A Business of Ferrets
Copyright 2015 Beth Hilgartner
Published by Beth Hilgartner at Smashwords
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Cover design by Caligraphics (http://www.caligraphics.net)
Cover photos from (c) Can Stock Photo (http://www.canstockphoto.com)
For my most adventurous friends: Marjorie, Susan, Beth, and Neil
Table of Contents
Author's Note
Dramatis Personae
One—The Foreign Witch
Two—Conversations
Three—A Chip of Charcoal
Four—Journeyman
Five—Slave
Six—Councils
Seven—Dreams
Eight—Hints
Nine—The Lady's Puppy
Ten—Hunters and Prey
Eleven—First Blood
Twelve—Threats
Thirteen—Secrets
Fourteen—Ythakh-Fair
Fifteen—Interrogation
Sixteen—Collaboration
Seventeen—Guild War
Eighteen—Desperate Ventures
Nineteen—Danger
Twenty—Disaster
Twenty-one—Night Work
Twenty-two—Salvage
Twenty-three—Stratagems
Twenty-four—Hunting
Twenty-five—Whispers
Twenty-six—Eavesdropping
Twenty-seven—Confrontations
Twenty-eight—Raising the Stakes
Twenty-nine—Parry and Riposte
Thirty—Rescue
Thirty-one—Aftermath
Thirty-two—Retribution
Thirty-three—Tidying Up
About the Author
Other Books by this Author
Connect with Beth Hilgartner
Author's Note
When the first two books of the Bharaghlafi series were published—in 2000 and 2002, respectively—with the third (unwritten) volume under contract, I thought I had finally found a permanent publishing home. Unfortunately, before the third volume of this series (which wasn't written)—or, for that matter, the sequel to Cats in Cyberspace (which was)—could be published, the publisher went out of business, casting me and my books adrift. My search for a traditional publishing house to pick up the Bharaghlafi series was unsuccessful, so I set the project aside until a later time. The publishing industry as a whole went through a period of turmoil, which corresponded with deep changes in my life situation—with the result that my time and creative energies were absorbed by things other than writing novels. While A Pariliament of Owls doesn't have a cliff-hanger of an ending, it's nonetheless clear there is more story left to tell. I have felt a certain amount of guilt for leaving readers hanging, and have had to respond to many, many queries from readers wanting to know whatever happened to Ferret, Owl, and their friends.
One of the reasons I am putting my "backlist" books into e-book format is because I hope that making these titles available will provide sufficient income to justify my spending a greater part of my time actually writing—and An Ambush of Tigers is a top priority for that writing time. That said, I'm not a particularly fast writer, and it is a complicated story, so it won't be out this year. But I am committed to getting it written, so, while you shouldn't hold your breath or go on a hunger strike, you also should not lose hope. I wouldn't make this effort to introduce a new generation of readers to the world of the Bharaghlafi Empire if I didn't intend to continue the story arc in subsequent volumes.
The two most common questions I receive from fans of the Bharaghlafi series are: 1. When is An Ambush of Tigers coming out? and 2. How do you pronounce the names? I'm fairly sure that the uncomplicated-but-true answers to these two questions (1. Well, sometime after I finish it; and 2. However you like.) are not satisfying; I trust that this author's note will provide a more nuanced response.
So: about the names... If you're not one of those people who needs to know how the author pronounces her characters' names, feel free to skip this part; but for the curious, here's my attempt at a pronounciation guide. The weird-looking consonant combinations (kh, zh, bh, etc.) approximate sounds that don't exist or are uncommon in English. Kh is a back-of-the-throat gutteral, much like ch in German (ach); zh is a voiced sh-sound (as in azure); bh falls somewhere between (in English) b and p; c is pronounced as English ch (church), cc is a k'ch sound (as in the phrase slick chimp), dh as in the phrase ad hoc; rh denotes a flipped r sound and rr a rolled r. The vowel y is usually a short i sound (as in bit), except as an initial letter, where it is closer to a long e (beet), or after kh, where it has a long i sound (wild); a is either an ah sound or short (as in cat); e is usually eh (as in best), and is pronounced (though never stressed) when it is the last letter in a word; i is pronounced ee, and o as in overt. There is (alas) no consistent rule for which syllable is stressed, though in two syllable names, it's generally the first (RHY-dev, CYF-fe); in three syllable names, either the first syllable (KHE-thy-ran AN-zhi-bhar, VEN-y-khar) or the second (y-CE-vi ghyt-TE-ve, ci-THAN-ekh) is stressed.
Beth Hilgartner, July 2015
Dramatis Personae
In the Slums
Ferret – an apprentice thief
Owl – a beggar
Kitten – a beggar
Donkey – potboy at the Trollop’s Smile
Mouse – a flower seller’s daughter with a talent for drawing
Squirrel – an errand boy
Sharkbait – a troublemaker and longshoreman, currently trying to organize dockworkers into a guild
Arkhyd – Innkeeper at the Trollop’s Smile and Donkey’s uncle
Zhazher – Owl’s brother; an addict
Khyzhan (Master) – a Master in the Thieves’ Guild and Ferret’s mentor
Ybhanne (Master) – a rival Master in the Thieves’ Guild
Anthagh – a slaver
In the Temple District
Kerigden – High Priest of the Windbringer
Anakher (Bishop) – Bishop of the Horselord’s Temple
Dedemar – a foreign mercenary in the Temple Guard
At the Court
Arre – a Seer and bard from the Kellande School in Kalledann; the Emperor’s lover
Emperor Khethyran (the Scholar King) – Emperor of Bharaghlaf
Venykhar Ghobhezh-Ykhave – the Councilor for House Ykhave
Adheran Dhenykhare – the Councilor for House Dhenykhare
Bhenekh (Commander) – Commander in the Imperial Guard
Ycevi Ghytteve (Lady) – Councilor for House Ghytteve
Cithanekh Anzhibhar-Ghytteve – possible heir to the throne and Ycevi’s cousin
Myncerre Ghytteve – Steward for House Ghytteve
Elkhar Ghytteve – chief of Ycevi’s bodyguard
Cezhar Ghytteve – a Ghytteve bodyguard
Rhan Ghytteve – a Ghytteve bodyguard (Cezhar’s brother)
Cyffe Ghytteve – a Ghytteve bodyguard (Elkhar’s sister)
Zhotar Ghytteve – a Ghytteve bodyguard
Alghaffen Ghytteve (Duke) – Duke of House Ghytteve
Mylazhe Ambhere – Councilor for House Ambhere
Enghan Mebhare – Councilor for House
Mebhare
Rhydev Azhere – Councilor for House Azhere
Zherekhaf Azhere – the Prime Minister and Rhydev’s uncle
Ymlakh Glakhyre – Councilor for House Glakhyre
Dharhyan (Master) – Master of the Caravan Guild
Falkhan – a Watchman who also works for Rhydev Azhere
Ghorran – an Azhere bodyguard
Council Houses:
Anzhibhar – the Royal House
Ambhere – Mining
Azhere – Silk
Dhenykhare – Shipbuilding
Ghytteve – Coffee (drugs)
Glakhyre – Wool
Mebhare – Farming
Ykhave – Artisans
Ythande –Woodsdwellers/timber
Khyghafe – Nomads/horses
Places:
Yrkhaffe – the capitol city of the Bharaghlafi empire
Amarta (the Federated States of) – kingdom North of Bharaghlaf
Kalledann – a distant island country; home of the Kellande School
Slum/waterfront taverns:
Trollop’s Smile
Beaten Cur
Ivory Comb (waterfront)
Replete Feline (waterfront)
Gods (those with temples in the Temple District)
The Windbringer
The Horselord
The Dark Lady
Chapter One—The Foreign Witch
The Yrkhaffe waterfront churned with activity. The Metara Kentis was in port. Even the stifling heat wasn't enough to still the grunts and curses of the longshoremen as they unloaded barrels and crates: the fabled wine of Kalledann; wheat from Mebharev; and liquor from the shipmaster's home port in Amarta.
Ferret watched the bustle with a shrewd and practiced eye. A plenitude of marks milled among the laborers, but members of the Watch were intermixed, like leaven in a loaf; and Ferret had no desire to lose a hand to one of them. She let her breath out in an almost soundless hiss. She didn't even want to think about facing Master Khyzhan empty-handed at day's end.
A ripple of disturbance drew her attention to the Metara Kentis's berth. Ferret frowned. It wasn't like Shipmaster Kentis to carry passengers—and a woman! The woman coming down the gangplank was thin, taller than most, dressed in a man's tunic and breeches which suited her lean frame well. As Ferret watched, the stranger waved farewell to the shipmaster; then, with the confidence of a fool or a fighter, she joined the throng on the shore.
Ferret lost interest. From her nest of shadows between waterfront taverns, she scanned the crowd like a predator. Too many Watch; her quick eyes counted easily three hentes of them. If she were caught with her fingers in someone's pocket, they'd run her down for sure. It was one of Khyzhan's maxims that caution was the best defense; but that wouldn't make him any easier to appease if she spent another day fruitless.
Ferret's wandering attention snagged again on the woman from the ship. As she approached, her eyes moved with an alert restlessness familiar to Ferret. Then, the woman's gaze crossed Ferret's—and snapped back, widening in recognition. Her lips parted, as though she caught her breath. Ferret's heart tripped, then began to sprint.
"You. Lass. Come here!" the woman hailed her.
Ferret's instinctive fade into the shadows was halted by the appearance of a Watchman at the woman's shoulder. She took quick stock, decided on a role to fit the situation: youthful innocence. She was small for her age; it was usually easy to make people think her far younger than her sixteen years.
"Trouble, Lady?" he rumbled.
Ferret forced herself into the light, playing the injured innocent. "I've not done aught."
"No trouble, good sir," the woman assured the guard. "I thought I recognized a friend."
The guard moved on; as he passed Ferret, he growled, "Mind your step, Wharf-rat. I've an eye on you."
Despite her training, Ferret wet her lips nervously. "What game're you playing?" she warily asked the woman.
The woman smiled. "What's your name, lass?"
"Why do you care? I'm naught to you."
There was something compelling about the stranger. Her eyes—odd colored: one green and one blue—held Ferret as firmly as any Watchman's grip; and she seemed really to see her, to see Ferret, not the child she acted. Her rich voice spoke the Bharaghlafi tongue with a lilting accent. "You're mistaken," she said quietly. "You are something to me, though I'm not quite sure what. My name is Arre; I am a Kellande Seer. I have dreamed of you." She smiled again, gently, seeing the naked fear her words produced. "It's nothing to fear. I'd never harm you."
Ferret managed a skeptical look. "Gods and fish," she swore. "You tell me I'm deep in your heathen witchcraft, and then say I've naught to fear."
The woman said an exasperated word in her own language. "What's your name? Where do you live?"
With a bravura Ferret didn't feel, she lifted her pointed chin and eyed the foreigner insolently. "I'm Ferret. I live in the Slums. I'm a thief."
The stranger's gaze grew distant; the shadow of concern touched her brow. "Don't steal today, Ferret," she said softly.
"Oh, aye," Ferret said sarcastically. "Heathen witchcraft makes you high-minded, but what am I to eat at day's end?"
The stranger opened her purse and poured a stream of coins into Ferret's palms. "Don't steal today, Ferret," she repeated.
She left Ferret staring at the coins in her cupped hands. When the pickpocket looked up, Arre was gone. "Praise to the Windbringer," Ferret whispered as she hid the coins. "Yon woman's clean daft." There had been more silver in the clutch of coins than copper—three Guilds would more than satisfy Khyzhan. As her mind spun plans, she eased through the wharf crowds, heading for her burrow in the Slums.
The Yrkhaffe Slums filled a wedge of territory between the waterfront and the forbidding walls of the Temple District: a warren of streets and alleys, rife with violence, filth and the stench of despair. Dilapidated tenements leaned over ramshackle huts and hovels; abandoned warehouses did duty as market, counting house, tavern or flophouse. Beggars thronged the waterfront border and the Temple Gate, but the poor were everywhere. The Masters of the Slum-Guilds ruled with iron fists, but the Watch kept their distance. As long as the contagion of poverty and crime was contained, as long as the streets of the "respectable" districts of Yrkhaffe were reasonably safe, as long as (it was said) the bribes were paid on time and in full, the Watch left the Slums' inhabitants to their own, brutal justice.
Ferret had never known any other home. The broader streets of the respectable districts, into which she occasionally ventured in pursuit of her living, left her feeling dangerously exposed. She made her way to the rooftop shelter where she currently slept; her ascent involved several questionable railings and a stretch of very treacherous tiles, but she was small, whippet thin and agile as her namesake. She had made a rough shelter of some rotted beams and a tattered piece of canvas, and had carefully fashioned a place to store things beneath a loose roof tile. Her worldly possessions consisted of two changes of clothing (neither in good shape), a ratty blanket, a small clay brazier, several scavenged jars which contained her meager stores, a battered pot, a large stoneware bowl, an assortment of mismatched, chipped crockery, four wooden spoons and a good, sharp knife. Now, as she swiftly sorted the coins, her eyes widened in renewed amazement: a Half-Noble; twenty silver Guilds; twelve copper Commons. She chewed the inside of her cheek; too much, and Khyzhan would be suspicious: too little, and he would be angry. In the end, she wrapped the Half-Noble, all but two of the Guilds, and eight Commons in a rag, and tucked the fortune into her hidey hole. Then, she eased her way to the street and made for the Temple Gate. She'd do as the foreign witch advised since the woman had paid her handsomely, and keep her hands in her own pockets; but to lie low the whole afternoon would be to invite suspicion. It was hard to mislead Khyzhan if he took it into his head to ask questions. With luck, Owl or Kitten would be begging at the Gate.
***
There were actually two gates at the Temp
le Gate. The first gave onto a huge open courtyard, paved with the ubiquitous silvery slate which was quarried from The Spine, a range of tired mountains at the city's back. The first gate was set in a chest-high stone wall, more a symbolic boundary than a real one, which kept the crowding Slum buildings at a distance. It was often
called the "Waiting Wall"—an allusion to its role as a central meeting place for all but the most elevated of Yrkhaffe's residents; and today, as most days, it was the haunt of beggars, gamblers throwing ysmath bones, loiterers, small vendors, and the khacce players with their portable game tables. Across the square the second gate, through which one gained entrance to the wide boulevards and manicured lawns of the Temple District, was guarded by two hentes of Temple Watch in gray and scarlet tabards. Ferret gave the guarded gate wide berth as she searched the crowds for her friends.
There! Owl. He was attached to the sleeve of an avuncular merchant; Ferret knew better than to interrupt. Even from this distance, she could see how Owl's soulful eyes drew concern from his mark. She nodded to herself as the man dug into his pockets to find coins for the waif.
"Happen it's not fair to put the touch on him," remarked a voice which quivered with the edge of laughter.
"Ho, Kitten," Ferret greeted her friend.
"I got him on his way in," she went on, mischief glinting in her hazel eyes. "He gave me a whole Guild. And happen his Temple took him for something. If Owl doesn't pry a Half-Noble out of him, I'll be surprised. How's pickings, Ferret?"
"I've done for the day," she told the younger girl. "I'd a good haul, but there's naught of sense in straining luck."
"'Caution is the best defense,'" Kitten quoted.
Ferret looked at her sharply. "Dinna let yon kite Khyzhan get his talons into you."
"Fret!" Kitten protested, using her nickname for Ferret. "Happen I'd best learn a trade. I willn't be small and cute forever."
"Learn a trade—but not from Khyzhan. I'll teach you what I know, if learning's what you want, but he's a scavenger—and hard. Please, Kitten: wait on it."