TEIR – title fixed to a name denoting heirship

  pronounced: tay-er

  root meaning: teir’s ‘successor to power’

  TELIR – a sweet fruit somewhat like a cherry grown by the Paravians, from which they made telir brandy. Telir trees did not bear fruit after the Mistwraith’s conquest and no new seedlings sprouted in the absence of sunlight.

  pronounced: tel-ear

  root meaning: telir – sweet

  TELMANDIR – ruined city that once was the seat of the high kings of Havish. Located in the principality of Lithmere, Havish.

  pronounced: tell-man-deer

  root meaning: telman’en – leaning; dir – rock

  TENNIA – young girl from Rauven in Dascen Elur, the splinter world through West Gate. Deeply attracted to Arithon s’Ffalenn, though her fear of his Shadow Mastery prevented any serious ties.

  pronounced: ten-ee’ah

  root meaning: itenia – uncertain

  THALDEIN – mountain range that borders the principality of Camris, Tysan, to the east. Site of the Camris clans’ west outpost. Site of the raid at the Pass of Orlan.

  pronounced: thall-dayn

  root meaning: thal – head; dein – bird

  TIENELLE – high altitude herb valued by mages for its mind-expanding properties. Highly toxic. No antidote. The leaves, dried and smoked, are most potent. To weaken its potency and allow safer access to its vision, Koriani enchantresses boil the flowers then soak tobacco leaves with the brew.

  pronounced: tee-an-ell-e (e mostly subliminal)

  root meaning: tien – dream; iel – light/ray

  TIRIACS – mountain range to the north of Mirthlvain Swamp, located in the principality of Midhalla, Kingdom of Melhalla.

  pronounced: tie-ree-axe

  root meaning: tieriach alloy of metals

  TISHEALDI – name given to Arithon’s dun mare for the irregular white marking on her neck.

  pronounced: tish-ee-al-dee

  root meaning: tishealdi – splash

  TORBRAND s’FFALENN – founder of the s’Ffalenn line appointed by the Fellowship of Seven to rule the High Kingdom of Rathain in Third Age year 1.

  pronounced: tor-brand

  root meaning: tor – sharp/keen; brand – temper

  TORNIR PEAKS – mountain range on western border of the principality of Camris, Tysan. Northern half is actively volcanic, and there the last surviving packs of Khadrim are kept under ward.

  pronounced: tor-neer.

  root meaning: tor sharp/keen; nier – tooth

  TRAITHE – sorcerer of the Fellowship of Seven. Solely responsible for the closing of South Gate to deny further entry to the Mistwraith. Traithe lost most of his faculties in the process, and was left with a limp. Since it is not known whether he can make the transfer into discorporate existence with his powers impaired, he has retained his physical body.

  pronounced: tray-the

  root meaning: traithe – gentleness

  TYSAN – one of the five High Kingdoms of Athera, as defined by the charters of the Fellowship of Seven. Ruled by the s’Ilessid royal line. Sigil: gold star on blue field.

  pronounced: tie-san

  root meaning: tiasen – rich

  VALENDALE – river arising in the Pass of Orlan in the Thaldein Mountains, in the principality of Atainia, Tysan.

  pronounced: val-en-dale

  root meaning: valen – braided; dale – foam

  VASTMARK – principality located in southwestern Shand. Highly mountainous and not served by trade roads. Its coasts are renowned for shipwrecks. Inhabited by nomadic shepherds and wyvernote struck in harmonys, non-firebreathing, smaller relatives of Khadrim.

  pronounced: vast-mark

  root meaning: vhast – bare; mheark – valley

  VERRAIN – spellbinder, trained by Luhaine; stood as guardian of Mirthlvain when the Fellowship of Seven was left shorthanded after the conquest of the Mistwraith.

  pronounced: ver-rain

  root meaning: ver – keep ria; – touch; an – one original Paravian: verria’an

  WARD – a guarding spell

  pronounced: as in English, ward

  root meaning not from the Paravian

  Acknowledgements

  Curse of the Mistwraith kicks off a massive project whose inception has been smoothed by guidance and expertise and generous gifts of time. Thanks to the following friends, whose professions and hobbies and suggestions added touches of reality between the magic.

  Jane Johnson, editor extraordinaire; David E. Bell, Mike Floerkey, Mickey Zucker Reichert, Suzanne Parnell, Raymond E. Feist, Rosemary Prince, and of course, Don Maitz, my husband, without whom the sheer weight and scope of the project probably would have flattened me.

  About the Author

  The Curse of the Mistwraith

  Janny Wurts is the author of numerous successful fantasy novels, including the acclaimed Cycle of Fire trilogy and The Wars of Light and Shadow series. She is also co-author, with Raymond E. Feist, of the worldwide bestselling Empire series. Her skill as a horsewoman, offshore sailor and musician is reflected in her novels. She is also a talented artist and illustrates many of her own covers. Janny Wurts lives in Florida, USA.

  Visit www.AuthorTracker.co.uk for exclusive information on your favourite HarperCollins authors.

  By Janny Wurts

  Sorcerer’s Legacy

  The Cycle of Fire Trilogy

  Stormwarden

  Keeper of the Keys

  Shadowfane

  The Master of Whitestorm

  That Way Lies Camelot

  The Wars of Light and Shadow

  The Curse of the Mistwraith

  The Ships of Merior

  Warhost of Vastmark

  Fugitive Prince

  Grand Conspiracy

  Peril’s Gate

  Traitor’s Knot

  To Ride Hell’s Chasm

  With Raymond E. Feist

  Daughter of the Empire

  Servant of the Empire

  Mistress of the Empire

  Copyright

  Voyager

  An Imprint of HarperCollinsPublishers

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  Hammersmith, London W6 8JB

  www.voyager-books.com

  FOURTEENTH EDITION

  Previously published by HarperCollins Science Fiction & Fantasy 1994 and by Voyager 1996

  First published in Great Britain by HarperCollinsPublishers 1993

  Copyright © Janny Wurts 1993

  The Author asserts the moral right to be identified as the author of this work

  All rights reserved under International and Pan-American Copyright Conventions. By payment of the required fees, you have been granted the non-exclusive, non-transferable right to access and read the text of this e-book on screen. No part of this text may be reproduced, transmitted, downloaded, decompiled, reverse engineered, or stored in or introduced into any information storage and retrieval system, in any form or by any means, whether electronic or mechanical, now known or hereinafter invented, without the express written permission of HarperCollins e-books.

  EPub Edition © JULY 2010 ISBN: 978-0-007-34690-5

  This book is sold subject to the condition that it shall not, by way of trade or otherwise, be lent, re-sold, hired out or otherwise circulated without the publisher’s prior consent in any form of binding or cover other than that in which it is published and without a similar condition including this condition being imposed on the subsequent purchaser.

  About the Publisher

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  Table of Contents

  Cover Page

  Title Page

  Prologue

  I. CAPTIVE

  II. SENTENCE

  III. EXILE

  IV. MISTWRAITH’S BANE

  V. RIDE FROM WEST END

  VI. ERDANE

  VII. PASS OF ORLAN

  VIII. CLANS OF CAMRIS

  IX. ALTHAIN TOWER

  X. DAON RAMON BARRENS

  XI. DESH-THIERE

  XII. CONQUEST

  XIII. ETARRA

  XIV. CORONATION DAY

  XV. STRAKEWOOD

  XVI. AUGURY

  XVII. MARCH UPON STRAKEWOOD FOREST

  XVIII. CULMINATION

  Glossary

  Acknowledgements

  About the Author

  By Janny Wurts

  Copyright

  About the Publisher

  Table of Contents

  Cover Page

  Title Page

  Prologue

  I. CAPTIVE

  II. SENTENCE

  III. EXILE

  IV. MISTWRAITH’S BANE

  V. RIDE FROM WEST END

  VI. ERDANE

  VII. PASS OF ORLAN

  VIII. CLANS OF CAMRIS

  IX. ALTHAIN TOWER

  X. DAON RAMON BARRENS

  XI. DESH-THIERE

  XII. CONQUEST

  XIII. ETARRA

  XIV. CORONATION DAY

  XV. STRAKEWOOD

  XVI. AUGURY

  XVII. MARCH UPON STRAKEWOOD FOREST

  XVIII. CULMINATION

  Glossary

  Acknowledgements

  About the Author

  By Janny Wurts

  Copyright

  About the Publisher

 


 

  Janny Wurts, The Curse of the Mistwraith

 


 

 
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