Then abruptly the Fire Wake came. It flew at them through the darkness like a gathering of brilliant dust, bits of iridescent fire whirling and sailing on wind that wasn’t there. Scattered through the blackness as it darted toward them, it drew together in a rush before the Mwellret’s outstretched hand, tiny particles swirling in a tightened ball of light that cast its yellow glow outward to brighten the shadows of the Caves. The members of the little company stared in astonishment as the Fire Wake gathered and hung suspended before Stythys, and against their faces the strange glow flickered and danced.

  “Magicss of my own, little friendss,” Stythys hissed triumphantly. The snouted face turned to find Jair, green eyes gleaming in the whirling light. “Ssee how the Fire Wake obeyss?”

  Garet Jax stepped quickly between them. “Point the way, Mwellret. Time slips from us.”

  “Sslipss quickly, it doess,” the other rasped softly.

  They pressed on into the darkness, the Fire Wake lighting their path forward. The walls of the Caves of Night rose higher about them, lost finally in shadowed gloom that even the Fire Wake could not penetrate. From out of the gloom, the sound of their footfalls fell back upon them in strange, sullen echoes. The smell grew worse the deeper in they went, turning foul the air they breathed and forcing them to take shortened breaths to avoid gagging. The passageway split and divided before them into dozens of corridors intertwined in an impossible maze of tunnels. But Stythys did not slow, choosing without hesitation the tunnel he would have them follow. The glowing dust of the Fire Wake danced on before him.

  Time dragged past. Still the tunnels and passageways wore on, endless black openings in the rock. The smell grew even worse, and now the sound of grating rock was no longer distant, but unpleasantly close at hand. Then suddenly Stythys drew to a halt at an entrance leading into a particularly massive cavern, the Fire Wake dancing close as his hand lifted.

  “Prockss!” he whispered.

  He cast the Fire Wake from him with a snap of his wrist and it flew into the cave ahead, lighting the impenetrable blackness. The members of the little company from Culhaven stared in horror at what the light revealed. There, dotting the whole of the cavern floor, were hundreds of jagged, gaping fissures that opened and closed as if mouths engaged in some hideous chewing, the rock grinding hatefully in the dark. Sounds came from within those mouths—gurgling rushes, rendings, deep groaning belches of liquid and crushed stone.

  “Shades!” they heard Helt whisper then. “The whole cave is alive!”

  “Musst passs through,” Stythys announced with an ugly grin. “Little peopless sstay closse.”

  They stayed practically on top of one another, pale faces gleaming with sweat in the light of the Fire Wake, eyes fixed on the cavern floor before them. Again Stythys led, Garet Jax a step behind, Slanter, Jair, Edain Elessedil, and Helt in a line following, and Foraker trailing. They made their way in a slow, twisting path into the midst of the Procks, stepping where the Fire Wake showed the black mouths not to be, their ears and minds filled with the sounds those terrible mouths made. The Procks opened and closed all about them as if waiting to be fed, hungry animals that sensed the presence of food. At times they closed so tightly that they seemed a part of the cavern floor that was solid, no more than thin lines in the roughened stone. Yet they could open quickly, snatching away the seemingly safe ground, ready to swallow anything that ventured above. But each time one lay hidden on the path ahead, the Fire Wake showed the members of the company where it waited and guided them carefully past.

  They passed from that first cavern into another and after that into another. Still the Procks were with them, dotting the floor of every cave and passageway so that none was safe to traverse. They moved slowly now, and the minutes dragged away in a seemingly endless passage of time. Weariness set in as their concentration intensified, each knowing that a single misstep would be the last. All the while the Procks opened and closed about them, grinding in gleeful anticipation.

  “There is no end to this maze!” Edain Elessedil whispered once in frustration to Jair.

  The Valeman nodded in helpless agreement. Foraker pressed close behind now, and Helt brought up the rear. The Dwarfs bearded face was soaked with sweat and his hard eyes were glittering.

  A concealed Prock opened suddenly, almost at Jair’s feet, its black maw yawning. Frantically, the Valeman jerked away, stumbling into Slanter. The Prock had been right next to him and he hadn’t seen it! He fought back against the wave of disgust and fear that swept over him and set his jaw determinedly. It would not be much longer. They would be clear soon.

  But then, as they were passing through yet another cavern, through yet another maze of Procks, Stythys did what Slanter had warned all along he would do. It happened so quickly that not even Garet Jax had time to act. One moment they were all together, easing past the hideously grinding fissures; in the next, the Mwellret’s hand flicked suddenly backward, casting the Fire Wake directly into their faces. It came at them in a flare of brilliant light, scattering. Instinctively they turned away, shielding their eyes, and in that instant Stythys moved. He leaped past Garet Jax and Slanter to where Jair crouched. Snatching the Valeman about the waist with one powerful arm, the lizard creature slipped a wicked-looking knife from somewhere beneath the dark robes where he had kept it hidden and pressed it close against his captive’s throat.

  “Sstay back, little friendss!” The Mwellret hissed, turning to face them as the Fire Wake again gathered before him.

  No one moved. Garet Jax crouched barely two yards away, a black shadow poised to spring. The length of rope still bound him to the Mwellret. Stythys kept the Valeman between them, the knife glittering in the half-light.

  “Foolissh little peopless!” the monster rasped. “Thinkss to usse me againsst my will! Sseess now what liess ahead for you?”

  “I told you he couldn’t be trusted!” Slanter cried out in fury.

  He started forward, but a warning hiss from the Mwellret brought him to a halt instantly. Behind him, the others of the little company stood frozen in a tight circle—Helt, Foraker and Edain Elessedil. All about them the Procks continued to grind steadily, stone grating on stone.

  Garet Jax shifted from the crouch, gray eyes so cold that Stythys’ arm tightened further about Jair. “Let the Valeman go, Mwellret,” the Weapons Master said softly.

  The blade of the knife pressed closer against Jair’s throat. Jair swallowed and tried to shrink away from it. Then his eyes met those of Garet Jax. The Weapons Master was fast—faster than anyone. It was when he had confronted the Gnome Hunters who had taken Jair prisoner in the Black Oaks that he had first shown how fast he could be. And the same look he had worn then was now in the lean, hard face—a calm, inscrutable look where only the eyes spoke of the death that was promised.

  Jair breathed a deep, slow breath. Garet Jax was close enough. But the knife at the Valeman’s throat was closer still.

  “Magicss belong to uss, not to little peopless!” Stythys rasped in a quick, anxious whisper. “Magicss to sstand againsst the walkerss! Little peopless cannot usse it, cannot usse uss! Sstupid little peopless! Crussh you like bugss!”

  “Let the Valeman go!” Garet Jax repeated.

  The Fire Wake danced and glimmered before the Mwellret, a whirling cloud of shimmering dust. Stythys’ green eyes drew into slits of hatred, and he laughed softly.

  “Letss you go insstead, black one!” he snapped. He glanced quickly at Slanter. “You, little Gnome! Cut loosse thiss tie that bindss me to him!”

  Slanter looked at Garet Jax, then looked back again. His eyes shifted for just an instant to find Jair’s. The Valeman read there what was expected of him. If he hoped to get out of this alive, he was going to have to do something to help.

  Slowly Slanter came forward, a step at a time, slipping the long knife from his belt. No one else moved. Jair steadied himself, fighting back against the fear and repulsion that coursed through him. Slanter came closer, another st
ep. One hand reached for the slackened rope that bound the Mwellret to Garet Jax. Jair went perfectly still. One chance was all he would get. Slanter’s hand closed about the rope and the knife lifted to the hemp.

  Then Jair sang—a quick, sharp cry that Slanter recognized at once. Dozens of gray, hairy spiders clustered on Stythys, crawling over the arm that held the knife to Jair’s throat. The Mwellret jerked his arm away with a howl, beating it wildly against his robes in an effort to dislodge the things that clung to it. Abruptly the Fire Wake scattered in a wide circle, taking back the light and throwing everything into shadow.

  Cat-quick, Slanter threw himself on Stythys, burying his long knife in the arm that gripped Jair about his waist. That arm, too, jerked away, and Jair tumbled to the roughened stone, free again. Shouts rose from the others of the little company as they charged forward to pull him clear. Stythys flew backward onto the cavern floor, Slanter clinging to him, Garet Jax leaping after. A long knife appeared in the Weapon Master’s hand as he sought to cut through the rope that bound him to the Mwellret. But he was yanked off balance as the rope snapped taut. He lost his footing and skidded to his knees.

  “Slanter!” Jair screamed.

  The Gnome and the Mwellret stumbled through the maze of Procks, clawing wildly at each other. The Fire Wake continued to rise as Stythys’ control over it slipped away, and the entire cavern was rapidly falling into shadow. Another few seconds and no one would be able to see anything.

  “Gnome!” Foraker cried in warning, breaking away from the others to where the two forms struggled.

  But Garet Jax was quicker. He leaped like a shadow from the gloom, his footing regained. The long knife severed the rope about his waist with a single cut. Procks grated and snapped in response to the sounds above, dark maws working madly. Stythys and Slanter were directly in their midst, squirming closer, slipping…

  And then Garet Jax reached them, flinging himself across the remaining space that separated them, his iron grip fastening on Slanter’s leg. With a yank, he tore the Gnome free from Stythys’ claws. Clothing shredded and ripped, and a frightful hiss burst from Stythys’ throat.

  The Mwellret tumbled backward, thrown off balance. Beneath him, a Prock’s black maw gaped open. The lizard seemed to hang suspended for an instant, clawed fingers grasping at the air. Then he fell, disappearing from sight. The Prock closed and there was a sudden shriek. Then the black fissure began to grind, a terrible crunching, and the whole of the cavern was filled with the dreadful sound.

  Instantly the Fire Wake scattered and fled back into the gloom, taking with it the precious light. The Caves of Night were plunged into darkness once more.

  It was several minutes before anyone moved again. They crouched where they were in the blackness, waiting for their eyes to adjust to the absence of light, listening to the sounds of the Procks grinding all about them. When it quickly became apparent that there was not even the smallest amount of light to allow their eyes to adjust, Elb Foraker called out to the others and asked them to respond. One by one, they called back, faceless voices in the impenetrable dark. All were there.

  But they knew that they were not likely to be there for long. The Fire Wake was gone, the light they so desperately needed to show them the path forward. Without it, they were blind. They must attempt to move through the maze of Procks using little more than instinct.

  “Hopeless,” Foraker announced at once. “Without light, we cannot tell where the passages open before us and we cannot choose our path. Even if we escape the Procks, we will wander in these Caves forever.”

  There was a hint of fear in the Dwarf’s voice that Jair had never heard before. “There has to be a way,” he murmured quietly, as much to himself as to the others.

  “Helt, can you use the night vision?” Edain Elessedil asked hopefully. “Can you see to find a way through this darkness?”

  But the giant Borderman could not. Even the night vision must have some light to aid it, he explained gently. In the absence of all light, the night vision was useless.

  They were quiet then for a time, bereft it seemed of even the smallest hope. In the darkness, Jair could hear Slanter’s rough voice admonishing Garet Jax that he should have known better than to trust the lizard, as Slanter had told him. Jair listened and seemed to hear Brin speaking to him as well, telling him that he, too, should have listened. He brushed the whisper of her voice from his mind, thinking as he did so that, if the wishsong served him as it did her, he could call back the Fire Wake. But his song was only illusion, a pretense of what was real.

  Then he thought of the vision crystal.

  Calling excitedly to the others, he fumbled through his clothing until he found it, still tucked safely away, dangling from its silver chain, and he brought it forth into the cup of his hands. The crystal would give them light—all the light that was needed! With the crystal and Helt’s night vision to guide them, they would yet get clear of these Caves!

  Barely able to suppress the excitement that coursed through him, he sang to the gift of the King of the Silver River and called forth the magic. The brilliant light sprang up, flooding the cavern with its glow. Brin Ohmsford’s face appeared within it, dark, beautiful, and worn, rising up before them in the gloom of the Caves of Night like some wraith come forth from another world. Grayness surrounded the Valegirl, gloom all too reminiscent of their own, close and stifling. Wherever she was as she looked past them to her own future, it was no less hostile a place than their own.

  Cautiously, they rejoined one another, gathering about the light of the crystal. Joining hands as children might on a walk through some dark place, they began to move forward through the maze of Procks. Jair led, the light of the vision crystal sustained by his voice, scattering the shadows before them. Helt followed a step behind, sharp eyes scanning the cavern floor for where the Procks lay hidden. Behind them, the others followed.

  They passed from that cavern into another, but this new cavern was smaller and the proper choice of passage less difficult to discern. Jair’s song lifted, clear, strong, and filled with certainty. He knew now that they were going to escape these Caves, and it was because of Brin. He wanted to cry out in thanks to her image as it floated before him. How strange that she should come like this to save them!

  Closing his ears to the sounds of the Procks as they grated stone on stone, closing his mind to everything but the light and the vision of his sister’s face as it hung suspended before him, he gave himself over to the wishsong’s magic and passed on through the darkness.

  38

  It took the remainder of the night for Brin and her rescuers to work their way clear of Olden Moor. They would not have done so even then without Whisper to guide them, but the big moor cat was at home in the bottomland, and neither the mist nor the shapeless, mired earth gave him pause. Choosing their pathway with instincts that the moor could not deceive, he led them south toward the dark wall of the Ravenshorn.

  “We would have lost you to the moor without Whisper,” Kimber explained to the Valegirl after they had found her again and begun their march south. “It was Whisper who tracked you through the mist. He is not misled by appearances, and nothing of the moor can fool him. Still, it was fortunate that we reached you when we did, Brin. You must stay close to us after this.”

  Brin accepted the well-intentioned rebuke without comment. There was no point in discussing the matter further. Her decision to leave them before they reached the Maelmord was already made. It merely remained for her to find the right opportunity to do so. Her reasons were simple. The task entrusted to her by Allanon was to penetrate the forest barrier that protected the Ildatch and to see to it that the book of dark magic was destroyed. She would do this by pitting the magic of the wishsong against the magic of the Maelmord. Once she had wondered if such a thing were even possible. Now she wondered not if such a thing were possible, but if such a thing would prove cataclysmic. The power of the magics unleashed would be awesome—a match not of white magic ag
ainst dark as she had once envisioned, but a match of magics equally dark in tone and effect. The Maelmord was created to destroy. But the wishsong, too, could destroy, and now Brin knew that not only would the potential for such destruction always be there, but that she could not be assured of being able to control it. She might vow to do so. She might swear her strongest oath. But she could never be certain that she could keep that oath—not anymore, unless she forbore all use of the wishsong. She could accept the risk to herself; she had done that long ago when she had decided to come on this quest. But she could not accept the risk to those who traveled with her.

  She must leave them. Whatever fate she was to suffer when she entered the Maelmord, her companions must not be there to share it with her. You go to your death, Brin of Shannara, the Grimpond had warned. You carry within you the seeds of that destruction. Perhaps that was so. Perhaps those seeds were carried in the magic of the wishsong. But one thing was certain. The others of the little company had risked themselves enough for her already. She would not have them do so again.

  She thought about it all night as she trudged on wearily through the bottomland, remembering what she had felt in the times she had used the wishsong’s magic. The hours slipped past, and the Werebeasts did not come to haunt them again that night. But in the mind of the Valegirl, there were demons of another sort.

  By dawn the little company was clear of Olden Moor and found itself in the foothills bordering the southern mountains of the Ravenshorn. Wearied from their long march up from Hearthstone and the events of the night past and wary of traveling further in daylight when they might easily be seen, the five took refuge in a small copse of pine in a lea between two ridgelines and fell asleep.

  They resumed their journey with the return of nightfall, traveling east now, following the high wall of the mountains where it brushed up against the moor. Trailers of mist wound through the trees of the forested lower slopes, a spider’s web across the pathway as the travelers passed silently by. The mountain peaks of the Ravenshorn were huge and stark, barren rock lifting out of the forestland to etch sharply against the sky. It was an empty, still night, and the whole of the land about seemed stripped of life. Shadows lay across the cliffs, forests, and the moor’s deep mists. In their pooling darkness nothing moved.