trappers’ village on the northern point of Tysan.
NORTHSTRAIT—narrows between the mainland spur of northern Tysan, and the Trow Islands.
ORLAN—pass through the Thaldein Mountains, also location of the Camris clans’ west outpost, in Camris, Tysan. Known for barbarian raids.
pronounced: or-lan
root meaning: irlan—ledge
ORLEST—galleymen’s port on the coast of Korias, Tysan; also known for its salt harvest.
pronounced: or-lest
root meaning: iorlest—salt
ORVANDIR—principality located in northeastern Shand.
pronounced: or-van-deer
root meaning: orvein—crumbled; dir—stone
OSTERMERE—harbor and trade city, once smugglers’ haven, located in Carithwyr, Havish; current seat of Eldir, King of Havish.
pronounced: os-tur-mere
root meaning: ostier—brick; miere—reflection
PARAVIAN—name for the three old races that inhabited Athera before Men. Including the centaurs, the sunchildren, and the unicorns, these races never die unless mishap befalls them; they are the world’s channel, or direct connection to Ath Creator. pronounced: par-ai-vee-ans
root meaning: para—great; i’on—fate or “great mystery”
PERDITH—city located on the eastshore in East Halla, Melhalla; known for its armorers.
pronounced: per-dith
root meaning: pirdith—anvil
PESQUIL—Mayor of the Northern League of Headhunters, at the time of the battle of Strakewood Forest. His strategies caused the Deshir clans the most punishing losses. Died of a clan vengeance arrow during the crossing of Valleygap in Third Age 5646.
pronounced: pes-quil like “pest-quill”
root meaning not from the Paravian
QUARN—town on the trade road that crosses Caithwood in Taerlin, Tysan.
pronounced: kwarn
root meaning: quarin—ravine, canyon
QUEN—deceased half-wit who once served as door guard and servant to the Prime Enchantress of the Koriathain, Morriel.
pronounced: cue-en
root meaning: quenient—witless
QUINOLD—Lord Chancellor of Avenor, and a member of Lysaer s’Ilessid’s inner cabal.
pronounced: kwin-old
root meaning: quen—one who is narrow-minded
RADMOORE DOWNS—meadowlands in Midhalla, Melhalla. pronounced: rad-more
root meaning: riad—thread; mour—carpet, rug
RATHAIN—High Kingdom of Athera ruled by descendants of Torbrand s’Ffalenn since Third Age Year One. Sigil: black-and-silver leopard on green field.
pronounced: rath-ayn
root meaning: roth—brother; thein—tower, sanctuary
RAUVEN TOWER—home of the s’Ahelas mages who brought up Arithon s’Ffalenn and trained him to the ways of power. Located on the splinter world, Dascen Elur, through West Gate.
pronounced: raw-ven
root meaning: rauven—invocation
RIATHAN PARAVIANS—unicorns, the purest and most direct connection to Ath Creator; the prime vibration channels directly through the horn.
pronounced: ree-ah-than
root meaning: ria—to touch; ath—prime life force; ri’athon—one who touches divinity
RIVERTON—trade town at the mouth of the Ilswater river, in Korias, Tysan; site of Lysaer’s royal shipyard.
ROCKBAY HARBOR—body of water above Southstrait that divides Shand from West Shand.
ROCKFELL PIT—deep shaft cut into Rockfell Peak, used to imprison harmful entities throughout all three ages. Located in the principality of West Halla, Melhalla; became the warded prison for Desh-thiere.
pronounced: rock-fell
root meaning not from the Paravian
ROCKFELL VALE—valley below Rockfell Peak, located in principality of West Halla, Melhalla.
pronounced: rockfell vale
root meaning not from the Paravian
s’AHELAS—family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Shand. Gifted geas: farsight.
pronounced: s’ah-hell-as
root meaning: ahelas—mage-gifted
SANPASHIR—desert waste on the southcoast of Shand.
pronounced: sahn-pash-eer
root meaning: san—black or dark; pash’era—place of grit or gravel
SANSHEVAS—town located on the southcoast of Alland, Kingdom of Shand.
pronounced: san-shev-as
root meaning: san—black; sheivas—flint
s’BRYDION—ruling line of the Dukes of Alestron. The only old blood clansmen to maintain rule of their city through the uprising that defeated the rule of the high kings.
pronounced: s’bride-ee-on
root meaning: baridien—tenacity
SEARDLUIN—drake-spawned, vicious, intelligent, catlike predators that roved in packs whose hierarchy was arranged for ruthless and efficient slaughter of other living things. By the middle of the Second Age, they had been battled to extinction.
pronounced: seerd-lwin
root meaning: seard—bearded; luin—feline
SECOND AGE—Marked by the arrival of the Fellowship of Seven at Crater Lake, their called purpose to fight the drake spawn. SELKWOOD—forest located in Alland, Shand.
pronounced: sellk-wood
root meaning: selk—pattern
SETHVIR—Sorcerer of the Fellowship of Seven, served as Warden of Althain since the disappearance of the Paravians in the Third Age after the Mistwraith’s conquest.
pronounced: seth-veer
root meaning: seth—fact; vaer—keep
SEVERNIR—river that once ran across the central part of Daon Ramon Barrens, Rathain. Diverted at the source after the Mistwraith’s conquest, to run east into Eltair Bay.
pronounced: se-ver-neer
root meaning: sevaer—to travel; nir—south
s’FFALENN—family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Rathain. Gifted geas: compassion/empathy.
pronounced: s-fal-en
root meaning: ffael—dark, an—one
s’GANNLEY—family name for the line of Earls of the West, who stood as caithdeinen and stewards for the High Kings of Tysan.
pronounced: s-gan-lee
root meaning: gaen—to guide; li—exalted, or in harmony
SHADOWBANE—gold talisman coin struck at Avenor, bearing Lysaer’s head, and a bane against darkness. Thrown out as largesse each day at noon in the square by the royal palace.
SHAND—High Kingdom on the southeast corner of the Paravian continent, originally ruled by the line of s’Ahelas. Device is falcon on a crescent moon, backed by purple-and-gold chevrons.
pronounced: shand—as in “hand”
root meaning: shayn or shiand—two/pair
SHANDIAN—refers to nationality, being of the Kingdom of Shand.
pronounced: shand-ee-an
root meaning: shand—two
SHAYN—Paravian rune for two.
pronounced: shane
root meaning: shayn—two
SHIEN—joint captain of Avenor’s field troops, who maintained the home garrison while Lord Diegan marched to Vastmark.
pronounced: she-en
root meaning: shien—cord
s’ILESSID—family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Tysan. Gifted geas: justice.
pronounced: s-ill-ess-id
root meaning: liessiad—balance
SITHAER??
?mythological equivalent of hell, halls of Dharkaron Avenger’s judgment; according to Ath’s adepts, that state of being where the prime vibration is not recognized.
pronounced: sith-air
root meaning: sid—lost; thiere—wraith/spirit
SKANNT—headhunter captain, served under Pesquil. pronounced: scant
root meaning: sciant—a lean, hard-run hound of mixed breeding
SKYRON FOCUS—large aquamarine focus stone, used by the Koriani Senior Circle for their major magic after the loss of the Great Waystone during the rebellion.
pronounced: sky-run
root meaning: skyron—colloquialism for shackle; s’kyr’i’on—literally “sorrowful fate”
s’LORNMEIN—family name for the royal line appointed by the Fellowship Sorcerers in Third Age Year One to rule the High Kingdom of Havish. Gifted geas: temperance. pronounced: s-lorn-main
root meaning: liernmein—to center, or restrain, or bring into balance
SORCERERS’ PRESERVE—warded territory located by Teal’s Gap in Tornir Peaks in Tysan where the Khadrim are kept confined by Fellowship magic.
SOUTHSHIRE—southcoast port town located in Alland, Kingdom of Shand; known for its shipbuilding and orange groves.
STEIVEN—Earl of the North, caithdein and regent to the High Kingdom of Rathain at the time of Arithon Teir’s’Ffalenn’s return. Chieftain of the Deshans until his death in the battle of Strakewood Forest. Jieret Redbeard’s father.
pronounced: stay-vin
root meaning: steiven—stag
STORMWELL—Gulf of Stormwell, body of water off the northcoast of Tysan.
STRAKEWOOD—forest in the principality of Deshir, Rathain; site of the battle of Strakewood Forest.
pronounced: strayk-wood, similar to “stray wood”
root meaning: streik—to quicken, to seed
SULFIN EVEND—Hanshire guard captain who leads a company of Men in pursuit of Arithon s’Ffalenn.
pronounced: sool-finn ev-end
root meaning: suilfinn eiavend—colloquialism, “diamond mind”—one who is persistent
SUNCHILDREN—translated term for Athlien Paravians. SUNWHEEL—blazon of the Alliance of Light, consisting of a gold geometric on a white field.