“I’m not interested in him,” Hoa says.
Antimony’s eyes shift over to you for a moment. Then her gaze returns to Hoa. “I am interested in her only on his behalf.”
Hoa says nothing. Perhaps he’s considering this; perhaps it’s an offer of truce, or a staking of claims. You shake your head and walk past them both.
At the back of the main room, on a pile of cushions and blankets, lies a thin black figure, wheezing. It stirs a little, lifting its head slowly as you approach. As you crouch just out of his arms’ reach, you’re relieved to recognize him. Everything else has changed, but his eyes, at least, are the same.
“Syen,” he says. His voice is thick gravel.
“Essun, now,” you say, automatically.
He nods. This seems to cause him pain; for a moment his eyes squinch shut. Then he draws in another breath, makes a visible effort to relax, and revives somewhat. “I knew you weren’t dead.”
“Why didn’t you come, then?” you say.
“Had my own problems to deal with.” He smiles a little. You actually hear the skin on the left side of his face—there’s a big burned patch there—crinkle. His eyes shift over to Antimony, as slowly as a stone eater’s movements. Then he returns his attention to you.
(To her, Syenite.)
To you, Essun. Rust it, you’ll be glad when you finally figure out who you really are.
“And I’ve been busy.” Now Alabaster lifts his right arm. It ends abruptly, in the middle of the forearm; he’s not wearing anything on his upper body, so you can clearly see what’s happened. There’s not much left of him. He’s missing a lot of pieces, and he stinks of blood and pus and urine and cooked meat. The arm injury, though, is not one he earned from Yumenes’s fires, or at least not directly. The stump of his arm is capped with something hard and brown that is definitely not skin: too hard, too uniformly chalklike in its visible composition.
Stone. His arm has become stone. Most of it’s gone, though, and the stump—
—tooth marks. Those are tooth marks. You glance up at Antimony again, and think of a diamond smile.
“Hear you’ve been busy, too,” ’Baster says.
You nod, finally dragging your gaze away from the stone eater. (Now you know what kind of stone they eat.) “After Meov. I was…” You’re not sure how to say it. There are griefs too deep to be borne, and yet you have borne them again and again. “I needed to be different.”
It makes no sense. Alabaster makes a soft affirmative sound, though, as if he understands. “You stayed free, at least.”
If hiding everything you are is free. “Yes.”
“Settled down?”
“Got married. Had two children.” Alabaster is silent. With all the patches of char and chalky brown stone on his face, you can’t tell if he’s smiling or scowling. You assume the latter, though, so you add: “Both of them were… like me. I’m… my husband…”
Words make things real in a way that even memories can’t, so you stop there.
“I understand why you killed Corundum,” Alabaster says, very softly. And then, while you sway in your crouch, literally reeling from the blow of that sentence, he finishes you. “But I’ll never forgive you for doing it.”
Damn. Damn him. Damn yourself.
It takes you a moment to respond.
“I understand if you want to kill me,” you manage, at last. Then you lick your lips. Swallow. Spit the words out. “But I have to kill my husband, first.”
Alabaster lets out a wheezing sigh. “Your other two kids.”
You nod. Doesn’t matter that Nassun’s alive, in this instance. Jija took her from you; that is insult enough.
“I’m not going to kill you, Sy—Essun.” He sounds tired. Maybe he doesn’t hear the little sound you make, which is neither relief nor disappointment. “I wouldn’t even if I could.”
“If you—”
“Can you do it, yet?” He rides over your confusion the way he always did. Nothing about him has changed except his ruined body. “You drew on the garnet at Allia, but that one was half dead. You must have used the amethyst at Meov, but that was… an extremity. Can you do it at will, now?”
“I…” You don’t want to understand. But now your eyes are drawn away from the horror that remains of your mentor, your lover, your friend. To the side and behind Alabaster, where a strange object rests against the wall of the infirmary. It looks like a glassknife, but the blade is much too long and wide for practical use. It has an enormous handle, perhaps because the blade is so stupidly long, and a crosspiece that will get in the way the first time someone tries to use the thing to cut meat or slice through a knot. And it’s not made of glass, or at least not any glass you’ve ever seen. It’s pink, verging on red, and—
and. You stare at it. Into it. You feel it trying to draw your mind in, down. Falling. Falling up, through an endless shaft of flickering, faceted pink light—
You gasp and twitch back into yourself defensively, then stare at Alabaster. He smiles again, painfully.
“The spinel,” he says, confirming your shock. “That one’s mine. Have you made any of them yours, yet? Do the obelisks come when you call?”
You don’t want to understand, but you do. You don’t want to believe, but really, you have all along.
“You tore that rift up north,” you breathe. Your hands are clenching into fists. “You split the continent. You started this Season. With the obelisks! You did… all of that.”
“Yes, with the obelisks, and with the aid of the node maintainers. They’re all at peace now.” He exhales, wheezily. “I need your help.”
You shake your head automatically, but not in refusal. “To fix it?”
“Oh, no, Syen.” You don’t even bother to correct him this time. You can’t take your eyes from his amused, nearly skeletal face. When he speaks, you notice that some of his teeth have turned to stone, too. How many of his organs have done the same? How much longer can he—should he—live like this?
“I don’t want you to fix it,” Alabaster says. “It was collateral damage, but Yumenes got what it deserved. No, what I want you to do, my Damaya, my Syenite, my Essun, is make it worse.”
You stare at him, speechless. Then he leans forward. That this is painful for him is obvious; you hear the creak and stretch of his flesh, and a faint crack as some piece of stone somewhere on him fissures. But when he is close enough, he grins again, and suddenly it hits you. Evil, eating, Earth. He’s not crazy at all, and he never has been.
“Tell me,” he says, “have you ever heard of something called a moon?”
APPENDIX 1
A catalog of Fifth Seasons that have been recorded prior to and since the founding of the Sanzed Equatorial Affiliation, from most recent to oldest
Choking Season: 2714–2719 Imperial. Proximate cause: volcanic eruption. Location: the Antarctics near Deveteris. The eruption of Mount Akok blanketed a five-hundred-mile radius with fine ash clouds that solidified in lungs and mucous membranes. Five years without sunlight, although the northern hemisphere was not affected as much (only two years).
Acid Season: 2322–2329 Imperial. Proximate cause: plus-ten-level shake. Location: unknown; far ocean. A sudden plate shift birthed a chain of volcanoes in the path of a major jet stream. This jet stream became acidified, flowing toward the western coast and eventually around most of the Stillness. Most coastal comms perished in the initial tsunami; the rest failed or were forced to relocate when their fleets and port facilities corroded and the fishing dried up. Atmospheric occlusion by clouds lasted seven years; coastal pH levels remained untenable for many years more.
Boiling Season: 1842–1845 Imperial. Proximate cause: hot spot eruption beneath a great lake. Location: Somidlats, Lake Tekkaris quartent. The eruption launched millions of gallons of steam and particulates into the air, which triggered acidic rain and atmospheric occlusion over the southern half of the continent for three years. The northern half suffered no negative impacts, however, so arc
heomests dispute whether this qualifies as a “true” Season.
Breathless Season: 1689–1798 Imperial. Proximate cause: mining accident. Location: Nomidlats, Sathd quartent. An entirely human-caused Season triggered when miners at the edge of the northeastern Nomidlats coalfields set off underground fires. A relatively mild Season featuring occasional sunlight and no ashfall or acidification except in the region; few comms declared Seasonal Law. Approximately fourteen million people in the city of Heldine died in the initial natural-gas eruption and rapidly spreading fire sinkhole before Imperial Orogenes successfully quelled and sealed the edges of the fires to prevent further spread. The remaining mass could only be isolated, where it continued to burn for one hundred and twenty years. The smoke of this, spread via prevailing winds, caused respiratory problems and occasional mass suffocations in the region for several decades. A secondary effect of the loss of the Nomidlats coalfields was a catastrophic rise in heating fuel costs and the wider adaption of geothermal and hydroelectric heating, leading to the establishment of the Geneer Licensure.
The Season of Teeth: 1553–1566 Imperial. Proximate cause: oceanic shake triggering a supervolcanic explosion. Location: Arctic Cracks. An aftershock of the oceanic shake breached a previously unknown hot spot near the north pole. This triggered a supervolcanic explosion; witnesses report hearing the sound of the explosion as far as the Antarctics. Ash went upper-atmospheric and spread around the globe rapidly, although the Arctics were most heavily affected. The harm of this Season was exacerbated by poor preparation on the part of many comms, because some nine hundred years had passed since the last Season; popular belief at the time was that the Seasons were merely legend. Reports of cannibalism spread from the north all the way to the Equatorials. At the end of this Season, the Fulcrum was founded in Yumenes, with satellite facilities in the Arctics and Antarctics.
Fungus Season: 602 Imperial. Proximate cause: volcanic eruption. Location: western Equatorials. A series of eruptions during monsoon season increased humidity and obscured sunlight over approximately 20 percent of the continent for six months. While this was a mild Season as such things go, its timing created perfect conditions for a fungal bloom that spread across the Equatorials into the northern and southern midlats, wiping out then-staple-crop miroq (now extinct). The resulting famine lasted four years (two for the fungus blight to run its course, two more for agriculture and food distribution systems to recover). Nearly all affected comms were able to subsist on their own stores, thus proving the efficacy of Imperial reforms and Season planning, and the Empire was generous in sharing stored seed with those regions that had been miroq-dependent. In its aftermath, many comms of the middle latitudes and coastal regions voluntarily joined the Empire, doubling its range and beginning its Golden Age.
Madness Season: 3 Before Imperial–7 Imperial. Proximate cause: volcanic eruption. Location: Kiash Traps. The eruption of multiple vents of an ancient supervolcano (the same one responsible for the Twin Season of approximately 10,000 years previous) launched large deposits of the dark-colored mineral augite into the air. The resulting ten years of darkness was not only devastating in the usual Seasonal way, but resulted in a higher than usual incidence of mental illness. The Sanzed Equatorial Affiliation (commonly called the Sanze Empire) was born in this Season as Warlord Verishe of Yumenes conquered multiple ailing comms using psychological warfare techniques. (See The Art of Madness, various authors, Sixth University Press.) Verishe named herself Emperor on the day the first sunlight returned.
[Editor’s note: Much of the information about Seasons prior to the founding of Sanze is contradictory or unconfirmed. The following are Seasons agreed upon by the Seventh University Archaeomestric Conference of 2532.]
Wandering Season: Approximately 800 Before Imperial. Proximate cause: magnetic pole shift. Location: unverifiable. This Season resulted in the extinction of several important trade crops of the time, and twenty years of famine resulting from pollinators confused by the movement of true north.
Season of Changed Wind: Approximately 1900 Before Imperial. Proximate cause: unknown. Location: unverifiable. For reasons unknown, the direction of the prevailing winds shifted for many years before returning to normal. Consensus agrees that this was a Season, despite the lack of atmospheric occlusion, because only a substantial (and likely far-oceanic) seismic event could have triggered it.
Heavy Metal Season: Approximately 4200 Before Imperial. Proximate cause: volcanic eruption. Location: Somidlats near eastern Coastals. A volcanic eruption (believed to be Mount Yrga) caused atmospheric occlusion for ten years, exacerbated by widespread mercury contamination throughout the eastern half of the Stillness.
Season of Yellow Seas: Approximately 9200 Before Imperial. Proximate cause: unknown. Location: Eastern and Western Coastals, and coastal regions as far south as the Antarctics. This Season is only known through written accounts found in Equatorial ruins. For unknown reasons, a widespread bacterial bloom toxified nearly all sea life and caused coastal famines for several decades.
Twin Season: Approximately 9800 Before Imperial. Proximate cause: volcanic eruption. Location: Somidlats. Per songs and oral histories dating from the time, the eruption of one volcanic vent caused a three-year occlusion. As this began to clear, it was followed by a second eruption of a different vent, which extended the occlusion by thirty more years.
APPENDIX 2
A Glossary of Terms Commonly Used in All Quartents of the Stillness
Antarctics: The southernmost latitudes of the continent. Also refers to people from antarctic-region comms.
Arctics: The northernmost latitudes of the continent. Also refers to people from arctic-region comms.
Ashblow Hair: A distinctive Sanzed racial trait, deemed in the current guidelines of the Breeder use-caste to be advantageous and therefore given preference in selection. Ashblow hair is notably coarse and thick, generally growing in an upward flare; at length, it falls around the face and shoulders. It is acid-resistant and retains little water after immersion, and has been proven effective as an ash filter in extreme circumstances. In most comms, Breeder guidelines acknowledge texture alone; however, Equatorial Breeders generally also require natural “ash” coloration (slate gray to white, present from birth) for the coveted designation.
Bastard: A person born without a use-caste, which is only possible for boys whose fathers are unknown. Those who distinguish themselves may be permitted to bear their mother’s use-caste at comm-naming.
Blow: A volcano. Also called firemountains in some Coastal languages.
Boil: A geyser, hot spring, or steam vent.
Breeder: One of the seven common use-castes. Breeders are individuals selected for their health and desirable conformation. During a Season, they are responsible for the maintenance of healthy bloodlines and the improvement of comm or race by selective measures. Breeders born into the caste who do not meet acceptable community standards may be permitted to bear the use-caste of a close relative at comm-naming.
Cache: Stored food and supplies. Comms maintain guarded, locked storecaches at all times against the possibility of a Fifth Season. Only recognized comm members are entitled to a share of the cache, though adults may use their share to feed unrecognized children and others. Individual households often maintain their own housecaches, equally guarded against non–family members.
Cebaki: A member of the Cebaki race. Cebak was once a nation (unit of a deprecated political system, Before Imperial) in the Somidlats, though it was reorganized into the quartent system when the Old Sanze Empire conquered it centuries ago.
Coaster: A person from a coastal comm. Few coastal comms can afford to hire Imperial Orogenes to raise reefs or otherwise protect against tsunami, so coastal cities must perpetually rebuild and tend to be resource-poor as a result. People from the western coast of the continent tend to be pale, straight-haired, and sometimes have eyes with epicanthic folds. People from the eastern coast tend to be dark, kinky-haired, and sometimes have eyes wi
th epicanthic folds.
Comm: Community. The smallest sociopolitical unit of the Imperial governance system, generally corresponding to one city or town, although very large cities may contain several comms. Accepted members of a comm are those who have been accorded rights of cache-share and protection, and who in turn support the comm through taxes or other contributions.
Commless: Criminals and other undesirables unable to gain acceptance in any comm.
Comm Name: The third name borne by most citizens, indicating their comm allegiance and rights. This name is generally bestowed at puberty as a coming-of-age, indicating that a person has been deemed a valuable member of the community. Immigrants to a comm may request adoption into that comm; upon acceptance, they take on the adoptive comm’s name as their own.
Creche: A place where children too young to work are cared for while adults carry out needed tasks for the comm. When circumstances permit, a place of learning.
Equatorials: Latitudes surrounding and including the equator, excepting coastal regions. Also refers to people from equatorial-region comms. Thanks to temperate weather and relative stability at the center of the continental plate, Equatorial comms tend to be prosperous and politically powerful. The Equatorials once formed the core of the Old Sanze Empire.
Fault: A place where breaks in the earth make frequent, severe shakes and blows more likely.
Fifth Season: An extended winter—lasting at least six months, per Imperial designation—triggered by seismic activity or other large-scale environmental alteration.
Fulcrum: A paramilitary order created by Old Sanze after the Season of Teeth (1560 Imperial). The headquarters of the Fulcrum is in Yumenes, although two satellite Fulcrums are located in the Arctic and Antarctic regions, for maximum continental coverage. Fulcrum-trained orogenes (or “Imperial Orogenes”) are legally permitted to practice the otherwise-illegal craft of orogeny, under strict organizational rules and with the close supervision of the Guardian order. The Fulcrum is self-managed and self-sufficient. Imperial Orogenes are marked by their black uniforms, and colloquially known as “blackjackets.”