Imbued with an almost magical new strength, Covu took righteous retribution on the Austeres who had cast him out. He fought and killed their commanders, claiming their heads as he did so. Looking into their newly dead eyes, he was overheard to whisper, “You keep what you kill.”
In victory, Covu assumed the new office of “lord marshal,” the one rank that cannot be superceded. After forcing them to bow before him, Covu reorganized the last living Austeres into a more regimented— though still pre-military—society. So different was this society that it begged for a new name and a new place of worship.
Covu termed this new ideological order “Necroism.” As a powerful testament to it, Necropolis—our most hallowed hall—was erected on the tallest mountain of Asylum.
The First Regime: Covu the Transcended
Covu had seen, firsthand, the beauty that is the UnderVerse.
So compelling was the sight that he taught that all life elsewhere was “a spontaneous outbreak,” an “unguided mistake” that needed correction. The Natural State was death and what came afterward. Covu and all Necromongers were also part of this “grand error,” but having seen the truth, they were duty bound to remain alive until the known ’verse was swept clean of all human life.
Some years later, Covu chose a successor. It was Oltovm the Builder, the officer who had laid the first and last stone of Necropolis. Oltovm set out with Covu to return to the Threshold. It was an arduous journey, months long. Some in their company wondered aloud if Covu had ever seen the Threshold at all, and they started to doubt his word.
But then it was found! Oltovm describes the Threshold as “Surrounded by great tidal forces of space, treacherous to navigate near, yes, but exotically beautiful, hinting at the dark wonders that lurk beyond.”
Days were spent waiting for the tidal forces to ease, and then finally the Threshold opened! Covu ordered all Necromongers except Oltovm to turn their backs as approach was made, and that forever established how a Necromonger vessel nears the open Threshold: aftward first. Indeed, no living Necromonger except a Lord Marshal may cast his eyes upon the UnderVerse.
On the Threshold the two men stood—the once and future lord marshals—both now gazing into the beautiful strangeness of UnderVerse. What words passed between them was never recorded. But while Oltovm held his place, Covu strode on into the UnderVerse and was never seen again.
The Second Regime: Oltovm the Builder
Intent on never losing his way to this remarkable place, Oltovm erected hidden navigational markers that would lead him back. Never again would anyone doubt its existence! Once the way was charted, Oltovm initiated the construction of a portal around the Threshold—forces that could resist the vortices of space and force open the Threshold on demand.
A trusted officer was tasked with guarding the Threshold against marauding races. His name was never recorded, so he is simply referred to herein as the Guardian of the UnderVerse. Said to be nearly three meters tall, the Guardian and his legion of faithful will repel any non-Necromonger who may make unauthorized approach to this most holy of places. During those times when the Threshold is opened to admit a Lord Marshal on pilgrimage, the Guardian and his warriors must turn their backs so as not to gaze upon the UnderVerse.
Early in the Second Regime there arose a controversy. How can procreation be tolerated in a faith devoted to non-life? The solution was to ban all breeding (though of course not the sex act itself). This prohibition led to the inevitable conclusion that the Faith would die out in one generation’s time unless new converts could be found.
The Faith was still great, but distances of space were greater. More ships with improved drives were needed. Now, Oltovm was no longer a young man, and the construction of the Threshold portal had occupied many of his years. Still, he became devoted to the idea of gifting Necromongers with the greatest armada ever seen.
The manpower needs were tremendous. The task of meeting that need fell to a fiery young commander full of the Faith, named Baylock. An ardent student of the teachings of Covu, Baylock was admired even if some of his actions drew criticism. Among other things, he used unconventional means to subjugate all the races of Boroneau V. Strong backs and new resources were needed to build the armada, and Baylock delivered them at whip’s end.
Oltovm never saw First Ascension, the day the new Necromonger armada rose from Asylum. Instead, he chose his successor and then chose ritualistic suicide at the edge of the Threshold. Oltovm had told others it was “due time” for his death, and it is he who is now credited with this important distinction of Necroism. Even while we covet death, there is a right and proper moment for any death. Unless a Necromonger dies in “due time,” he will be prohibited from entering the UnderVerse.
The Third Regime: Naphemil the Navigator
Naphemil had risen fast in the military ranks, a young cartographer who helped lay the foundations for what we now call, simply, the Campaign: the plan to rid the known ’verse of all human life. Oltovm chose wisely when he named Naphemil as the leader of this epoch of Necroism.
Rather than leave Necropolis behind on Asylum, Naphemil ordered the structure unearthed and entombed in a far larger ship, the Basilica. The first Necromonger church would travel with the armada through space, into which it ventured on Ascension Day.
In the short years of the Third Regime, Necromonger society did well at spreading the word of Covu, gathering converts by the thousands. The swell of new blood brought refinements in the conversion process. It was no longer enough to bow before the Lord Marshal and take an oath of fidelity. True purification was necessary.
The pain-deadening act we know today is a faint echo of Covu’s experience at the hands of the Austeres. Just as he was tortured to the point of non-feeling, new converts are put through a process that demonstrates how one kind of pain can deaden others; how pain can actually bring spiritual bliss. The office of “Purifier Principal” was created to oversee new conversions.
Despite these gains, the Necromonger faith began bleeding off numbers, as infighting among officers and natural attrition outpaced conversions. After the enormous expenditure of resource that marked the Second Regime, it seemed the faith was floundering.
Some Necromongers began to see Naphemil as more planner than leader, more strategist than warrior. He was, as Oltovm concluded, a good choice for the ascension period of Necromonger history—but that period was now challenged by new realities.
Naphemil was killed in a dispute with then-commander Baylock, and this unapologetic murder marked the first time that a lord marshal had been dethroned by violence. Debate raged as to whether Baylock was entitled to the post of lord marshal. Ultimately, the teachings of Covu prevailed, as Baylock defended his act with Covu’s own words: “You keep what you kill.” Baylock ascended to the throne of Necropolis, and all Necromongers knelt before him. The society now knew two kinds of succession: appointment and murder.
The Fourth Regime: Baylock the Brutal
Baylock was the last lord marshal born to Necroism, and the first of the modern lord marshals. During his regime, planetary subjugation became the norm. The plan that had served him well on Boroneau V was applied to new worlds on a grand scale.
Baylock also taught that it was not enough to gain converts. Those who refused conversion should be ground to dust. Once again he relied for justification of his actions on the words of Covu, who said to the last of the Austeres, “Convert, or fall forever.”
By all accounts, Baylock’s regime would have met with unparalleled success had he not encountered the dread Carthodox. This was another militarized faith, monotheistic and procreative but potent nonetheless. The Carthodox, too, were seeking converts in the planetary system Neibaum, and when paths crossed, the worlds of Neibaum became the holy battlefield.
An interesting though probably irrelevant footnote to the history of this particular conflict: there are suggestions—oral history only—that the Elemental race was advising the Carthodox in the course of this wa
r. But many doubt this, citing the traditional neutrality of all Elementals.
The Carthodox had strange new weaponry, some of it superior to the corresponding Necromonger armament. Losses among the supporters of the Faith grew catastrophic. Officers complained that communications were not sufficiently secure, allowing the Carthodox to know their moves in advance.
Baylock’s commanders advised retreat from the Neibaum system. If they could only swell the ranks by converting worlds beyond, they could return to fight the Carthodox anew, refreshed and strengthened. But Baylock the Brutal would have none of it.
“They may count God on their side, but we count many Gods,” Baylock is said to have bellowed. “It begins and ends in this system.”
Kryll was a technical officer in charge of an emerging order within the Necromonger movement. He called it the Order of the Quasi-Dead.
The “Quasies” (as they are now known) began as monk-like ascetics who voluntarily deprived themselves of virtually all nourishment. Their goal was to slow down bodily function to the point where their existence walked the cusp between life and death. They are fragile yet powerful beings, as all bodily resources are devoted to mental pursuits.
After years of overseeing the growth of this order, Kryll came forward to offer Baylock and the military the use of Quasi-Deads as telepathic conduits. Once the advantages promised by such a system were recognized, the offer was quickly accepted. A network of Quasi-Deads was hastened into service, with at least one installed on every command ship, a practice followed to this day. The Quasis enjoyed quick success. At last, here was the incorruptible line of communication the military had been seeking! The impact of the Quasis began to be felt on the battlefield, as their point-to-point communications could not be intercepted by the Carthodox, who had no equivalent resource. They were helping to turn the tide of war when something extraordinary occurred.
Baylock died in a landing accident on Neibaum Prime.
Questions outnumbered answers. Who was now in charge? Would the commanders appoint a lord marshal from among their own ranks? Or would they fall to fighting one another even as they did battle with the Carthodox?
The corpse of Baylock was dispatched to the Threshold. There, the Guardian floated the corpse in an open ark and sailed it into the UnderVerse. As the corpse vanished, the Guardian—as he later swore before a congress of commanders—heard Baylock stir and speak. And with his final words, Baylock named a successor.
The Fifth Regime: Kryll
The Carthodox were overcome. Their false icons were burned or otherwise laid aside, their numbers purified and absorbed. Though it had been predicted that the Carthodox, being pious themselves, would never convert to Necroism, most Carthodox did so with surprising readiness. Some would later become respected Necromonger warriors, and many other documents chronicle their stories.
Perhaps as an act of gratitude, Kryll overruled the Necromonger prohibition on the raising of personal icons to erect a mountainous statue of Baylock the Brutal. It was left behind on the cratered remains of Neibaum Prime, a reminder of the battles that Baylock prosecuted there. This was the first of the great planetary icons which would, in the next regime, take on greater import. Moreover, Kryll ordered statuary to grace the ancient interior of Necropolis, including images of all the lord marshals, past and present.
Ever mindful of challenges from within the Faith, Kryll refined his Quasi-Deads, creating the Order of the Greater Quasi-Deads. This group was comprised of five highly evolved—toward death—individuals who could probe the minds of any individual. So powerful were they that, when grouped together, they could hemorrhage the brain of a resistant subject.
Today, the “Greater Quasies” serve at the pleasure of the reigning lord marshal, while the “Lesser Quasies” fill both military and private deep-space communication needs.
The Carthodox weaponry, so formidable, was fitted on Necromonger warships, making the armada stronger than ever. Necroism, a movement that had already absorbed two other faiths, was poised to spread to new worlds with new speed. . . .
Kryll’s time ended unexpectedly. With no verbal announcement, he committed ritualistic suicide. Thankfully, a pyro-doc was found near his corpse by a trusted officer, Zhylaw, and this succession document averted the rancorous in-fighting that marked the transition between the Fourth and Fifth Regimes.
The Sixth Regime: Zhylaw the Last
The succession document named Zhylaw as the next lord marshal—as an historian, it is not my duty to report rumor. But since, in this case, rumor led to tribunal, it should be mentioned that a public debate ensued, some suggesting that Zhylaw was somehow complicit in the passing of Kryll. Zhylaw was promptly exonerated, and the perpetuators of these spiteful stories were hunted out and killed before due time. In an attempt to protect his reputation for the ages, Zhylaw had the succession document naming him lord marshal stored in our most secure vaults, under the tightest of guard. There it will remain, protected for all posterity.
As a young warrior Zhylaw distinguished himself in forward operations, a branch of the armada that forays to unexplored worlds. Normally these teams conduct simple mapping and targeting missions, but Zhylaw—with a fleet of fast frigates at his disposal— redefined its role. He attacked and removed nascent colonies of man wherever he found them, before they could grow to military significance.
Zhylaw believed in killing his enemies young. His actions won the praise of his superiors—including Lord Marshal Kryll, who came to think of Zhylaw as a brilliant if wayward son.
As we are living, it is too early to write the true history of this regime. But as the Campaign grows and the worlds of man dwindle, there is a swelling belief that Zhylaw will be the last lord marshal—the one who will lead all Necromongers through the Threshold and into the glory that is the UnderVerse.
EPILOGUE
All he wanted was to be left alone. That’s all he’d ever wanted. But there were forces at work that would not leave him to himself. He had never backed away from a challenge in his life. When men refused to leave him be, he had dealt with them. When governments had refused to leave him be, he had dealt with them. Now the universe, it seemed, refused to leave him be.
Very well. He would deal with the universe.
He became aware that a senior Necromonger officer was hovering nearby, apparently waiting for something. When he turned to the man, the armored commander took one more step forward.
“Your orders, Lord Marshal.”
Lord Marshal. Nothing about the sound of it rang true. But he had to do something. He had to respond. What could he do? Was there anything, anything left, that he wanted to do? Roused from his introspection by need and circumstance, the somber man on the throne finally said evenly, “To the Threshold.”
The commander was clearly taken aback. “The Threshold, Lord Marshal? But the people are not prepared. They have not been properly purified and do not know the Way. They have . . .”
Black goggles turned to him. “Are you questioning my order?”
“No, Lord Marshal, it is only that—” Breaking off, the bewildered officer dipped his head slightly and started to turn away, mentally preparing himself to pass along the extraordinary command.
“One more thing,” the brooding man on the throne added, halting the officer in mid-stride. “Don’t call me Lord Marshal.
“My name is Riddick.”
By Alan Dean Foster
Published by Ballantine Books
THE BLACK HOLE
CACHALOT
DARK STAR
THE METROGNOME AND OTHER STORIES
MIDWORLD
NOR CRYSTAL TEARS
SENTENCED TO PRISM
SPLINTER OF THE MIND’S EYE
STAR TREK® LOGS ONE–TEN
VOYAGE TO THE CITY OF THE DEAD
. . . WHO NEEDS ENEMIES?
WITH FRIENDS LIKE THESE . . .
MAD AMOS
THE HOWLING STONES
PARALLELITIES
 
; STAR WARS®: THE APPROACHING STORM
IMPOSSIBLE PLACES
DROWNING WORLD
THE CHRONICLES OF RIDDICK
The Icerigger Trilogy:
ICERIGGER
MISSION TO MOULOKIN
THE DELUGE DRIVERS
The Adventures of Flinx of the Commonwealth:
FOR LOVE OF MOTHER-NOT
THE TAR-AIYN-KRANG
ORPHAN STAR
THE END OF THE MATTER
BLOODHYPE
FLINX IN FLUX
MID-FLINX
REUNION
FLINX’S FOLLY
SLIDING SCALES
RUNNING FROM THE DEITY
The Damned:
BOOK ONE: A CALL TO ARMS
BOOK TWO: THE FALSE MIRROR
BOOK THREE: THE SPOILS OF WAR
The Founding of the Commonwealth:
PHYLOGENESIS
DIRGE
DIUTURNITY’S DAWN
The Taken Trilogy:
LOST AND FOUND
THE LIGHT-YEARS BENEATH MY FEET
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The Chronicles of Riddick is a work of fiction. Names, places, and incidents either are products of the author’s imagination or are used fictitiously.
A Del Rey® Book
Published by The Random House Publishing Group
Copyright © 2004 Universal Studios Licensing LLLP.
The Chronicles of Riddick™ and copyright © Universal Studios. Licensed by Universal Studios Licensing LLLP. All rights reserved.
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Published in the United States by Del Rey Books, an imprint of The Random House Publishing Group, a division of Random House, Inc., New York, and simultaneously in Canada by Random House of Canada Limited, Toronto.