Pearl? Calm and patient? Moon thought, but managed to keep his expression neutral. Maybe it was just him that annoyed Pearl so much. “All right, then. That was what I wanted to ask.”
Moon started to get up and Ember said, “Wait. I wanted...” and halted in confusion. Moon sat down again, and Ember took a deep breath. “Even after being here for a while, I don’t feel like I know the court very well. While you were gone, everyone was very unsettled and upset, and then Jade was hurt, and the line-grandfather came back with the groundlings, and Jade left with him and the others and... I don’t think the line-grandfather likes me.”
“He doesn’t like anybody at first,” Moon said. He wasn’t sure what Ember was asking. “What do you want to know?”
“I guess I want to know...” Ember seemed to gather his courage. “What was it like when you first came here?”
Moon shook his head a little. In some ways it had been a lifetime, and in some ways he felt as if he had just arrived. And it was going to take some preliminary explanation about groundlings and what Moon’s life had been like before he knew he was a Raksura.
“It’s a long story,” he said, hoping Ember would change his mind. Instead, Ember wrapped his arms around his knees and settled back against the wall like a fledgling ready to be told a go-to-sleep story. It was hard to resist. And it occurred to Moon that for the first time in his life, he could tell the whole story.
“About forty turns ago there was a colony in the east, and a warrior named Swift, who had to change her name to Sorrow...”
Appendix I
THE COURT OF INDIGO CLOUD
AERIAT
Queens
Pearl—Reigning Queen.
Jade—Sister Queen.
Amber—former Sister Queen of Pearl, now dead.
Azure—the queen who took Stone, now dead.
Frost—a fledgling queen of the court of Sky Copper, now adopted by Indigo Cloud.
Indigo—the Reigning Queen who originally led the court away from the Reaches to the east.
Solace—a Sister Queen in an earlier generation of the court, who was the first to visit the Golden Isles.
Consorts
Stone—line-grandfather.
Rain—Pearl’s last consort, now dead.
Moon—Jade’s consort.
Thorn and Bitter—fledgling consorts of Sky Copper, now adopted by Indigo Cloud.
Cloud—the consort Indigo stole from Emerald Twilight.
Sable—Solace’s consort.
Dust and Burn—young consorts given away by Pearl when Rain died. Dust became the second consort to the reigning queen of Wind Sun.
Warriors
River—leader of Pearl’s faction of warriors. A product of one of Amber’s royal clutches.
Drift—River’s clutchmate.
Branch—River and Drift’s clutchmate, killed in a Fell ambush.
Root—young warrior from an Arbora clutch; a member of Jade’s faction.
Song—young female warrior; a member of Jade’s faction.
Spring—fledgling female, one of only two survivors from Amber’s last clutch of warriors.
Snow—fledgling male, Spring’s clutchmate.
Balm—female warrior, and Jade’s clutchmate. Jade’s strongest supporter and leader of her faction.
Chime—former Arbora mentor, now a warrior; a member of Jade’s faction.
Vine and Coil—male warriors of Pearl’s faction, though they chafe under River’s rule.
Floret—female warrior of Pearl’s faction.
Sand—a young male warrior of Jade’s faction.
Band and Fair—young male warriors of Pearl’s faction.
Sage—an older male warrior of Pearl’s faction.
Serene—a young female warrior of Jade’s faction.
Briar and Aura—young female warriors, inclining to Jade’s faction, but currently unattached.
ARBORA
Mentors
Flower—leader of the Mentors’ Caste.
Heart—young female mentor, one of the Arbora rescued from the Dwei Hive by Moon.
Merit—young male mentor, rescued with Heart.
Copper—a young male mentor, still in the nurseries.
Thistle—a young female mentor.
Teachers
Petal—former leader of the Teachers’ Caste, killed in the Fell attack on the old Indigo Cloud colony.
Bell—new leader of the Teachers’ Caste, and clutchmate to Chime.
Blossom—an older female, one of only two teachers to escape during the Fell attack on the colony. Later learned to pilot a Golden Isles Wind-ship.
Bead—a young female, she escaped the colony with Blossom.
Rill, Bark, and Weave—female teachers.
Gift, Needle, and Dream—young female teachers, rescued from the Dwei Hive by Moon.
Snap—young male teacher, also rescued from the Dwei Hive.
Dash—a very old male teacher.
Gold—an older female teacher, and the best artisan in the court.
Merry—a younger male teacher, and Gold’s student.
Hunters
Bone—leader of the Hunters’ Caste.
Braid, Salt, Spice, Knife—young male hunters.
Bramble, Blaze, Plum—young female hunters.
Wake—an older female hunter.
Strike—a very young hunter, male, who volunteered to test the Fell poison.
Soldiers
Knell—leader of Soldiers’ Caste, and clutchmate to Chime.
Grain—the first Arbora to speak to Moon and to order him to leave Indigo Cloud.
Shell—Grain’s clutchmate, killed in the Fell attack on the colony.
THE COURT OF EMERALD TWILIGHT
AERIAT
Queens
Ice—reigning queen of Emerald Twilight.
Tempest—senior sister queen, Ash’s birthqueen.
Ash—youngest daughter queen.
Halcyon—another sister queen, Tempest’s clutchmate.
Consorts
Shadow—first consort to Ice.
Fade—second consort to Tempest, now dead.
Ember—consort sent to Indigo Cloud, from Tempest and Fade’s only clutch.
Warriors
Willow—a female Warrior who greets visitors at Emerald Twilight.
Torrent—female warrior, from a queen’s clutch with Tempest and Halcyon.
Beacon, Prize—female warriors of Tempest’s faction.
Dart, Streak, Gust—male warriors of Tempest’s faction.
THE COURT OF OPAL NIGHT
AERIAT
Queens
Malachite—reigning queen of Opal Night.
Onyx—sister queen.
Celadon—daughter queen, of Malachite’s line.
Ivory—another daughter queen, of Onyx’s line.
Consorts
Dusk—first consort to Malachite, killed after the attack on the eastern colony.
Umber—first consort to Onyx.
Shade—young consort, son of Malachite’s consort Night.
Warriors
Rise—female warrior of Opal Night, of Malachite’s faction.
Saffron—female warrior, clutchmate of Ivory.
Sorrow—female warrior who took care of Moon as a fledgling, killed by Tath.
Horn, Tribute—male warriors of Ivory’s faction.
Gallant, Fleet—female warriors of Ivory’s faction.
Dare, Rime—male warriors of Celadon’s faction.
ARBORA
Mentors
Lithe—female mentor, young but powerful.
Tear—older female mentor, now dead.
Reed—young female mentor
Auburn—an older male mentor.
Teachers
Feather—female teacher, survivor of the eastern colony.
Russet—female teacher, survivor of the eastern colony.
Twist, Yarrow—two male teachers killed in the eastern colony.
Luster—a male t
eacher.
Moss—a young male teacher.
Hunters
Fair—a female hunter killed in the eastern colony.
THE COURT OF VERIDIAN SEA
Amaranth—reigning queen.
Flint—her first consort.
THE COURT OF SUNSET WATER
Zephyr—a sister queen, daughter of an Emerald Twilight consort, Shadow’s clutchmate, who was given to the reigning Sunset Water queen.
Appendix II
EXCERPT FROM OBSERVATIONS OF THE RAKSURA:
VOLUME THIRTY-SEVEN OF A NATURAL HISTORY BY
SCHOLAR-PREEMINENT DELIN-EVRAN-LINDEL
The Two Breeds of the Raksura
ARBORA: Arbora have no wings but are agile climbers, and their scales appear in a variety of colors. They have long tails, sharp retractable claws, and manes of flexible spines and soft “frills,” characteristics that are common to all Raksura. They are expert artisans and are dexterous and creative in the arts they pursue for the court’s greater good. In their alternate form they are shorter than Aeriat Raksura and have stocky, powerful builds. Both male and female Arbora are fertile, and sometimes may have clutches that include warrior fledglings. This is attributed to queens and consorts blending their bloodlines with Arbora over many generations.
The four castes of the Arbora are:
Teachers—They supervise the nurseries and train the young of the court. They are also the primary artisans of the court, and tend the gardens that will be seen around any Raksuran colony.
Hunters—They take primary responsibility for providing food for the court. This includes hunting for game, and gathering wild plants.
Soldiers—They “guard the ground” and protect the colony and the surrounding area.
Mentors—They are Arbora born with arcane powers, who have skill in healing and augury. They also act as historians and record-keepers for the court, and usually advise the queens.
AERIAT: The winged Raksura. Like the Arbora, they have long tails, sharp retractable claws, and manes of flexible spines and soft frills.
Warriors—They act as scouts and guardians, and defend the colony from threats from the air, such as the Fell. Warriors are sterile and cannot breed, though they appear as male and female forms. Their scales are in any number of bright colors. Female warriors are usually somewhat stronger than male warriors. In their alternate form, they are always tall and slender. They are not as long-lived generally as queens, consorts, and Arbora.
Consorts—Consorts are fertile males, and their scales are always black, though there may be a tint or “undersheen” of gold, bronze, or blood red. At maturity they are stronger than warriors, and may be the longest lived of any Raksura. They are also the fastest and most powerful flyers, and this ability increases as they grow older. There is some evidence to suggest that consorts of great age may grow as large or larger than the major kethel of the Fell.
Queens—Queens are fertile females, and are the most powerful and deadly fighters of all the Aeriat. Their scales have two brilliant colors, the second in a pattern over the first. The queens’ alternate form resembles an Arbora, with no wings, but retaining the tail, and an abbreviated mane of spines and the softer frills. Queens mate with consorts to produce royal clutches, composed of queens, consorts, and warriors.
Appendix III
EXCERPT FROM
ADDITIONS TO THE LIST OF PREDATORY SPECIES
BY SCHOLAR-EMINENT-POSTHUMOUS VENAR-INRAM-ALIL.
Fell are migratory and prey on other intelligent species.
The Known Classes of Fell
Major kethel - The largest of the Fell, sometimes called harbingers, major kethel are often the first sign that a Fell flight is approaching. Their scales are black, like that of all the Fell, and they have an array of horns around their heads. They have a low level of intelligence and are believed to be always under the control of the rulers.
Minor dakti - The dakti are small, with armor plates on the back and shoulders, and webbed wings. They are somewhat cunning, but not much more intelligent than kethel, and fight in large swarms.
Rulers - Rulers are intelligent creatures that are believed to have some arcane powers of entrancement over other species. Rulers related by blood are also believed to share memories and experiences through some mental bond. They have complete control of the lesser Fell in their flights, and at times can speak through dakti and see through their eyes. (Addendum by scholar-preeminent Delin-Evran-lindel: Fell rulers in their winged form bear an unfortunate and superficial resemblance to Raksuran Consorts.)
There is believed to be a fourth class, or possibly a female variant of the Rulers, called the Progenitors.
Common lore holds that if a Fell ruler is killed, its head must be removed and stored in a cask of salt or yellow mud and buried on land in order to prevent drawing other Fell rulers to the site of its death. It is possible that only removing the head from the corpse may be enough to prevent this, but burying it is held to be the safest course.
Appendix IV
EXCERPTS FROM SOME FEW KNOWN
PEOPLES OF THE THREE WORLDS:
A TRAVELER’S WARNING AND GUIDE
This guide does not include known predatory species.
Cordans are believed to be all that is left of the once great empire centered at Kiaspur. They are short and stocky, with pale gray-green skin and greenish hair. Kiaspur had close attachments with a sealing kingdom in the distant past, and this is shown by the small patches of scales on Cordan skin. They are primarily farmers, and seem open to traders and travelers, but this can be deceptive.
Duazi are nomads who inhabit the moss forests of the far east. Not much is known about them, except that they are believed by some to be highly skilled in plant potions and simples, and are perhaps not safe to approach.
Dwei are not groundlings, yet not skylings. They are large and beetle-like in shape, with hard carapaces, and insect-like wings. They build hives on cliff sides from the secretions of their own bodies, usually in plains or desert country. They farm fungi in their hives and tunnels.
Emara are the dominant people of the old empire of Emriat-terrene. They have light blue skin and a hard bony ring around their skulls, topped by an uneven pearl-like surface. They are noted city-builders, and engage in a great deal of trade and commerce.
Freian are believed to be descended from a waterling species near the coast of Emriat-terrene, though they have lost their ability to breathe underwater. They are short in stature, and their skin is gray-green and scaled, and they have a bony vestigial head crest. They are artisans and workers among the coastal cities of the western freshwater sea.
Golden Islanders inhabit the flying islands of the Yellow Sea. They are short, slim people, with smooth white hair worn long and golden skin and golden eyes. They are traders and scholars, often deliberately seeking contact with new races and species, and are always safe to approach.
Hassi are eastern jungle dwellers who build complex cities atop the giant link-trees.
Iskanieri are nomads of the eastern jungles.
Karamed live near the coasts of the western freshwater sea, and are believed to be related to elements of the eastern Kishan Empire. They are tall in stature, usually slim, with dark brown skin and black hair, and are generally nomadic traders in the near west and city-builders in the far west.
Kinet inhabit the mountain ranges to the west of Abascene. They are tall and often strongly built, with smooth brown skin which is said to be thick and tough to protect against the cold and wind. Their hair is usually dark brown and curling and worn loose, and they have white or yellowish tusks to either side of the nose. Their principal city is Keres-gedin, also called The Turning City. They are miners, traders, and builders of tools and machines much prized by the Kish in particular.
Kek mainly live in the forests of the forbidden western reaches, but there are also said to be coastal Kek and desert Kek. They have stick-like limbs, with a fine dusting of fur, often green, and their bodie
s are narrow and flat. They have round eyes and a round mouth, a narrow nose, on a square-shaped head. They trade in plants and grasses, eat no meat, and are usually safe to approach, though their language is complex and difficult to learn.
Mirani frequent the deep east of the Abascene and the Crescent Coast. They are farmers and herders, with light green skin and light-colored hair. They can be insular, though are usually amiable to traders.
Riverians are travelers and explorers along the Crescent Coast, though their home land is not well known. They have white silky fur and bony head crests, and often engage in trade.
Sericans are nomadic traders who travel in large wooden caravan wagons, through both the plains and mountains of the far and near east, and throughout the lands of Imperial Kish. Their land of origin is unknown, at least to outsiders. They have dark blue skin and straight black hair, and are always safe to approach.
Sipar are the denizens of a far west empire, and are often found some distance from their land of origin. They are tall and slim, and have very pale skin tinged with gray, and black or silver-gray hair. Their heads, limbs, and torsos are long in proportion to their height, and they have high foreheads and elongated features. They are known for their trading networks, and are also builders of gadgets and machines. They are usually safe to approach as individuals or small groups, but their complex systems of government can make travelers to their cities uneasy.
Telethi are nomadic, living primarily on boats and large trading ships, and are found in coastal regions all through the southwest. They are tall and strongly built, with dark gold skin and hair.
Verineish are sealings, living only in saltwater seas. They have green scaled skin and dark green hair of a texture and thickness that resembles water plants. Their hands and feet are webbed and clawed, and they have sharply pointed fins along their arms and legs. They are insular and hard to approach, but not counted as dangerous.
Water Travelers are waterlings, and very dangerous to approach. Though they often engage in coastal trade, they are carrion eaters and are believed by some to feed on unwary groundlings, if the opportunity presents itself. The main body of a Water Traveler appears to be a groundling from the waist up. Below, a root-like mass floats on the water with tentacles and a mouth beneath the surface. Gray horn structures stand up above the water, surrounding and protecting the surface body, growing out of its arms, back, chest, and vestigial legs. Their skin is gray and studded with hard chips of horn-like growths.